diff --git a/ASN2_UeNavSystem/ASN2_UeNavSystem.uproject b/ASN2_UeNavSystem/ASN2_UeNavSystem.uproject new file mode 100644 index 0000000..19634e4 --- /dev/null +++ b/ASN2_UeNavSystem/ASN2_UeNavSystem.uproject @@ -0,0 +1,15 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.1", + "Category": "", + "Description": "", + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file diff --git a/ASN2_UeNavSystem/Config/DefaultEditor.ini b/ASN2_UeNavSystem/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Config/DefaultEngine.ini b/ASN2_UeNavSystem/Config/DefaultEngine.ini new file mode 100644 index 0000000..69adc0b --- /dev/null +++ b/ASN2_UeNavSystem/Config/DefaultEngine.ini @@ -0,0 +1,69 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Engine/Maps/Templates/OpenWorld + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.RendererSettings] +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ASN2_UeNavSystem") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ASN2_UeNavSystem") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=4333FA1E44801FBA3B0263AD4D47D7CB +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/ASN2_UeNavSystem/Config/DefaultGame.ini b/ASN2_UeNavSystem/Config/DefaultGame.ini new file mode 100644 index 0000000..9b8f9c1 --- /dev/null +++ b/ASN2_UeNavSystem/Config/DefaultGame.ini @@ -0,0 +1,4 @@ + + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=580118414A08F1CF7617518F63099F79 diff --git a/ASN2_UeNavSystem/Config/DefaultInput.ini b/ASN2_UeNavSystem/Config/DefaultInput.ini new file mode 100644 index 0000000..07b963e --- /dev/null +++ b/ASN2_UeNavSystem/Config/DefaultInput.ini @@ -0,0 +1,98 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bEnableDynamicComponentInputBinding=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) ++ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ++AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY) ++AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY) ++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY) ++AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S) ++AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W) ++AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A) ++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D) ++AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX) ++AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX) ++AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX) +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde ++ConsoleKeys=Caret + diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset new file mode 100644 index 0000000..b915e8e --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Animations/Jog_Fwd.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:81b4dd2a00331ba3086ce06a8673667359183399c5fb1ab924060e2c84720691 +size 203111 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset new file mode 100644 index 0000000..4d2cc64 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_Latex_Black.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa87ecdbb722402bdb4decef1a53487d6b74789076cb7aa51a4521553f478a89 +size 13710 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset new file mode 100644 index 0000000..26c98f4 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b544f3c62bdc242ceb673eb94a30a1bb881ea3b126d849e8e969ea6b30c25772 +size 10382 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset new file mode 100644 index 0000000..71812b7 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_ShinyPlastic_Beige_Logo.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ff2747888cb753414087d94c0aaa824e88aae93ca25584419a1ace2de31bb048 +size 11197 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset new file mode 100644 index 0000000..3fbbe60 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/Layers/ML_SoftMetal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:28ffa6db34aa484d7f36d872c88b5628a5a9aff7279c1e0d819fb20fe29459ed +size 14647 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset new file mode 100644 index 0000000..ab712a1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_Body.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4042ac871e2df59386ec9b28ce4c8436753e92ba1e0c69b8ba1b75220a386e96 +size 28440 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset new file mode 100644 index 0000000..86a96e3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Materials/M_MannequinUE4_ChestLogo.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03e96660ce9ddd947d06b73332cc5e3ce76339f937d2cd7ef5396e20a1bdd968 +size 11162 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset new file mode 100644 index 0000000..f595931 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:add4a29562eefee1f38203b6377e56cdb62ad5f109776e845d05e4050552926c +size 5583495 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset new file mode 100644 index 0000000..063f935 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_PhysicsAsset.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c8e0bf4f4a7a8702be683d64e382e0994d56a24f6ef94a0e13d0d3504df9e490 +size 46446 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset new file mode 100644 index 0000000..5ee88a5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Meshes/SK_Mannequin_Skeleton.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:44ad784e4e3635f78abc34c3f266522218994b20714ddda144bbcbaa5972c4ed +size 22962 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset new file mode 100644 index 0000000..80b681c --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/IK_UE4_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ce8694572ad9b6bf3f7b4bfb00f12aba5d5253d65389475ebcc8f9d8d43c37b2 +size 68924 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset new file mode 100644 index 0000000..4c60e88 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE4Manny_UE5Manny.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:592717cabe08dd57e5ee625c860879be13a18932f8654fe73ee0bbaee063caf6 +size 23985 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset new file mode 100644 index 0000000..11f762e --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Rigs/RTG_UE5Manny_UE4Manny.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b34deb079185dedefe04151a3c824a6981b25e12c65f89e7bcd120c68d0f7cac +size 19357 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset new file mode 100644 index 0000000..0909fde --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bf805e02f583024a7f5a40f4b2a249809ce711a46de5c84bcd74609b73fed351 +size 395400 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset new file mode 100644 index 0000000..7eceba1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Aluminum01_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:582564da5dbbe8e30e6d65babae05ff22edce4a0bc8833f95180b505f0837447 +size 404289 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset new file mode 100644 index 0000000..e18a52a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:64a3293fbe4df89c9040bc8d5e9cc6cebc945715ca1c8dc62a7682acc526a524 +size 429026 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset new file mode 100644 index 0000000..e984535 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_ML_Rubber_Blue_01_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4c84157238dd3d148b4f51e44a46f82d5dfd714beaa67c4c9c2998bdc7ec3365 +size 358524 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset new file mode 100644 index 0000000..5e4c2a3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin_MAT_MASKA.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec1d27963fc08f75eeee585f78d96ffbd8727bfe86c7c1fe0e7e2a2dd57d5a26 +size 211489 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset new file mode 100644 index 0000000..8fd335b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UE4_Mannequin__normals.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:354c99110df3d84a5cf4bb01de49d994a5c674c9788bd4b5fc779bf3030c54cf +size 5427488 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset new file mode 100644 index 0000000..6c32cbe --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_Mask.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a6f7d178353537343355bd9e8021951aac860c189c1393f57777df90c720466a +size 41868 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset new file mode 100644 index 0000000..3236d1f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequin_UE4/Textures/T_UELogo_N_TGA.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5a30f20159eb0e91b89c5f36aa9e6699b4c1a2af7328296c3fd77c392e10b2c7 +size 56343 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Manny.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Manny.uasset new file mode 100644 index 0000000..9e5b15d --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Manny.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:698ad59b091eadff740a7ed78bb18cfad875fa3143d2ae614e0317d5e9680a79 +size 368180 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset new file mode 100644 index 0000000..ae1cbad --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/ABP_Quinn.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cd84317778ba8ee13b7addf2bd11988a07c38cffbebb129562a25785e5215abb +size 39313 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset new file mode 100644 index 0000000..c1625d5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/BS_MM_WalkRun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:17534cfadb0ecbfec9556f6b116d3cc4276b2d8ea5b451062ba3919c5ce24a6c +size 8993 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset new file mode 100644 index 0000000..391c245 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Fall_Loop.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:732b4cb73137a34d510f774b0ab63934bf2ee5532b0333d401fa450f88e44010 +size 698209 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset new file mode 100644 index 0000000..00049a8 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Idle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3d03e57ab6829b8f60cf19ba1ee5e0ac82e37e5429427edaad472fb473f71d1c +size 897634 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset new file mode 100644 index 0000000..360bd01 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Jump.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:771ad470861e3bec955b22c889d2b9acb844a6ae91565b0e647c7adace39878b +size 290962 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset new file mode 100644 index 0000000..f5e0d2c --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Land.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:24f34cf736992c09b7502185c3d71ef1c79278fb558dacc91fa494ecfe452fe5 +size 300335 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset new file mode 100644 index 0000000..84ca078 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Run_Fwd.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aff51ddb72b98d9cd2f4c1351f132dfcfde83d905f4f37d1f35b793b26c95b96 +size 293237 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset new file mode 100644 index 0000000..16d2289 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_T_Pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b7e4d1ff30352e296f446e77eed841ad7d5344430c5f7141fd09aad7e0af2c3 +size 30458 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset new file mode 100644 index 0000000..5e734eb --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_Fwd.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:226e6affa1682ddf630a2e7759bc8b08dae033490a0449400af18a97941440c4 +size 382783 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset new file mode 100644 index 0000000..18e0680 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Manny/MM_Walk_InPlace.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:55a005cf4d673d8fcef1b93e2be270b8c47a8a82b7cbf895a915d27710d4a40b +size 609238 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset new file mode 100644 index 0000000..83e9ffb --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/BS_MF_Unarmed_WalkRun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e6974eb2d3d4f246d91f0cfea6b4400aed38c722b67dc9ca8c15c9bc4a14e193 +size 9025 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset new file mode 100644 index 0000000..56a8a86 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Idle.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98c6ee27d23ad13b69cd51e466058ff8f75e55ec69ab78911d43eb2d54151022 +size 919278 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset new file mode 100644 index 0000000..a022266 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Run_Fwd.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:069b7d70641be0a4f2c0d9f0cb4662c796da0f2969c6f1297ae3e22dd3479026 +size 431040 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset new file mode 100644 index 0000000..a334b55 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Animations/Quinn/MF_Walk_Fwd.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a277d4a34033b8e5b336eace9857a4abf1f255a2a4687fa1709b5a5a464ea137 +size 449906 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset new file mode 100644 index 0000000..33b7e4d --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/CA_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5564d59ac367f94d06d6eafc8eafbc1144eec525ebcaf0bd20c3effd400bcf8b +size 4812 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset new file mode 100644 index 0000000..b66dfad --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ChromaticCurve.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:32f26545999f01c55f8900c2d491d4cb39f3c545b061225deee2c8b70e760b70 +size 6306 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset new file mode 100644 index 0000000..fbe47aa --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_Diffraction.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1248c9176bcd4693cab74b63249bd9f0434758dda1c4f4b5c53da5e2a2b91ec2 +size 32183 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset new file mode 100644 index 0000000..96a2e85 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/MF_logo3layers.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d1f542fd354f8ff82fb685318e3665da4e9a9207add267de9ce6cf8779b5e147 +size 56603 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset new file mode 100644 index 0000000..2c79117 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Functions/ML_BaseColorFallOff.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:242a332a47b300d429e94147a7ffd38ed09b5c2467dede5e90525494af7c5e18 +size 13437 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset new file mode 100644 index 0000000..4c76d43 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2492fbdc6d6af64af264159aeab1b4ed6fc859e2adbd1be4aef59dd8221c7d49 +size 21590 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset new file mode 100644 index 0000000..8027144 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Manny/MI_Manny_02.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9e6b0c28b5f10768f406776c4fc9d853eb915efdcff8e79465e96aff8c11872b +size 24853 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset new file mode 100644 index 0000000..b486efd --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc66db2c2b3f8f37191aad8bc59bbdecda0a19a03a995c602df3b2d8cb3f19e9 +size 19667 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset new file mode 100644 index 0000000..7f69c8a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/Instances/Quinn/MI_Quinn_02.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:46e73fecdb44bdf4bbbd661ee36798f7956f76360594023cb51b96f92ca4c01c +size 25230 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/M_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/M_Mannequin.uasset new file mode 100644 index 0000000..8c4ba13 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Materials/M_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c19c44d3a63f9975bb2e777d37d44341cf24907674c36cca79c558383406f0d5 +size 83079 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset new file mode 100644 index 0000000..b342d7b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/Mannequin_LODSettings.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae6203ccee7839e886951796d05315fe1dd9b9aa44c8a60a9525d5ccd905d5b6 +size 18996 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset new file mode 100644 index 0000000..9f1f7d2 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1df1a6b3db170cd80f14c40653fbc9a692af00f7abd575872d9cd8a707e05c6 +size 34534883 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset new file mode 100644 index 0000000..efc750c --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Manny_Simple.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc39b456f2700d3f7aa0dfa99432424c78464b723a143bdf337dcc96867aaab9 +size 18527372 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset new file mode 100644 index 0000000..113ac4e --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e0fdd468262ff66fd30eb55f7bac167063959e5d9dbfa36abf853a5d77616a59 +size 36495654 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset new file mode 100644 index 0000000..0a0d0d1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SKM_Quinn_Simple.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:01031c54550174f0a09f13787b128229316afa699302577044e13b6c71d830ed +size 19371553 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset new file mode 100644 index 0000000..e864a47 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Meshes/SK_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:777b2aa0a679b5d326814440204787ff0ba56b4ad9477a407b24d689155b050c +size 160872 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset new file mode 100644 index 0000000..dd58011 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Manny_PostProcess.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5f58d1ac6047ec45bf31bec1071a5afc0e9dde9d50849bd8e74ca1c4271495c8 +size 463451 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset new file mode 100644 index 0000000..2bb81b5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/ABP_Quinn_PostProcess.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2f57ba4350e61b3a5fac6cff45c3d21b81d0ab289765dac797b150b8bac98f34 +size 463249 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset new file mode 100644 index 0000000..f9c827a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_BasicFootIK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:968ba2fa8bf2bca36556b5623b895b9ac9db162f9c2936acda0b0504239543b4 +size 580522 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset new file mode 100644 index 0000000..f58f765 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Body.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2d6092d8eb4a158e99568dffe0f036a5310b03d5a917e3b58529c7d5fd4088ce +size 16036573 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset new file mode 100644 index 0000000..98e0204 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/CR_Mannequin_Procedural.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4d1abd304377e26c3c7e5a3b7488c522b118cc62ba0f574e9a63ec2e6ca22ac6 +size 2267523 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset new file mode 100644 index 0000000..c35c1ab --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/IK_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:edd623de3bde5afa06348d226eb98ba4f7d66c962ad7c93b4d25feef5de4b124 +size 143479 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset new file mode 100644 index 0000000..72b3611 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/PA_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a0b163ae42f4717b12d4a9ab0c6b9da218e2d0d64e891b508e81586ac2a3adee +size 289285 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset new file mode 100644 index 0000000..3c14e35 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ec42316c0d0e642867721ab1ac8b58452ee537c9dde5e4d4389d745ccc44e9a6 +size 141452 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset new file mode 100644 index 0000000..44ba84b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26f5c00f4b1a7000505a233e217aa55c5e32b0473128b7cb96f34051dc330da5 +size 207430 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset new file mode 100644 index 0000000..bd39dac --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:afe97fa82d46c150d56573b1d1c3d59fbac288f498c3de5fecedd8ac64c2263a +size 141462 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset new file mode 100644 index 0000000..13f2622 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_calf_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5fb5783ac00efbfb039007568246d1ac33d36da09eec69e3cf0d01e1f96d13fe +size 207430 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset new file mode 100644 index 0000000..31710ac --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5b4292d4d3cc8c3a23c0d2ea80461f9c05379a22e97c94094a1c4e342e6f0fa9 +size 141484 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset new file mode 100644 index 0000000..18cd550 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:56c0e188c3d854c92956755b9c89b8cb6cdb75f1bc4aac655f0d5f6524fb8160 +size 205732 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset new file mode 100644 index 0000000..d7cc735 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9263821d96862a7121442b54bcaff72775c4758fb2218747bd3540207aa0fecd +size 141486 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset new file mode 100644 index 0000000..8fe32e5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_clavicle_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:20d21639ca1cd7876ba408a4e6603f66d3d4c9a65d2bbf7c76b59f28e4d020e3 +size 206334 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset new file mode 100644 index 0000000..46f2b70 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d5d2ef5f757409ad457660e4388272646155d5bcdfecc4705b85b41d338835c6 +size 129460 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset new file mode 100644 index 0000000..e022eed --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9b0c29406e6b6a8074edb2b2d1107d62972059ccae5c0bfe3dc6d99d932f00ed +size 132176 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset new file mode 100644 index 0000000..b347990 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f872db9323bc78b01d91dea5e406cfa348ef10aeed5b9e66a97ddc87b58704e +size 129462 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset new file mode 100644 index 0000000..f35a314 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_foot_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0313dfda857c8a37ae26a104bee21803eb49acc138a18fd7a6864320d025ef40 +size 132176 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset new file mode 100644 index 0000000..b2d1b80 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ad7d36e92954cf783be7be2c7ce8e2e6b3b4376645985a6a772b5890977c381 +size 135460 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset new file mode 100644 index 0000000..05550aa --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a1d40437f02274fec5ff3cad47fa3e1cb2997db9397507823c299f0749e1c5f0 +size 169206 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset new file mode 100644 index 0000000..64537c2 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e52609e89b719e493df4ed2a196996db3c4dfff4b20a83f68a747099f31827c9 +size 135462 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset new file mode 100644 index 0000000..0cd5c37 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_hand_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9b7b4ce565d7c55919dfeea6b785e2704cba7cc2ca8ad786145739a7eac36bc +size 169206 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset new file mode 100644 index 0000000..3653416 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a1761fa57b6504be33ac4c346839446698f20fcc8942a36574ae579e99d6311b +size 203916 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset new file mode 100644 index 