[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Engine/Maps/Templates/OpenWorld
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase
LocalMapOptions=

[InstallBundleManager]
ModuleName=NullInstallBundleManager
EditorModuleName=NullInstallBundleManager

[URL]
Protocol=unreal
Name=Player
SaveExt=usa
Port=7777

[HTTP]
HttpTimeout=180
HttpConnectionTimeout=60
HttpReceiveTimeout=30
HttpSendTimeout=30
FlushSoftTimeLimitDefault=2.0
FlushHardTimeLimitDefault=4.0
FlushSoftTimeLimitBackground=2.0
FlushHardTimeLimitBackground=4.0
FlushSoftTimeLimitShutdown=2.0
FlushHardTimeLimitShutdown=4.0
FlushSoftTimeLimitFullFlush=-1.0
FlushHardTimeLimitFullFlush=-1.0

[HTTP.HttpThread]
RunningThreadedRequestLimit=11

[HTTP.Curl]
bAllowSeekFunction=false

[BackgroundHttp]
MaxActiveDownloads=4
TempFileTimeOutSeconds=259200
DeleteTempFilesWithoutURLMappingEntries=true
RemoveURLMappingEntriesWithoutPhysicalTempFiles=true

[WebSockets]
WebSocketsProtocols=ws
WebSocketsProtocols=wss
WebSocketsProtocols=v10.stomp
WebSocketsProtocols=v11.stomp
WebSocketsProtocols=v12.stomp
WebSocketsProtocols=xmpp

[WebSockets.LibWebSockets]
ThreadStackSize=131072
ThreadTargetFrameTimeInSeconds=0.0333
ThreadMinimumSleepTimeInSeconds=0.0
MaxHttpHeaderData=32768

[Ping]
StackSize=1048576
MinPingSendWaitTimeMs=10.0

[Voice]
bEnabled=false
bDuckingOptOut=true

[SlateStyle]
DefaultFontName=/Engine/EngineFonts/Roboto

[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=32
LargerMemoryBucket_MinGB=12
DefaultMemoryBucket_MinGB=8
SmallerMemoryBucket_MinGB=6
SmallestMemoryBucket_MinGB=0

[CoreUObject.UninitializedScriptStructMembersCheck]
EngineModuleReflectedUninitializedPropertyVerbosity=Error
ProjectModuleReflectedUninitializedPropertyVerbosity=Error
ObjectReferenceReflectedUninitializedPropertyVerbosity=Error

[CoreUObject.ShortTypeNameInMetaDataCheck]
MetaDataKeys=AllowedClasses
MetaDataKeys=DisallowedClasses
MetaDataKeys=BaseStruct
MetaDataKeys=BaseClass
MetaDataKeys=HasNativeMake
MetaDataKeys=HasnativeBreak
MetaDataKeys=RowType
MetaDataKeys=BitmaskEnum
MetaDataKeys=ActorClassToPoll
MetaDataKeys=ComponentClass
MetaDataKeys=MustImplement
MetaDataKeys=MetaClass
MetaDataKeys=MetaStruct
MetaDataKeys=RequiredAssetDataTags

[/Script/Engine.Engine]
ConsoleClassName=/Script/Engine.Console
GameViewportClientClassName=/Script/Engine.GameViewportClient
LocalPlayerClassName=/Script/Engine.LocalPlayer
WorldSettingsClassName=/Script/Engine.WorldSettings
NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
LevelScriptActorClassName=/Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName=/Script/Engine.Actor
GameUserSettingsClassName=/Script/Engine.GameUserSettings
AIControllerClassName=/Script/AIModule.AIController
AssetManagerClassName=/Script/Engine.AssetManager
bAllowMatureLanguage=false
GameEngine=/Script/Engine.GameEngine
EditorEngine=/Script/UnrealEd.EditorEngine
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel
DefaultFilmGrainTextureName=/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
BlueNoiseScalarTextureName=/Engine/EngineMaterials/STBlueNoise_scalar_128x128x64.STBlueNoise_scalar_128x128x64
BlueNoiseVec2TextureName=/Engine/EngineMaterials/STBlueNoise_vec2_128x128x64.STBlueNoise_vec2_128x128x64
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial
ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF
DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
DefaultFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial
DefaultHLODFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT
DefaultLandscapeFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT
TimecodeProviderClassName=None
ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial
ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)
LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0)
LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0)
LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0)
LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0)
LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0)
LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1)
LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...)
LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue
LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple)
LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple
StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0)
StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0)
StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0)
StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0)
StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0)
HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD)
HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it)
HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0)
HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...)
HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple
HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan
HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey
GPUSkinCacheVisualizationExcludedColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (not use skin cache on sk mesh)
GPUSkinCacheVisualizationIncludedColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (use skin cache on sk mesh)
GPUSkinCacheVisualizationRecomputeTangentsColor=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (use recompute tangents on sk mesh)
GPUSkinCacheVisualizationLowMemoryThresholdInMB=2.0
GPUSkinCacheVisualizationHighMemoryThresholdInMB=10.0
GPUSkinCacheVisualizationLowMemoryColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green
GPUSkinCacheVisualizationMidMemoryColor=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow
GPUSkinCacheVisualizationHighMemoryColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red
GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (RT_LOD == Raster_LOD)
GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (RT_LOD == Raster_LOD + 1)
GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (RT_LOD == Raster_LOD + 2)
GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (RT_LOD >= Raster_LOD + 3)
MaxPixelShaderAdditiveComplexityCount=2000
MaxES3PixelShaderAdditiveComplexityCount=800
bSubtitlesEnabled=True
bSubtitlesForcedOff=false
MaximumLoopIterationCount=1000000
bCanBlueprintsTickByDefault=true
bOptimizeAnimBlueprintMemberVariableAccess=true
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=8.0
MaxOcclusionPixelsFraction=0.1
MinLightMapDensity=0.0
IdealLightMapDensity=0.2
MaxLightMapDensity=0.8
RenderLightMapDensityGrayscaleScale=1.0
RenderLightMapDensityColorScale=1.0
bRenderLightMapDensityGrayscale=false
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
bPauseOnLossOfFocus=false
MaxParticleResize=0
MaxParticleResizeWarn=0
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
NetErrorLogInterval=1.0
SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.")
SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed")
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
bCheckForMultiplePawnsSpawnedInAFrame=false
NumPawnsAllowedToBeSpawnedInAFrame=2
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0)
bEnableOnScreenDebugMessages=true
DurationOfErrorsAndWarningsOnHUD=0
NearClipPlane=10.0
DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.HLODLayer_Instanced
ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach")
ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach")

