ITP Code Backup

This commit is contained in:
Randal Quick 2022-07-29 11:38:43 -04:00
parent ff0a64679e
commit d95fecb199
62 changed files with 1206 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CharacterSheet", "CharacterSheet\CharacterSheet.csproj", "{000A0903-9A4C-4C23-B7E6-CE36233BAB6C}"
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Console.Title = "Character Sheet";
Console.WindowHeight = 40;
Console.WindowWidth = 100;
Console.SetBufferSize(100,40);
// Decaring variables
string characterFirstName;
string characterLastName;
string characterSpecies;
int characterAge;
float characterHeightMeters;
string characterBackStory;
// Assigning variables
characterAge = 31;
characterHeightMeters = 1.67f;
// Defining variables
char characterMiddleInitial = 'W';
int characterAbility = 14;
int characterKnowledge = 19;
int characterStreetSmarts = 13;
int characterWit = 13;
// Accepting input
Console.WriteLine("What is your character's first name?");
characterFirstName = Console.ReadLine();
Console.WriteLine("What is your character's last name?");
characterLastName = Console.ReadLine();
Console.WriteLine("What is your characters species?");
characterSpecies = Console.ReadLine();
Console.Clear();
characterBackStory = $"{characterFirstName} {characterMiddleInitial} {characterLastName} is a {characterSpecies} and is an agent of chaos. Standing at just over {characterHeightMeters}, and {characterAge} years\nof age, they have gotten pretty good at sowing chaos around them. With {characterWit} years of wit gained\nover {characterKnowledge} years of focused knowledge, talking his way into and out of any situation is now a breeze.\nTheir {characterStreetSmarts} years of street smarts are just an added bonus. Even though relatively young in {characterSpecies},\nthe {characterSpecies} Lord rates their overall ability at creating chaos at a {characterAbility} out of 20.";
// String interpolation
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("+CHARACTER SHEET***********************************************************************************+");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine($"Name: \t\t{characterFirstName} {characterLastName}");
Console.WriteLine($"Age: \t\t{characterAge}");
Console.WriteLine($"Height: \t{characterHeightMeters}");
Console.WriteLine($"Wit: \t\t{characterWit}");
Console.WriteLine($"Ability: \t{characterAbility}");
Console.WriteLine($"Knowledge: \t{characterKnowledge}");
Console.WriteLine($"Street Smarts: \t{characterStreetSmarts}");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("+**************************************************************************************************+");
Console.WriteLine();
Console.ForegroundColor = ConsoleColor.DarkYellow;
Console.WriteLine("BACK STORY");
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(characterBackStory);
Console.ForegroundColor = ConsoleColor.White;

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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("CharacterSheet")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("CharacterSheet")]
[assembly: System.Reflection.AssemblyTitleAttribute("CharacterSheet")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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build_property.ProjectDir = E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\CharacterSheet\CharacterSheet\