0000000..9009fa1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a75265541e206479aabe98ede22dad0ae72aedd9b43fa8c33741422f4c5ec38 +size 361644 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset new file mode 100644 index 0000000..68f69cb --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7bad38ef33364282ad783d13ff05ac64235fbd94f735f7970aa690f302927139 +size 165486 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset new file mode 100644 index 0000000..ad01a2d --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_lowerarm_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:02a9cb1c077531f9bc0acd2f5868d25d42e7f1edaf21d29b0a89a67f277bb2d2 +size 361644 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset new file mode 100644 index 0000000..6abd3af --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:46328ac897d55c35ed2c5f7d28443c963b6e4ed348adaf74980b1b7e64514975 +size 195468 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset new file mode 100644 index 0000000..30332d0 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac1fba41bdc8d3832f26bee507b7f83d2e51051cae58ecbea0a1e73f3d1e8198 +size 557972 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset new file mode 100644 index 0000000..a18ad76 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b17348bde6d9bd17838698331f08c1babf8a120aab05553ddcbf658cef3d6caf +size 195470 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset new file mode 100644 index 0000000..c673e13 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_thigh_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3bd106c4cf63362f741611edf562149e7d928c4e12a5debac2a27265bc315775 +size 557972 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset new file mode 100644 index 0000000..e4c5ebe --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59995bd0fd055a0c29809abcec8ab593a4cfb517a8c52d09b56870ad46a6a431 +size 207486 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset new file mode 100644 index 0000000..91540fe --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b56619a8bff783926b5bc17770f90ca5b6dae18cfce0cfde29c69db26df8c968 +size 641633 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset new file mode 100644 index 0000000..cef74d7 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:55a49a9b5f1d55df4733f651d7110c677fff421e8ccf317a7b5604d46380df9c +size 207488 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset new file mode 100644 index 0000000..00174b7 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Manny/Manny_upperarm_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ed2b9dab16c319539175975f14ed906f2e442ebb3705a0f1bfb932b8b2752eec +size 630195 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset new file mode 100644 index 0000000..41247fa --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:315c606d481e66842161f6d640843049c1bb8fad801817cdc01b5347459fe663 +size 190030 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset new file mode 100644 index 0000000..7c0c664 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5ee7e7490da8bc5da27bee03d313475c546418b9aa15186cc1e342ac314d1599 +size 245188 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset new file mode 100644 index 0000000..54c61de --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:46a6c2f1c8b50afe1849072f062ead508a2f570682f1b21b2e85334776c5f315 +size 228099 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset new file mode 100644 index 0000000..c7c2930 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_calf_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eaf41bdfdbbcde2f668b07dd932baac1b5517312d04d75b77dce1e82272b31b4 +size 245269 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset new file mode 100644 index 0000000..89f006a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:def1eceb6484991a242bd5bd4bf2c9c1b857861ff5b981ee916a23d4db023b4b +size 222063 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset new file mode 100644 index 0000000..da6c387 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c2225dbb5778c1529862086865e86272e574cc993ac0a48cb1c0cc28fafb27c1 +size 205936 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.uasset new file mode 100644 index 0000000..3fc197f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:97a0673daaa10512b94608a6ff11d82914e0812760b75ea7e86c3b43c0b4c97b +size 183734 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.uasset new file mode 100644 index 0000000..7c90b80 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_clavicle_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aba097887d167f4b9277338de16c7feb689882acb393b32a0ac176d27f62e2b8 +size 205980 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.uasset new file mode 100644 index 0000000..500df25 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6995c1603c3553af502c2ef04f6fb685d9183f0668266c6562f16238e08f80fb +size 171708 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.uasset new file mode 100644 index 0000000..16a952a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98e401355f6f5bdba83fc2e84ecd9d7e5128f1d6f0c585f368b9d971da58273c +size 132123 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.uasset new file mode 100644 index 0000000..b79204b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:91500b65453319b136c33e0b3edb161adf1030a5c3c30c8602390f1725af65b3 +size 171710 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.uasset new file mode 100644 index 0000000..a1b9497 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_foot_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d4af5fd34572deb49a2335651c0a311e4db80ed2394c6c1ad633735fa1cf5e44 +size 132123 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.uasset new file mode 100644 index 0000000..30a8ffb --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7b0b0e92c4297c40bf94f63ccebd938acc49fc4b1ce45f1680fa533c5ea923cc +size 177708 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.uasset new file mode 100644 index 0000000..01c8105 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7c66da3c6a7b2801d9ada447fff4a2593a4b6054a178141f1eae26e21e4b3a7 +size 169153 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.uasset new file mode 100644 index 0000000..635dce7 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c6128ed9b666f06dde9df5e3d647aff8994b07ad1b4b36fedf693726d63ce138 +size 158608 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.uasset new file mode 100644 index 0000000..622cc1b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_hand_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:973ad5984394de84cfbe2dd3021f7f64f8c4c2e85b6573866382df76c0d9d2f3 +size 169153 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.uasset new file mode 100644 index 0000000..5a95d70 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ecd03a972b3109a14840c924efe7d5f6b486ad3e7764773d33eacfb8032bea64 +size 194631 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.uasset new file mode 100644 index 0000000..f2c2239 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:106aa8dc6d3493474f24e4d3240212c3c24428249d5f09f078c65d0372cc3d4d +size 399529 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.uasset new file mode 100644 index 0000000..d830514 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:93be05fdf4241bdc152877416175f804bd2e1976d7588919192316bd7b21e936 +size 194633 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.uasset new file mode 100644 index 0000000..a979165 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_lowerarm_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:610877f087e4e77eba703036159d4abc95b52a1f196b7a317da97963e7477455 +size 399529 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.uasset new file mode 100644 index 0000000..d39f203 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ae59b67795d102845bd680e15d74a9b70688315a0ca489232f56cc9005de5597 +size 218614 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.uasset new file mode 100644 index 0000000..591b42b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:04d95febf97f6a4d406c53efc6551eb20b378c8a91fef18c151b92a8b3df1abb +size 557618 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.uasset new file mode 100644 index 0000000..0062c43 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b808aa71712168bf1905b91a238f152347579523c2eeec52401b67bf6de6ad27 +size 218616 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.uasset new file mode 100644 index 0000000..49e65e6 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_thigh_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76f65a5466dd4cd84abd48bef6245bb84930f7b8efff23807a88d4b23df3c1b3 +size 557618 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.uasset new file mode 100644 index 0000000..81727ce --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1de49cf76ee2b6e93936cad3a1ace2bb849e3cd84a24bb84e566abde3a035758 +size 206632 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.uasset new file mode 100644 index 0000000..782027a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_l_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d72952cdf9066cd84e1e5ea11cc2f6a754b0e79f8f037e1f2c8fc8c86ddb408f +size 485440 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.uasset new file mode 100644 index 0000000..a756ff3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_anim.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6d1fd8bad84e7c6c45884137870261dc78789def4c72683b3775790722d1894d +size 206634 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.uasset new file mode 100644 index 0000000..ed588fc --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/Poses/Quinn/Quinn_upperarm_r_pose.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee8b8e737a19894faf44176bcd5aca3405b3a1879eeea792ebdb0c534691cf1c +size 488450 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/RTG_Mannequin.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/RTG_Mannequin.uasset new file mode 100644 index 0000000..88c8cd2 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Rigs/RTG_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:710754e06ca383f6333958aea11321463736f5ffe6b1f82dfcf79896e2a5228b +size 23721 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset new file mode 100644 index 0000000..110ab26 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac817a2d33aa0cd0a8695b9fba9a925a1c71cfbe6de32986a51e6acb1ca598c0 +size 3612605 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_BN.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_BN.uasset new file mode 100644 index 0000000..0875d1d --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_BN.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8036d465bf677ee48f2c45bb50911cbd085a3d5208959e0b70377bb8d9bc26a6 +size 18514168 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset new file mode 100644 index 0000000..83b1a1f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a3502ef8e4e68f4968b52510cf1fbf2fc0ccc1eb8d7c1e1afeb350d650c2e8ab +size 10271972 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_D.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_D.uasset new file mode 100644 index 0000000..eb17abe --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc929bd4eb67ba8610069c601709062d142cca925eedc40c89a940037650b524 +size 5740376 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_MSR_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_MSR_MSK.uasset new file mode 100644 index 0000000..f341498 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_MSR_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b54209191bfa9dc3c8e195661e0d7807a24f039a3010d54f04e984f63669881c +size 11038184 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_N.uasset new file mode 100644 index 0000000..6168d14 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b90b6df5b96b505495be378ecb268a17640ba88b40cfe5b0fc764aac26a07c40 +size 7198251 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_Tan.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_Tan.uasset new file mode 100644 index 0000000..ed6ba96 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_01_Tan.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:251a25a1ac777fddadd2845c84edca5b4ce15b749e9f46d8169c001b9be9c4ea +size 1357770 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset new file mode 100644 index 0000000..66c12c4 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51d2a2a0683e0c5654d4c5c724e8360c83e4ffe5181ae740872ca3fc0533e85a +size 8341381 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_BN.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_BN.uasset new file mode 100644 index 0000000..779cd91 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_BN.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0361a08e270d688814e73adf503937c3012771b0a939f839a06f7c6c8d5269c3 +size 21139527 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset new file mode 100644 index 0000000..acd53f1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:651eac4091121b27a09f3b13110ec307e9bd815f9a6e573618d051c24387de46 +size 13144043 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_D.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_D.uasset new file mode 100644 index 0000000..4c97af8 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42864bd62f0f0d9510453038ff284cc1c1fc09630af8da0cb496e0563a2ffacb +size 9033544 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_MSR_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_MSR_MSK.uasset new file mode 100644 index 0000000..264d373 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_MSR_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bb66b07e8c8621bf361a9d18f97c668677e51164b5892c2577c94703531482e8 +size 13677610 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_N.uasset new file mode 100644 index 0000000..709611b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:790e9d4e061af061c727d118634801c4834b46e119dd1917ffe5d18f6601d53f +size 7269335 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_Tan.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_Tan.uasset new file mode 100644 index 0000000..fd9ae9f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Manny/T_Manny_02_Tan.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:187e5fb0047bcc653c7a6e014c49e3d6582e955a3c034579cfb756c80b68dc53 +size 2153790 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_BN.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_BN.uasset new file mode 100644 index 0000000..cd4420a --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_BN.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:267382e5ca6dcb468e63545e09778b0e16dbd7652cb6d735b487cff1990e809f +size 16108599 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_D.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_D.uasset new file mode 100644 index 0000000..a9ba547 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:792f234ebadad1dc45153c9b1987326d3a4da485d88cf8b1234e3395f5165070 +size 4711156 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset new file mode 100644 index 0000000..d692b9f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_MSR_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e765500d0458a2b4612541ae714281afc376b1d4758403017eb1ca6bc6892de9 +size 11656141 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_N.uasset new file mode 100644 index 0000000..2c453f3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8266e8da977f915cbd75329eb02feee571f92067ee749b45099c290519bf20b +size 5217676 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_Tan.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_Tan.uasset new file mode 100644 index 0000000..552a695 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01ID_Tan.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:57d9b50418e742ee22fc67783d9db3afb5027c3ef943753e4137742a692b4e01 +size 1104627 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset new file mode 100644 index 0000000..044d1f5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_ASAOMASK_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d5583b02c8b943d60f91f5d9bb59466c9fb1ab3aa811d599c54a20f2a19661b2 +size 5834834 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset new file mode 100644 index 0000000..de237dd --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_01_CCRCCPlastic_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2134af63f2d5037e8fcab8e4f50593d62c731f4a8af43bdbd7c2613debea0cbb +size 12399926 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_BN.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_BN.uasset new file mode 100644 index 0000000..d47e6fd --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_BN.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa063b2ea5c44fbc95b17b6a6c093c39a6bbbee1082137c42cbf23b311c75cef +size 19706883 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_D.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_D.uasset new file mode 100644 index 0000000..779799d --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:40f579c2a83087c90b7f36744a15798194e9ecbe7c6560d0da2903653ed17723 +size 6732524 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset new file mode 100644 index 0000000..282d0b6 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_MSR_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:98195f96efbfcf97ddf05c69f2f04388a5e5aefa22d2c9d771f37b22aba8fc2a +size 13169771 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_N.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_N.uasset new file mode 100644 index 0000000..be61334 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_N.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:637241dcbbff574ea1032881f60ddb007ce4a33a61864c6b0d3b3b7aa392d0d9 +size 5217676 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_Tan.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_Tan.uasset new file mode 100644 index 0000000..9b9edc4 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02ID_Tan.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bcb445b1af4f07ce1b59ab3c8c25af3da7eb1f9c019559b0fd9172c31f38fa5f +size 1758494 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset new file mode 100644 index 0000000..977a24f --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_ASAOMASK_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:53b15563df73f76b904d67eec1f7f7ad3c27166bdb1aa21d99c7f9eec0116d60 +size 6901973 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset new file mode 100644 index 0000000..717049b --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Quinn/T_Quinn_02_CCRCCPlastic_MSK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe4e287b727a2b1d18f26557d1569111eda715219f8c73bd96cb74ff87c2cb8c +size 13427858 diff --git a/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Shared/T_UE_Logo_M.uasset b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Shared/T_UE_Logo_M.uasset new file mode 100644 index 0000000..51bc908 --- /dev/null +++ b/ASN2_UeNavSystem/Content/Characters/Mannequins/Textures/Shared/T_UE_Logo_M.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0571397248a1f4acc7607d1e53676cbb154e3c9c8a19d570915d76b70caaf99c +size 69960 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset new file mode 100644 index 0000000..767cf20 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MF_ProcGrid.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa5d22837af536b9690ed2f790e288a59ca659c63e669fca99685afc2364ce82 +size 48741 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset new file mode 100644 index 0000000..3fd81bc --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:65022a590b73953153898dfd370aa8c2609a84670cdb06dd205d813712d1c1a4 +size 12785 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset new file mode 100644 index 0000000..d727d35 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa0f2a06a7d937127d7d737c13bacb3f8fe88c8e0479f5e6b7cda81fd225d077 +size 11922 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset new file mode 100644 index 0000000..1eae7f9 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:838034e5afc7ab3a70bfff6de2e1237aa02337fb423e95c1b536b3e30c61c982 +size 11957 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset new file mode 100644 index 0000000..a6e284e --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:417952e4c6986a99f1bc3fb25ebceb1308806028bd2b602501b66b874aa87cc6 +size 8669 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset new file mode 100644 index 0000000..32a19d9 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f1a5b000cfbe3030ff6f0bb67a2e4cc4bb803769d74ebd88d54f98918616d2d1 +size 40328 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_Solid.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_Solid.uasset new file mode 100644 index 0000000..abe7dda --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Materials/M_Solid.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d754d45a7f34228c043d5389af994f3f6c9d6e4bd579bba6c65f11813db11662 +size 9609 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset new file mode 100644 index 0000000..7a5b944 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6301fc4690ae3dbdc0b77203c6e5f662561351252c7df36c334fb72f6ffe2205 +size 22332 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cube.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cube.uasset new file mode 100644 index 0000000..c4909ff --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cube.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:79cf9bb71346c1f0386362238aef3e01400be06211e6813dc1ce9bbae969fb07 +size 17034 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset new file mode 100644 index 0000000..0ab270f --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Cylinder.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a59270c4e29b708c93c0872970bd7f8cc2a9db0e898ba6792605364b25fee585 +size 20348 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset new file mode 100644 index 0000000..5edf332 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_QuarterCylinder.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8da43997ae75f32c7fba7047ca3f34ca88d68613845d556072b74c93de74e6a5 +size 17827 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Ramp.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Ramp.uasset new file mode 100644 index 0000000..d099706 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Meshes/SM_Ramp.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:81a46d90c20408e4246e37c4c00bf764b5a05d3752eadd1c3b10e8946a79ffbe +size 17169 diff --git a/ASN2_UeNavSystem/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset b/ASN2_UeNavSystem/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset new file mode 100644 index 0000000..37cf466 --- /dev/null +++ b/ASN2_UeNavSystem/Content/LevelPrototyping/Textures/T_GridChecker_A.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bb8334767064b107ec4f4407ef1365e8b9e2dfeff5984e66d4a6232254ddd02a +size 9600 diff --git a/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavAgent.uasset b/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavAgent.uasset new file mode 100644 index 0000000..bdd6248 --- /dev/null +++ b/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavAgent.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:49ae112bed1fb3e2027c1743ef429b664d59a6221ae3c6dd324a58e111fc80ee +size 92407 diff --git a/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavPoint.uasset b/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavPoint.uasset new file mode 100644 index 0000000..c2e7d53 --- /dev/null +++ b/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavPoint.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8959b01bb7d17e9b6cc19288c6c65be1b208b454082122bd3446b18ede328459 +size 23712 diff --git a/ASN2_UeNavSystem/Content/RCQuick/Maps/NavSystem.umap b/ASN2_UeNavSystem/Content/RCQuick/Maps/NavSystem.umap new file mode 100644 index 0000000..f012f3a --- /dev/null +++ b/ASN2_UeNavSystem/Content/RCQuick/Maps/NavSystem.