[CoreRedirects]
ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class")
ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class")
ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection")
PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True)
PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True)
StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive")
StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase")
StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool")
StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum")
StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt")
StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator")
StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer")
StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend")
StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose")
StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose")
StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone")
StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace")
StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator")
StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot")
StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData")
FunctionRedirects=(OldName="ConvertTransformToRelative",NewName="/Script/Engine.KismetMathLibrary.MakeRelativeTransform")
PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.LocalTransform",NewName="A")
PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.WorldTransform",NewName="RelativeTo")
PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.ParentTransform",NewName="A")
PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.Transform",NewName="RelativeTo")
PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source")
PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA")
PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB")
PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA")
PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB")
PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed")
PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue")
PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust")
PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid")
PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText")
PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText")
PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop")
PropertyRedirects=(OldName="PoseSearchDatabase.Weights",NewName="PoseSearchDatabase.DefaultWeights")
EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand")
EnumRedirects=(OldName="AnimPhysConstraintType",NewName="/Script/AnimGraphRuntime.AnimPhysAngularConstraintType")
EnumRedirects=(OldName="AnimPhysAxisType",NewName="/Script/AnimGraphRuntime.AnimPhysLinearConstraintType")
EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType")
ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor")
ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent")
ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection")
ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack")
FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation")
FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage")
FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin")
FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin")
PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2")
PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2")
PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0")
PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0")
PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1")
PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1")
PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1")
PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride")
PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue")
PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue")
PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack")
PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber")
ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated")
ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve")
ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True)
StructRedirects=(OldName="HapticFeedbackDetails",NewName="/Script/Engine.HapticFeedbackDetails_Curve")
StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose")
FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene")
FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene")
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PropertyRedirects=(OldName="SkinnedMeshComponent.SetLeaderPoseComponent.NewMasterBoneComponent",NewName="SkinnedMeshComponent.SetLeaderPoseComponent.NewLeaderBoneComponent")
PropertyRedirects=(OldName="SkeletalMeshComponent.bPropagateCurvesToSlaves", NewName="bPropagateCurvesToFollowers")
FunctionRedirects=(OldName="SkeletalMeshComponent.BindClothToMasterPoseComponent", NewName="BindClothToLeaderPoseComponent")
FunctionRedirects=(OldName="SkeletalMeshComponent.UnbindClothFromMasterPoseComponent", NewName="UnbindClothFromLeaderPoseComponent")
FunctionRedirects=(OldName="SkinnedMeshComponent.SetSkeletalMesh", NewName="SetSkinnedAssetAndUpdate")
PropertyRedirects=(OldName="AGameplayAbilityWorldReticle.MasterPC", NewName="PrimaryPC")
PropertyRedirects=(OldName="AGameplayAbilityTargetActor.MasterPC", NewName="PrimaryPC")
ClassRedirects=(OldName="CameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake")
ClassRedirects=(OldName="MatineeCameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake")
ClassRedirects=(OldName="MatineeCameraShakePattern",NewName="/Script/GameplayCameras.LegacyCameraShakePattern")
ClassRedirects=(OldName="MatineeCameraShakeFunctionLibrary", NewName="/Script/GameplayCameras.LegacyCameraShakeFunctionLibrary")
FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShake", NewName="LegacyCameraShake.StartLegacyCameraShake")
FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShakeFromSource", NewName="LegacyCameraShake.StartLegacyCameraShakeFromSource")
FunctionRedirects=(OldName="LegacyCameraShakeFunctionLibrary.Conv_MatineeCameraShake", NewName="LegacyCameraShakeFunctionLibrary.Conv_LegacyCameraShake")
PropertyRedirects=(OldName="AnimationSettings.BoneTimecodeCustomAttributeNameSettings",NewName="BoneTimecodeAnimationAttributeNameSettings")
PropertyRedirects=(OldName="AnimationSettings.BoneCustomAttributesNames",NewName="BoneAnimationAttributesNames")
PropertyRedirects=(OldName="AnimationSettings.BoneNamesWithCustomAttributes",NewName="BoneNamesWithAnimationAttributes")

[CoreUObject.Metadata]
MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected")
MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType")
MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
MetadataRedirects=(OldKey="K2Category", NewKey="Category")
MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle")
MetadataRedirects=(OldKey="MenuCategory", NewKey="Category")
MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName")

[EnumRemap]

[PlatformInterface]
CloudStorageInterfaceClassName=
InGameAdManagerClassName=

[/Script/Engine.UserInterfaceSettings]
UIScaleRule=ShortestSide
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
bLoadWidgetsOnDedicatedServer=True
bAllowHighDPIInGameMode=False

[/Script/Engine.GameEngine]
MaxDeltaTime=0
ServerFlushLogInterval=30

[Engine.StartupPackages]
Package=/Engine/EngineMaterials/BlinkingCaret
Package=/Engine/EngineMaterials/DefaultBokeh
Package=/Engine/EngineMaterials/DefaultBloomKernel
Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial
Package=/Engine/EngineMaterials/DefaultDiffuse
Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial
Package=/Engine/EngineMaterials/WorldGridMaterial
Package=/Engine/EngineMaterials/DefaultMaterial
Package=/Engine/EngineMaterials/DefaultNormal
Package=/Engine/EngineMaterials/DefaultPhysicalMaterial
Package=/Engine/EngineMaterials/DefaultWhiteGrid
Package=/Engine/EngineMaterials/EditorBrushMaterial
Package=/Engine/EngineMaterials/EmissiveMeshMaterial
Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
Package=/Engine/EngineMaterials/Grid
Package=/Engine/EngineMaterials/Grid_N
Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial
Package=/Engine/EngineMaterials/MiniFont
Package=/Engine/EngineMaterials/PaperDiffuse
Package=/Engine/EngineMaterials/PaperNormal
Package=/Engine/EngineMaterials/PhysMat_Rubber
Package=/Engine/EngineMaterials/PreintegratedSkinBRDF
Package=/Engine/EngineMaterials/RemoveSurfaceMaterial
Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture
Package=/Engine/EngineDebugMaterials/BoneWeightMaterial
Package=/Engine/EngineDebugMaterials/DebugMeshMaterial
Package=/Engine/EngineDebugMaterials/GeomMaterial
Package=/Engine/EngineDebugMaterials/HeatmapGradient
Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
Package=/Engine/EngineDebugMaterials/TangentColorMap
Package=/Engine/EngineDebugMaterials/VertexColorMaterial
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
Package=/Engine/EngineDebugMaterials/WireframeMaterial
Package=/Engine/EngineSounds/WhiteNoise
Package=/Engine/EngineFonts/SmallFont
Package=/Engine/EngineFonts/TinyFont
Package=/Engine/EngineFonts/Roboto
Package=/Engine/EngineFonts/RobotoTiny
Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent
Package=/Engine/EngineFonts/RobotoDistanceField

[Core.Log]

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
CutdownPaths=%GAMEDIR%CutdownPackages
ZeroEngineVersionWarning=True
UseStrictEngineVersioning=True
CanStripEditorOnlyExportsAndImports=True
CanSkipEditorReferencedPackagesWhenCooking=False
CanUseUnversionedPropertySerialization=True
TestUnversionedPropertySerializationWhenCooking=False
DetailedCallstacksInNonMonolithicBuilds=True
UseSeperateBulkDataFiles=False
GameThreadHeartBeatStartSuspended=False
GameThreadHeartBeatHitchDuration=-1.0
GameThreadHeartBeatStackWalk=false
IgnoreInlineBulkDataReloadEnsures=False
UsePackageTrailer=True
HangDuration=0.0
AssetLogShowsDiskPath=True
AssetLogShowsAbsolutePath=True
TaskThreadStackSize=393216
PoolThreadStackSize=131072
DefaultThreadStackSize=1048576

[Core.System.Experimental]
EnablePackageSidecarSaving=False
AllowVirtualizationOptOut=False

[Core.ContentVirtualization]
SystemName=None
LazyInit=False

[Core.VirtualizationModule]
EnablePayloadVirtualization=True
EnableCacheAfterPull=True
MinPayloadLength=0
BackendGraph=ContentVirtualizationBackendGraph_None
VirtualizationProcessTag=#virtualized
AllowSubmitIfVirtualizationFailed=false
FilterMode=OptOut
FilterEngineContent=True
FilterEnginePluginContent=True
FilterMapContent=True
LazyInitConnections=False
DisabledAsset=StaticMesh
DisabledAsset=SoundWave

[/Script/Virtualization.VirtualizationFilterSettings]

[ContentVirtualizationBackendGraph_None]
CacheStorageHierarchy=()
PersistentStorageHierarchy=()

[ContentVirtualizationBackendGraph_LocalCache]
CacheStorageHierarchy=(Entry=LocalFileCache)
PersistentStorageHierarchy=()
LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/")

[ContentVirtualizationBackendGraph_JupiterLocalHost]
CacheStorageHierarchy=(Entry=LocalFileCache)
PersistentStorageHierarchy=(JupiterCache)
LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/")
JupiterCache=(Type=Jupiter, Host="http://localhost", Namespace="ue.mirage", ChunkSize=524288)