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1
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//Title line
Console.WriteLine("CONDITIONALS PROJECT");
Console.WriteLine();
// Problem #1: Baking Converter
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Problem #1: Baking Converter");
Console.ForegroundColor= ConsoleColor.White;
string unit = "oz";
float amount = 210f;
if (unit.ToLower() == "g")
{
float convertedAmount = amount * 28.349523f;
Console.WriteLine($"The weight is {convertedAmount} {unit}.");
}
else
{
float convertedAmount = amount / 28.349523f;
Console.WriteLine($"The weight is {convertedAmount} {unit}.");
}
// End of problem 1, double line spacer
Console.WriteLine();
Console.WriteLine();
// Problem #2: Pizza Party
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Problem #2: Pizza Party");
Console.ForegroundColor = ConsoleColor.White;
int pizzaorder = 18;
int slicespizza = 6;
int numguest = 24;
int sliceguesteat = 4;
int totalslices = pizzaorder * slicespizza;
int neededslices = numguest * sliceguesteat;
if (totalslices >= neededslices)
{
int leftoverslices = totalslices - neededslices;
Console.WriteLine($"Yes, you have enough pizza for your {numguest} guests with {leftoverslices} slices left over.");
}
else
{
int moreslices = neededslices - totalslices;
Console.WriteLine($"No, you need at least {moreslices} more slices of pizza. You should order more.");
}
//end of Problem 2, double line spacer
Console.WriteLine();
Console.WriteLine();
// Problem #3: Discount Double Check
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Problem #3: Discount Double Check");
Console.ForegroundColor = ConsoleColor.White;
float item1 = 48.58f;
float item2 = 24.00f;
float item3 = 14.84f;
float discount10 = 0.10f;
float discount5 = 0.05f;
float totalcost = item1 + item2 + item3;
if (totalcost >= 100)
{
float discountAmount = totalcost * discount10;
float totalWithDiscount = totalcost - discountAmount;
Console.WriteLine($"Your total purchase is {totalWithDiscount:C}, which includes your 10% discount.");
}
else if (totalcost >= 50 && totalcost <= 100)
{
float discountAmount = totalcost * discount5;
float totalWithDiscount = totalcost - discountAmount;
Console.WriteLine($"Your total purchase is {totalWithDiscount:C}, which includes your 5% discount.");
}
else
{
Console.WriteLine($"Your total purchase is {totalcost:C}.");
}
// End of Problem 3
Console.WriteLine();
Console.WriteLine();
// Problem #4: Logical Operators: Movie Ticket Price
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("Problem #4: Logical Operators: Movie Ticket Price");
Console.ForegroundColor = ConsoleColor.White;
float ticketPrice = 12f;
float discountPrice = 7f;
int viewerAge = 7;
int time = 1530;
if (viewerAge < 10 || viewerAge >= 55)
{
Console.WriteLine($"Your ticket price is {discountPrice:C}");
}
else if(time >= 1500 && time <= 1700)
{
Console.WriteLine($"Your ticket price is {discountPrice:C}");
}
else
{
Console.WriteLine($"Your ticket price is {ticketPrice:C}");
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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("ConditionalsProject")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("ConditionalsProject")]
[assembly: System.Reflection.AssemblyTitleAttribute("ConditionalsProject")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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is_global = true
build_property.TargetFramework = net6.0
build_property.TargetPlatformMinVersion =
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build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32210.238
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LoopsProject", "LoopsProject\LoopsProject.csproj", "{0B38ABD2-9A4A-4201-97E1-87DF6B1433F8}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0B38ABD2-9A4A-4201-97E1-87DF6B1433F8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0B38ABD2-9A4A-4201-97E1-87DF6B1433F8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0B38ABD2-9A4A-4201-97E1-87DF6B1433F8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0B38ABD2-9A4A-4201-97E1-87DF6B1433F8}.Release|Any CPU.Build.0 = Release|Any CPU
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@ -0,0 +1,51 @@

float startZombies = 1;
float bitesPDay = 4;
float invadeTime = 8;
float totalZombies = 0;
Console.WriteLine("PROBLEM #1");
Problem1();
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("PROBLEM #2");
Problem2();
// Problem #1
void Problem1()
{
for (int currentDay = 0; currentDay < invadeTime; currentDay++)
{
if (currentDay == 0)
{
totalZombies = startZombies + bitesPDay;
}
else
{
totalZombies = totalZombies * (startZombies + bitesPDay);
}
Console.WriteLine($"There are {totalZombies} zombies at the end of Day #{currentDay + 1}.");
}
}
//Problem #2 NOTE: (&& cDay < 15) left in while statement to prevent infinite loop
void Problem2()
{
int cDay = 0;
while (totalZombies <= 1000000 && cDay < 15)
{
cDay++;
if (cDay == 1)
{
totalZombies = startZombies + bitesPDay;
}
else
{
totalZombies = totalZombies * (startZombies + bitesPDay);
}
Console.WriteLine($"On day #{cDay}, there are {totalZombies}!");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

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@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"LoopsProject/1.0.0": {
"runtime": {
"LoopsProject.dll": {}
}
}
}
},
"libraries": {
"LoopsProject/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}

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@ -0,0 +1,9 @@
{
"runtimeOptions": {
"tfm": "net6.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "6.0.0"
}
}
}

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@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]

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@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("LoopsProject")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("LoopsProject")]
[assembly: System.Reflection.AssemblyTitleAttribute("LoopsProject")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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@ -0,0 +1,10 @@
is_global = true
build_property.TargetFramework = net6.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = LoopsProject
build_property.ProjectDir = E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\

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@ -0,0 +1,8 @@
// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;

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E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\bin\Debug\net6.0\LoopsProject.exe
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\bin\Debug\net6.0\LoopsProject.deps.json
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\bin\Debug\net6.0\LoopsProject.runtimeconfig.json
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\bin\Debug\net6.0\LoopsProject.dll
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\bin\Debug\net6.0\LoopsProject.pdb
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.csproj.AssemblyReference.cache
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.GeneratedMSBuildEditorConfig.editorconfig
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.AssemblyInfoInputs.cache
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.AssemblyInfo.cs
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.csproj.CoreCompileInputs.cache
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.dll
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\refint\LoopsProject.dll
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.pdb
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\LoopsProject.genruntimeconfig.cache
E:\Projects\FS_College_Classwork\GDN1009-ITP-Backup\LoopsProject\LoopsProject\obj\Debug\net6.0\ref\LoopsProject.dll

