Finish of ASN6: Sneaky

Completion of level build and test to check all elements working.
This commit is contained in:
2023-05-23 11:55:23 -04:00
parent bd95e8de76
commit 0039edb78d
254 changed files with 5076 additions and 146 deletions

View File

@@ -1,9 +1,9 @@
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Script/Engine.GameInstance
EditorStartupMap=/Game/SCD3_StateMachine/SneakySneaky.SneakySneaky
GameDefaultMap=/Game/SCD3_StateMachine/SneakySneaky.SneakySneaky
EditorStartupMap=/Game/SCD3_StateMachine/QuickR_Sneaky.QuickR_Sneaky
GameDefaultMap=/Game/SCD3_StateMachine/QuickR_Sneaky.QuickR_Sneaky
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/Engine.GameModeBase
GlobalDefaultGameMode=/Game/TopDown/Blueprints/BP_TopDownGameMode.BP_TopDownGameMode_C
LocalMapOptions=
[InstallBundleManager]

View File

@@ -76,6 +76,18 @@ bEnableDynamicComponentInputBinding=True
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY)
AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY)
AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY)
AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S)
AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W)
AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A)
AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D)
AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX)
AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX)
AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX)
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
ConsoleKeys=Tilde