[/Script/Engine.StreamingSettings]
s.MinBulkDataSizeForAsyncLoading=131072
s.AsyncLoadingThreadEnabled=True
s.EventDrivenLoaderEnabled=True
s.WarnIfTimeLimitExceeded=False
s.TimeLimitExceededMultiplier=1.5
s.TimeLimitExceededMinTime=0.005
s.UseBackgroundLevelStreaming=True
s.PriorityAsyncLoadingExtraTime=15.0
s.LevelStreamingActorsUpdateTimeLimit=5.0
s.PriorityLevelStreamingActorsUpdateExtraTime=5.0
s.LevelStreamingComponentsRegistrationGranularity=10
s.UnregisterComponentsTimeLimit=1.0
s.LevelStreamingComponentsUnregistrationGranularity=5
s.MaxPackageSummarySize=16384
s.FlushStreamingOnExit=True
FixedBootOrder=/Script/Engine/Default__SoundBase
FixedBootOrder=/Script/Engine/Default__MaterialInterface
FixedBootOrder=/Script/Engine/Default__DeviceProfileManager

[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsNotConsideredByGC=1
gc.SizeOfPermanentObjectPool=0
gc.FlushStreamingOnGC=0
gc.NumRetriesBeforeForcingGC=10
gc.AllowParallelGC=True
gc.TimeBetweenPurgingPendingKillObjects=61.1
gc.MaxObjectsInEditor=25165824
gc.IncrementalBeginDestroyEnabled=True
gc.CreateGCClusters=True
gc.MinGCClusterSize=5
gc.AssetClustreringEnabled=False
gc.ActorClusteringEnabled=False
gc.BlueprintClusteringEnabled=False
gc.UseDisregardForGCOnDedicatedServers=False
gc.MultithreadedDestructionEnabled=True
gc.VerifyGCObjectNames=True
gc.VerifyUObjectsAreNotFGCObjects=False
gc.PendingKillEnabled=True

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine
CultureDisplayNameSubstitutes=Taiwan;Chinese Taipei
CultureDisplayNameSubstitutes=ja;台湾;チャイニーズタイペイ
CultureDisplayNameSubstitutes=台湾;中华台北
CultureDisplayNameSubstitutes=台灣;中華台北
CultureDisplayNameSubstitutes=대만;중화 타이베이

[Audio]
UnfocusedVolumeMultiplier=0.0
UseAudioThread=true
EnableAudioMixer=false
DeferStartupPrecache=false
AllWaveFormats=BINKA
AllWaveFormats=ADPCM
AllWaveFormats=PCM
AllWaveFormats=OPUS
AllWaveFormats=OGG
FormatModuleHints=AudioFormatOPUS
FormatModuleHints=AudioFormatOGG
FormatModuleHints=AudioFormatADPCM
FormatModuleHints=AudioFormatBINKA
AudioInfoModules=BinkAudioDecoder
FallbackFormat=BINKA
PlatformFormat=OGG
PlatformStreamingFormat=OGG
AudioCaptureModuleName=AudioCaptureRtAudio
AudioDeviceModuleName=XAudio2
AudioMixerModuleName=AudioMixerXAudio2
PlatformHeadroomDB=-3
UseAudioMixer=true

[AudioChannelAzimuthMap]
FrontLeft=330
FrontRight=30
FrontCenter=0
BackLeft=210
BackRight=150
FrontLeftOfCenter=15
FrontRightOfCenter=345
BackCenter=180
SideLeft=250
SideRight=110

[AudioDefaultChannelOrder]
FrontLeft=0
FrontRight=1
FrontCenter=2
LowFrequency=3
SideLeft=4
SideRight=5
BackLeft=6
BackRight=7

[/Script/Engine.AudioSettings]
DefaultSoundClassName=/Engine/EngineSounds/Master.Master
DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master
DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix
MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault
ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault
EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault
AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault
LowPassFilterResonance=0.9
MaximumConcurrentStreams=2
DialogueFilenameFormat="{DialogueGuid}_{ContextId}"

[/Script/Engine.SoundGroups]
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)

[/Script/Engine.Player]
ConfiguredInternetSpeed=100000
ConfiguredLanSpeed=100000

[/Script/Engine.NetDriver]
ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true)
ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)

[/Script/Engine.RendererSettings]
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
r.GPUCrashDebugging=false
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True

[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections=False
AllowPeerVoice=False
ConnectionTimeout=60.0
InitialConnectTimeout=60.0
RecentlyDisconnectedTrackingTime=120
TimeoutMultiplierForUnoptimizedBuilds=1
KeepAliveTime=0.2
MaxClientRate=100000
MaxInternetClientRate=100000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
MaxNetTickRate=120
NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection
MaxPortCountToTry=512
ResolutionConnectionTimeout=20.0

[DDoSDetection]
bDDoSDetection=false
bDDoSAnalytics=false
DDoSLogSpamLimit=64
HitchTimeQuotaMS=500
HitchFrameTolerance=3
DetectionSeverity=Burst
DetectionSeverity=PersistentBurst
DetectionSeverity=DDoS
DetectionSeverity=ExpensiveDDoS
DetectionSeverity=DebilitatingDDoS

[DDoSDetection.Burst]
bSendEscalateAnalytics=false
EscalateQuotaPacketsPerSec=800
EscalateQuotaDisconnPacketsPerSec=3200
EscalateQuotaBadPacketsPerSec=400

[DDoSDetection.PersistentBurst]
bSendEscalateAnalytics=false
EscalateQuotaPacketsPerSec=1600
EscalateQuotaDisconnPacketsPerSec=3200
EscalateQuotaBadPacketsPerSec=800
EscalateTimeQuotaMSPerFrame=10
CooloffTime=10

[DDoSDetection.DDoS]
bSendEscalateAnalytics=false
EscalateTimeQuotaMSPerFrame=50
PacketLimitPerFrame=1000
PacketTimeLimitMSPerFrame=16
CooloffTime=10

[DDoSDetection.ExpensiveDDoS]
bSendEscalateAnalytics=true
EscalateTimeQuotaMSPerFrame=66
PacketLimitPerFrame=100
PacketTimeLimitMSPerFrame=2
CooloffTime=10

[DDoSDetection.DebilitatingDDoS]
bSendEscalateAnalytics=true
PacketLimitPerFrame=0
NetConnPacketTimeLimitMSPerFrame=100
CooloffTime=10

[GameNetDriver RPCDoSDetection]
bRPCDoSDetection=false
bRPCDoSAnalytics=false
HitchTimeQuotaMS=1000
HitchSuspendDetectionTimeMS=1000
InitialConnectToleranceMS=2000
RPCBlockWhitelist=ServerMovePacked
DetectionSeverity=Normal
DetectionSeverity=Hitch
DetectionSeverity=Burst
DetectionSeverity=PersistentBurst
DetectionSeverity=DoS
DetectionSeverity=ExpensiveDoS
DetectionSeverity=Kick

[BeaconNetDriver RPCDoSDetection]
bRPCDoSDetection=false
bRPCDoSAnalytics=false
HitchTimeQuotaMS=1000
HitchSuspendDetectionTimeMS=1000
InitialConnectToleranceMS=2000
DetectionSeverity=Normal
DetectionSeverity=Hitch
DetectionSeverity=Burst
DetectionSeverity=PersistentBurst
DetectionSeverity=DoS
DetectionSeverity=ExpensiveDoS
DetectionSeverity=Kick

[RPCDoSDetection.Normal]
EscalateQuotaRPCsPerFrame=256
EscalateTimeQuotaMSPerFrame=10

[RPCDoSDetection.Hitch]
EscalateQuotaRPCsPerPeriod=512
EscalateTimeQuotaMSPerPeriod=50
EscalateQuotaTimePeriod=2
CooloffTime=5
AutoEscalateTime=10