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{
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
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<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\randa\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
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<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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{
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View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32210.238
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RockPaperScissors", "RockPaperScissors\RockPaperScissors.csproj", "{5CF3AD0B-48EF-46AB-A5AC-B387C8951830}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5CF3AD0B-48EF-46AB-A5AC-B387C8951830}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5CF3AD0B-48EF-46AB-A5AC-B387C8951830}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5CF3AD0B-48EF-46AB-A5AC-B387C8951830}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5CF3AD0B-48EF-46AB-A5AC-B387C8951830}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F76444DC-6901-46E5-B8A7-002D69B3C598}
EndGlobalSection
EndGlobal

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@ -0,0 +1,144 @@
Random rand = new Random();
int playerPoints = 0;
int computerPoints = 0;
PlayRound();
Console.WriteLine($"Current score is PC: {computerPoints} to Player: {playerPoints}");
Console.WriteLine();
PlayRound();
Console.WriteLine($"Current score is PC: {computerPoints} to Player: {playerPoints}");
Console.WriteLine();
PlayRound();
DetermineWinner();
//computerPick
string GetRandomPick()
{
int roll = rand.Next(3);
string computerPick = String.Empty;
if (roll == 0)
{
computerPick = "rock";
}
else if (roll == 1)
{
computerPick = "paper";
}
else if (roll == 2)
{
computerPick = "scissors";
}
return computerPick;
}
//Player input validation
bool ValidatePick(string playerPick)
{
if (playerPick == "rock" || playerPick == "paper" || playerPick == "scissors")
{
return true;
}
else
{
return false;
}
}
//playerPick
string GetPlayerPick()
{
Console.Write("Pick rock, paper, or scissors: ");
string userInput = Console.ReadLine();
string playerPick = userInput.ToLower();
if (ValidatePick(playerPick) == false)
{
Console.WriteLine("Exiting. Please restart and type, \"rock\", \"paper\", or, \"scissors\".");
Environment.Exit(1);
}
return playerPick;
}
//Display each pick
void DisplayPicks(string playerChoice, string computerChoice)
{
Console.WriteLine($"Player chose {playerChoice}.");
Console.WriteLine($"PC chose {computerChoice}.");
}
//Scoring system 3
void UpdateScore(string playerChoice, string computerChoice)
{
computerChoice = computerChoice.ToLower();
playerChoice = playerChoice.ToLower();
if (computerChoice == playerChoice)
{
Console.WriteLine("Tie. No points awarded.");
}
else if ((computerChoice != playerChoice) && (computerChoice == "paper" && playerChoice == "rock"))
{
Console.WriteLine("Paper covers rock. Point for PC.");
computerPoints++;
}
else if ((computerChoice != playerChoice) && (computerChoice == "scissors" && playerChoice == "rock"))
{
Console.WriteLine("Rock smashes scissors. Point for player.");
playerPoints++;
}
else if ((computerChoice != playerChoice) && (computerChoice == "scissors" && playerChoice == "paper"))
{
Console.WriteLine("Scissors cut paper. Point for PC.");
computerPoints++;
}
else if ((computerChoice != playerChoice) && (computerChoice == "rock" && playerChoice == "paper"))
{
Console.WriteLine("Paper covers rock. Point for player.");
playerPoints++;
}
else if ((computerChoice != playerChoice) && (computerChoice == "paper" && playerChoice == "scissors"))
{
Console.WriteLine("Scissors cut paper. Point for player.");
playerPoints++;
}
else if ((computerChoice != playerChoice) && (computerChoice == "rock" && playerChoice == "scissors"))
{
Console.WriteLine("Rock smashes scissors. Point for PC.");
computerPoints++;
}
}
void PlayRound()
{
string computerChoice = GetRandomPick();
string playerChoice = GetPlayerPick();
Console.WriteLine();
DisplayPicks(playerChoice, computerChoice);
UpdateScore(playerChoice, computerChoice);
Console.WriteLine();
}
void DetermineWinner()
{
Console.WriteLine("FINAL SCORE");
Console.WriteLine($"Player Points: {playerPoints}");
Console.WriteLine($"Computer Points: {computerPoints}");
if (playerPoints > computerPoints)
{
Console.WriteLine("PLAYER WINS!");
}
else if (playerPoints < computerPoints)
{
Console.WriteLine("PC WINS!");
}
else if (playerPoints == computerPoints)
{
Console.WriteLine("PLAYER AND PC HAVE TIED.");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>