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a4625725bdfd097a084f8b9577cf407061ca6f2efe6673275e89818579d7b9e6 +size 824142 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset new file mode 100644 index 0000000..63c449b --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:97c05803aae0dacfd823683c76dcd15b7a231446c3bc8504ef4068bd1c7c14cf +size 122193 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset new file mode 100644 index 0000000..7294c4f --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:06f1fc6f7c0b7819e2e1c5688b16379cadc785a68c192f805d34bca7fb2fe835 +size 14094 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Jump.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Jump.uasset new file mode 100644 index 0000000..f259a9a --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Jump.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be70c0d8a764ac67ce853e9bf07a97332996c27bcbf49e0ffafe0c3c13711c51 +size 1307 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Look.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Look.uasset new file mode 100644 index 0000000..66b846e --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Look.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f31e273949de9b9798743f238b895cd422d9b14e77f73e11d993ff3527bbb735 +size 1454 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Move.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Move.uasset new file mode 100644 index 0000000..7b57d9b --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Input/Actions/IA_Move.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d8ece438a653b29d1c64011ef11d4bd05245413994ecf4ad80ef4da1694b666f +size 1454 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Input/IMC_Default.uasset b/ASN2_UeNavSystem/Content/ThirdPerson/Input/IMC_Default.uasset new file mode 100644 index 0000000..b04b063 --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Input/IMC_Default.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac914cdf13f671595bfd1aee07ba8f26e85624e541b0b2e35165819ac5597508 +size 12793 diff --git a/ASN2_UeNavSystem/Content/ThirdPerson/Maps/ThirdPersonMap.umap b/ASN2_UeNavSystem/Content/ThirdPerson/Maps/ThirdPersonMap.umap new file mode 100644 index 0000000..02f6335 --- /dev/null +++ b/ASN2_UeNavSystem/Content/ThirdPerson/Maps/ThirdPersonMap.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39529b90684641da98ea72c23936c07f99b4002794cb191897686987f4b8ae53 +size 18730 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC.uasset new file mode 100644 index 0000000..b8c3e94 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/43/HYQWORMY4JDQ5X3OKZXFLC.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4ee19a411c93433575bbc5f242543689e32d55dbbe6570e88b7a3bf2111052b3 +size 2448 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1.uasset new file mode 100644 index 0000000..d707e91 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/0/FG/C9C8NKPQ680JETAE5ROTT1.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26a9c4b8b0135ab39dd2c7232bc6fd5222153c1a6ae1b1b3a59064308ecbf949 +size 4137 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER.uasset new file mode 100644 index 0000000..9dbe100 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/AZ/A7GPT109Y6ZTTJD4A7TXER.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7eea6251337f80ee118b398dd3f4510b44b51192c0f0df72fd066441a28edd6a +size 10766 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J.uasset new file mode 100644 index 0000000..674f65a --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/HL/XWFFRCIJ8QK4NRO30ALA6J.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:134118722de16cd0aad1727e9d5ef5765851dcb73741df56ea9d52640525d1ff +size 4554 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO.uasset new file mode 100644 index 0000000..ec1e040 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/1/WU/NB37RT5Q32Z8MJWD8BD2SO.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a950de824d75b53456bc7d5a97876d682d457346f0c68c6813243ae1d20a7ed +size 3746 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R.uasset new file mode 100644 index 0000000..271b94b --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/EY/87SHEJN5UBEAN2K5OV1G6R.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e4c989858d18a8225c0a5634bd1a3e2231928cb930bc4305409a92515d251718 +size 3300 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW.uasset new file mode 100644 index 0000000..e0cff9c --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/M3/7JQC72ZY37QM4IT43WD5CW.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba9d3017df6be4e582425ddff72fa45ad9bda55dd7e77cc2c92b593e102d27e8 +size 4199 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2.uasset new file mode 100644 index 0000000..14cc472 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/3/P3/O43ETCZTFMLWWH1CJ941H2.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5ded45078856631d1ab8563e6de64aeaa354de6c3090a9097c0df08da0b3d64a +size 4259 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR.uasset new file mode 100644 index 0000000..706a34b --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/60/5PI42YRDC8HSSG6BVV2GRR.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c51681461cae9d5137ccb3514f07286cc1393f834cd3cd5c0d5ea5b39e0f8e34 +size 4085 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG.uasset new file mode 100644 index 0000000..2e98433 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/LN/30UBDLYFFA5ZR7U4W4L4GG.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:76809e6463a5a473052fd0b06d1eceae7ab76eb26f7838909059e402effa8058 +size 3601 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW.uasset new file mode 100644 index 0000000..e5aa3fc --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/4/PN/2QISIGK5DJNQ05US8O8FXW.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f0430852d8e1b89c5eed000d70a3ac21911f13f72ea52c27e089ca04977a2327 +size 5015 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96.uasset new file mode 100644 index 0000000..07e9835 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/11/IM858T68EBXCBX1T2FNR96.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e9367a1410959cc3c30689e4f1a54e2480beb1d7184acf9293c175cf5c5cbf31 +size 4197 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR.uasset new file mode 100644 index 0000000..7da333f --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/7E/BEYC27T14FHBU6LF2F60RR.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:94ff7ae787a3b54c77cac5b9b0bc6e63e88704c05e469eaa6467e173b366f453 +size 4554 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY.uasset new file mode 100644 index 0000000..63e908e --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/9Q/U98KGKQ41NJYFOGFQM8ZDY.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6592f57fe6d7e5e615ab8c7a20c93075ac6759ff61bb9631a6e057150dcc7d01 +size 4194 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06.uasset new file mode 100644 index 0000000..b3ad2aa --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/QO/CO9MG7REJF8N8AQFYRCI06.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d256685e4d475994d589e81c57494da03f511aec8f3ee42deea129010c26442d +size 4257 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416.uasset new file mode 100644 index 0000000..08b3468 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/5/R1/TS5OQ5CRUWFZYL1ZQ7I416.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d30d5c252b52b2169f01b26a38034508955b6654e17bd183de37c1e4251f26d4 +size 4607 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF.uasset new file mode 100644 index 0000000..fbe0815 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/CZ/K2YM0JIRZ78IHGM8W2QBAF.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1c27b82c8f8251b4fa29871ad8deb3acbfbca13d335a0d24f8931b60520adc7a +size 4257 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I.uasset new file mode 100644 index 0000000..0d39062 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/HF/9H7TKAXH9DD8KI3TIXGI2I.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d580aff7cb956aba32c784c7563e71957f7c7976a0b3c09e09065cba2547eed5 +size 4259 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P.uasset new file mode 100644 index 0000000..0b51dbe --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/IR/OTJMGDDXDV5TI7982YKZ5P.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be17e2212a69f713002c39cf3912878074e89845e30a507eaf6c9513061ad274 +size 4106 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV.uasset new file mode 100644 index 0000000..ec0972e --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/J7/N10XDC9G27EMLS5AGZ6AVV.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:23ea0eabd4f255df9b01f2f834dc7589891feee794f84a645840fd999fe75a3d +size 3378 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF.uasset new file mode 100644 index 0000000..0851abb --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/NC/UUYHDUFQAXTRRN4RVOPIUF.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:638d62d85d1622159516e5c0159f80f570ad885fbeeb8b893f2411b2f2bdde2d +size 4259 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO.uasset new file mode 100644 index 0000000..148df56 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/XB/9VVR39MG0K7W5GQIEFE7SO.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d330ebe344a1e649be43d4ec4e71d64a24c6b52f0fc7bcd8494a9ecb8f200e7f +size 4257 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6.uasset new file mode 100644 index 0000000..aae8e04 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/6/YO/NG2R9BPZVA7ZDN0Z4VSTG6.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:be2ba318af153ede93f7c33c53223e0d90b793c83c9784da42ad3e63a13cb086 +size 4078 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C.uasset new file mode 100644 index 0000000..a29b1d1 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/3J/6B9RJI3FDPCETRKXUXCQ4C.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:71006f26cfe0506aeeeecbdfedffced344ab428e593e90cc2218cff29db3ed68 +size 4196 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY.uasset new file mode 100644 index 0000000..f2d61be --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/8/S1/DXUWD12MD3HRWVVXX076BY.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:191a1915f3861231652ee3f812e823d9d8ed277fb731b08fbe06dca24f3c7696 +size 3364 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL.uasset new file mode 100644 index 0000000..ad763eb --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/9/U7/H8YL2PPHZPBTI74SUD0RNL.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ff4a036efd96f320e3fc95be2ed683ac0c9d59dc0daf5ebfdb42ef474f68109 +size 4083 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61.uasset new file mode 100644 index 0000000..befeee0 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/16/Q7Y1URWWFS0TXGWUTO3S61.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:443747fbdba34da04b17bbd1648c964abfc3583244bc16ebbab8c19716257d8c +size 4196 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ.uasset new file mode 100644 index 0000000..9de695f --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/17/6LXV4Y6DE3LUT705XNU4DZ.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6166d3ada28b8bb11d7cbda7a72df5f9887539474a0449d8ee711d8b4688b203 +size 4257 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6.uasset new file mode 100644 index 0000000..39bc2e2 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/A/MS/MRHJREJ6H7USQYWF1KO8F6.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8d98b51deae32292cbedeafc780f928e47dcd475ec17ca693950beb7e8ff24c +size 4194 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8.uasset new file mode 100644 index 0000000..9f54c65 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/4D/BBOCKSZY1GVHTFRX0PR0O8.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b7cff00f928e621828cd873a9209692eadd8324381faa6b2313e66fccf0dcd20 +size 4085 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04.uasset new file mode 100644 index 0000000..6b108b8 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/8K/1IKKDYS7RULH8FRYRPPF04.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cddf4c8a9e88468b1a88239465441229988346f33489ebecddd232c1418bb39c +size 4259 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y.uasset new file mode 100644 index 0000000..3143343 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/EA/9BWDWCNL7OZT2HTML9LK1Y.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c149869feeaf1510b36db936d4d268d656241e7865e9d8095344d1d90307a66d +size 4197 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN.uasset new file mode 100644 index 0000000..1379376 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/B/FB/8RB55FM1HBEUVO4IOQC4YN.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b70581331d652dab7d08a3b4e5642621681db555804f910e407f1544d49a4f20 +size 4143 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR.uasset new file mode 100644 index 0000000..e5c171d --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/QF/BY1DA5CRGQSAMOTK8RA8KR.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eccc8898e449e3e69330bceb17d41195d8816f5b24a9fdce9bcbf476e1bbf732 +size 3982 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F.uasset new file mode 100644 index 0000000..4a232d3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/C/YT/CQR16QFDKKEYP53M51TV4F.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fc5b98e9cb9ae73218875cf46f217a54901e063fb698bdd27d825af1e285e067 +size 4085 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q.uasset new file mode 100644 index 0000000..43ad68f --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/0G/JNKFA4X9LRMSF343ESPF6Q.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7035d96cc3a70597a83e4f399c63a197242d0462aab2702d1b36de50aa3ceaf9 +size 4080 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR.uasset new file mode 100644 index 0000000..444f567 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/3V/NMHOKL5LGQDOAAG00FUMZR.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:34376285d84fe6efd6ad47090c47e2af121b7bed865b552dc3a1a9a6be674780 +size 4082 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3.uasset new file mode 100644 index 0000000..2579e4b --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/DE/SWSI13675DVYIZ0N4NF7Y3.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8bb3ad71c6bde272c9bee6d6efea96c59d8d67843548504a9053834f8008d283 +size 3866 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/SY/Z4CTQ4LG3YV10EKPD0UE8Q.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/SY/Z4CTQ4LG3YV10EKPD0UE8Q.uasset new file mode 100644 index 0000000..f11a8a5 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/D/SY/Z4CTQ4LG3YV10EKPD0UE8Q.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:995cdd512dce13ac9558af165778c54f71b12b16898400599f86fa6ca30444ed +size 849 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG.uasset new file mode 100644 index 0000000..6291d7e --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/8O/GK06JAEJ82TQ0GA2QB0DJG.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6385d971f042b58beeba2f7b67143b118a962b232e9a98b3855b3b75ab901a60 +size 4437 diff --git a/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/FR/LBG6LPN5JCL3FMVSI2CK6R.uasset b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/FR/LBG6LPN5JCL3FMVSI2CK6R.uasset new file mode 100644 index 0000000..b59459f --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalActors__/ThirdPerson/Maps/ThirdPersonMap/E/FR/LBG6LPN5JCL3FMVSI2CK6R.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cdd4d1f61d282938625bce254ecd9b6dbb344fb5f06c2f92c62b660319ead582 +size 2580 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/4/VW/TY7TSUER9KKGHX2BMKSL0L.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/4/VW/TY7TSUER9KKGHX2BMKSL0L.uasset new file mode 100644 index 0000000..226bcbb --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/4/VW/TY7TSUER9KKGHX2BMKSL0L.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6076afd5293482c4f21d2acdf64fd0ee7f7ae8aa2707d774c567da6d93955b5f +size 2011 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/D8/3MZ6M1DB94VN44C87D65WR.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/D8/3MZ6M1DB94VN44C87D65WR.uasset new file mode 100644 index 0000000..9b989fd --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/D8/3MZ6M1DB94VN44C87D65WR.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3c081b40620c055a4bd6ea6e2c0ce918e716ca7fbfc7b18c7da7fab67baf35c9 +size 2009 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/TK/PIQ0B2FNWR15P52TECP27A.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/TK/PIQ0B2FNWR15P52TECP27A.uasset new file mode 100644 index 0000000..e4c8f4d --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/6/TK/PIQ0B2FNWR15P52TECP27A.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26a733d40de95219b8199d92ebc0b3cc7cf2279b21986464a6e79409794a9885 +size 2015 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/9/KN/KHZG97SS6AL73U7AXDWH6J.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/9/KN/KHZG97SS6AL73U7AXDWH6J.uasset new file mode 100644 index 0000000..c53ce00 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/9/KN/KHZG97SS6AL73U7AXDWH6J.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e7d797d02a599717e93333da2e58a258b0d604fd90a5f41280094eaa53fb33c3 +size 2009 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/C/7N/FDH7Y28CQFXDK8P6MM1HXM.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/C/7N/FDH7Y28CQFXDK8P6MM1HXM.uasset new file mode 100644 index 0000000..d2b25d6 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/C/7N/FDH7Y28CQFXDK8P6MM1HXM.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1ec31e2e896cceead92cdf08a63ec85f1faa9164ac645ea1b782b2f059db1850 +size 2009 diff --git a/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/E/GP/22PD314FCWY4ZK61DE3XZC.uasset b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/E/GP/22PD314FCWY4ZK61DE3XZC.uasset new file mode 100644 index 0000000..c8d85b3 --- /dev/null +++ b/ASN2_UeNavSystem/Content/__ExternalObjects__/ThirdPerson/Maps/ThirdPersonMap/E/GP/22PD314FCWY4ZK61DE3XZC.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b6b58d9dbbb5a7589b0c439ebcc000fb9a190c3dfb7e703d2985981591471877 +size 2011 diff --git a/ASN2_UeNavSystem/Intermediate/CachedAssetRegistry.bin b/ASN2_UeNavSystem/Intermediate/CachedAssetRegistry.bin new file mode 100644 index 0000000..7fa5a13 Binary files /dev/null and b/ASN2_UeNavSystem/Intermediate/CachedAssetRegistry.bin differ diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Dataflow.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Dataflow.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini new file mode 100644 index 0000000..15588ec --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Engine.ini @@ -0,0 +1,2729 @@ +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Script/Engine.GameInstance +EditorStartupMap=/Engine/Maps/Templates/OpenWorld +GameDefaultMap=/Engine/Maps/Templates/OpenWorld +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/Engine.GameModeBase +LocalMapOptions= + +[InstallBundleManager] +ModuleName=NullInstallBundleManager +EditorModuleName=NullInstallBundleManager + +[URL] +Protocol=unreal +Name=Player +SaveExt=usa +Port=7777 + +[HTTP] +HttpTimeout=180 +HttpConnectionTimeout=60 +HttpReceiveTimeout=30 +HttpSendTimeout=30 +FlushSoftTimeLimitDefault=2.0 +FlushHardTimeLimitDefault=4.0 +FlushSoftTimeLimitBackground=2.0 +FlushHardTimeLimitBackground=4.0 +FlushSoftTimeLimitShutdown=2.0 +FlushHardTimeLimitShutdown=4.0 +FlushSoftTimeLimitFullFlush=-1.0 +FlushHardTimeLimitFullFlush=-1.0 + +[HTTP.HttpThread] +RunningThreadedRequestLimit=11 + +[HTTP.Curl] +bAllowSeekFunction=false + +[BackgroundHttp] +MaxActiveDownloads=4 +TempFileTimeOutSeconds=259200 +DeleteTempFilesWithoutURLMappingEntries=true +RemoveURLMappingEntriesWithoutPhysicalTempFiles=true + +[WebSockets] +WebSocketsProtocols=ws +WebSocketsProtocols=wss +WebSocketsProtocols=v10.stomp +WebSocketsProtocols=v11.stomp +WebSocketsProtocols=v12.stomp +WebSocketsProtocols=xmpp + +[WebSockets.LibWebSockets] +ThreadStackSize=131072 +ThreadTargetFrameTimeInSeconds=0.0333 +ThreadMinimumSleepTimeInSeconds=0.0 +MaxHttpHeaderData=32768 + +[Ping] +StackSize=1048576 +MinPingSendWaitTimeMs=10.0 + +[Voice] +bEnabled=false +bDuckingOptOut=true + +[SlateStyle] +DefaultFontName=/Engine/EngineFonts/Roboto + +[PlatformMemoryBuckets] +LargestMemoryBucket_MinGB=32 +LargerMemoryBucket_MinGB=12 +DefaultMemoryBucket_MinGB=8 +SmallerMemoryBucket_MinGB=6 +SmallestMemoryBucket_MinGB=0 + +[CoreUObject.UninitializedScriptStructMembersCheck] +EngineModuleReflectedUninitializedPropertyVerbosity=Error +ProjectModuleReflectedUninitializedPropertyVerbosity=Error +ObjectReferenceReflectedUninitializedPropertyVerbosity=Error + +[CoreUObject.ShortTypeNameInMetaDataCheck] +MetaDataKeys=AllowedClasses +MetaDataKeys=DisallowedClasses +MetaDataKeys=BaseStruct +MetaDataKeys=BaseClass +MetaDataKeys=HasNativeMake +MetaDataKeys=HasnativeBreak +MetaDataKeys=RowType +MetaDataKeys=BitmaskEnum +MetaDataKeys=ActorClassToPoll +MetaDataKeys=ComponentClass +MetaDataKeys=MustImplement +MetaDataKeys=MetaClass +MetaDataKeys=MetaStruct +MetaDataKeys=RequiredAssetDataTags + +[/Script/Engine.Engine] +ConsoleClassName=/Script/Engine.Console +GameViewportClientClassName=/Script/Engine.GameViewportClient +LocalPlayerClassName=/Script/Engine.LocalPlayer +WorldSettingsClassName=/Script/Engine.WorldSettings +NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 +NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig +AvoidanceManagerClassName=/Script/Engine.AvoidanceManager +PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler +LevelScriptActorClassName=/Script/Engine.LevelScriptActor +DefaultBlueprintBaseClassName=/Script/Engine.Actor +GameUserSettingsClassName=/Script/Engine.GameUserSettings +AIControllerClassName=/Script/AIModule.AIController +AssetManagerClassName=/Script/Engine.AssetManager +bAllowMatureLanguage=false +GameEngine=/Script/Engine.GameEngine +EditorEngine=/Script/UnrealEd.EditorEngine +UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine +WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial +DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial +DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial +DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture +DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse +DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex +HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq +DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh +DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel +DefaultFilmGrainTextureName=/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000 +GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial +DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial +EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial +PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF +BlueNoiseScalarTextureName=/Engine/EngineMaterials/STBlueNoise_scalar_128x128x64.STBlueNoise_scalar_128x128x64 +BlueNoiseVec2TextureName=/Engine/EngineMaterials/STBlueNoise_vec2_128x128x64.STBlueNoise_vec2_128x128x64 +MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont +WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture +LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid +LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial +LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial +LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV +ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri +ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial +RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial +VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial +VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly +VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor +VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly +VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly +VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly +PhysicalMaterialMaskMaterialName=/Engine/EngineDebugMaterials/PhysicalMaterialMaskMaterial.PhysicalMaterialMaskMaterial +BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial +ClothPaintMaterialName=/Engine/EngineDebugMaterials/ClothMaterial.ClothMaterial +ClothPaintMaterialWireframeName=/Engine/EngineDebugMaterials/ClothMaterial_WF.ClothMaterial_WF +DebugEditorMaterialName=/Engine/EngineDebugMaterials/DebugEditorMaterial.DebugEditorMaterial +InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings +PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial +EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial +DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial +DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial +DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial +DefaultFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial +DefaultHLODFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT +DefaultLandscapeFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT +TimecodeProviderClassName=None +ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial +ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager +LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0) +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0) +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0) +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD) +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it) +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0) +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...) +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey +GPUSkinCacheVisualizationExcludedColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (not use skin cache on sk mesh) +GPUSkinCacheVisualizationIncludedColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (use skin cache on sk mesh) +GPUSkinCacheVisualizationRecomputeTangentsColor=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (use recompute tangents on sk mesh) +GPUSkinCacheVisualizationLowMemoryThresholdInMB=2.0 +GPUSkinCacheVisualizationHighMemoryThresholdInMB=10.0 +GPUSkinCacheVisualizationLowMemoryColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green +GPUSkinCacheVisualizationMidMemoryColor=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +GPUSkinCacheVisualizationHighMemoryColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (RT_LOD == Raster_LOD) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (RT_LOD == Raster_LOD + 1) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (RT_LOD == Raster_LOD + 2) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (RT_LOD >= Raster_LOD + 3) +MaxPixelShaderAdditiveComplexityCount=2000 +MaxES3PixelShaderAdditiveComplexityCount=800 +bSubtitlesEnabled=True +bSubtitlesForcedOff=false +MaximumLoopIterationCount=1000000 +bCanBlueprintsTickByDefault=true +bOptimizeAnimBlueprintMemberVariableAccess=true +CameraRotationThreshold=45.0 +CameraTranslationThreshold=10000 +PrimitiveProbablyVisibleTime=8.0 +MaxOcclusionPixelsFraction=0.1 +MinLightMapDensity=0.0 +IdealLightMapDensity=0.2 +MaxLightMapDensity=0.8 +RenderLightMapDensityGrayscaleScale=1.0 +RenderLightMapDensityColorScale=1.0 +bRenderLightMapDensityGrayscale=false +LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) +LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) +bPauseOnLossOfFocus=false +MaxParticleResize=0 +MaxParticleResizeWarn=0 +NetClientTicksPerSecond=200 +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) +DisplayGamma=2.2 +MinDesiredFrameRate=35.000000 +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") +NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") +NetErrorLogInterval=1.0 +SerializationOutOfBoundsErrorMessage=NSLOCTEXT("","SerializationOutOfBoundsErrorMessage","Corrupt data found, please verify your installation.") +SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed") +bSmoothFrameRate=false +SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) +bCheckForMultiplePawnsSpawnedInAFrame=false +NumPawnsAllowedToBeSpawnedInAFrame=2 +DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) +bEnableOnScreenDebugMessages=true +DurationOfErrorsAndWarningsOnHUD=0 +NearClipPlane=10.0 +DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.HLODLayer_Instanced +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ASN2_UeNavSystem") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ASN2_UeNavSystem") + +[CoreRedirects] +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") +ClassRedirects=(OldName="AnimNotify_PlayParticleEffect_C",NewName="/Script/Engine.AnimNotify_PlayParticleEffect",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="AnimNotify_PlaySound_C",NewName="/Script/Engine.AnimNotify_PlaySound",OverrideClassName="/Script/CoreUObject.Class") +ClassRedirects=(OldName="MovieSceneMaterialParameterSection",NewName="/Script/MovieSceneTracks.MovieSceneParameterSection") +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlayParticleEffect",Removed=True) +PackageRedirects=(OldName="/Engine/EngineAnimNotifies/AnimNotify_PlaySound",Removed=True) +StructRedirects=(OldName="AnimNode_ApplyAdditive",NewName="/Script/AnimGraphRuntime.AnimNode_ApplyAdditive") +StructRedirects=(OldName="AnimNode_BlendListBase",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListBase") +StructRedirects=(OldName="AnimNode_BlendListByBool",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByBool") +StructRedirects=(OldName="AnimNode_BlendListByEnum",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByEnum") +StructRedirects=(OldName="AnimNode_BlendListByInt",NewName="/Script/AnimGraphRuntime.AnimNode_BlendListByInt") +StructRedirects=(OldName="AnimNode_BlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") +StructRedirects=(OldName="AnimNode_BlendSpaceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpaceEvaluator") +StructRedirects=(OldName="AnimNode_BlendSpacePlayer",NewName="/Script/AnimGraphRuntime.AnimNode_BlendSpacePlayer") +StructRedirects=(OldName="AnimNode_LayeredBoneBlend",NewName="/Script/AnimGraphRuntime.AnimNode_LayeredBoneBlend") +StructRedirects=(OldName="AnimNode_MeshSpaceRefPose",NewName="/Script/AnimGraphRuntime.AnimNode_MeshSpaceRefPose") +StructRedirects=(OldName="AnimNode_RefPose",NewName="/Script/AnimGraphRuntime.AnimNode_RefPose") +StructRedirects=(OldName="AnimNode_RotateRootBone",NewName="/Script/AnimGraphRuntime.AnimNode_RotateRootBone") +StructRedirects=(OldName="AnimNode_RotationOffsetBlendSpace",NewName="/Script/AnimGraphRuntime.AnimNode_RotationOffsetBlendSpace") +StructRedirects=(OldName="AnimNode_SequenceEvaluator",NewName="/Script/AnimGraphRuntime.AnimNode_SequenceEvaluator") +StructRedirects=(OldName="AnimNode_Slot",NewName="/Script/AnimGraphRuntime.AnimNode_Slot") +StructRedirects=(OldName="FormatTextArgument",NewName="/Script/Engine.FormatArgumentData") +FunctionRedirects=(OldName="ConvertTransformToRelative",NewName="/Script/Engine.KismetMathLibrary.MakeRelativeTransform") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.LocalTransform",NewName="A") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.WorldTransform",NewName="RelativeTo") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.ParentTransform",NewName="A") +PropertyRedirects=(OldName="KismetMathLibrary.MakeRelativeTransform.Transform",NewName="RelativeTo") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_CopyMaterialInstanceParameters.SourceMaterialToCopyFrom",NewName="Source") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialB",NewName="SourceB") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceA",NewName="SourceA") +PropertyRedirects=(OldName="MaterialInstanceDynamic.K2_InterpolateMaterialInstanceParams.MaterialInstanceB",NewName="SourceB") +PropertyRedirects=(OldName="AnimNode_Trail.TrailRelaxationCurve",NewName="AnimNode_Trail.TrailRelaxationSpeed") +PropertyRedirects=(OldName="FormatArgumentData.TextValue",NewName="FormatArgumentData.ArgumentValue") +PropertyRedirects=(OldName="LandscapeSplineMeshEntry.Offset",NewName="LandscapeSplineMeshEntry.CenterAdjust") +PropertyRedirects=(OldName="MovieScenePossessable.ParentSpawnableGuid",NewName="MovieScenePossessable.ParentGuid") +PropertyRedirects=(OldName="MultiLineEditableText.bAutoWrapText",NewName="MultiLineEditableText.AutoWrapText") +PropertyRedirects=(OldName="MultiLineEditableTextBox.bAutoWrapText",NewName="MultiLineEditableTextBox.AutoWrapText") +PropertyRedirects=(OldName="AnimNode_SequenceEvaluator.bShouldLoopWhenInSyncGroup",NewName="AnimNode_SequenceEvaluator.bShouldLoop") +PropertyRedirects=(OldName="PoseSearchDatabase.Weights",NewName="PoseSearchDatabase.DefaultWeights") +EnumRedirects=(OldName="EControllerHand",NewName="/Script/InputCore.EControllerHand") +EnumRedirects=(OldName="AnimPhysConstraintType",NewName="/Script/AnimGraphRuntime.AnimPhysAngularConstraintType") +EnumRedirects=(OldName="AnimPhysAxisType",NewName="/Script/AnimGraphRuntime.AnimPhysLinearConstraintType") +EnumRedirects=(OldName="EEnvQueryParam",NewName="/Script/AIModule.EAIParamType") +ClassRedirects=(OldName="CineCameraActor",NewName="/Script/CinematicCamera.CineCameraActor") +ClassRedirects=(OldName="CineCameraComponent",NewName="/Script/CinematicCamera.CineCameraComponent") +ClassRedirects=(OldName="MovieSceneShotSection",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutSection") +ClassRedirects=(OldName="MovieSceneShotTrack",NewName="/Script/MovieSceneTracks.MovieSceneCameraCutTrack") +FunctionRedirects=(OldName="Actor.SetActorRotation",NewName="Actor.K2_SetActorRotation") +FunctionRedirects=(OldName="KismetSystemLibrary.SetSupressViewportTransitionMessage",NewName="KismetSystemLibrary.SetSuppressViewportTransitionMessage") +FunctionRedirects=(OldName="SteamVRFunctionLibrary.GetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.GetTrackingOrigin") +FunctionRedirects=(OldName="SteamVRFunctionLibrary.SetTrackingSpace",NewName="HeadMountedDisplayFunctionLibrary.SetTrackingOrigin") +PropertyRedirects=(OldName="AudioEQEffect.HFFrequency",NewName="AudioEQEffect.FrequencyCenter2") +PropertyRedirects=(OldName="AudioEQEffect.HFGain",NewName="AudioEQEffect.Gain2") +PropertyRedirects=(OldName="AudioEQEffect.LFFrequency",NewName="AudioEQEffect.FrequencyCenter0") +PropertyRedirects=(OldName="AudioEQEffect.LFGain",NewName="AudioEQEffect.Gain0") +PropertyRedirects=(OldName="AudioEQEffect.MFBandwidth",NewName="AudioEQEffect.Bandwidth1") +PropertyRedirects=(OldName="AudioEQEffect.MFCutoffFrequency",NewName="AudioEQEffect.FrequencyCenter1") +PropertyRedirects=(OldName="AudioEQEffect.MFGain",NewName="AudioEQEffect.Gain1") +PropertyRedirects=(OldName="BodyInstance.MassInKg",NewName="BodyInstance.MassInKgOverride") +PropertyRedirects=(OldName="EnvQueryTest.SweetSpotValue",NewName="EnvQueryTest.ReferenceValue") +PropertyRedirects=(OldName="EnvQueryTest.bDefineSweetSpot",NewName="EnvQueryTest.bDefineReferenceValue") +PropertyRedirects=(OldName="MovieScene.ShotTrack",NewName="MovieScene.CameraCutTrack") +PropertyRedirects=(OldName="MovieSceneShotSection.ShotNumber",NewName="MovieSceneShotSection.CameraCutNumber") +ClassRedirects=(OldName="EdGraphPin",NewName="/Script/Engine.EdGraphPin_Deprecated") +ClassRedirects=(OldName="HapticFeedbackEffect",NewName="/Script/Engine.HapticFeedbackEffect_Curve") +ClassRedirects=(OldName="LandscapeProxy",NewName="/Script/Landscape.LandscapeStreamingProxy",InstanceOnly=True) +StructRedirects=(OldName="HapticFeedbackDetails",NewName="/Script/Engine.HapticFeedbackDetails_Curve") +StructRedirects=(OldName="AnimNode_SaveCachedPose",NewName="/Script/Engine.AnimNode_SaveCachedPose") +FunctionRedirects=(OldName="SceneCaptureComponent2D.UpdateContent",NewName="SceneCaptureComponent2D.CaptureScene") +FunctionRedirects=(OldName="SceneCaptureComponentCube.UpdateContent",NewName="SceneCaptureComponentCube.CaptureScene") +PropertyRedirects=(OldName="Blueprint.PinWatches",NewName="Blueprint.DeprecatedPinWatches") +PropertyRedirects=(OldName="Box2D.bIsValid",NewName="Box2D.IsValid") +PropertyRedirects=(OldName="EdGraphNode.Pins",NewName="EdGraphNode.DeprecatedPins") +PropertyRedirects=(OldName="PhysicsAsset.Profiles",NewName="PhysicsAsset.PhysicalAnimationProfiles") +PropertyRedirects=(OldName="PrimitiveComponent.bReceiveCSMFromDynamicObjects",NewName="PrimitiveComponent.bReceiveCombinedCSMAndStaticShadowsFromStationaryLights") +PropertyRedirects=(OldName="SplineComponent.bAlwaysRenderInEditor",NewName="SplineComponent.bDrawDebug") +EnumRedirects=(OldName="ENoiseFunction",ValueChanges=(("NOISEFUNCTION_FastGradient","NOISEFUNCTION_GradientTex3D"), ("NOISEFUNCTION_Gradient","NOISEFUNCTION_ValueALU"), ("NOISEFUNCTION_Perlin","NOISEFUNCTION_GradientTex"), ("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) ) +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) ) +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) ) +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver") +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo") +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver") +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector") +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName") +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) ) +ClassRedirects=(OldName="BackgroundBlurWidget",NewName="/Script/UMG.BackgroundBlur") +ClassRedirects=(OldName="MovieSceneVisibilitySection",NewName="/Script/MovieScene.MovieSceneBoolSection") +ClassRedirects=(OldName="SoundClassGraph",NewName="/Script/AudioEditor.SoundClassGraph") +ClassRedirects=(OldName="SoundClassGraphNode",NewName="/Script/AudioEditor.SoundClassGraphNode") +ClassRedirects=(OldName="SoundClassGraphSchema",NewName="/Script/AudioEditor.SoundClassGraphSchema") +ClassRedirects=(OldName="SoundCueGraph",NewName="/Script/AudioEditor.SoundCueGraph") +ClassRedirects=(OldName="SoundCueGraphNode",NewName="/Script/AudioEditor.SoundCueGraphNode") +ClassRedirects=(OldName="SoundCueGraphNode_Base",NewName="/Script/AudioEditor.SoundCueGraphNode_Base") +ClassRedirects=(OldName="SoundCueGraphNode_Root",NewName="/Script/AudioEditor.SoundCueGraphNode_Root") +ClassRedirects=(OldName="SoundCueGraphSchema",NewName="/Script/AudioEditor.SoundCueGraphSchema") +StructRedirects=(OldName="AnimationNode_TwoWayBlend",NewName="/Script/AnimGraphRuntime.AnimNode_TwoWayBlend") +StructRedirects=(OldName="AttenuationSettings",NewName="/Script/Engine.SoundAttenuationSettings") +StructRedirects=(OldName="LevelSequencePlaybackSettings",NewName="/Script/MovieScene.MovieSceneSequencePlaybackSettings") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoGameplayTagsMatch",NewName="BlueprintGameplayTagLibrary.MatchesTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerHaveTag",NewName="BlueprintGameplayTagLibrary.HasTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAllTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAllTags") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.DoesContainerMatchAnyTagsInContainer",NewName="BlueprintGameplayTagLibrary.HasAnyTags") +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.IsGameplayTagValid.TagContainer",NewName="GameplayTag") +FunctionRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTagToContainer",NewName="BlueprintGameplayTagLibrary.AddGameplayTag") +PropertyRedirects=(OldName="BlueprintGameplayTagLibrary.AddGameplayTag.InOutTagContainer",NewName="TagContainer") +FunctionRedirects=(OldName="GameplayStatics.PredictProjectilePath",NewName="GameplayStatics.Blueprint_PredictProjectilePath_ByObjectType") +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapActors_NEW",NewName="KismetSystemLibrary.BoxOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.BoxOverlapComponents_NEW",NewName="KismetSystemLibrary.BoxOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapActors_NEW",NewName="KismetSystemLibrary.CapsuleOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleOverlapComponents_NEW",NewName="KismetSystemLibrary.CapsuleOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceMulti_NEW",NewName="KismetSystemLibrary.CapsuleTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.CapsuleTraceSingle_NEW",NewName="KismetSystemLibrary.CapsuleTraceSingle") +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapActors_NEW",NewName="KismetSystemLibrary.ComponentOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.ComponentOverlapComponents_NEW",NewName="KismetSystemLibrary.ComponentOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceMulti_NEW",NewName="KismetSystemLibrary.LineTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.LineTraceSingle_NEW",NewName="KismetSystemLibrary.LineTraceSingle") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapActors_NEW",NewName="KismetSystemLibrary.SphereOverlapActors") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereOverlapComponents_NEW",NewName="KismetSystemLibrary.SphereOverlapComponents") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceMulti_NEW",NewName="KismetSystemLibrary.SphereTraceMulti") +FunctionRedirects=(OldName="KismetSystemLibrary.SphereTraceSingle_NEW",NewName="KismetSystemLibrary.SphereTraceSingle") +PropertyRedirects=(OldName="MediaPlayer.Seek.InTime",NewName="Time") +PropertyRedirects=(OldName="MediaPlayer.SetLooping.InLooping",NewName="Looping") +EnumRedirects=(OldName="EFontLoadingPolicy",ValueChanges=(("EFontLoadingPolicy::PreLoad","EFontLoadingPolicy::LazyLoad")) ) +EnumRedirects=(OldName="ESoundDistanceModel",NewName="/Script/Engine.EAttenuationDistanceModel",ValueChanges=(("ATTENUATION_Custom","EAttenuationDistanceModel::Custom"),("ATTENUATION_Inverse","EAttenuationDistanceModel::Inverse"),("ATTENUATION_Linear","EAttenuationDistanceModel::Linear"),("ATTENUATION_LogReverse","EAttenuationDistanceModel::LogReverse"),("ATTENUATION_Logarithmic","EAttenuationDistanceModel::Logarithmic"),("ATTENUATION_NaturalSound","EAttenuationDistanceModel::NaturalSound")) ) +StructRedirects=(OldName="ClothingAssetData",NewName="/Script/Engine.ClothingAssetData_Legacy") +StructRedirects=(OldName="ClothPhysicsProperties",NewName="/Script/Engine.ClothPhysicsProperties_Legacy") +StructRedirects=(OldName="MovieSceneObjectBindingPtr",NewName="/Script/MovieScene.MovieSceneObjectBindingID") +PropertyRedirects=(OldName="Box2D.IsValid",NewName="bIsValid") +PropertyRedirects=(OldName="StaticMesh.bRequiresAreaWeightedSampling",NewName="StaticMesh.bSupportUniformlyDistributedSampling") +PropertyRedirects=(OldName="FPostProcessSettings.BloomConvolutionPreFilter", NewName="FPostProcessSettings.BloomConvolutionPreFilter_DEPRECATED") +PropertyRedirects=(OldName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter", NewName="FPostProcessSettings.bOverride_BloomConvolutionPreFilter_DEPRECATED") +ClassRedirects=(OldName="ARBlueprintFunctionLibrary", NewName="/Script/AugmentedReality.ARBlueprintLibrary") +ClassRedirects=(OldName="HeadMountedDisplayFunctionLibrary",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary") +EnumRedirects=(OldName="EWidgetClipping",ValueChanges=(("EWidgetClipping::No","EWidgetClipping::Inherit"),("EWidgetClipping::Yes","EWidgetClipping::ClipToBounds"),("EWidgetClipping::YesWithoutIntersecting","EWidgetClipping::ClipToBoundsWithoutIntersecting"),("EWidgetClipping::YesAlways","EWidgetClipping::ClipToBoundsAlways")) ) +EnumRedirects=(OldName="EOrientPositionSelector",NewName="/Script/HeadMountedDisplay.EOrientPositionSelector") +EnumRedirects=(OldName="EHMDTrackingOrigin",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin") +EnumRedirects=(OldName="ESteamVRTrackingSpace",NewName="/Script/HeadMountedDisplay.EHMDTrackingOrigin") +EnumRedirects=(OldName="EHMDWornState",NewName="/Script/HeadMountedDisplay.EHMDWornState") +EnumRedirects=(OldName="ESocialScreenModes",NewName="/Script/HeadMountedDisplay.ESpectatorScreenMode",ValueChanges=(("SystemMirror","ESpectatorScreenMode::SingleEyeCroppedToFill"),("SeparateTest","ESpectatorScreenMode::Undistorted"),("SeparateTexture","ESpectatorScreenMode::Texture"),("SeparateSoftwareMirror","ESpectatorScreenMode::Undistorted")) ) +FunctionRedirects=(OldName="SetSocialScreenMode",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenMode") +FunctionRedirects=(OldName="SetSocialScreenTexture",NewName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.SetSpectatorScreenTexture") +PropertyRedirects=(OldName="Widget.ClipToBounds",NewName="Clipping") +StructRedirects=(OldName="TargetReference",NewName="/Script/Engine.BoneSocketTarget") +StructRedirects=(OldName="StringAssetReference",NewName="/Script/CoreUObject.SoftObjectPath") +StructRedirects=(OldName="StringClassReference",NewName="/Script/CoreUObject.SoftClassPath") +ClassRedirects=(OldName="AssetObjectProperty",NewName="/Script/CoreUObject.SoftObjectProperty") +ClassRedirects=(OldName="AssetClassProperty",NewName="/Script/CoreUObject.SoftClassProperty") +FunctionRedirects=(OldName="MakeStringAssetReference",NewName="/Script/Engine.KismetSystemLibrary.MakeSoftObjectPath") +PropertyRedirects=(OldName="MakeSoftObjectPath.AssetLongPathname",NewName="PathString") +FunctionRedirects=(OldName="SetAssetPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftObjectPropertyByName") +FunctionRedirects=(OldName="SetAssetClassPropertyByName",NewName="/Script/Engine.KismetSystemLibrary.SetSoftClassPropertyByName") +FunctionRedirects=(OldName="RandomUnitVectorInCone",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInConeInRadians") +FunctionRedirects=(OldName="RandomUnitVectorInConeWithYawAndPitch",NewName="/Script/Engine.KismetMathLibrary.RandomUnitVectorInEllipticalConeInDegrees") +PropertyRedirects=(OldName="KismetMathLibrary.RandomUnitVectorInConeInRadians.ConeHalfAngle",NewName="ConeHalfAngleInRadians") +PropertyRedirects=(OldName="KismetMathLibrary.RandomPointInBoundingBox.Origin",NewName="Center") +PropertyRedirects=(OldName="KismetMathLibrary.RandomPointInBoundingBox.BoxExtent",NewName="HalfSize") +PropertyRedirects=(OldName="Widget.Visiblity",NewName="Widget.Visibility") +PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_UIOnlyEx.Target",NewName="PlayerController") +PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_GameAndUIEx.Target",NewName="PlayerController") +PropertyRedirects=(OldName="WidgetBlueprintLibrary.SetInputMode_GameOnly.Target",NewName="PlayerController") +PropertyRedirects=(OldName="FScalarParameterValue.ParameterName", NewName="FScalarParameterValue.ParameterName_DEPRECATED") +PropertyRedirects=(OldName="FVectorParameterValue.ParameterName", NewName="FVectorParameterValue.ParameterName_DEPRECATED") +PropertyRedirects=(OldName="FTextureParameterValue.ParameterName", NewName="FTextureParameterValue.ParameterName_DEPRECATED") +PropertyRedirects=(OldName="FFontParameterValue.ParameterName", NewName="FFontParameterValue.ParameterName_DEPRECATED") +ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneSubTrack",NewName="/Script/MovieScene.MovieSceneSubTrack") +ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneSubSection",NewName="/Script/MovieScene.MovieSceneSubSection") +FunctionRedirects=(OldName="InverseLerp",NewName="/Script/Engine.KismetMathLibrary.NormalizeToRange") +PropertyRedirects=(OldName="NormalizeToRange.A",NewName="RangeMin") +PropertyRedirects=(OldName="NormalizeToRange.B",NewName="RangeMax") +ClassRedirects=(OldName="WebBrowserTexture",NewName="/Script/WebBrowserTexture.WebBrowserTexture") +PropertyRedirects=(OldName="Widget.Opacity", NewName="Widget.RenderOpacity") +FunctionRedirects=(OldName="Widget.GetOpacity", NewName="Widget.GetRenderOpacity") +FunctionRedirects=(OldName="Widget.SetOpacity", NewName="Widget.SetRenderOpacity") +EnumRedirects=(OldName="ENetDormancy",ValueChanges=(("DORN_MAX","DORM_MAX")) +PackageRedirects=(OldName="/Script/EditorScriptingUtilitiesEditor", NewName="/Script/AssetScriptingUtilitiesEditor") +PropertyRedirects=(OldName="PrimitiveComponent.GetOverlappingComponents.InOverlappingComponents",NewName="OutOverlappingComponents") +ClassRedirects=(OldName="USkeletalMeshReductionSettings",NewName="/Script/Engine.SkeletalMeshLODSettings") +PropertyRedirects=(OldName="SkeletalMeshLODGroupSettings.OptimizationSettings", NewName="ReductionSettings") +PropertyRedirects=(OldName="SkeletalMeshLODSettings.Settings", NewName="LODGroups") +FunctionRedirects=(OldName