[RPCDoSDetection.Burst]
EscalateQuotaRPCsPerPeriod=1024
EscalateTimeQuotaMSPerPeriod=512
EscalateQuotaTimePeriod=8
CooloffTime=5
AutoEscalateTime=8

[RPCDoSDetection.PersistentBurst]
bLogEscalate=true
bSendEscalateAnalytics=true
bTrackRecentRPCs=true
EscalateQuotaRPCsPerPeriod=2048
EscalateTimeQuotaMSPerPeriod=1024
EscalateQuotaTimePeriod=8
EscalationCountTolerance=15
EscalationTimeToleranceMS=8000
CooloffTime=5
AutoEscalateTime=8

[RPCDoSDetection.DoS]
bLogEscalate=true
bSendEscalateAnalytics=true
bTrackRecentRPCs=true
EscalateQuotaRPCsPerPeriod=4096
EscalateTimeQuotaMSPerPeriod=2048
EscalateQuotaTimePeriod=8
EscalationCountTolerance=10
EscalationTimeToleranceMS=8000
RPCRepeatLimitPerPeriod=512
RPCRepeatLimitMSPerPeriod=1024
RPCRepeatLimitTimePeriod=4
CooloffTime=10
AutoEscalateTime=11

[RPCDoSDetection.ExpensiveDoS]
bLogEscalate=true
bSendEscalateAnalytics=true
bTrackRecentRPCs=true
EscalateQuotaRPCsPerPeriod=32768
EscalateTimeQuotaMSPerPeriod=8192
EscalateQuotaTimePeriod=16
EscalationCountTolerance=5
EscalationTimeToleranceMS=8000
RPCRepeatLimitPerPeriod=512
RPCRepeatLimitMSPerPeriod=1024
RPCRepeatLimitTimePeriod=4
CooloffTime=10

[RPCDoSDetection.Kick]
bLogEscalate=true
bSendEscalateAnalytics=true
bKickPlayer=true

[/Script/Engine.DemoNetDriver]
NetConnectionClassName=/Script/Engine.DemoNetConnection
DemoSpectatorClass=Engine.PlayerController
SpawnPrioritySeconds=60.0
ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true)
ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false)

[TextureStreaming]
NeverStreamOutRenderAssets=False
MinTextureResidentMipCount=7
PoolSize=160
MemoryMargin=5
MinFudgeFactor=1
LoadMapTimeLimit=20.0
LightmapStreamingFactor=0.2
ShadowmapStreamingFactor=0.2
MaxLightmapRadius=10000.0
AllowStreamingLightmaps=True
UseDynamicStreaming=True
BoostPlayerTextures=3.0
PoolSizeVRAMPercentage=70

[/Script/UnrealEd.EditorEngine]
LocalPlayerClassName=/Script/Engine.LocalPlayer
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
UseAxisIndicator=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
bCustomCameraAlignEmitter=true
CustomCameraAlignEmitterDistance=100.0
bDrawSocketsInGMode=false
bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
UseOldStyleMICEditorGroups=true
InEditorGameURLOptions=

[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex=0
TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic")
[encoded data, 6699 characters]
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto
PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture
PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0

[DevOptions.Shaders]
bAllowCompilingThroughWorkers=True
bAllowAsynchronousShaderCompiling=True
NumUnusedShaderCompilingThreads=3
NumUnusedShaderCompilingThreadsDuringGame=4
ShaderCompilerCoreCountThreshold=12
PercentageUnusedShaderCompilingThreads=50
MaxShaderJobBatchSize=10
bPromptToRetryFailedShaderCompiles=False
bLogJobCompletionTimes=False
ProcessGameThreadTargetTime=.01
WorkerTimeToLive=20
BuildWorkerTimeToLive=1200
WorkerProcessPriority=-1
bUseVirtualCores=False
bForceUseSCWMemoryPressureLimits=False
bDoNotChunkPSOCache=True

[ShaderCompiler]
r.Shaders.Symbols=0
r.Shaders.GenerateSymbols=0
r.Shaders.WriteSymbols=0
r.Shaders.WriteSymbols.Zip=0
r.Shaders.SymbolPathOverride=
r.Shaders.AllowUniqueSymbols=0

[ShaderCompiler_BuildMachine]
r.Shaders.Symbols=0
r.Shaders.GenerateSymbols=0
r.Shaders.WriteSymbols=0
r.Shaders.WriteSymbols.Zip=0
r.Shaders.SymbolPathOverride=
r.Shaders.AllowUniqueSymbols=0

[Rendering.AutoScreenPercentage]
MinDisplayResolution=720
MinRenderingResolution=720
MidDisplayResolution=2160
MidRenderingResolution=1080
MaxDisplayResolution=4320
MaxRenderingResolution=1440

[LogFiles]
PurgeLogsDays=5
MaxLogFilesOnDisk=10
LogTimes=True

[Kismet]
AllowDerivedBlueprints=true
CompileDisplaysBinaryBackend=false
CompileDisplaysAnimBlueprintBackend=false
bTurnOffEditorConstructionScript=false
bLogPrintStringSource=true
PrintStringDuration=2.0
bUseLocalGraphVariables=false
bPersistentUberGraphFrame=true
bReinstanceOnlyWhenNecessary=true
bChangeDefaultValueWithoutReinstancing=true
bDisplaysLayout=false
bOptimizeExecutionFlowStack=true
bOptimizeAdjacentStates=true
bEnableInheritableComponents=true
bDeferDependencyLoads=true
bForceDisableCookedDependencyDeferring=false
bExecutionAfterReturn=false
bCanSuppressAccessViolation=false
bIgnoreCompileOnLoadErrorsOnBuildMachine=false
bAllowNativeComponentClassOverrides=true
bUseLegacyAnimBlueprintThreadSafetyChecks=true
bThreadSafetyStrictPrivateMemberChecks=false

[/Script/Engine.Blueprint]
bRecompileOnLoad=true

[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad=true

[/Script/Engine.AnimBlueprint]
bRecompileOnLoad=true

[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Terrain Triangles
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Animation Memory
LD=Navigation Memory
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
MEMLEAN=Virtual Memory Used
MEMLEAN=Audio Memory Used
MEMLEAN=Animation Memory
MEMLEAN=Vertex Lighting Memory
MEMLEAN=StaticMesh Vertex Memory
MEMLEAN=StaticMesh Index Memory
MEMLEAN=SkeletalMesh Vertex Memory
MEMLEAN=SkeletalMesh Index Memory
MEMLEAN=VertexShader Memory
MEMLEAN=PixelShader Memory
MEMLEAN=Navigation Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
GameThread=DynamicLightEnvComp Tick
Mobile=ES2 Draw Calls
Mobile=ES2 Draw Calls (UP)
Mobile=ES2 Triangles Drawn
Mobile=ES2 Triangles Drawn (UP)
Mobile=ES2 Program Count
Mobile=ES2 Program Count (PP)
Mobile=ES2 Program Changes
Mobile=ES2 Uniform Updates (Bytes)
Mobile=ES2 Base Texture Binds
Mobile=ES2 Detail Texture Binds
Mobile=ES2 Lightmap Texture Binds
Mobile=ES2 Environment Texture Binds
Mobile=ES2 Bump Offset Texture Binds
Mobile=Frustum Culled primitives
Mobile=Statically occluded primitives
SplitScreen=Processed primitives
SplitScreen=Mesh draw calls
SplitScreen=Mesh Particles
SplitScreen=Particle Draw Calls

[MemReportCommands]
Cmd=Mem FromReport
Cmd=LogCountedInstances
Cmd=obj list -resourcesizesort
Cmd=rhi.DumpMemory
Cmd=rhi.DumpResourceMemory
Cmd=rhi.dumpresourcememory summary name=Lumen
Cmd=rhi.dumpresourcememory summary name=Nanite
Cmd=rhi.dumpresourcememory summary name=Shadow
Cmd=rhi.dumpresourcememory summary name=DistanceFields
Cmd=rhi.dumpresourcememory summary name=GPUScene
Cmd=rhi.dumpresourcememory summary name=SkinCache
Cmd=rhi.dumpresourcememory summary name=TangentsRHIBuffer
Cmd=rhi.dumpresourcememory summary name=IndexBuffer
Cmd=rhi.dumpresourcememory summary name=VertexBuffer
Cmd=rhi.dumpresourcememory summary name=TexCoordRHIBuffer
Cmd=rhi.dumpresourcememory summary name=None
Cmd=rhi.dumpresourcememory summary Type=TextureCube
Cmd=rhi.dumpresourcememory summary name=CaptureCube
Cmd=rhi.dumpresourcememory summary name=MorphDeltasVB
Cmd=rhi.dumpresourcememory summary name=VertexIndicesVB
Cmd=rhi.dumpresourcememory summary name=VirtualTexture
Cmd=rhi.dumpresourcememory summary name=VirtualPhysicalTexture
Cmd=rhi.dumpresourcememory summary name=VolumetricFog
Cmd=rhi.dumpresourcememory summary name=Hair
Cmd=rhi.dumpresourcememory summary name=Subsurface
Cmd=obj list class=SkeletalMesh -resourcesizesort
Cmd=obj list class=StaticMesh -resourcesizesort
Cmd=listtextures nonvt
Cmd=listtextures uncompressed
Cmd=LogOutStatLevels
Cmd=ListSpawnedActors
Cmd=wp.DumpDataLayers
Cmd=wp.DumpStreamingSources

[MemReportFullCommands]
Cmd=DumpParticleMem
Cmd=ConfigMem
Cmd=r.DumpRenderTargetPoolMemory
Cmd=ListTextures
Cmd=ListParticleSystems -alphasort
Cmd=obj list class=SoundWave -alphasort
Cmd=obj list class=SkeletalMesh -alphasort
Cmd=obj list class=StaticMesh -alphasort
Cmd=obj list class=Level -alphasort
Cmd=obj list class=StaticMeshComponent -alphasort

[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512

[ProcessLimits]
VirtualMemoryLimitInKB=0

[SystemSettings]
con.DebugEarlyDefault=True
con.DebugEarlyCheat=True
con.DebugLateDefault=True
con.DebugLateCheat=True
LogNamedEventFilters=Frame *
r.setres=1280x720
framepro.ScopeMinTimeMicroseconds=10
fx.NiagaraAllowRuntimeScalabilityChanges=1
QualityLevelMapping=high
r.Occlusion.SingleRHIThreadStall=1
r.Shadow.DetectVertexShaderLayerAtRuntime=1

[SystemSettingsEditor]
r.VSync=0
r.RHICmdBypass=0

[SystemSettingsSplitScreen2]

[OnlineSubsystem]
bHasVoiceEnabled=true
VoiceNotificationDelta=0.33
MaxLocalTalkers=1
MaxRemoteTalkers=16
PollingIntervalInMs=20
bUseBuildIdOverride=false
BuildIdOverride=0
AdditionalModulesToLoad=HTTP
AdditionalModulesToLoad=XMPP
LocalPlatformName=WIN

[OnlineSubsystemSteam]
bEnabled=false
SteamDevAppId=0
GameServerQueryPort=27015
bInitServerOnClient=false
bRelaunchInSteam=false
GameVersion=1.0.0.0
bVACEnabled=1
bAllowP2PPacketRelay=true
P2PConnectionTimeout=90

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection

[/Script/SteamSockets.SteamSocketsNetDriver]
NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection
ConnectionTimeout=80.0
InitialConnectTimeout=120.0
NetServerMaxTickRate=30
MaxNetTickRate=120
KeepAliveTime=0.2
MaxClientRate=100000
MaxInternetClientRate=100000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0

[OnlineSubsystemAmazon]
bEnabled=false

[OnlineSubsystemGoogle]
bEnabled=false

[OnlineSubsystemGoogle.OnlineIdentityGoogle]
LoginRedirectUrl="http://127.0.0.1"
LoginDomains=.google.com
RedirectPort=9001

[OnlineSubsystemFacebook]
bEnabled=false
APIVer=v2.12

[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl="https://www.facebook.com/`ver/dialog/oauth"
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html"
MeURL="https://graph.facebook.com/`ver/me?access_token=`token"
LoginDomains=.facebook.com
bUsePopup=false
ProfileFields=locale
ProfileFields=link
ProfileFields=gender

[OnlineSubsystemFacebook.OnlineSharingFacebook]
PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token"

[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token"
FriendsFields=locale
FriendsFields=link
FriendsFields=gender

[OnlineSubsystemSamsung]
bEnabled=true

[OnlineSubsystemSamsung.OnlinePurchaseSamsung]
QueryReceiptsResumeFailDelaySeconds=2.0
CheckoutResumeFailDelaySeconds=2.0
bIncludeSamsungLocText=true

[OnlineSubsystemApple]
bEnabled=false

[OnlineSubsystemNull]
bEnabled=true
bAutoLoginAtStartup=true
bRequireLoginCredentials=false
bAddUserNumToNullId=false
bForceStableNullId=false
bForceOfflineMode=false
Achievement_0_Id=null-ach-0
Achievement_0_bIsHidden=false
Achievement_0_Title=Achievement 0
Achievement_0_LockedDesc=Achieve achievement 0
Achievement_0_UnlockedDesc=Achievement 0 achieved
Achievement_1_Id=null-ach-1
Achievement_1_bIsHidden=false
Achievement_1_Title=Achievement 1
Achievement_1_LockedDesc=Achieve achievement 1
Achievement_1_UnlockedDesc=Achievement 1 achieved
Achievement_2_Id=null-ach-2
Achievement_2_bIsHidden=false
Achievement_2_Title=Achievement 2
Achievement_2_LockedDesc=Achieve achievement 2
Achievement_2_UnlockedDesc=Achievement 2 achieved
Achievement_3_Id=null-ach-3
Achievement_3_bIsHidden=false
Achievement_3_Title=Achievement 3
Achievement_3_LockedDesc=Achieve achievement 3
Achievement_3_UnlockedDesc=Achievement 3 achieved
Achievement_4_Id=null-ach-4
Achievement_4_bIsHidden=false
Achievement_4_Title=Achievement 4
Achievement_4_LockedDesc=Achieve achievement 4
Achievement_4_UnlockedDesc=Achievement 4 achieved
Achievement_5_Id=null-ach-5
Achievement_5_bIsHidden=false
Achievement_5_Title=Achievement 5
Achievement_5_LockedDesc=Achieve achievement 5
Achievement_5_UnlockedDesc=Achievement 5 achieved
Achievement_6_Id=null-ach-6
Achievement_6_bIsHidden=false
Achievement_6_Title=Achievement 6
Achievement_6_LockedDesc=Achieve achievement 6
Achievement_6_UnlockedDesc=Achievement 6 achieved
Achievement_7_Id=null-ach-7
Achievement_7_bIsHidden=false
Achievement_7_Title=Achievement 7
Achievement_7_LockedDesc=Achieve achievement 7
Achievement_7_UnlockedDesc=Achievement 7 achieved
Achievement_8_Id=null-ach-8
Achievement_8_bIsHidden=false
Achievement_8_Title=Achievement 8
Achievement_8_LockedDesc=Achieve achievement 8
Achievement_8_UnlockedDesc=Achievement 8 achieved
Achievement_9_Id=null-ach-9
Achievement_9_bIsHidden=false
Achievement_9_Title=Achievement 9
Achievement_9_LockedDesc=Achieve achievement 9
Achievement_9_UnlockedDesc=Achievement 9 achieved

[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconConnectionInitialTimeout=5.0
BeaconConnectionTimeout=45.0