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.AddDeviceVisualizationComponent",NewName="/Script/HeadMountedDisplay.XRAssetFunctionLibrary.AddDeviceVisualizationComponentBlocking") +FunctionRedirects=(OldName="/Script/HeadMountedDisplay.HeadMountedDisplayFunctionLibrary.AddNamedDeviceVisualizationComponent",NewName="/Script/HeadMountedDisplay.XRAssetFunctionLibrary.AddNamedDeviceVisualizationComponentBlocking") +EnumRedirects=(OldName="ESimulationSpace",ValueChanges=(("RootBoneSpace", "BaseBoneSpace"))) +EnumRedirects=(OldName="EColorVisionDeficiency", NewName="/Script/SlateCore.EColorVisionDeficiency", ValueChanges=(("CVD_NormalVision", "NormalVision"), ("CVD_Deuteranomly", "NormalVision"), ("CVD_Deuteranopia", "Deuteranope"), ("CVD_Protanomly", "NormalVision"), ("CVD_Protanopia", "Protanope"), ("CVD_Tritanomaly", "NormalVision"), ("CVD_Tritanopia", "Tritanope"), ("CVD_Achromatopsia", "NormalVision")) +ClassRedirects=(OldName="NavigationSystem",NewName="/Script/NavigationSystem.NavigationSystemV1") +ClassRedirects=(OldName="NavMeshBoundsVolume",NewName="/Script/NavigationSystem.NavMeshBoundsVolume") +ClassRedirects=(OldName="NavArea",NewName="/Script/NavigationSystem.NavArea") +ClassRedirects=(OldName="NavAreaMeta",NewName="/Script/NavigationSystem.NavAreaMeta") +ClassRedirects=(OldName="NavArea_Default",NewName="/Script/NavigationSystem.NavArea_Default") +ClassRedirects=(OldName="NavArea_LowHeight",NewName="/Script/NavigationSystem.NavArea_LowHeight") +ClassRedirects=(OldName="NavArea_Null",NewName="/Script/NavigationSystem.NavArea_Null") +ClassRedirects=(OldName="NavArea_Obstacle",NewName="/Script/NavigationSystem.NavArea_Obstacle") +ClassRedirects=(OldName="NavAreaMeta_SwitchByAgent",NewName="/Script/NavigationSystem.NavAreaMeta_SwitchByAgent") +ClassRedirects=(OldName="NavigationQueryFilter",NewName="/Script/NavigationSystem.NavigationQueryFilter") +ClassRedirects=(OldName="NavMeshRenderingComponent",NewName="/Script/NavigationSystem.NavMeshRenderingComponent") +ClassRedirects=(OldName="RecastNavMesh",NewName="/Script/NavigationSystem.RecastNavMesh") +ClassRedirects=(OldName="RecastNavMeshDataChunk",NewName="/Script/NavigationSystem.RecastNavMeshDataChunk") +ClassRedirects=(OldName="AbstractNavData",NewName="/Script/NavigationSystem.AbstractNavData") +ClassRedirects=(OldName="CrowdManagerBase",NewName="/Script/NavigationSystem.CrowdManagerBase") +ClassRedirects=(OldName="NavCollision",NewName="/Script/NavigationSystem.NavCollision") +ClassRedirects=(OldName="NavigationData",NewName="/Script/NavigationSystem.NavigationData") +ClassRedirects=(OldName="NavigationInvokerComponent",NewName="/Script/NavigationSystem.NavigationInvokerComponent") +ClassRedirects=(OldName="NavigationPath",NewName="/Script/NavigationSystem.NavigationPath") +ClassRedirects=(OldName="NavigationTestingActor",NewName="/Script/NavigationSystem.NavigationTestingActor") +ClassRedirects=(OldName="NavLinkComponent",NewName="/Script/NavigationSystem.NavLinkComponent") +ClassRedirects=(OldName="NavLinkCustomComponent",NewName="/Script/NavigationSystem.NavLinkCustomComponent") +ClassRedirects=(OldName="NavLinkRenderingComponent",NewName="/Script/NavigationSystem.NavLinkRenderingComponent") +ClassRedirects=(OldName="NavLinkTrivial",NewName="/Script/NavigationSystem.NavLinkTrivial") +ClassRedirects=(OldName="NavModifierComponent",NewName="/Script/NavigationSystem.NavModifierComponent") +ClassRedirects=(OldName="NavModifierVolume",NewName="/Script/NavigationSystem.NavModifierVolume") +ClassRedirects=(OldName="NavRelevantComponent",NewName="/Script/NavigationSystem.NavRelevantComponent") +ClassRedirects=(OldName="RecastFilter_UseDefaultArea",NewName="/Script/NavigationSystem.RecastFilter_UseDefaultArea") +ClassRedirects=(OldName="NavigationGraph",NewName="/Script/NavigationSystem.NavigationGraph") +ClassRedirects=(OldName="NavigationGraphNode",NewName="/Script/NavigationSystem.NavigationGraphNode") +ClassRedirects=(OldName="NavigationGraphNodeComponent",NewName="/Script/NavigationSystem.NavigationGraphNodeComponent") +ClassRedirects=(OldName="NavigationPathGenerator",NewName="/Script/NavigationSystem.NavigationPathGenerator") +ClassRedirects=(OldName="NavLinkCustomInterface",NewName="/Script/NavigationSystem.NavLinkCustomInterface") +ClassRedirects=(OldName="NavLinkHostInterface",NewName="/Script/NavigationSystem.NavLinkHostInterface") +ClassRedirects=(OldName="NavNodeInterface",NewName="/Script/NavigationSystem.NavNodeInterface") +ClassRedirects=(OldName="NavLinkProxy",NewName="/Script/AIModule.NavLinkProxy") +StructRedirects=(OldName="NavigationFilterArea",NewName="/Script/NavigationSystem.NavigationFilterArea") +StructRedirects=(OldName="NavigationFilterFlags",NewName="/Script/NavigationSystem.NavigationFilterFlags") +StructRedirects=(OldName="NavGraphEdge",NewName="/Script/NavigationSystem.NavGraphEdge") +StructRedirects=(OldName="NavGraphNode",NewName="/Script/NavigationSystem.NavGraphNode") +StructRedirects=(OldName="NavCollisionCylinder",NewName="/Script/NavigationSystem.NavCollisionCylinder") +StructRedirects=(OldName="NavCollisionBox",NewName="/Script/NavigationSystem.NavCollisionBox") +StructRedirects=(OldName="SupportedAreaData",NewName="/Script/NavigationSystem.SupportedAreaData") +FunctionRedirects=(OldName="NavigationSystemV1.SimpleMoveToActor",NewName="AIBlueprintHelperLibrary.SimpleMoveToActor") +FunctionRedirects=(OldName="NavigationSystemV1.SimpleMoveToLocation",NewName="AIBlueprintHelperLibrary.SimpleMoveToLocation") +PropertyRedirects=(OldName="UserWidget.bCanEverTick", NewName="bHasScriptImplementedTick") +PropertyRedirects=(OldName="UserWidget.bCanEverPaint", NewName="bHasScriptImplementedPaint") +PropertyRedirects=(OldName="MovieScene.FrameResolution",NewName="TickResolution") +PropertyRedirects=(OldName="MovieScene.PlayRate",NewName="DisplayRate") +ClassRedirects=(OldName="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture", NewName="/Script/MovieSceneTools.AutomatedLevelSequenceCapture") +PackageRedirects=(OldName="/Script/AssetScriptingUtilitiesEditor", NewName="/Script/EditorScriptingUtilities") +ClassRedirects=(OldName="/Script/AssetScriptingUtilities.StaticMeshUtilitiesLibrary", NewName="/Script/EditorScriptingUtilities.EditorStaticMeshLibrary") +ClassRedirects=(OldName="/Script/AssetScriptingUtilities.SkeletalMeshUtilitiesLibrary", NewName="/Script/EditorScriptingUtilities.EditorSkeletalMeshLibrary") +FunctionRedirects=(OldName="StaticMeshUtilitiesLibrary.GetLODScreenSizes",NewName="EditorStaticMeshLibrary.GetLodScreenSizes") +ClassRedirects=(OldName="AppleARKitFaceMeshComponent",NewName="/Script/AppleARKitFaceSupport.AppleARKitFaceMeshComponent") +StructRedirects=(OldName="FrameNumber",NewName="/Script/CoreUObject.FrameNumber") +StructRedirects=(OldName="FrameRate",NewName="/Script/CoreUObject.FrameRate") +StructRedirects=(OldName="FrameTime",NewName="/Script/CoreUObject.FrameTime") +StructRedirects=(OldName="QualifiedFrameTime",NewName="/Script/CoreUObject.QualifiedFrameTime") +StructRedirects=(OldName="Timecode",NewName="/Script/CoreUObject.Timecode") +EnumRedirects=(OldName="EMeshComponentUpdateFlag",NewName="/Script/Engine.EVisibilityBasedAnimTickOption") +PropertyRedirects=(OldName="SkinnedMeshComponent.MeshComponentUpdateFlag", NewName="VisibilityBasedAnimTickOption") +ClassRedirects=(OldName="LevelStreamingKismet",NewName="/Script/Engine.LevelStreamingDynamic") +PackageRedirects=(OldName="/Script/ImmediatePhysicsEditor", NewName="/Script/AnimGraph") +PackageRedirects=(OldName="/Script/ImmediatePhysics", NewName="/Script/AnimGraphRuntime") +ClassRedirects=(OldName="/Script/ImmediatePhysicsEditor.AnimGraphNode_RigidBody",NewName="/Script/AnimGraph.AnimGraphNode_RigidBody") +ClassRedirects=(OldName="AnimGraphNode_Ragdoll",NewName="/Script/AnimGraph.AnimGraphNode_RigidBody") +StructRedirects=(OldName="/Script/ImmediatePhysics.AnimNode_RigidBody",NewName="/Script/AnimGraphRuntime.AnimNode_RigidBody") +StructRedirects=(OldName="AnimNode_Ragdoll",NewName="/Script/AnimGraphRuntime.AnimNode_RigidBody") +EnumRedirects=(OldName="/Script/Engine.ESceneTextureId",ValueChanges=(("PPI_ShadingModel","PPI_ShadingModelColor"),("PPI_LightingModel","PPI_ShadingModelColor"))) +ClassRedirects=(OldName="LevelSequenceDirectorBlueprint",NewName="/Script/LevelSequence.LegacyLevelSequenceDirectorBlueprint") +ClassRedirects=(OldName="LevelSequenceDirectorGeneratedClass",NewName="/Script/Engine.BlueprintGeneratedClass") +FunctionRedirects=(OldName="UserWidget.PlayAnimationTo",NewName="UserWidget.PlayAnimationTimeRange") +FunctionRedirects=(OldName="UserWidget.PlayAnimationAtTime",NewName="UserWidget.PlayAnimation") +FunctionRedirects=(OldName="AddChildWrapBox", NewName="AddChildToWrapBox") +PropertyRedirects=(OldName="GameplayStatics.CreatePlayer.bSpawnPawn",NewName="bSpawnPlayerController") +FunctionRedirects=(OldName="SkeletalMeshComponent.SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass") +FunctionRedirects=(OldName="SkeletalMeshComponent.K2_SetAnimInstanceClass",NewName="SkeletalMeshComponent.SetAnimClass") +ClassRedirects=(OldName="/Script/GeometryCollectionCore.GeometryCollection",NewName="/Script/GeometryCollectionEngine.GeometryCollection") +ClassRedirects=(OldName="/Script/GeometryCollectionCore.GeometryCollectionCache",NewName="/Script/GeometryCollectionEngine.GeometryCollectionCache") +FunctionRedirects=(OldName="Controller.OnPossess",NewName="Controller.ReceivePossess") +FunctionRedirects=(OldName="Controller.OnUnPossess",NewName="Controller.ReceiveUnPossess") +FunctionRedirects=(OldName="PlayerController.ClientPlayForceFeedback",NewName="PlayerController.K2_ClientPlayForceFeedback") +FunctionRedirects=(OldName="EditorUtilityWidget.OnDefaultActionClicked",NewName="EditorUtilityWidget.Run") +FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstanceByName",NewName="KismetSystemLibrary.GetSubInstanceByTag") +StructRedirects=(OldName="/Script/AnimGraphRuntime.AnimNode_Root",NewName="/Script/Engine.AnimNode_Root") +FunctionRedirects=(OldName="Widget.SetRenderAngle", NewName="Widget.SetRenderTransformAngle") +ClassRedirects=(OldName="/Script/CoreUObject.MulticastDelegateProperty",NewName="/Script/CoreUObject.MulticastInlineDelegateProperty") +ClassRedirects=(OldName="EditorAutomationActor",NewName="/Script/Blutility.EditorUtilityActor") +ClassRedirects=(OldName="EditorAutomationActorComponent",NewName="/Script/Blutility.EditorUtilityActorComponent") +ClassRedirects=(OldName="EditorAutomationObject",NewName="/Script/Blutility.EditorUtilityObject") +ClassRedirects=(OldName="LandscapeBlueprintCustomBrush",NewName="/Script/LandscapeEditorUtilities.LandscapeBlueprintBrush") +PropertyRedirects=(OldName="LandscapeLayerBrush.BPCustomBrush",NewName="LandscapeLayerBrush.BlueprintBrush") +PropertyRedirects=(OldName="StructVariableDescription.bDontEditoOnInstance",NewName="bDontEditOnInstance") +PropertyRedirects=(OldName="KismetMathLibrary.DegAtan2.A",NewName="Y") +PropertyRedirects=(OldName="KismetMathLibrary.DegAtan2.B",NewName="X") +PropertyRedirects=(OldName="KismetMathLibrary.Atan2.A",NewName="Y") +PropertyRedirects=(OldName="KismetMathLibrary.Atan2.B",NewName="X") +FunctionRedirects=(OldName="NativeUserListEntry.IsListItemSelected", NewName="UserListEntryLibrary.IsListItemSelected") +FunctionRedirects=(OldName="NativeUserListEntry.IsListItemExpanded", NewName="UserListEntryLibrary.IsListItemExpanded") +FunctionRedirects=(OldName="NativeUserListEntry.GetOwningListView", NewName="UserListEntryLibrary.GetOwningListView") +FunctionRedirects=(OldName="UserObjectListEntry.GetListItemObject", NewName="UserObjectListEntryLibrary.GetListItemObject") +PropertyRedirects=(OldName="NavDataConfig.NavigationDataClassName", NewName="NavDataConfig.NavDataClass") +FunctionRedirects=(OldName="Actor.GetComponentsByClass", NewName="Actor.K2_GetComponentsByClass") +PackageRedirects=(OldName="/Script/ClothingSystemRuntime",NewName="/Script/ClothingSystemRuntimeNv") +ClassRedirects=(OldName="/Script/ClothingSystemRuntime.ClothingSimulationFactoryNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationFactoryNv") +ClassRedirects=(OldName="/Script/ClothingSystemRuntime.ClothingSimulationInteractorNv",NewName="/Script/ClothingSystemRuntimeNv.ClothingSimulationInteractorNv") +FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveSpringStiffness") +FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.SetAnimDriveDamperStiffness") +FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.EnableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.EnableGravityOverride") +FunctionRedirects=(OldName="ClothingSystemRuntime.ClothingSimulationInteractorNv.DisableGravityOverride",NewName="ClothingSystemRuntimeNv.ClothingSimulationInteractorNv.DisableGravityOverride") +ClassRedirects=(OldName="ClothingAsset",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon") +StructRedirects=(OldName="ClothLODData",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon") +StructRedirects=(OldName="ClothConfig",NewName="/Script/ClothingSystemRuntimeCommon.ClothConfig_Legacy") +StructRedirects=(OldName="ClothParameterMask_PhysMesh",NewName="/Script/ClothingSystemRuntimeCommon.ClothParameterMask_Legacy") +StructRedirects=(OldName="ClothConstraintSetup",NewName="/Script/ClothingSystemRuntimeCommon.ClothConstraintSetup_Legacy") +EnumRedirects=(OldName="EClothingWindMethod",NewName="/Script/ClothingSystemRuntimeCommon.EClothingWindMethod_Legacy") +ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothingAssetNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothingAssetCommon") +ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothLODDataNv",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy") +EnumRedirects=(OldName="MaskTarget_PhysMesh",NewName="/Script/ClothingSystemRuntimeCommon.EWeightMapTargetCommon",ValueChanges=(("MaskTarget_PhysMesh::MaxDistance","EWeightMapTargetCommon::MaxDistance"),("MaskTarget_PhysMesh::BackstopDistance","EWeightMapTargetCommon::BackstopDistance"),("MaskTarget_PhysMesh::BackstopRadius","EWeightMapTargetCommon::BackstopRadius"),("MaskTarget_PhysMesh::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness"))) +ClassRedirects=(OldName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon",NewName="/Script/ClothingSystemRuntimeCommon.ClothLODDataCommon_Legacy") +ClassRedirects=(OldName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase",NewName="/Script/ClothingSystemRuntimeInterface.ClothPhysicalMeshDataBase_Legacy") +ClassRedirects=(OldName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv",NewName="/Script/ClothingSystemRuntimeNv.ClothPhysicalMeshDataNv_Legacy") +EnumRedirects=(OldName="/Script/ClothingSystemRuntimeCommon.EWeightMapTargetCommon",ValueChanges=(("EWeightMapTargetCommon::AnimDriveMultiplier","EWeightMapTargetCommon::AnimDriveStiffness"))) +EnumRedirects=(OldName="EChaosWeightMapTarget",ValueChanges=(("EChaosWeightMapTarget::AnimDriveMultiplier","EChaosWeightMapTarget::AnimDriveStiffness"))) +FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstanceByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstanceByTag") +FunctionRedirects=(OldName="SkeletalMeshComponent.GetSubInstancesByTag",NewName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag") +PropertyRedirects=(OldName="SkeletalMeshComponent.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances") +FunctionRedirects=(OldName="SkeletalMeshComponent.SetSubInstanceClassByTag",NewName="SkeletalMeshComponent.LinkAnimGraphByTag") +FunctionRedirects=(OldName="SkeletalMeshComponent.SetLayerOverlay",NewName="SkeletalMeshComponent.LinkAnimClassLayers") +FunctionRedirects=(OldName="SkeletalMeshComponent.ClearLayerOverlay",NewName="SkeletalMeshComponent.UnlinkAnimClassLayers") +FunctionRedirects=(OldName="SkeletalMeshComponent.GetLayerSubInstanceByGroup",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByGroup") +FunctionRedirects=(OldName="SkeletalMeshComponent.GetLayerSubInstanceByClass",NewName="SkeletalMeshComponent.GetLinkedAnimLayerInstanceByClass") +FunctionRedirects=(OldName="AnimInstance.GetSubInstanceByTag",NewName="AnimInstance.GetLinkedAnimGraphInstanceByTag") +FunctionRedirects=(OldName="AnimInstance.GetSubInstancesByTag",NewName="AnimInstance.GetLinkedAnimGraphInstancesByTag") +PropertyRedirects=(OldName="AnimInstance.GetLinkedAnimGraphInstancesByTag.OutSubInstances",NewName="OutLinkedInstances") +FunctionRedirects=(OldName="AnimInstance.SetSubInstanceClassByTag",NewName="AnimInstance.LinkAnimGraphByTag") +FunctionRedirects=(OldName="AnimInstance.SetLayerOverlay",NewName="AnimInstance.LinkAnimClassLayers") +FunctionRedirects=(OldName="AnimInstance.ClearLayerOverlay",NewName="AnimInstance.UnlinkAnimClassLayers") +FunctionRedirects=(OldName="AnimInstance.GetLayerSubInstanceByGroup",NewName="AnimInstance.GetLinkedAnimLayerInstanceByGroup") +FunctionRedirects=(OldName="AnimInstance.GetLayerSubInstanceByClass",NewName="AnimInstance.GetLinkedAnimLayerInstanceByClass") +StructRedirects=(OldName="AnimNode_SubInstance",NewName="/Script/Engine.AnimNode_LinkedAnimGraph") +StructRedirects=(OldName="AnimNode_SubInput",NewName="/Script/Engine.AnimNode_LinkedInputPose") +StructRedirects=(OldName="AnimNode_Layer",NewName="/Script/Engine.AnimNode_LinkedAnimLayer") +ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInstanceBase",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraphBase") +ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInstance",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimGraph") +ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_SubInput",NewName="/Script/AnimGraph.AnimGraphNode_LinkedInputPose") +ClassRedirects=(OldName="/Script/AnimGraph.AnimGraphNode_Layer",NewName="/Script/AnimGraph.AnimGraphNode_LinkedAnimLayer") +PropertyRedirects=(OldName="PersonaPreviewSceneDescription.SubInstanceTag",NewName="LinkedAnimGraphTag") +EnumRedirects=(OldName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",NewName="/Script/Engine.EPreviewAnimationBlueprintApplicationMethod",ValueChanges=(("OverlayLayer", "LinkedLayers"), ("SubInstance", "LinkedAnimGraph")) +PropertyRedirects=(OldName="AnimClassData.SubInstanceNodeProperties",NewName="LinkedAnimGraphNodeProperties") +PropertyRedirects=(OldName="AnimClassData.LayerNodeProperties",NewName="LinkedAnimLayerNodeProperties") +ClassRedirects=(OldName="/Script/MeshEditingToolset.BaseBrushTool",NewName="/Script/InteractiveToolsFramework.BaseBrushTool") +ClassRedirects=(OldName="/Script/MeshEditingToolset.BrushBaseProperties",NewName="/Script/InteractiveToolsFramework.BrushBaseProperties") +EnumRedirects=(OldName="ECurveBlendOption",ValueChanges=(("ECurveBlendOption::MaxWeight", "ECurveBlendOption::Override")) +ClassRedirects=(OldName="/Script/OnlineBlueprintSupport.K2Node_LatentOnlineCall", NewName="/Script/BlueprintGraph.K2Node_AsyncAction") +ClassRedirects=(OldName="/Script/Kismet.K2Node_AsyncAction", NewName="/Script/BlueprintGraph.K2Node_AsyncAction") +ClassRedirects=(OldName="MovieSceneSpawnTrack",NewName="/Script/MovieScene.MovieSceneSpawnTrack") +ClassRedirects=(OldName="MovieSceneSpawnSection",NewName="/Script/MovieScene.MovieSceneSpawnSection") +ClassRedirects=(OldName="MovieSceneBoolSection",NewName="/Script/MovieScene.MovieSceneBoolSection") +ClassRedirects=(OldName="PhysicalMaterialPropertyBase",NewName="/Script/PhysicsCore.PhysicalMaterialPropertyBase") +ClassRedirects=(OldName="PhysicalMaterial",NewName="/Script/PhysicsCore.PhysicalMaterial") +ClassRedirects=(OldName="ChaosPhysicalMaterial",NewName="/Script/PhysicsCore.ChaosPhysicalMaterial") +ClassRedirects=(OldName="SubmixEffectReverbFastPreset",NewName="/Script/AudioMixer.SubmixEffectReverbPreset") +EnumRedirects=(OldName="EPhysicalSurface",NewName="/Script/PhysicsCore.EPhysicalSurface") +EnumRedirects=(OldName="ECollisionTraceFlag",NewName="/Script/PhysicsCore.ECollisionTraceFlag") +EnumRedirects=(OldName="EPhysicsType",NewName="/Script/PhysicsCore.EPhysicsType",ValueChanges=(("PhysType_Fixed", "PhysType_Kinematic"), ("PhysType_Unfixed", "PhysType_Simulated"))) +EnumRedirects=(OldName="EBodyCollisionResponse",NewName="/Script/PhysicsCore.EBodyCollisionResponse") +EnumRedirects=(OldName="EFrictionCombineMode",NewName="/Script/PhysicsCore.EFrictionCombineMode") +EnumRedirects=(OldName="ELinearConstraintMotion",NewName="/Script/PhysicsCore.ELinearConstraintMotion") +EnumRedirects=(OldName="ERadialImpulseFalloff",NewName="/Script/PhysicsCore.ERadialImpulseFalloff") +EnumRedirects=(OldName="ESleepFamily",NewName="/Script/PhysicsCore.ESleepFamily") +EnumRedirects=(OldName="EAngularConstraintMotion",NewName="/Script/PhysicsCore.EAngularConstraintMotion") +EnumRedirects=(OldName="EConstraintFrame",NewName="/Script/PhysicsCore.EConstraintFrame") +StructRedirects=(OldName="/Script/AssetRegistry.ARFilter",NewName="/Script/CoreUObject.ARFilter") +StructRedirects=(OldName="/Script/AssetRegistry.AssetBundleData",NewName="/Script/CoreUObject.AssetBundleData") +StructRedirects=(OldName="/Script/AssetRegistry.AssetBundleEntry",NewName="/Script/CoreUObject.AssetBundleEntry") +StructRedirects=(OldName="/Script/AssetRegistry.AssetData",NewName="/Script/CoreUObject.AssetData") +StructRedirects=(OldName="SubmixEffectReverbFastSettings",NewName="/Script/AudioMixer.SubmixEffectReverbSettings") +FunctionRedirects=(OldName="KismetInputLibrary.Key_IsFloatAxis",NewName="KismetInputLibrary.Key_IsAxis1D") +FunctionRedirects=(OldName="KismetMathLibrary.Conv_VectorToQuaterion",NewName="KismetMathLibrary.Conv_VectorToQuaternion") +FunctionRedirects=(OldName="KismetMathLibrary.Conv_Vector4ToQuaterion",NewName="KismetMathLibrary.Conv_Vector4ToQuaternion") +FunctionRedirects=(OldName="PinComponentToARPin",NewName="/Script/AugmentedReality.ARBlueprintLibrary.PinComponentToARPin") +FunctionRedirects=(OldName="IsWMRAnchorStoreReady",NewName="/Script/AugmentedReality.ARBlueprintLibrary.IsARPinLocalStoreReady") +FunctionRedirects=(OldName="RemoveAllARPinsFromWMRAnchorStore",NewName="/Script/AugmentedReality.ARBlueprintLibrary.RemoveAllARPinsFromLocalStore") +FunctionRedirects=(OldName="AzureSpatialAnchorsLibrary.CreateCloudAnchor",NewName="AzureSpatialAnchorsLibrary.ConstructCloudAnchor") +PackageRedirects=(OldName="/Script/FieldSystemCore",NewName="/Script/Chaos") +PackageRedirects=(OldName="/Script/GeometryCollectionSimulationCore",NewName="/Script/Chaos") +ClassRedirects=(OldName="/VirtualCamera/VirtualCameraGameMode.VirtualCameraGameMode",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraGameMode.Deprecated_VirtualCameraGameMode") +ClassRedirects=(OldName="/VirtualCamera/VirtualCameraPawn.VirtualCameraPawn",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPawn.Deprecated_VirtualCameraPawn") +ClassRedirects=(OldName="/VirtualCamera/VirtualCameraPlayerController.VirtualCameraPlayerController",NewName="/VirtualCamera/Deprecated/Deprecated_VirtualCameraPlayerController.Deprecated_VirtualCameraPlayerController") +ClassRedirects=(OldName="/VirtualCamera/Widgets/VirtualCameraJoysticks.VirtualCameraJoysticks",NewName="/VirtualCamera/Deprecated/Widgets/Deprecated_VirtualCameraJoysticks.Deprecated_VirtualCameraJoysticks") +PackageRedirects=(OldName="/VirtualCamera/Widgets/SequenceButton",NewName="/VirtualCamera/Deprecated/Widgets/SequenceButton") +PackageRedirects=(OldName="/VirtualCamera/Widgets/SequenceMenu",NewName="/VirtualCamera/Deprecated/Widgets/SequenceMenu") +PackageRedirects=(OldName="/VirtualCamera/Textures/VPLeftJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystick") +PackageRedirects=(OldName="/VirtualCamera/Textures/VPLeftJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPLeftJoystickBG") +PackageRedirects=(OldName="/VirtualCamera/Textures/VPRightJoystick",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystick") +PackageRedirects=(OldName="/VirtualCamera/Textures/VPRightJoystickBG",NewName="/VirtualCamera/Deprecated/Textures/VPRightJoystickBG") +PackageRedirects=(OldName="/VCamCore/Assets/VCam_EmptyVisibleUMG",NewName="/VirtualCamera/VCamCore/Assets/VCam_EmptyVisibleUMG") +PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/SinModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/SinModifier