[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort=15000

[/Script/OnlineSubsystemUtils.PartyBeaconHost]
bLogoutOnSessionTimeout=true
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45

[/Script/OnlineSubsystemUtils.SpectatorBeaconHost]
bLogoutOnSessionTimeout=true
SessionTimeoutSecs=10
TravelSessionTimeoutSecs=45

[/Script/Lobby.LobbyBeaconClient]
BeaconConnectionInitialTimeout=90.0
BeaconConnectionTimeout=45.0

[OnlineServices.Lobbies]
SchemaDescriptors=(Id="LobbyBase", CategoryIds=("Lobby", "LobbyMember"))
SchemaCategoryDescriptors=(Id="Lobby", ServiceDescriptorId="Lobby")
SchemaCategoryDescriptors=(Id="LobbyMember", ServiceDescriptorId="LobbyMember")
SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId"))
SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember")
SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId"))

[StaticMeshLODSettings]
LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco"))
Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista"))
Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage"))
HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail"))

[TextureTracking]

[RuntimeAssetCache]
BucketConfigs=(Name="DefaultBucket", Size=10000000)
PathToRAC=RuntimeAssetCache

[Zen]
AutoLaunch=true

[Zen.AutoLaunch]
DataPath=%APPSETTINGSDIR%Zen/Data
LocalDataCachePathEnvOverride=UE-LocalDataCachePath
LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache
ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600

[Zen.ConnectExisting]
HostName=localhost
Port=1337

[DerivedDataBackendGraph]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache, CommandLineOverride=LocalDataCachePath)
Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp")

[InstalledDerivedDataBackendGraph]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)

[ZenOnlyDDC]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Zen)
Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc")

[ZenDDC]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Zen, Inner=Shared)
Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc")
Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp")

[DerivedDataBackendGraph_Fill_Seattle]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Seattle=(Type=FileSystem, UnusedFileAge=23, FoldersToClean=10, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp")

[NoShared]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=Local)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")

[Cold]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local)
Local=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache")

[Warm]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local)
Local=(Type=FileSystem, Clean=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache")

[CreatePak]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")

[CreateInstalledProjectPak]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true)
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)

[CreateInstalledEnginePak]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
PakWrite=(Type=WritePak, Filename="%ENGINEDIR%DerivedDataCache/Compressed.ddp", Compressed=true)

[CreateInstalledEnterprisePak]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)
PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true)

[CreateProjectCache]
Root=(Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut=(Type=AsyncPut, Inner=Hierarchy)
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache)
Project=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=34, Path=%GAMEDIR%ProjectDerivedData)
Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath)

[VirtualTextureChunkDDCCache]
UnusedFileAge=34
MaxFileChecksPerSec=-1 ;no limit
Path=%GAMEDIR%DerivedDataCache/VT

[DDCCleanup]
TimeToWaitAfterInit=120
MaxFileChecksPerSec=1000

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

[ContentComparisonReferenceTypes]
Class=AnimSet
Class=SkeletalMesh
Class=SoundCue
Class=StaticMesh
Class=ParticleSystem
Class=Texture2D

[AssetRegistry]
CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiB)
CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiBData)
CookedTagsBlacklist=(Class=*,Tag=AssetImportData)
bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false
CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=ParentClass)
CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GeneratedClass)
CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GameplayCueName)
CookedTagsWhitelist=(Class=*,Tag=AssetBundleData)
CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType)
CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName)
CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=Tests)
CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=TestNames)
CookedTagsAsFName=PrimaryAssetType
CookedTagsAsFName=PrimaryAssetName
CookedTagsAsPathName=GeneratedClass
CookedTagsAsPathName=ParentClass
bSerializeAssetRegistry=true
bSerializeDependencies=false
bSerializeSearchableNameDependencies=false
bSerializeManageDependencies=false
bSerializePackageData=false
bFilterAssetDataWithNoTags=false
bFilterDependenciesWithNoTags=false
bFilterSearchableNames=true

[AutomationTesting]
ImportTestPath=Content/EditorAutomation/
ImportTestPackagePath=/Engine/Content/EditorAutomation
bForceSmokeTests=false

[AutomationTesting.FbxImport]
FbxImportTestPath=Content/FbxEditorAutomation/
FbxImportEditorTestPath=../../../Engine/Content/FbxEditorAutomation/
FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut

[AutomationTesting.Blueprint]
TestAllBlueprints=false
InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children
ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents

[/Script/Engine.AutomationTestSettings]
EditorTestModules=StaticMeshEditor
EditorTestModules=LandscapeEditor
EditorTestModules=GameProjectGeneration
EditorTestModules=Cascade
TestLevelFolders=TestMaps
MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset"))

[AutomationTesting.StaticMeshEditorTest]
EditorViewButtons=Wireframe
EditorViewButtons=Verts
EditorViewButtons=Grid
EditorViewButtons=Bounds
EditorViewButtons=Collision
EditorViewButtons=Show Pivot
EditorViewButtons=Normals
EditorViewButtons=Tangents
EditorViewButtons=Binormals
EditorViewButtons=UV
EditorViewButtonsObject=EditorCylinder
DefaultInteractiveFramerate=5
DefaultInteractiveFramerateWaitTime=600
DefaultInteractiveFramerateDuration=5

[/Script/NavigationSystem.NavigationSystemV1]
bAutoCreateNavigationData=true
bAddPlayersToGenerationSeeds=true

[/Script/NavigationSystem.NavigationData]
RuntimeGeneration=Static

[/Script/NavigationSystem.RecastNavMesh]
TileSetUpdateInterval=1.0
MaxTileGridWidth=256
MaxTileGridHeight=256
DefaultDrawDistance=5000.0
TileSizeUU=1000.f
CellSize=19.f
CellHeight=10.f
AgentRadius=34.f
AgentHeight=144.f
AgentMaxHeight=160.f
AgentMaxStepHeight=35.f
AgentMaxSlope=44.f
MinRegionArea=0.f
MergeRegionSize=400.f
bUseBetterOffsetsFromCorners=true

[/Script/NavigationSystem.NavArea_Null]
DrawColor=(R=38,G=38,B=38,A=64)

[/Script/NavigationSystem.NavArea_Default]
DrawColor=(R=140,G=255,B=0,A=164)

[Trace.ChannelPresets]
Rendering=gpu,cpu,frame,log,bookmark

[RemoteConfiguration]
Enabled=false
ConfigPathPrefix=\\epicgames.net\root\Home
ConfigPathSuffix=UECloud
Timeout=1.0f
IniToLoad=EditorPerProjectUserSettings
IniToLoad=EditorKeyBindings

[Engine.ErrorHandling]
bPromptForRemoteDebugging=false
bPromptForRemoteDebugOnEnsure=false

[Niagara]
EnableNiagara=false

[/Script/Engine.Actor]
DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable

[/Script/Engine.TriggerVolume]
DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate

[/Script/Engine.CollisionProfile]
Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

[Engine.BufferVisualizationMaterials]
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil"))
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy"))
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent"))
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity"))
PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color"))
PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color"))

[DeviceProfileManager]
DeviceProfileSelectionModule=WindowsDeviceProfileSelector

[SlateRenderer]
TextureAtlasSize=1024
GrayscaleFontAtlasSize=1024
ColorFontAtlasSize=512
NumPreallocatedVertices=50000

[MobileSlateUI]
bTouchFallbackToMouse=true

[Pak]
bDoUseOodleDespiteNoPluginCompression=true
ExtensionsToNotUsePluginCompression=uplugin
ExtensionsToNotUsePluginCompression=upluginmanifest
ExtensionsToNotUsePluginCompression=uproject
ExtensionsToNotUsePluginCompression=ini
ExtensionsToNotUsePluginCompression=icu
ExtensionsToNotUsePluginCompression=res
FileNamesToNotUsePluginCompression=AssetRegistry.bin
DirectoryIndexKeepFiles=*/Config/Tags/*
DirectoryIndexKeepFiles=*/Content/Localization/*
DirectoryIndexKeepFiles=*/Content/Internationalization/*
DirectoryIndexKeepFiles=*/Content/Movies/*
DirectoryIndexKeepFiles=*/Plugins/*.uplugin*
DirectoryIndexKeepFiles=*/*.ini*
DirectoryIndexKeepFiles=*/*.upipelinecache*
DirectoryIndexKeepEmptyDirectories=*/Plugins/*
DirectoryIndexKeepEmptyDirectories=*/PipelineCaches/*
IndexValidationIgnore=*/Saved/Logs/*

[/Script/GameplayDebugger.GameplayDebuggingReplicator]
MaxEQSQueries=5
DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent
DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent
DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent

[/Script/GameplayDebugger.GameplayDebuggingHUDComponent]
MenuStartX=10.0
MenuStartY=10.0
DebugInfoStartX=20.0
DebugInfoStartY=60.0

[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport=False
bSupportsPortraitOrientation=False
bSupportsITunesFileSharing=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
bSupportsLandscapeRightOrientation=True
PreferredLandscapeOrientation=LandscapeLeft
bSupportsMetal=True
bSupportsMetalMRT=False
bShipForBitcode=True
bGameSupportsMultipleActiveControllers=False
bAllowRemoteRotation=True
bUseAbsoluteDpadValues=False
bAllowControllers=True
bBuildAsFramework=False
bGenerateFrameworkWrapperProject=True
bGeneratedSYMFile=False
bDisableHTTPS=false
bUseRSync=True
BundleDisplayName=[PROJECT_NAME]
BundleName=[PROJECT_NAME]
BundleIdentifier=com.YourCompany.[PROJECT_NAME]
DevCodeSigningIdentity=iPhone Developer:;Apple Development:
DistroCodeSigningIdentity=iPhone Distribution:;Apple Distribution:
VersionInfo=1.0
FrameRateLock=PUFRL_30
bEnableDynamicMaxFPS=False
MinimumiOSVersion=IOS_15
bSupportsIPad=True
bSupportsIPhone=True
AdditionalPlistData=
RemoteServerName=
RemoteServerOverrideBuildPath=
RSyncUsername=
SSHPrivateKeyOverridePath=
bEnableRemoteNotificationsSupport=False
bEnableCloudKitSupport=False
bRunAsCurrentUser=False
IOSCloudKitSyncStrategy=None
bGenerateCrashReportSymbols=false
bAutomaticSigning=false
UseFastIntrinsics=False
ForceFloats=True
EnableMathOptimisations=True
MetalLanguageVersion=0
bDisableMotionData=False
bEnableAdvertisingIdentifier=True

[XcodeConfiguration]
bUseModernXcode=false
bUseModernCodeSigning=true
ModernSigningTeam=
ModernBundleIdentifier=com.YourCompany.[PROJECT_NAME]

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
SDKAPILevelOverride=
NDKAPILevelOverride=
BuildToolsOverride=
bEnableGooglePlaySupport=false
bSupportAdMob=true
bBuildForArm64=true
bBuildForX8664=false
bBuildForES31=true
bSupportsVulkan=true
bSupportsVulkanSM5=false
bDetectVulkanByDefault=true
bSplitIntoSeparateApks=false
bPackageDataInsideApk=false
bUseExternalFilesDir=false
bPublicLogFiles=true
bCreateAllPlatformsInstall=false
Orientation=SensorLandscape
InstallLocation=InternalOnly
DepthBufferPreference=Default
PackageName=com.YourCompany.[PROJECT]
StoreVersion=1
StoreVersionOffsetArmV7=0
StoreVersionOffsetArm64=0
StoreVersionOffsetX86=0
StoreVersionOffsetX8664=0
VersionDisplayName=1.0
MinSDKVersion=26
TargetSDKVersion=28
bEnableLint=false
bShowLaunchImage=true
bValidateTextureFormats=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_ASTC=true
TextureFormatPriority_ETC2=0.2
TextureFormatPriority_DXT=0.6
TextureFormatPriority_ASTC=0.9
bEnableNewKeyboard=True
bAndroidVoiceEnabled=false
bBuildWithHiddenSymbolVisibility=True
bSaveSymbols=false
bAllowControllers=True
bAllowIMU=False
bUseDisplayCutout=False
bEnableSnapshots=False
bRestoreNotificationsOnReboot=False
bEnableBundle=False
bEnableUniversalAPK=True
bBundleABISplit=True
bBundleLanguageSplit=True
bBundleDensitySplit=True
bFullScreen=True
bStripShaderReflection=True
bForceSmallOBBFiles=False
bAllowLargeOBBFiles=False
bAllowPatchOBBFile=False
bAllowOverflowOBBFiles=False
bExtractNativeLibs=true
bEnableDomStorage=False
bSkipLibCpp=False
bDisableLibCppSharedDependencyValidation=False
bDisableFunctionDataSections=False
bEnableAdvancedBinaryCompression=False
bDisableStackProtector=False

[/Script/AndroidPlatformEditor.AndroidSDKSettings]
SDKAPILevel=latest
NDKAPILevel=android-26

[/Script/UnrealEd.CookerSettings]
DefaultPVRTCQuality=1
DefaultASTCQualityBySpeed=1
DefaultASTCQualityBySize=3
ClassesExcludedOnDedicatedServer=WidgetBlueprint
ClassesExcludedOnDedicatedServer=GroupActor
ClassesExcludedOnDedicatedServer=MetaData
ClassesExcludedOnDedicatedServer=ObjectRedirector
ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent
ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent
ClassesExcludedOnDedicatedServer=TextRenderComponent
ClassesExcludedOnDedicatedServer=Font
ClassesExcludedOnDedicatedServer=InterpCurveEdSetup
ClassesExcludedOnDedicatedServer=MaterialExpression
ClassesExcludedOnDedicatedServer=NiagaraEmitter
ClassesExcludedOnDedicatedServer=NiagaraScript
ClassesExcludedOnDedicatedServer=ParticleEmitter
ClassesExcludedOnDedicatedServer=ParticleLODLevel
ClassesExcludedOnDedicatedServer=ParticleModule
ClassesExcludedOnDedicatedServer=SubUVAnimation
ClassesExcludedOnDedicatedServer=SoundNode
ClassesExcludedOnDedicatedServer=GameplayEffectUIData
ClassesExcludedOnDedicatedClient=WidgetBlueprint
ClassesExcludedOnDedicatedClient=GroupActor
ClassesExcludedOnDedicatedClient=MetaData
ClassesExcludedOnDedicatedClient=ObjectRedirector
ClassesExcludedOnDedicatedClient=InterpCurveEdSetup
VersionedIntRValues=r.AllowStaticLighting
VersionedIntRValues=r.GBuffer
VersionedIntRValues=r.VelocityOutputPass
VersionedIntRValues=r.SelectiveBasePassOutputs
VersionedIntRValues=r.DBuffer
VersionedIntRValues=r.Shaders.Symbols
VersionedIntRValues=r.Shaders.GenerateSymbols
VersionedIntRValues=r.Shaders.WriteSymbols
VersionedIntRValues=r.Shaders.AllowUniqueSymbols
VersionedIntRValues=r.Shaders.ExtraData
VersionedIntRValues=r.Shaders.Optimize
VersionedIntRValues=r.CompileShadersForDevelopment
VersionedIntRValues=r.MobileHDR
VersionedIntRValues=r.UsePreExposure

[/Script/UnrealEd.ChunkDependencyInfo]

[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.0
bEnable2DPhysics=false

[/Script/WindowsTargetPlatform.WindowsTargetSettings]
bEnableDistanceFields=true
bEnableRayTracing=true
bTarget32Bit=false
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
D3D12TargetedShaderFormats=PCD3D_SM6
D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetedRHIs=SF_VULKAN_SM5
bEnableRayTracing=true