") +PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/FollowModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/FollowModifier") +PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/Modifiers/GamepadModifier", NewName="/VirtualCamera/VCamCore/Blueprints/Modifiers/GamepadModifier") +PackageRedirects=(OldName="/Game/VirtualCamera/Blueprints/TestAJA", NewName="/VirtualCamera/VCamCore/Blueprints/TestAJA") +PackageRedirects=(OldName="/Game/VirtualCamera/Assets/TestComposureMaterial_AOverB", NewName="/VirtualCamera/VCamCore/Assets/TestComposureMaterial_AOverB") +PackageRedirects=(OldName="/Game/VirtualCamera/Assets/TestComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/TestComposureRenderTargetOutput") +PackageRedirects=(OldName="/Game/VirtualCamera/Assets/VCamSample_AOverBComposureMaterial", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_AOverBComposureMaterial") +PackageRedirects=(OldName="/Game/VirtualCamera/Assets/VCamSample_ComposureRenderTargetOutput", NewName="/VirtualCamera/VCamCore/Assets/VCamSample_ComposureRenderTargetOutput") +EnumRedirects=(OldName="EOscillatorWaveform",NewName="/Script/GameplayCameras.EOscillatorWaveform") +EnumRedirects=(OldName="EInitialOscillatorOffset",NewName="/Script/GameplayCameras.EInitialOscillatorOffset") +StructRedirects=(OldName="FOscillator",NewName="/Script/GameplayCameras.FOscillator") +StructRedirects=(OldName="ROscillator",NewName="/Script/GameplayCameras.ROscillator") +StructRedirects=(OldName="VOscillator",NewName="/Script/GameplayCameras.VOscillator") +EnumRedirects=(OldName="ECameraAnimPlaySpace",NewName="/Script/Engine.ECameraShakePlaySpace") +FunctionRedirects=(OldName="PlayerController.ClientPlayCameraShake",NewName="ClientStartCameraShake") +FunctionRedirects=(OldName="PlayerController.ClientPlayCameraShakeFromSource",NewName="ClientStartCameraShakeFromSource") +FunctionRedirects=(OldName="PlayerCameraManager.PlayCameraShake",NewName="StartCameraShake") +FunctionRedirects=(OldName="PlayerCameraManager.PlayCameraShakeFromSource",NewName="StartCameraShakeFromSource") +FunctionRedirects=(OldName="PlayerCameraManager.StartMatineeCameraShake",NewName="StartCameraShake") +FunctionRedirects=(OldName="PlayerCameraManager.StartMatineeCameraShakeFromSource",NewName="StartCameraShakeFromSource") +FunctionRedirects=(OldName="CameraShakeSourceComponent.Play",NewName="Start") +FunctionRedirects=(OldName="CameraShakeSourceComponent.PlayCameraShake",NewName="StartCameraShake") +PropertyRedirects=(OldName="CameraShakeSourceComponent.bAutoPlay",NewName="bAutoStart") +PropertyRedirects=(OldName="FieldSystemComponent.IsChaosField",NewName="bIsChaosField") +PropertyRedirects=(OldName="FieldSystemComponent.IsGlobalField",NewName="bIsWorldField") +EnumRedirects=(OldName="TextureCompressionSettings",ValueChanges=(("TC_ReflectionCapture","TC_EncodedReflectionCapture"))) +EnumRedirects=(OldName="EEnvQueryTrace",ValueChanges=(("Geometry","GeometryByChannel"))) +EnumRedirects=(OldName="/Script/Engine.ENetworkFailure",NewName="/Script/NetCore.ENetworkFailure") +ClassRedirects=(OldName="WaterMeshActor",NewName="/Script/Water.WaterZone") +StructRedirects=(OldName="/Script/ControlRig.RigUnit_SpringInterpQuaternion",NewName="/Script/ControlRig.RigUnit_SpringInterpQuaternionV2") +ClassRedirects=(OldName="RigVMStructNode",NewName="/Script/RigVMDeveloper.RigVMUnitNode") +EnumRedirects=(OldName="/Script/Slate.ETextTransformPolicy", NewName="/Script/SlateCore.ETextTransformPolicy") +PropertyRedirects=(OldName="BlendProfile.BlendProfileMode", NewName="Mode") +PropertyRedirects=(OldName="RigVMInjectionInfo.StructNode", NewName="UnitNode") +ClassRedirects=(OldName="/Script/UnrealEd.ProjectPackagingSettings", NewName="/Script/DeveloperToolSettings.ProjectPackagingSettings") +ClassRedirects=(OldName="/Script/UnrealEd.CookerSettings", NewName="/Script/DeveloperToolSettings.CookerSettings") +ClassRedirects=(OldName="/Script/MeshDescription.MeshDescriptionBulkDataWrapper",NewName="/Script/Engine.StaticMeshDescriptionBulkData") +StructRedirects=(OldName="/Script/Engine.FilePath",NewName="/Script/CoreUObject.FilePath") +StructRedirects=(OldName="/Script/Engine.DirectoryPath",NewName="/Script/CoreUObject.DirectoryPath") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetNumFrames.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetNumKeys.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetAnimationTrackNames.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetRawTrackPositionData.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetRawTrackRotationData.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetRawTrackScaleData.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetRawTrackData.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.IsValidRawAnimationTrackName.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetAnimationNotifyEvents.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetAnimationNotifyEventNames.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddAnimationNotifyEvent.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddAnimationNotifyStateEvent.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddAnimationNotifyEventObject.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddAnimationNotifyStateEventObject.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveAnimationNotifyEventsByName.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveAnimationNotifyEventsByTrack.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.ReplaceAnimNotifyStates.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.ReplaceAnimNotifies.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.CopyAnimNotifiesFromSequence.SrcAnimSequence",NewName="SourceAnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.CopyAnimNotifiesFromSequence.DestAnimSequence",NewName="DestinationAnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetAnimationNotifyTrackNames.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddAnimationNotifyTrack.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveAnimationNotifyTrack.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveAllAnimationNotifyTracks.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.IsValidAnimNotifyTrackName.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetAnimationNotifyEventsForTrack.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddMetaData.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.AddMetaDataObject.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveAllMetaData.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveMetaData.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.RemoveMetaDataOfClass.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetMetaData.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetMetaDataOfClass.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.ContainsMetaDataOfClass.AnimationSequence",NewName="AnimationAsset") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetBonePoseForTime.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetBonePoseForFrame.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetBonePosesForTime.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetBonePosesForFrame.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetSequenceLength.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetRateScale.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.SetRateScale.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetFrameAtTime.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.GetTimeAtFrame.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.IsValidTime.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AnimationBlueprintLibrary.FindBonePathToRoot.AnimationSequence",NewName="AnimationSequenceBase") +PropertyRedirects=(OldName="AssetRegistry.ScanPathsSynchronous.bIgnoreBlackListScanFilters",NewName="bIgnoreDenyListScanFilters") +PropertyRedirects=(OldName="LandscapeComponent.LayerWhitelist", NewName="LayerAllowList") +EnumRedirects=(OldName="ELandscapeLayerPaintingRestriction",ValueChanges=(("UseComponentWhitelist","UseComponentAllowList")) ) +PropertyRedirects=(OldName="DataLayer.bIsDynamicallyLoaded", NewName="DataLayer.bIsRuntime") +PropertyRedirects=(OldName="DataLayer.InitialState", NewName="DataLayer.InitialRuntimeState") +PropertyRedirects=(OldName="DataLayerSubsystem.OnDataLayerStateChanged", NewName="DataLayerSubsystem.OnDataLayerRuntimeStateChanged") +FunctionRedirects=(OldName="WorldDataLayers.OnDataLayerStateChanged", NewName="WorldDataLayers.OnDataLayerRuntimeStateChanged") +ClassRedirects=(OldName="/Script/Engine.BlendSpaceBase",NewName="/Script/Engine.BlendSpace") +FunctionRedirects=(OldName="Image.SetBrushSize",NewName="SetDesiredSizeOverride") +ClassRedirects=(OldName="/Script/PropertyAccess.AnimBlueprintClassSubsystem_PropertyAccess",NewName="/Script/Engine.AnimBlueprintClassSubsystem_PropertyAccess") +PackageRedirects=(OldName="/Script/PropertyAccess", Removed=true) +StructRedirects=(OldName="AnimInstanceSubsystemData",NewName="/Script/Engine.AnimSubsystemInstance") +ClassRedirects=(OldName="/Script/AnimationModifiers.AnimationBlueprintLibrary",NewName="/Script/AnimationBlueprintLibrary.AnimationBlueprintLibrary") +PropertyRedirects=(OldName="GeometryCollectionComponent.Simulating", NewName="SimulatePhysics") +PropertyRedirects=(OldName="GeometryCollectionComponent.ApplyExternalStrain.Index", NewName="GeometryCollectionComponent.ApplyExternalStrain.ItemIndex") +PropertyRedirects=(OldName="GeometryCollectionComponent.CrumbleCluster.Index", NewName="GeometryCollectionComponent.CrumbleCluster.ItemIndex") +PropertyRedirects=(OldName="ControlRigComponent.OnPreUpdateDelegate", NewName="OnPreForwardsSolveDelegate") +PropertyRedirects=(OldName="ControlRigComponent.OnPostUpdateDelegate", NewName="OnPostForwardsSolveDelegate") +PropertyRedirects=(OldName="AnimNode_Mirror.BlendTimeOnMirrorStateChange",NewName="AnimNode_Mirror.BlendTime") +PropertyRedirects=(OldName="AnimNode_Mirror.bResetChildOnMirrorStateChange",NewName="AnimNode_Mirror.bResetChild") +PropertyRedirects=(OldName="PlayerState.Ping",NewName="CompressedPing") +ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneVectorSection",NewName="/Script/MovieSceneTracks.MovieSceneFloatVectorSection") +ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneVectorTrack",NewName="/Script/MovieSceneTracks.MovieSceneFloatVectorTrack") +ClassRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneVectorTrackExtensions",NewName="/Script/SequencerScripting.MovieSceneFloatVectorTrackExtensions") +StructRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneVectorKeyStructBase",NewName="/Script/MovieSceneTracks.MovieSceneFloatVectorKeyStructBase") +StructRedirects=(OldName="/Script/MovieSceneTracks.MovieSceneVectorKeyStruct",NewName="/Script/MovieSceneTracks.MovieSceneVector3fKeyStruct") +StructRedirects=(OldName="AudioComponentParam", NewName="/Script/AudioExtensions.AudioParameter") +PropertyRedirects=(OldName="AudioParameter.SoundWaveParam", NewName="AudioParameter.ObjectParam") +FunctionRedirects=(OldName="AudioComponent.SetBoolParameter", NewName="AudioParameterControllerInterface.SetBoolParameter") +FunctionRedirects=(OldName="AudioComponent.SetFloatParameter", NewName="AudioParameterControllerInterface.SetFloatParameter") +FunctionRedirects=(OldName="AudioComponent.SetIntParameter", NewName="AudioParameterControllerInterface.SetIntParameter") +PropertyRedirects=(OldName="AudioComponent.InstanceParameters", NewName="AudioComponent.DefaultParameters") +FunctionRedirects=(OldName="SoundGeneratorParameterInterface.SetBoolParameter", NewName="AudioParameterControllerInterface.SetBoolParameter") +FunctionRedirects=(OldName="SoundGeneratorParameterInterface.SetFloatParameter", NewName="AudioParameterControllerInterface.SetFloatParameter") +FunctionRedirects=(OldName="SoundGeneratorParameterInterface.SetIntParameter", NewName="AudioParameterControllerInterface.SetIntParameter") +ClassRedirects=(OldName="/Script/AudioExtensions.AudioParameterInterface", NewName="/Script/AudioExtensions.AudioParameterControllerInterface") +EnumRedirects=(OldName="ESoundwaveSampleRateSettings",ValueChanges=(("ESoundwaveSampleRateSettings::MatchDevice","ESoundwaveSampleRateSettings::Max")) ) +PropertyRedirects=(OldName="GameplayCueNotify_SoundInfo.SoundCue",NewName="GameplayCueNotify_SoundInfo.Sound") +ClassRedirects=(OldName="/Script/LiveLink.LiveLinkRetargetAsset", NewName="/Script/LiveLinkAnimationCore.LiveLinkRetargetAsset") +ClassRedirects=(OldName="/Script/LiveLink.LiveLinkRemapAsset", NewName="/Script/LiveLinkAnimationCore.LiveLinkRemapAsset") +ClassRedirects=(OldName="/Script/LiveLink.LiveLinkInstance", NewName="/Script/LiveLinkAnimationCore.LiveLinkInstance") +StructRedirects=(OldName="/Script/LiveLink.AnimNode_LiveLinkPose", NewName="/Script/LiveLinkAnimationCore.AnimNode_LiveLinkPose") +StructRedirects=(OldName="/Script/LiveLink.LiveLinkInstanceProxy", NewName="/Script/LiveLinkAnimationCore.LiveLinkInstanceProxy") +EnumRedirects=(OldName="ELevelInstanceRuntimeBehavior",ValueChanges=(("Embedded","Partitioned")) ) +PackageRedirects=(OldName="/Engine/VT/LightmapVirtualTextureSpace_0_Compressed",Removed=True) +ClassRedirects=(OldName="ComputeGraph", NewName="/Script/ComputeFramework.ComputeGraph") +ClassRedirects=(OldName="ComputeGraphComponent", NewName="/Script/ComputeFramework.ComputeGraphComponent") +ClassRedirects=(OldName="ComputeKernel", NewName="/Script/ComputeFramework.ComputeKernel") +ClassRedirects=(OldName="ComputeKernelFromText", NewName="/Script/ComputeFramework.ComputeKernelFromText") +ClassRedirects=(OldName="ComputeKernelSource", NewName="/Script/ComputeFramework.ComputeKernelSource") +ClassRedirects=(OldName="PackedLevelInstance", NewName="/Script/Engine.PackedLevelActor") +ClassRedirects=(OldName="EditorStyleSettings",NewName="/Script/UnrealEd.EditorStyleSettings") +EnumRedirects=(OldName="EAssetEditorOpenLocation",NewName="/Script/UnrealEd.EAssetEditorOpenLocation") +EnumRedirects=(OldName="ELogCategoryColorizationMode",NewName="/Script/OutputLog.ELogCategoryColorizationMode") +EnumRedirects=(OldName="/Script/UnrealEd.ELogCategoryColorizationMode",NewName="/Script/OutputLog.ELogCategoryColorizationMode") +PropertyRedirects=(OldName="PostProcessSettings.LocalExposureContrastReduction", NewName="PostProcessSettings.LocalExposureContrastScale") +PropertyRedirects=(OldName="PostProcessSettings.bOverride_LocalExposureContrastReduction", NewName="PostProcessSettings.bOverride_LocalExposureContrastScale") +FunctionRedirects=(OldName="KismetStringLibrary.Conv_FloatToString", NewName="Conv_DoubleToString") +PropertyRedirects=(OldName="KismetStringLibrary.Conv_DoubleToString.InFloat", NewName="Conv_DoubleToString.InDouble") +FunctionRedirects=(OldName="KismetStringLibrary.Conv_StringToFloat", NewName="Conv_StringToDouble") +FunctionRedirects=(OldName="KismetStringLibrary.BuildString_Float", NewName="BuildString_Double") +PropertyRedirects=(OldName="KismetStringLibrary.BuildString_Double.InFloat", NewName="BuildString_Double.InDouble") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize10", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantize100", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.MakeVector_NetQuantizeNormal", NewName="MakeVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize10", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantize100", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.BreakVector_NetQuantizeNormal", NewName="BreakVector") +FunctionRedirects=(OldName="KismetMathLibrary.Multiply_FloatFloat", NewName="Multiply_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Divide_FloatFloat", NewName="Divide_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Add_FloatFloat", NewName="Add_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Subtract_FloatFloat", NewName="Subtract_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Less_FloatFloat", NewName="Less_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.Greater_FloatFloat", NewName="Greater_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.LessEqual_FloatFloat", NewName="LessEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.GreaterEqual_FloatFloat", NewName="GreaterEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.EqualEqual_FloatFloat", NewName="EqualEqual_DoubleDouble") +FunctionRedirects=(OldName="KismetMathLibrary.NotEqual_FloatFloat", NewName="NotEqual_DoubleDouble") +StructRedirects=(OldName="/Script/Engine.ActorComponentDuplicatedObjectData", NewName="/Script/Engine.DataCacheDuplicatedObjectData") +ClassRedirects=(OldName="RigVMTemplateNode", NewName="/Script/RigVMDeveloper.RigVMUnitNode") +StructRedirects=(OldName="/Script/SequencerScripting.SequencerBindingProxy", NewName="/Script/MovieScene.MovieSceneBindingProxy") +FunctionRedirects=(OldName="KismetSystemLibrary.MakeLiteralFloat", NewName="MakeLiteralDouble") +FunctionRedirects=(OldName="KismetTextLibrary.Conv_FloatToText", NewName="Conv_DoubleToText") +PropertyRedirects=(OldName="KismetTextLibrary.Conv_DoubleToText.InDouble", NewName="Conv_DoubleToText.Value") +PropertyRedirects=(OldName="AITask_MoveTo.AIMoveTo.bUseContinuosGoalTracking", NewName="AITask_MoveTo.AIMoveTo.bUseContinuousGoalTracking") +PropertyRedirects=(OldName="RectLightComponent.SetSourceTexture.bNewValue", NewName="NewValue") +PropertyRedirects=(OldName="RectLightComponent.SetSourceWidth.bNewValue", NewName="NewValue") +PropertyRedirects=(OldName="RecastNavMeshTileGenerationDebug.bHeightfieldSolidPostRadiusFiltering", NewName="bHeightfieldSolidPostInclusionBoundsFiltering") +PropertyRedirects=(OldName="SimSpaceSettings.MasterAlpha", NewName="SimSpaceSettings.WorldAlpha") +PropertyRedirects=(OldName="SkinnedMeshComponent.MasterPoseComponent", NewName="LeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.bUseBoundsFromMasterPoseComponent", NewName="bUseBoundsFromLeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.bIgnoreMasterPoseComponentLOD", NewName="bIgnoreLeaderPoseComponentLOD") +FunctionRedirects=(OldName="SkinnedMeshComponent.SetMasterPoseComponent", NewName="SetLeaderPoseComponent") +PropertyRedirects=(OldName="SkinnedMeshComponent.SetLeaderPoseComponent.NewMasterBoneComponent",NewName="SkinnedMeshComponent.SetLeaderPoseComponent.NewLeaderBoneComponent") +PropertyRedirects=(OldName="SkeletalMeshComponent.bPropagateCurvesToSlaves", NewName="bPropagateCurvesToFollowers") +FunctionRedirects=(OldName="SkeletalMeshComponent.BindClothToMasterPoseComponent", NewName="BindClothToLeaderPoseComponent") +FunctionRedirects=(OldName="SkeletalMeshComponent.UnbindClothFromMasterPoseComponent", NewName="UnbindClothFromLeaderPoseComponent") +FunctionRedirects=(OldName="SkinnedMeshComponent.SetSkeletalMesh", NewName="SetSkinnedAssetAndUpdate") +PropertyRedirects=(OldName="AGameplayAbilityWorldReticle.MasterPC", NewName="PrimaryPC") +PropertyRedirects=(OldName="AGameplayAbilityTargetActor.MasterPC", NewName="PrimaryPC") +ClassRedirects=(OldName="CameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake") +ClassRedirects=(OldName="MatineeCameraShake",NewName="/Script/GameplayCameras.LegacyCameraShake") +ClassRedirects=(OldName="MatineeCameraShakePattern",NewName="/Script/GameplayCameras.LegacyCameraShakePattern") +ClassRedirects=(OldName="MatineeCameraShakeFunctionLibrary", NewName="/Script/GameplayCameras.LegacyCameraShakeFunctionLibrary") +FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShake", NewName="LegacyCameraShake.StartLegacyCameraShake") +FunctionRedirects=(OldName="LegacyCameraShake.StartMatineeCameraShakeFromSource", NewName="LegacyCameraShake.StartLegacyCameraShakeFromSource") +FunctionRedirects=(OldName="LegacyCameraShakeFunctionLibrary.Conv_MatineeCameraShake", NewName="LegacyCameraShakeFunctionLibrary.Conv_LegacyCameraShake") +PropertyRedirects=(OldName="AnimationSettings.BoneTimecodeCustomAttributeNameSettings",NewName="BoneTimecodeAnimationAttributeNameSettings") +PropertyRedirects=(OldName="AnimationSettings.BoneCustomAttributesNames",NewName="BoneAnimationAttributesNames") +PropertyRedirects=(OldName="AnimationSettings.BoneNamesWithCustomAttributes",NewName="BoneNamesWithAnimationAttributes") + +[CoreUObject.Metadata] +MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") +MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") +MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") +MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") +MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") +MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") +MetadataRedirects=(OldKey="K2Category", NewKey="Category") +MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") +MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") +MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") +MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") +MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") + +[EnumRemap] + +[PlatformInterface] +CloudStorageInterfaceClassName= +InGameAdManagerClassName= + +[/Script/Engine.UserInterfaceSettings] +UIScaleRule=ShortestSide +UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) +bLoadWidgetsOnDedicatedServer=True +bAllowHighDPIInGameMode=False + +[/Script/Engine.GameEngine] +MaxDeltaTime=0 +ServerFlushLogInterval=30 + +[Engine.StartupPackages] +Package=/Engine/EngineMaterials/BlinkingCaret +Package=/Engine/EngineMaterials/DefaultBokeh +Package=/Engine/EngineMaterials/DefaultBloomKernel +Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +Package=/Engine/EngineMaterials/DefaultDiffuse +Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial +Package=/Engine/EngineMaterials/WorldGridMaterial +Package=/Engine/EngineMaterials/DefaultMaterial +Package=/Engine/EngineMaterials/DefaultNormal +Package=/Engine/EngineMaterials/DefaultPhysicalMaterial +Package=/Engine/EngineMaterials/DefaultWhiteGrid +Package=/Engine/EngineMaterials/EditorBrushMaterial +Package=/Engine/EngineMaterials/EmissiveMeshMaterial +Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +Package=/Engine/EngineMaterials/Grid +Package=/Engine/EngineMaterials/Grid_N +Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +Package=/Engine/EngineMaterials/MiniFont +Package=/Engine/EngineMaterials/PaperDiffuse +Package=/Engine/EngineMaterials/PaperNormal +Package=/Engine/EngineMaterials/PhysMat_Rubber +Package=/Engine/EngineMaterials/PreintegratedSkinBRDF +Package=/Engine/EngineMaterials/RemoveSurfaceMaterial +Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture +Package=/Engine/EngineDebugMaterials/BoneWeightMaterial +Package=/Engine/EngineDebugMaterials/DebugMeshMaterial +Package=/Engine/EngineDebugMaterials/GeomMaterial +Package=/Engine/EngineDebugMaterials/HeatmapGradient +Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial +Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial +Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri +Package=/Engine/EngineDebugMaterials/TangentColorMap +Package=/Engine/EngineDebugMaterials/VertexColorMaterial +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly +Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly +Package=/Engine/EngineDebugMaterials/WireframeMaterial +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField + +[Core.Log] + +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +CutdownPaths=%GAMEDIR%CutdownPackages +ZeroEngineVersionWarning=True +UseStrictEngineVersioning=True +CanStripEditorOnlyExportsAndImports=True +CanSkipEditorReferencedPackagesWhenCooking=False +CanUseUnversionedPropertySerialization=True +TestUnversionedPropertySerializationWhenCooking=False +DetailedCallstacksInNonMonolithicBuilds=True +UseSeperateBulkDataFiles=False +GameThreadHeartBeatStartSuspended=False +GameThreadHeartBeatHitchDuration=-1.0 +GameThreadHeartBeatStackWalk=false +IgnoreInlineBulkDataReloadEnsures=False +UsePackageTrailer=True +HangDuration=0.0 +AssetLogShowsDiskPath=True +AssetLogShowsAbsolutePath=True +TaskThreadStackSize=393216 +PoolThreadStackSize=131072 +DefaultThreadStackSize=1048576 + +[Core.System.Experimental] +EnablePackageSidecarSaving=False +AllowVirtualizationOptOut=False + +[Core.ContentVirtualization] +SystemName=None +LazyInit=False + +[Core.VirtualizationModule] +EnablePayloadVirtualization=True +EnableCacheAfterPull=True +MinPayloadLength=0 +BackendGraph=ContentVirtualizationBackendGraph_None +VirtualizationProcessTag=#virtualized +AllowSubmitIfVirtualizationFailed=false +FilterMode=OptOut +FilterEngineContent=True +FilterEnginePluginContent=True +FilterMapContent=True +LazyInitConnections=False +DisabledAsset=StaticMesh +DisabledAsset=SoundWave + +[/Script/Virtualization.VirtualizationFilterSettings] + +[ContentVirtualizationBackendGraph_None] +CacheStorageHierarchy=() +PersistentStorageHierarchy=() + +[ContentVirtualizationBackendGraph_LocalCache] +CacheStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=() +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") + +[ContentVirtualizationBackendGraph_JupiterLocalHost] +CacheStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=(JupiterCache) +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") +JupiterCache=(Type=Jupiter, Host="http://localhost", Namespace="ue.mirage", ChunkSize=524288) + +[/Script/Engine.StreamingSettings] +s.MinBulkDataSizeForAsyncLoading=131072 +s.AsyncLoadingThreadEnabled=True +s.EventDrivenLoaderEnabled=True +s.WarnIfTimeLimitExceeded=False +s.TimeLimitExceededMultiplier=1.5 +s.TimeLimitExceededMinTime=0.005 +s.UseBackgroundLevelStreaming=True +s.PriorityAsyncLoadingExtraTime=15.0 +s.LevelStreamingActorsUpdateTimeLimit=5.0 +s.PriorityLevelStreamingActorsUpdateExtraTime=5.0 +s.LevelStreamingComponentsRegistrationGranularity=10 +s.UnregisterComponentsTimeLimit=1.0 +s.LevelStreamingComponentsUnregistrationGranularity=5 +s.MaxPackageSummarySize=16384 +s.FlushStreamingOnExit=True +FixedBootOrder=/Script/Engine/Default__SoundBase +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager + +[/Script/Engine.GarbageCollectionSettings] +gc.MaxObjectsNotConsideredByGC=1 +gc.SizeOfPermanentObjectPool=0 +gc.FlushStreamingOnGC=0 +gc.NumRetriesBeforeForcingGC=10 +gc.AllowParallelGC=True +gc.TimeBetweenPurgingPendingKillObjects=61.1 +gc.MaxObjectsInEditor=25165824 +gc.IncrementalBeginDestroyEnabled=True +gc.CreateGCClusters=True +gc.MinGCClusterSize=5 +gc.AssetClustreringEnabled=False +gc.ActorClusteringEnabled=False +gc.BlueprintClusteringEnabled=False +gc.UseDisregardForGCOnDedicatedServers=False +gc.MultithreadedDestructionEnabled=True +gc.VerifyGCObjectNames=True +gc.VerifyUObjectsAreNotFGCObjects=False +gc.PendingKillEnabled=True + +[Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine +CultureDisplayNameSubstitutes=Taiwan;Chinese Taipei +CultureDisplayNameSubstitutes=ja;台湾;チャイニーズタイペイ +CultureDisplayNameSubstitutes=台湾;中华台北 +CultureDisplayNameSubstitutes=台灣;中華台北 +CultureDisplayNameSubstitutes=대만;중화 타이베이 + +[Audio] +UnfocusedVolumeMultiplier=0.0 +UseAudioThread=true +EnableAudioMixer=false +DeferStartupPrecache=false +AllWaveFormats=BINKA +AllWaveFormats=ADPCM +AllWaveFormats=PCM +AllWaveFormats=OPUS +AllWaveFormats=OGG +FormatModuleHints=AudioFormatOPUS +FormatModuleHints=AudioFormatOGG +FormatModuleHints=AudioFormatADPCM +FormatModuleHints=AudioFormatBINKA +AudioInfoModules=BinkAudioDecoder +FallbackFormat=BINKA +PlatformFormat=OGG +PlatformStreamingFormat=OGG +AudioCaptureModuleName=AudioCaptureRtAudio +AudioDeviceModuleName=XAudio2 +AudioMixerModuleName=AudioMixerXAudio2 +PlatformHeadroomDB=-3 +UseAudioMixer=true + +[AudioChannelAzimuthMap] +FrontLeft=330 +FrontRight=30 +FrontCenter=0 +BackLeft=210 +BackRight=150 +FrontLeftOfCenter=15 +FrontRightOfCenter=345 +BackCenter=180 +SideLeft=250 +SideRight=110 + +[AudioDefaultChannelOrder] +FrontLeft=0 +FrontRight=1 +FrontCenter=2 +LowFrequency=3 +SideLeft=4 +SideRight=5 +BackLeft=6 +BackRight=7 + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Engine/EngineSounds/Master.Master +DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master +DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix +MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault +ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault +EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault +AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault +LowPassFilterResonance=0.9 +MaximumConcurrentStreams=2 +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) + +[/Script/Engine.Player] +ConfiguredInternetSpeed=100000 +ConfiguredLanSpeed=100000 + +[/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[/Script/Engine.RendererSettings] +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale +r.GPUCrashDebugging=false +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True + +[/Script/OnlineSubsystemUtils.IpNetDriver] +AllowPeerConnections=False +AllowPeerVoice=False +ConnectionTimeout=60.0 +InitialConnectTimeout=60.0 +RecentlyDisconnectedTrackingTime=120 +TimeoutMultiplierForUnoptimizedBuilds=1 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection +MaxPortCountToTry=512 +ResolutionConnectionTimeout=20.0 + +[DDoSDetection] +bDDoSDetection=false +bDDoSAnalytics=false +DDoSLogSpamLimit=64 +HitchTimeQuotaMS=500 +HitchFrameTolerance=3 +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DDoS +DetectionSeverity=ExpensiveDDoS +DetectionSeverity=DebilitatingDDoS + +[DDoSDetection.Burst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=800 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=400 + +[DDoSDetection.PersistentBurst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=1600 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=800 +EscalateTimeQuotaMSPerFrame=10 +CooloffTime=10 + +[DDoSDetection.DDoS] +bSendEscalateAnalytics=false +EscalateTimeQuotaMSPerFrame=50 +PacketLimitPerFrame=1000 +PacketTimeLimitMSPerFrame=16 +CooloffTime=10 + +[DDoSDetection.ExpensiveDDoS] +bSendEscalateAnalytics=true +EscalateTimeQuotaMSPerFrame=66 +PacketLimitPerFrame=100 +PacketTimeLimitMSPerFrame=2 +CooloffTime=10 + +[DDoSDetection.DebilitatingDDoS] +bSendEscalateAnalytics=true +PacketLimitPerFrame=0 +NetConnPacketTimeLimitMSPerFrame=100 +CooloffTime=10 + +[GameNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +RPCBlockWhitelist=ServerMovePacked +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[BeaconNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[RPCDoSDetection.Normal] +EscalateQuotaRPCsPerFrame=256 +EscalateTimeQuotaMSPerFrame=10 + +[RPCDoSDetection.Hitch] +EscalateQuotaRPCsPerPeriod=512 +EscalateTimeQuotaMSPerPeriod=50 +EscalateQuotaTimePeriod=2 +CooloffTime=5 +AutoEscalateTime=10 + +[RPCDoSDetection.Burst] +EscalateQuotaRPCsPerPeriod=1024 +EscalateTimeQuotaMSPerPeriod=512 +EscalateQuotaTimePeriod=8 +CooloffTime=5 +AutoEscalateTime=8 + +[RPCDoSDetection.PersistentBurst] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=2048 +EscalateTimeQuotaMSPerPeriod=1024 +EscalateQuotaTimePeriod=8 +EscalationCountTolerance=15 +EscalationTimeToleranceMS=8000 +CooloffTime=5 +AutoEscalateTime=8 + +[RPCDoSDetection.DoS] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=4096 +EscalateTimeQuotaMSPerPeriod=2048 +EscalateQuotaTimePeriod=8 +EscalationCountTolerance=10 +EscalationTimeToleranceMS=8000 +RPCRepeatLimitPerPeriod=512 +RPCRepeatLimitMSPerPeriod=1024 +RPCRepeatLimitTimePeriod=4 +CooloffTime=10 +AutoEscalateTime=11 + +[RPCDoSDetection.ExpensiveDoS] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=32768 +EscalateTimeQuotaMSPerPeriod=8192 +EscalateQuotaTimePeriod=16 +EscalationCountTolerance=5 +EscalationTimeToleranceMS=8000 +RPCRepeatLimitPerPeriod=512 +RPCRepeatLimitMSPerPeriod=1024 +RPCRepeatLimitTimePeriod=4 +CooloffTime=10 + +[RPCDoSDetection.Kick] +bLogEscalate=true +bSendEscalateAnalytics=true +bKickPlayer=true + +[/Script/Engine.DemoNetDriver] +NetConnectionClassName=/Script/Engine.DemoNetConnection +DemoSpectatorClass=Engine.PlayerController +SpawnPrioritySeconds=60.0 +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[TextureStreaming] +NeverStreamOutRenderAssets=False +MinTextureResidentMipCount=7 +PoolSize=160 +MemoryMargin=5 +MinFudgeFactor=1 +LoadMapTimeLimit=20.0 +LightmapStreamingFactor=0.2 +ShadowmapStreamingFactor=0.2 +MaxLightmapRadius=10000.0 +AllowStreamingLightmaps=True +UseDynamicStreaming=True +BoostPlayerTextures=3.0 +PoolSizeVRAMPercentage=70 + +[/Script/UnrealEd.EditorEngine] +LocalPlayerClassName=/Script/Engine.LocalPlayer +GameCommandLine=-log +FOVAngle=90.000000 +GodMode=True +UseAxisIndicator=True +HeightMapExportClassName=TerrainHeightMapExporterTextT3D +bCustomCameraAlignEmitter=true +CustomCameraAlignEmitterDistance=100.0 +bDrawSocketsInGMode=false +bSmoothFrameRate=false +SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) +UseOldStyleMICEditorGroups=true +InEditorGameURLOptions= + +[/Script/UnrealEd.UnrealEdEngine] +AutoSaveIndex=0 +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic") +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 + +[DevOptions.Shaders] +bAllowCompilingThroughWorkers=True +bAllowAsynchronousShaderCompiling=True +NumUnusedShaderCompilingThreads=3 +NumUnusedShaderCompilingThreadsDuringGame=4 +ShaderCompilerCoreCountThreshold=12 +PercentageUnusedShaderCompilingThreads=50 +MaxShaderJobBatchSize=10 +bPromptToRetryFailedShaderCompiles=False +bLogJobCompletionTimes=False +ProcessGameThreadTargetTime=.01 +WorkerTimeToLive=20 +BuildWorkerTimeToLive=1200 +WorkerProcessPriority=-1 +bUseVirtualCores=False +bForceUseSCWMemoryPressureLimits=False +bDoNotChunkPSOCache=True + +[ShaderCompiler] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[ShaderCompiler_BuildMachine] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[Rendering.AutoScreenPercentage] +MinDisplayResolution=720 +MinRenderingResolution=720 +MidDisplayResolution=2160 +MidRenderingResolution=1080 +MaxDisplayResolution=4320 +MaxRenderingResolution=1440 + +[LogFiles] +PurgeLogsDays=5 +MaxLogFilesOnDisk=10 +LogTimes=True + +[Kismet] +AllowDerivedBlueprints=true +CompileDisplaysBinaryBackend=false +CompileDisplaysAnimBlueprintBackend=false +bTurnOffEditorConstructionScript=false +bLogPrintStringSource=true +PrintStringDuration=2.0 +bUseLocalGraphVariables=false +bPersistentUberGraphFrame=true +bReinstanceOnlyWhenNecessary=true +bChangeDefaultValueWithoutReinstancing=true +bDisplaysLayout=false +bOptimizeExecutionFlowStack=true +bOptimizeAdjacentStates=true +bEnableInheritableComponents=true +bDeferDependencyLoads=true +bForceDisableCookedDependencyDeferring=false +bExecutionAfterReturn=false +bCanSuppressAccessViolation=false +bIgnoreCompileOnLoadErrorsOnBuildMachine=false +bAllowNativeComponentClassOverrides=true +bUseLegacyAnimBlueprintThreadSafetyChecks=true +bThreadSafetyStrictPrivateMemberChecks=false + +[/Script/Engine.Blueprint] +bRecompileOnLoad=true + +[/Script/Engine.LevelScriptBlueprint] +bRecompileOnLoad=true + +[/Script/Engine.AnimBlueprint] +bRecompileOnLoad=true + +[CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls + +[MemReportCommands] +Cmd=Mem FromReport +Cmd=LogCountedInstances +Cmd=obj list -resourcesizesort +Cmd=rhi.DumpMemory +Cmd=rhi.DumpResourceMemory +Cmd=rhi.dumpresourcememory summary name=Lumen +Cmd=rhi.dumpresourcememory summary name=Nanite +Cmd=rhi.dumpresourcememory summary name=Shadow +Cmd=rhi.dumpresourcememory summary name=DistanceFields +Cmd=rhi.dumpresourcememory summary name=GPUScene +Cmd=rhi.dumpresourcememory summary name=SkinCache +Cmd=rhi.dumpresourcememory summary name=TangentsRHIBuffer +Cmd=rhi.dumpresourcememory summary name=IndexBuffer +Cmd=rhi.dumpresourcememory summary name=VertexBuffer +Cmd=rhi.dumpresourcememory summary name=TexCoordRHIBuffer +Cmd=rhi.dumpresourcememory summary name=None +Cmd=rhi.dumpresourcememory summary Type=TextureCube +Cmd=rhi.dumpresourcememory summary name=CaptureCube +Cmd=rhi.dumpresourcememory summary name=MorphDeltasVB +Cmd=rhi.dumpresourcememory summary name=VertexIndicesVB +Cmd=rhi.dumpresourcememory summary name=VirtualTexture +Cmd=rhi.dumpresourcememory summary name=VirtualPhysicalTexture +Cmd=rhi.dumpresourcememory summary name=VolumetricFog +Cmd=rhi.dumpresourcememory summary name=Hair +Cmd=rhi.dumpresourcememory summary name=Subsurface +Cmd=obj list class=SkeletalMesh -resourcesizesort +Cmd=obj list class=StaticMesh -resourcesizesort +Cmd=listtextures nonvt +Cmd=listtextures uncompressed +Cmd=LogOutStatLevels +Cmd=ListSpawnedActors +Cmd=wp.DumpDataLayers +Cmd=wp.DumpStreamingSources + +[MemReportFullCommands] +Cmd=DumpParticleMem +Cmd=ConfigMem +Cmd=r.DumpRenderTargetPoolMemory +Cmd=ListTextures +Cmd=ListParticleSystems -alphasort +Cmd=obj list class=SoundWave -alphasort +Cmd=obj list class=SkeletalMesh -alphasort +Cmd=obj list class=StaticMesh -alphasort +Cmd=obj list class=Level -alphasort +Cmd=obj list class=StaticMeshComponent -alphasort + +[MemoryPools] +FLightPrimitiveInteractionInitialBlockSize=512 + +[ProcessLimits] +VirtualMemoryLimitInKB=0 + +[SystemSettings] +con.DebugEarlyDefault=True +con.DebugEarlyCheat=True +con.DebugLateDefault=True +con.DebugLateCheat=True +LogNamedEventFilters=Frame * +r.setres=1280x720 +framepro.ScopeMinTimeMicroseconds=10 +fx.NiagaraAllowRuntimeScalabilityChanges=1 +QualityLevelMapping=high +r.Occlusion.SingleRHIThreadStall=1 +r.Shadow.DetectVertexShaderLayerAtRuntime=1 + +[SystemSettingsEditor] +r.VSync=0 +r.RHICmdBypass=0 + +[SystemSettingsSplitScreen2] + +[OnlineSubsystem] +bHasVoiceEnabled=true +VoiceNotificationDelta=0.33 +MaxLocalTalkers=1 +MaxRemoteTalkers=16 +PollingIntervalInMs=20 +bUseBuildIdOverride=false +BuildIdOverride=0 +AdditionalModulesToLoad=HTTP +AdditionalModulesToLoad=XMPP +LocalPlatformName=WIN + +[OnlineSubsystemSteam] +bEnabled=false +SteamDevAppId=0 +GameServerQueryPort=27015 +bInitServerOnClient=false +bRelaunchInSteam=false +GameVersion=1.0.0.0 +bVACEnabled=1 +bAllowP2PPacketRelay=true +P2PConnectionTimeout=90 + +[/Script/OnlineSubsystemSteam.SteamNetDriver] +NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection + +[/Script/SteamSockets.SteamSocketsNetDriver] +NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection +ConnectionTimeout=80.0 +InitialConnectTimeout=120.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 + +[OnlineSubsystemAmazon] +bEnabled=false + +[OnlineSubsystemGoogle] +bEnabled=false + +[OnlineSubsystemGoogle.OnlineIdentityGoogle] +LoginRedirectUrl="http://127.0.0.1" +LoginDomains=.google.com +RedirectPort=9001 + +[OnlineSubsystemFacebook] +bEnabled=false +APIVer=v2.12 + +[OnlineSubsystemFacebook.OnlineIdentityFacebook] +LoginUrl="https://www.facebook.com/`ver/dialog/oauth" +LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" +MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=.facebook.com +bUsePopup=false +ProfileFields=locale +ProfileFields=link +ProfileFields=gender + +[OnlineSubsystemFacebook.OnlineSharingFacebook] +PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" + +[OnlineSubsystemFacebook.OnlineFriendsFacebook] +FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" +FriendsFields=locale +FriendsFields=link +FriendsFields=gender + +[OnlineSubsystemSamsung] +bEnabled=true + +[OnlineSubsystemSamsung.OnlinePurchaseSamsung] +QueryReceiptsResumeFailDelaySeconds=2.0 +CheckoutResumeFailDelaySeconds=2.0 +bIncludeSamsungLocText=true + +[OnlineSubsystemApple] +bEnabled=false + +[OnlineSubsystemNull] +bEnabled=true +bAutoLoginAtStartup=true +bRequireLoginCredentials=false +bAddUserNumToNullId=false +bForceStableNullId=false +bForceOfflineMode=false +Achievement_0_Id=null-ach-0 +Achievement_0_bIsHidden=false +Achievement_0_Title=Achievement 0 +Achievement_0_LockedDesc=Achieve achievement 0 +Achievement_0_UnlockedDesc=Achievement 0 achieved +Achievement_1_Id=null-ach-1 +Achievement_1_bIsHidden=false +Achievement_1_Title=Achievement 1 +Achievement_1_LockedDesc=Achieve achievement 1 +Achievement_1_UnlockedDesc=Achievement 1 achieved +Achievement_2_Id=null-ach-2 +Achievement_2_bIsHidden=false +Achievement_2_Title=Achievement 2 +Achievement_2_LockedDesc=Achieve achievement 2 +Achievement_2_UnlockedDesc=Achievement 2 achieved +Achievement_3_Id=null-ach-3 +Achievement_3_bIsHidden=false +Achievement_3_Title=Achievement 3 +Achievement_3_LockedDesc=Achieve achievement 3 +Achievement_3_UnlockedDesc=Achievement 3 achieved +Achievement_4_Id=null-ach-4 +Achievement_4_bIsHidden=false +Achievement_4_Title=Achievement 4 +Achievement_4_LockedDesc=Achieve achievement 4 +Achievement_4_UnlockedDesc=Achievement 4 achieved +Achievement_5_Id=null-ach-5 +Achievement_5_bIsHidden=false +Achievement_5_Title=Achievement 5 +Achievement_5_LockedDesc=Achieve achievement 5 +Achievement_5_UnlockedDesc=Achievement 5 achieved +Achievement_6_Id=null-ach-6 +Achievement_6_bIsHidden=false +Achievement_6_Title=Achievement 6 +Achievement_6_LockedDesc=Achieve achievement 6 +Achievement_6_UnlockedDesc=Achievement 6 achieved +Achievement_7_Id=null-ach-7 +Achievement_7_bIsHidden=false +Achievement_7_Title=Achievement 7 +Achievement_7_LockedDesc=Achieve achievement 7 +Achievement_7_UnlockedDesc=Achievement 7 achieved +Achievement_8_Id=null-ach-8 +Achievement_8_bIsHidden=false +Achievement_8_Title=Achievement 8 +Achievement_8_LockedDesc=Achieve achievement 8 +Achievement_8_UnlockedDesc=Achievement 8 achieved +Achievement_9_Id=null-ach-9 +Achievement_9_bIsHidden=false +Achievement_9_Title=Achievement 9 +Achievement_9_LockedDesc=Achieve achievement 9 +Achievement_9_UnlockedDesc=Achievement 9 achieved + +[/Script/OnlineSubsystemUtils.OnlineBeacon] +BeaconConnectionInitialTimeout=5.0 +BeaconConnectionTimeout=45.0 + +[/Script/OnlineSubsystemUtils.OnlineBeaconHost] +ListenPort=15000 + +[/Script/OnlineSubsystemUtils.PartyBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/OnlineSubsystemUtils.SpectatorBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/Lobby.LobbyBeaconClient] +BeaconConnectionInitialTimeout=90.0 +BeaconConnectionTimeout=45.0 + +[OnlineServices.Lobbies] +SchemaDescriptors=(Id="LobbyBase", CategoryIds=("Lobby", "LobbyMember")) +SchemaCategoryDescriptors=(Id="Lobby", ServiceDescriptorId="Lobby") +SchemaCategoryDescriptors=(Id="LobbyMember", ServiceDescriptorId="LobbyMember") +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId")) +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) + +[StaticMeshLODSettings] +LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) +SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) +LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) +Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) +Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) +Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) +HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) + +[TextureTracking] + +[RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) +PathToRAC=RuntimeAssetCache + +[Zen] +AutoLaunch=true + +[Zen.AutoLaunch] +DataPath=%APPSETTINGSDIR%Zen/Data +LocalDataCachePathEnvOverride=UE-LocalDataCachePath +LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache +ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600 + +[Zen.ConnectExisting] +HostName=localhost +Port=1337 + +[DerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache, CommandLineOverride=LocalDataCachePath) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[InstalledDerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[ZenOnlyDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Zen) +Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") + +[ZenDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Zen, Inner=Shared) +Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[DerivedDataBackendGraph_Fill_Seattle] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Seattle=(Type=FileSystem, UnusedFileAge=23, FoldersToClean=10, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[NoShared] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=Local) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[Cold] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[Warm] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Clean=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[CreatePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreateInstalledProjectPak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnginePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename="%ENGINEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnterprisePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateProjectCache] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Project=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=34, Path=%GAMEDIR%ProjectDerivedData) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) + +[VirtualTextureChunkDDCCache] +UnusedFileAge=34 +MaxFileChecksPerSec=-1 ;no limit +Path=%GAMEDIR%DerivedDataCache/VT + +[DDCCleanup] +TimeToWaitAfterInit=120 +MaxFileChecksPerSec=1000 + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainXFOV + +[ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D + +[AssetRegistry] +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) +bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=Tests) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass +bSerializeAssetRegistry=true +bSerializeDependencies=false +bSerializeSearchableNameDependencies=false +bSerializeManageDependencies=false +bSerializePackageData=false +bFilterAssetDataWithNoTags=false +bFilterDependenciesWithNoTags=false +bFilterSearchableNames=true + +[AutomationTesting] +ImportTestPath=Content/EditorAutomation/ +ImportTestPackagePath=/Engine/Content/EditorAutomation +bForceSmokeTests=false + +[AutomationTesting.FbxImport] +FbxImportTestPath=Content/FbxEditorAutomation/ +FbxImportEditorTestPath=../../../Engine/Content/FbxEditorAutomation/ +FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut + +[AutomationTesting.Blueprint] +TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents + +[/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps +MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) + +[AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV +EditorViewButtonsObject=EditorCylinder +DefaultInteractiveFramerate=5 +DefaultInteractiveFramerateWaitTime=600 +DefaultInteractiveFramerateDuration=5 + +[/Script/NavigationSystem.NavigationSystemV1] +bAutoCreateNavigationData=true +bAddPlayersToGenerationSeeds=true + +[/Script/NavigationSystem.NavigationData] +RuntimeGeneration=Static + +[/Script/NavigationSystem.RecastNavMesh] +TileSetUpdateInterval=1.0 +MaxTileGridWidth=256 +MaxTileGridHeight=256 +DefaultDrawDistance=5000.0 +TileSizeUU=1000.f +CellSize=19.f +CellHeight=10.f +AgentRadius=34.f +AgentHeight=144.f +AgentMaxHeight=160.f +AgentMaxStepHeight=35.f +AgentMaxSlope=44.f +MinRegionArea=0.f +MergeRegionSize=400.f +bUseBetterOffsetsFromCorners=true + +[/Script/NavigationSystem.NavArea_Null] +DrawColor=(R=38,G=38,B=38,A=64) + +[/Script/NavigationSystem.NavArea_Default] +DrawColor=(R=140,G=255,B=0,A=164) + +[Trace.ChannelPresets] +Rendering=gpu,cpu,frame,log,bookmark + +[RemoteConfiguration] +Enabled=false +ConfigPathPrefix=\\epicgames.net\root\Home +ConfigPathSuffix=UECloud +Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings + +[Engine.ErrorHandling] +bPromptForRemoteDebugging=false +bPromptForRemoteDebugOnEnsure=false + +[Niagara] +EnableNiagara=false + +[/Script/Engine.Actor] +DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable + +[/Script/Engine.TriggerVolume] +DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate + +[/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[Engine.BufferVisualizationMaterials] +BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) +CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) +CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) +FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) +ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) +MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) +Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) +Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) +Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) +Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy")) +SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) +SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) +SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) +SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) +Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) +SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) +WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) +WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent")) +AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) +CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) +SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) +Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) +PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) +PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) + +[DeviceProfileManager] +DeviceProfileSelectionModule=WindowsDeviceProfileSelector + +[SlateRenderer] +TextureAtlasSize=1024 +GrayscaleFontAtlasSize=1024 +ColorFontAtlasSize=512 +NumPreallocatedVertices=50000 + +[MobileSlateUI] +bTouchFallbackToMouse=true + +[Pak] +bDoUseOodleDespiteNoPluginCompression=true +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res +FileNamesToNotUsePluginCompression=AssetRegistry.bin +DirectoryIndexKeepFiles=*/Config/Tags/* +DirectoryIndexKeepFiles=*/Content/Localization/* +DirectoryIndexKeepFiles=*/Content/Internationalization/* +DirectoryIndexKeepFiles=*/Content/Movies/* +DirectoryIndexKeepFiles=*/Plugins/*.uplugin* +DirectoryIndexKeepFiles=*/*.ini* +DirectoryIndexKeepFiles=*/*.upipelinecache* +DirectoryIndexKeepEmptyDirectories=*/Plugins/* +DirectoryIndexKeepEmptyDirectories=*/PipelineCaches/* +IndexValidationIgnore=*/Saved/Logs/* + +[/Script/GameplayDebugger.GameplayDebuggingReplicator] +MaxEQSQueries=5 +DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent +DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent +DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent + +[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] +MenuStartX=10.0 +MenuStartY=10.0 +DebugInfoStartX=20.0 +DebugInfoStartY=60.0 + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +bEnableGameCenterSupport=False +bSupportsPortraitOrientation=False +bSupportsITunesFileSharing=False +bSupportsUpsideDownOrientation=False +bSupportsLandscapeLeftOrientation=True +bSupportsLandscapeRightOrientation=True +PreferredLandscapeOrientation=LandscapeLeft +bSupportsMetal=True +bSupportsMetalMRT=False +bShipForBitcode=True +bGameSupportsMultipleActiveControllers=False +bAllowRemoteRotation=True +bUseAbsoluteDpadValues=False +bAllowControllers=True +bBuildAsFramework=False +bGenerateFrameworkWrapperProject=True +bGeneratedSYMFile=False +bDisableHTTPS=false +bUseRSync=True +BundleDisplayName=[PROJECT_NAME] +BundleName=[PROJECT_NAME] +BundleIdentifier=com.YourCompany.