[/Script/MacTargetPlatform.MacTargetSettings]
MetalLanguageVersion=0
TargetedRHIs=SF_METAL_SM5
UseFastIntrinsics=False
EnableMathOptimisations=True
TargetArchitecture=MacTargetArchitectureUniversal
EditorTargetArchitecture=MacTargetArchitectureUniversal

[HMDPluginPriority]
OculusHMD=40
SteamVR=30
OpenXRHMD=20

[/Script/OculusHMD.OculusHMDRuntimeSettings]
XrApi=NativeOpenXR

[/Script/Engine.AISystemBase]
AISystemModuleName=AIModule
AISystemClassName=/Script/AIModule.AISystem

[/Script/AIModule.AISystem]
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem

[AutomationController.History]
bTrackHistory=false
NumberOfHistoryItemsTracked=5

[VisualLogger]
FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations
UseCompression=false ;works only with binary files

[GameplayDebuggerSettings]
OverHead=True
Basic=True
BehaviorTree=False
EQS=False
EnableEQSOnHUD=true
Perception=False
GameView1=False
GameView2=False
GameView3=False
GameView4=False
GameView5=False
NameForGameView1=GameView1
NameForGameView2=GameView2
NameForGameView3=GameView3
NameForGameView4=GameView4
NameForGameView5=GameView5

[Browser]
bForceMessageLoop=true

[PacketSimulationProfile.Off]
PktLoss=0
PktIncomingLoss=0
PktLagMin=0
PktLagMax=0
PktIncomingLagMin=0
PktIncomingLagMax=0

[PacketSimulationProfile.Average]
PktLoss=1
PktIncomingLoss=1
PktLagMin=30
PktLagMax=60
PktIncomingLagMin=30
PktIncomingLagMax=60

[PacketSimulationProfile.Bad]
PktLoss=5
PktIncomingLoss=5
PktLagMin=100
PktLagMax=200
PktIncomingLagMin=100
PktIncomingLagMax=200

[/Script/Engine.NetworkSettings]
NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions")
NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")

[PacketHandlerComponents]

[/Script/GameplayDebugger.GameplayDebuggingControllerComponent]
CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False)
GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False)

[/Script/Engine.SkeletalMeshLODSettings]
LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5))
LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25))
LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125))
LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06))

[/Script/Engine.PlayerCameraManager]
ServerUpdateCameraTimeout=2.0

[/Script/CinematicCamera.CineCameraSettings]
FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5))
FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365))
FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25))
FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01))
FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58))
FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66))
FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002))
FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121))
FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146))
FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63))
FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8))
FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24))
FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13))
DefaultFilmbackPreset=16:9 Digital Film
LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7))
LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7))
DefaultLensPresetName=Universal Zoom
CropPresets=(Name="No Crop",CropSettings=(AspectRatio=0))
CropPresets=(Name="1.33 (4:3)",CropSettings=(AspectRatio=1.333333))
CropPresets=(Name="1.77 (16:9)",CropSettings=(AspectRatio=1.777778))
CropPresets=(Name="2.39",CropSettings=(AspectRatio=2.39))
DefaultCropPresetName=No Crop
DefaultLensFocalLength=35
DefaultLensFStop=2.8

[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=
ConnectionRetryDelay=2

[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

[SteamVR.Settings]
HMDWornMovementThreshold=50.0

[/Script/Engine.AnimationSettings]
bStripAnimationDataOnDedicatedServer=False
BoneTimecodeCustomAttributeNameSettings=(HourAttributeName="TCHour",MinuteAttributeName="TCMinute",SecondAttributeName="TCSecond",FrameAttributeName="TCFrame",SubframeAttributeName="TCSubframe",RateAttributeName="TCRate",TakenameAttributeName="Takename")

[Animation.DefaultObjectSettings]
BoneCompressionSettings=/Engine/Animation/DefaultAnimBoneCompressionSettings
AnimationRecorderBoneCompressionSettings=/Engine/Animation/DefaultRecorderBoneCompression
CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings

[/Script/Engine.MeshSimplificationSettings]
r.MeshReductionModule=QuadricMeshReduction

[/Script/ClassViewer.ClassViewerProjectSettings]
InternalOnlyPaths=(Path="/Engine/VREditor")
InternalOnlyPaths=(Path="/Engine/Sequencer")
InternalOnlyPaths=(Path="/Engine/NotForLicensees")
InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget
InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn

[/Script/ClassViewer.StructViewerProjectSettings]
InternalOnlyPaths=(Path="/Engine/VREditor")
InternalOnlyPaths=(Path="/Engine/Sequencer")
InternalOnlyPaths=(Path="/Engine/NotForLicensees")

[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=RestoreState

[/Script/TemplateSequence.TemplateSequence]
DefaultCompletionMode=RestoreState

[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=True
PakEncryptionRequired=True

[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
LiveLinkPublishingPort=11111
bRequireDeviceSupportsARKit=true

[Messaging]
bAllowDelayedMessaging=false

[/Script/ChaosSolverEngine.ChaosSolverSettings]
DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor

[/Script/Engine.VirtualTexturePoolConfig]
Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True)

[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Build.bat

[AlternateTextureCompression]
TextureCompressionFormat=TextureFormatOodle

[TextureFormatOodleSettings]
bForceAllBC23ToBC7=False
bDebugColor=False
DebugDumpFilter=
LogVerbosity=0
GlobalLambdaMultiplier=1.000000

[/Script/Engine.TextureEncodingProjectSettings]
bFinalUsesRDO=false
FinalRDOLambda=30
FinalEffortLevel=Normal
FinalUniversalTiling=Disabled
bFastUsesRDO=false
FastRDOLambda=30
FastEffortLevel=Normal
FastUniversalTiling=Disabled
CookUsesSpeed=Final
EditorUsesSpeed=FinalIfAvailable

[OodleDataCompressionFormat]
PreallocatedBufferCount=2

[Plugins]
ConfigFilesPluginsCannotOverride=EditorPerProjectUserSettings

[ClothSettings]
EnvironmentCollisionPadding=2.f
EnvironmentCollisionThickness=2.f
EnvironmentCollisionMaxShapes=32

[/Script/InterchangeEngine.InterchangeProjectSettings]
FilePickerClass=/Script/InterchangeEditorUtilities.InterchangeFilePickerGeneric
bStaticMeshUseSmoothEdgesIfSmoothingInformationIsMissing=True
ContentImportSettings=(DefaultPipelineStackOverride=((Materials, "Materials"),(Textures, "Textures")),ShowPipelineStacksConfigurationDialogOverride=((Textures, False)),PipelineStacks=(("Assets", (Pipelines=("/Interchange/Pipelines/DefaultAssetsPipeline.DefaultAssetsPipeline"))),("Materials", (Pipelines=("/Interchange/Pipelines/DefaultMaterialPipeline.DefaultMaterialPipeline"))),("Textures", (Pipelines=("/Interchange/Pipelines/DefaultTexturePipeline.DefaultTexturePipeline")))),DefaultPipelineStack="Assets",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True)
SceneImportSettings=(PipelineStacks=(("Scene", (Pipelines=("/Interchange/Pipelines/DefaultSceneAssetsPipeline.DefaultSceneAssetsPipeline","/Interchange/Pipelines/DefaultSceneLevelPipeline.DefaultSceneLevelPipeline")))),DefaultPipelineStack="Scene",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True)
GenericPipelineClass=/Script/InterchangePipelines.InterchangeGenericAssetsPipeline

[InstalledPlatforms]
HasInstalledPlatformInfo=true
InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame-LinuxArm64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False)

[Analytics]
UE4TypeOverride=Rocket

[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=7490124E43C38CB067CEB0853A37EBA1
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