[PROJECT_NAME] +DevCodeSigningIdentity=iPhone Developer:;Apple Development: +DistroCodeSigningIdentity=iPhone Distribution:;Apple Distribution: +VersionInfo=1.0 +FrameRateLock=PUFRL_30 +bEnableDynamicMaxFPS=False +MinimumiOSVersion=IOS_15 +bSupportsIPad=True +bSupportsIPhone=True +AdditionalPlistData= +RemoteServerName= +RemoteServerOverrideBuildPath= +RSyncUsername= +SSHPrivateKeyOverridePath= +bEnableRemoteNotificationsSupport=False +bEnableCloudKitSupport=False +bRunAsCurrentUser=False +IOSCloudKitSyncStrategy=None +bGenerateCrashReportSymbols=false +bAutomaticSigning=false +UseFastIntrinsics=False +ForceFloats=True +EnableMathOptimisations=True +MetalLanguageVersion=0 +bDisableMotionData=False +bEnableAdvertisingIdentifier=True + +[XcodeConfiguration] +bUseModernXcode=false +bUseModernCodeSigning=true +ModernSigningTeam= +ModernBundleIdentifier=com.YourCompany.[PROJECT_NAME] + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +SDKAPILevelOverride= +NDKAPILevelOverride= +BuildToolsOverride= +bEnableGooglePlaySupport=false +bSupportAdMob=true +bBuildForArm64=true +bBuildForX8664=false +bBuildForES31=true +bSupportsVulkan=true +bSupportsVulkanSM5=false +bDetectVulkanByDefault=true +bSplitIntoSeparateApks=false +bPackageDataInsideApk=false +bUseExternalFilesDir=false +bPublicLogFiles=true +bCreateAllPlatformsInstall=false +Orientation=SensorLandscape +InstallLocation=InternalOnly +DepthBufferPreference=Default +PackageName=com.YourCompany.[PROJECT] +StoreVersion=1 +StoreVersionOffsetArmV7=0 +StoreVersionOffsetArm64=0 +StoreVersionOffsetX86=0 +StoreVersionOffsetX8664=0 +VersionDisplayName=1.0 +MinSDKVersion=26 +TargetSDKVersion=28 +bEnableLint=false +bShowLaunchImage=true +bValidateTextureFormats=true +bMultiTargetFormat_ETC2=true +bMultiTargetFormat_DXT=true +bMultiTargetFormat_ASTC=true +TextureFormatPriority_ETC2=0.2 +TextureFormatPriority_DXT=0.6 +TextureFormatPriority_ASTC=0.9 +bEnableNewKeyboard=True +bAndroidVoiceEnabled=false +bBuildWithHiddenSymbolVisibility=True +bSaveSymbols=false +bAllowControllers=True +bAllowIMU=False +bUseDisplayCutout=False +bEnableSnapshots=False +bRestoreNotificationsOnReboot=False +bEnableBundle=False +bEnableUniversalAPK=True +bBundleABISplit=True +bBundleLanguageSplit=True +bBundleDensitySplit=True +bFullScreen=True +bStripShaderReflection=True +bForceSmallOBBFiles=False +bAllowLargeOBBFiles=False +bAllowPatchOBBFile=False +bAllowOverflowOBBFiles=False +bExtractNativeLibs=true +bEnableDomStorage=False +bSkipLibCpp=False +bDisableLibCppSharedDependencyValidation=False +bDisableFunctionDataSections=False +bEnableAdvancedBinaryCompression=False +bDisableStackProtector=False + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKAPILevel=latest +NDKAPILevel=android-26 + +[/Script/UnrealEd.CookerSettings] +DefaultPVRTCQuality=1 +DefaultASTCQualityBySpeed=1 +DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.VelocityOutputPass +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.Symbols +VersionedIntRValues=r.Shaders.GenerateSymbols +VersionedIntRValues=r.Shaders.WriteSymbols +VersionedIntRValues=r.Shaders.AllowUniqueSymbols +VersionedIntRValues=r.Shaders.ExtraData +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure + +[/Script/UnrealEd.ChunkDependencyInfo] + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.0 +bEnable2DPhysics=false + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +bEnableDistanceFields=true +bEnableRayTracing=true +bTarget32Bit=false +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +D3D12TargetedShaderFormats=PCD3D_SM6 +D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 +bEnableRayTracing=true + +[/Script/MacTargetPlatform.MacTargetSettings] +MetalLanguageVersion=0 +TargetedRHIs=SF_METAL_SM5 +UseFastIntrinsics=False +EnableMathOptimisations=True +TargetArchitecture=MacTargetArchitectureUniversal +EditorTargetArchitecture=MacTargetArchitectureUniversal + +[HMDPluginPriority] +OculusHMD=40 +SteamVR=30 +OpenXRHMD=20 + +[/Script/OculusHMD.OculusHMDRuntimeSettings] +XrApi=NativeOpenXR + +[/Script/Engine.AISystemBase] +AISystemModuleName=AIModule +AISystemClassName=/Script/AIModule.AISystem + +[/Script/AIModule.AISystem] +PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem + +[AutomationController.History] +bTrackHistory=false +NumberOfHistoryItemsTracked=5 + +[VisualLogger] +FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations +UseCompression=false ;works only with binary files + +[GameplayDebuggerSettings] +OverHead=True +Basic=True +BehaviorTree=False +EQS=False +EnableEQSOnHUD=true +Perception=False +GameView1=False +GameView2=False +GameView3=False +GameView4=False +GameView5=False +NameForGameView1=GameView1 +NameForGameView2=GameView2 +NameForGameView3=GameView3 +NameForGameView4=GameView4 +NameForGameView5=GameView5 + +[Browser] +bForceMessageLoop=true + +[PacketSimulationProfile.Off] +PktLoss=0 +PktIncomingLoss=0 +PktLagMin=0 +PktLagMax=0 +PktIncomingLagMin=0 +PktIncomingLagMax=0 + +[PacketSimulationProfile.Average] +PktLoss=1 +PktIncomingLoss=1 +PktLagMin=30 +PktLagMax=60 +PktIncomingLagMin=30 +PktIncomingLagMax=60 + +[PacketSimulationProfile.Bad] +PktLoss=5 +PktIncomingLoss=5 +PktLagMin=100 +PktLagMax=200 +PktIncomingLagMin=100 +PktIncomingLagMax=200 + +[/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") + +[PacketHandlerComponents] + +[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] +CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) +GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) + +[/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) + +[/Script/Engine.PlayerCameraManager] +ServerUpdateCameraTimeout=2.0 + +[/Script/CinematicCamera.CineCameraSettings] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) +DefaultFilmbackPreset=16:9 Digital Film +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) +DefaultLensPresetName=Universal Zoom +CropPresets=(Name="No Crop",CropSettings=(AspectRatio=0)) +CropPresets=(Name="1.33 (4:3)",CropSettings=(AspectRatio=1.333333)) +CropPresets=(Name="1.77 (16:9)",CropSettings=(AspectRatio=1.777778)) +CropPresets=(Name="2.39",CropSettings=(AspectRatio=2.39)) +DefaultCropPresetName=No Crop +DefaultLensFocalLength=35 +DefaultLensFStop=2.8 + +[/Script/TcpMessaging.TcpMessagingSettings] +EnableTransport=True +ListenEndpoint= +ConnectionRetryDelay=2 + +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + +[SteamVR.Settings] +HMDWornMovementThreshold=50.0 + +[/Script/Engine.AnimationSettings] +bStripAnimationDataOnDedicatedServer=False +BoneTimecodeCustomAttributeNameSettings=(HourAttributeName="TCHour",MinuteAttributeName="TCMinute",SecondAttributeName="TCSecond",FrameAttributeName="TCFrame",SubframeAttributeName="TCSubframe",RateAttributeName="TCRate",TakenameAttributeName="Takename") + +[Animation.DefaultObjectSettings] +BoneCompressionSettings=/Engine/Animation/DefaultAnimBoneCompressionSettings +AnimationRecorderBoneCompressionSettings=/Engine/Animation/DefaultRecorderBoneCompression +CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings + +[/Script/Engine.MeshSimplificationSettings] +r.MeshReductionModule=QuadricMeshReduction + +[/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn + +[/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") + +[/Script/LevelSequence.LevelSequence] +DefaultCompletionMode=RestoreState + +[/Script/TemplateSequence.TemplateSequence] +DefaultCompletionMode=RestoreState + +[PlatformCrypto] +PlatformRequiresDataCrypto=True +PakSigningRequired=True +PakEncryptionRequired=True + +[/Script/AppleARKit.AppleARKitSettings] +bEnableLiveLinkForFaceTracking=true +LiveLinkPublishingPort=11111 +bRequireDeviceSupportsARKit=true + +[Messaging] +bAllowDelayedMessaging=false + +[/Script/ChaosSolverEngine.ChaosSolverSettings] +DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor + +[/Script/Engine.VirtualTexturePoolConfig] +Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True) + +[PlatformPaths] +UnrealBuildTool=Engine/Build/BatchFiles/Build.bat + +[AlternateTextureCompression] +TextureCompressionFormat=TextureFormatOodle + +[TextureFormatOodleSettings] +bForceAllBC23ToBC7=False +bDebugColor=False +DebugDumpFilter= +LogVerbosity=0 +GlobalLambdaMultiplier=1.000000 + +[/Script/Engine.TextureEncodingProjectSettings] +bFinalUsesRDO=false +FinalRDOLambda=30 +FinalEffortLevel=Normal +FinalUniversalTiling=Disabled +bFastUsesRDO=false +FastRDOLambda=30 +FastEffortLevel=Normal +FastUniversalTiling=Disabled +CookUsesSpeed=Final +EditorUsesSpeed=FinalIfAvailable + +[OodleDataCompressionFormat] +PreallocatedBufferCount=2 + +[Plugins] +ConfigFilesPluginsCannotOverride=EditorPerProjectUserSettings + +[ClothSettings] +EnvironmentCollisionPadding=2.f +EnvironmentCollisionThickness=2.f +EnvironmentCollisionMaxShapes=32 + +[/Script/InterchangeEngine.InterchangeProjectSettings] +FilePickerClass=/Script/InterchangeEditorUtilities.InterchangeFilePickerGeneric +bStaticMeshUseSmoothEdgesIfSmoothingInformationIsMissing=True +ContentImportSettings=(DefaultPipelineStackOverride=((Materials, "Materials"),(Textures, "Textures")),ShowPipelineStacksConfigurationDialogOverride=((Textures, False)),PipelineStacks=(("Assets", (Pipelines=("/Interchange/Pipelines/DefaultAssetsPipeline.DefaultAssetsPipeline"))),("Materials", (Pipelines=("/Interchange/Pipelines/DefaultMaterialPipeline.DefaultMaterialPipeline"))),("Textures", (Pipelines=("/Interchange/Pipelines/DefaultTexturePipeline.DefaultTexturePipeline")))),DefaultPipelineStack="Assets",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) +SceneImportSettings=(PipelineStacks=(("Scene", (Pipelines=("/Interchange/Pipelines/DefaultSceneAssetsPipeline.DefaultSceneAssetsPipeline","/Interchange/Pipelines/DefaultSceneLevelPipeline.DefaultSceneLevelPipeline")))),DefaultPipelineStack="Scene",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) +GenericPipelineClass=/Script/InterchangePipelines.InterchangeGenericAssetsPipeline + +[InstalledPlatforms] +HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame-LinuxArm64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False) + +[Analytics] +UE4TypeOverride=Rocket + +[OnlineServices.EOS.Auth] +DefaultExternalCredentialTypeStr=Steam + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=4333FA1E44801FBA3B0263AD4D47D7CB +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini new file mode 100644 index 0000000..319dcf9 --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini @@ -0,0 +1,3 @@ +[Internationalization] +ShouldUseLocalizedNumericInput=True + diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini new file mode 100644 index 0000000..810cc0f --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/Input.ini @@ -0,0 +1,306 @@ +[/Script/Engine.InputSettings] +bEnableMouseSmoothing=True +bEnableFOVScaling=True +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bRequireCtrlToNavigateAutoComplete=False +bEnableGestureRecognizer=False +TriggerKeyIsConsideredPressed=0.75 +TriggerKeyIsConsideredReleased=0.25 +InitialButtonRepeatDelay=0.2 +ButtonRepeatDelay=0.1 +AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bUseMouseForTouch=False +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bEnableDynamicComponentInputBinding=True +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom) +ActionMappings=(ActionName="Jump",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) +AxisMappings=(AxisName="Look Up / Down Gamepad",Scale=1.000000,Key=Gamepad_RightY) +AxisMappings=(AxisName="Look Up / Down Mouse",Scale=-1.000000,Key=MouseY) +AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=Gamepad_LeftY) +AxisMappings=(AxisName="Move Forward / Backward",Scale=-1.000000,Key=S) +AxisMappings=(AxisName="Move Forward / Backward",Scale=1.000000,Key=W) +AxisMappings=(AxisName="Move Right / Left",Scale=-1.000000,Key=A) +AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=D) +AxisMappings=(AxisName="Move Right / Left",Scale=1.000000,Key=Gamepad_LeftX) +AxisMappings=(AxisName="Turn Right / Left Gamepad",Scale=1.000000,Key=Gamepad_RightX) +AxisMappings=(AxisName="Turn Right / Left Mouse",Scale=1.000000,Key=MouseX) +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +ConsoleKeys=Tilde +ConsoleKeys=Caret + +[/Script/Engine.PlayerInput] +DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive", bIgnoreCtrl=True, bIgnoreAlt=True) +DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Shift=True) +DebugExecBindings=(Key=F1,Command="viewmode wireframe", bIgnoreShift=True) +DebugExecBindings=(Key=F2,Command="viewmode unlit") +DebugExecBindings=(Key=F3,Command="viewmode lit") +DebugExecBindings=(Key=F4,Command="viewmode lit_detaillighting") +DebugExecBindings=(Key=F5,Command="viewmode shadercomplexity") +DebugExecBindings=(Key=F9,Command="shot showui") +DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True) +DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Slash,Command="DumpGPU",Control=True,Shift=True) +DebugExecBindings=(Key=Tab,Command="FocusNextPIEWindow",Control=True) +DebugExecBindings=(Key=Tab,Command="FocusLastPIEWindow",Control=True,Shift=True) +DebugExecBindings=(Key=PageDown,Command="PreviousDebugTarget") +DebugExecBindings=(Key=PageUp,Command="NextDebugTarget") +DebugExecBindings=(Key=Apostrophe,Command="EnableGDT") +DebugExecBindings=(Key=Quote,Command="EnableGDT") +DebugExecBindings=(Key=Semicolon,Command="ToggleDebugCamera") + +[/Script/Engine.Console] +HistoryBot=-1 + +[/Script/EngineSettings.ConsoleSettings] +MaxScrollbackSize=1024 +AutoCompleteMapPaths=Content/Maps +ManualAutoCompleteList=(Command="Exit",Desc="Exits the game") +ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=) +ManualAutoCompleteList=(Command="ToggleDrawEvents",Desc="Toggles annotations for shader debugging with Pix, Razor or similar GPU capture tools") +ManualAutoCompleteList=(Command="Shot",Desc="Make a screenshot") +ManualAutoCompleteList=(Command="RecompileShaders changed",Desc="Recompile shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders global",Desc="Recompile global shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="RecompileShaders material ",Desc="Recompile shaders for a specific material if it's source files have changed") +ManualAutoCompleteList=(Command="RecompileShaders all",Desc="Recompile all shaders that have any changes on their source files") +ManualAutoCompleteList=(Command="DumpMaterialStats",Desc="Dump material information") +ManualAutoCompleteList=(Command="DumpShaderStats",Desc="Dump shader information") +ManualAutoCompleteList=(Command="DumpShaderPipelineStats",Desc="Dump shader pipeline information") +ManualAutoCompleteList=(Command="DumpShaderCompileStats",Desc="Dump shader compilation information") +ManualAutoCompleteList=(Command="DumpGPU -upload",Desc="Dump the GPU's intermediary resources and upload to network") +ManualAutoCompleteList=(Command="StartFPSChart",Desc="after that use StopFPSChart") +ManualAutoCompleteList=(Command="StopFPSChart",Desc="after that look for the output in Saved/Profiling/FPSChartStats") +ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") +ManualAutoCompleteList=(Command="Open",Desc=" Opens the specified map, doesn't pass previously set options") +ManualAutoCompleteList=(Command="Travel",Desc=" Travels to the specified map, passes along previously set options") +ManualAutoCompleteList=(Command="ServerTravel",Desc=" Travels to the specified map and brings clients along, passes along previously set options") +ManualAutoCompleteList=(Command="DisplayAll",Desc=" Display property values for instances of classname") +ManualAutoCompleteList=(Command="DisplayAllLocation",Desc=" Display location for all instances of classname") +ManualAutoCompleteList=(Command="DisplayAllRotation",Desc=" Display rotation for all instances of classname") +ManualAutoCompleteList=(Command="DisplayClear",Desc="Clears previous DisplayAll entries") +ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="Clears persistent debug line cache") +ManualAutoCompleteList=(Command="GetAll ",Desc=" Log property values of all instances of classname") +ManualAutoCompleteList=(Command="GetAllLocation",Desc=" Log location for all instances of classname") +ManualAutoCompleteList=(Command="GetAllRotation",Desc=" Log rotation for all instances of classname") +ManualAutoCompleteList=(Command="Obj List ",Desc=" ") +ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc=" ") +ManualAutoCompleteList=(Command="Obj Classes",Desc="Shows all classes") +ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") +ManualAutoCompleteList=(Command="EditActor",Desc=" or or TRACE") +ManualAutoCompleteList=(Command="EditDefault",Desc="") +ManualAutoCompleteList=(Command="EditObject",Desc=" or or ") +ManualAutoCompleteList=(Command="ReloadCfg ",Desc=" Reloads config variables for the specified object/class") +ManualAutoCompleteList=(Command="ReloadLoc ",Desc=" Reloads localized variables for the specified object/class") +ManualAutoCompleteList=(Command="Set ",Desc=" Sets property to value on objectname") +ManualAutoCompleteList=(Command="SetNoPEC",Desc=" Sets property to value on objectname without Pre/Post Edit Change notifications") +ManualAutoCompleteList=(Command="Stat FPS",Desc="Shows FPS counter") +ManualAutoCompleteList=(Command="Stat UNIT",Desc="Shows hardware unit framerate") +ManualAutoCompleteList=(Command="Stat DrawCount",Desc="Shows draw counts broken down by category") +ManualAutoCompleteList=(Command="Stat UnitGraph",Desc="Draws simple unit time graph") +ManualAutoCompleteList=(Command="Stat NamedEvents",Desc="Stat NamedEvents (Enables named events for external profilers)") +ManualAutoCompleteList=(Command="Stat VerboseNamedEvents",Desc="Stat VerboseNamedEvents (Enables verbose named events for external profilers)") +ManualAutoCompleteList=(Command="Stat StartFile",Desc="Stat StartFile (starts a stats capture, creating a new file in the Profiling directory; stop with stat StopFile to close the file)") +ManualAutoCompleteList=(Command="Stat StopFile",Desc="Stat StopFile (finishes a stats capture started by stat StartFile)") +ManualAutoCompleteList=(Command="Stat CPULoad",Desc="Stat CPULoad (Shows CPU Utilization)") +ManualAutoCompleteList=(Command="Stat DUMPHITCHES",Desc="executes dumpstats on hitches - see log") +ManualAutoCompleteList=(Command="Stat D3D11RHI",Desc="Shows Direct3D 11 stats") +ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Displays level streaming info") +ManualAutoCompleteList=(Command="Stat GAME",Desc="Displays game performance stats") +ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Displays memory stats") +ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Displays physics performance stats") +ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Displays basic texture streaming stats") +ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Displays detailed texture streaming stats") +ManualAutoCompleteList=(Command="Stat GPU",Desc="Displays GPU stats for the frame") +ManualAutoCompleteList=(Command="Stat COLLISION",Desc=) +ManualAutoCompleteList=(Command="Stat PARTICLES",Desc=) +ManualAutoCompleteList=(Command="Stat SCRIPT",Desc=) +ManualAutoCompleteList=(Command="Stat AUDIO",Desc=) +ManualAutoCompleteList=(Command="Stat ANIM",Desc=) +ManualAutoCompleteList=(Command="Stat NET",Desc=) +ManualAutoCompleteList=(Command="Stat LIST",Desc=" List groups of stats, saved sets, or specific stats within a specified group") +ManualAutoCompleteList=(Command="Stat splitscreen",Desc=) +ManualAutoCompleteList=(Command="MemReport",Desc="Outputs memory stats to a profile file. -Full gives more data, -Log outputs to the log") +ManualAutoCompleteList=(Command="ListTextures",Desc="[Streaming|NonStreaming|Forced] [-Alphasort] [-csv] Lists all loaded textures and their current memory footprint") +ManualAutoCompleteList=(Command="ListStreamingTextures",Desc="Lists info for all streaming textures") +ManualAutoCompleteList=(Command="ListAnims",Desc="Lists info for all animations") +ManualAutoCompleteList=(Command="ListSkeletalMeshes",Desc="Lists info for all skeletal meshes") +ManualAutoCompleteList=(Command="ListStaticMeshes",Desc="Lists info for all static meshes") +ManualAutoCompleteList=(Command="InvestigateTexture",Desc="Shows streaming info about the specified texture") +ManualAutoCompleteList=(Command="DumpTextureStreamingStats",Desc="Dump current streaming stats (e.g. pool capacity) to the log") +ManualAutoCompleteList=(Command="RestartLevel",Desc="Restarts the level") +ManualAutoCompleteList=(Command="Module List",Desc="Lists all known modules") +ManualAutoCompleteList=(Command="Module Load",Desc="Attempts to load the specified module name") +ManualAutoCompleteList=(Command="Module Unload",Desc="Unloads the specified module name") +ManualAutoCompleteList=(Command="Module Reload",Desc="Reloads the specified module name, unloading it first if needed") +ManualAutoCompleteList=(Command="Module Recompile",Desc="Attempts to recompile a module, first unloading it if needed") +ManualAutoCompleteList=(Command="HotReload",Desc=" Attempts to recompile a UObject DLL and reload it on the fly") +ManualAutoCompleteList=(Command="au.debug.AudioDebugSound",Desc=" Rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioGetDynamicSoundVolume",Desc="Gets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioMemReport",Desc="Lists info for audio memory") +ManualAutoCompleteList=(Command="au.debug.AudioMixerDebugSound",Desc=" With new mixer enabled, rejects new USoundBase requests where the sound name does not contain the provided filter") +ManualAutoCompleteList=(Command="au.debug.AudioResetAllDynamicSoundVolumes",Desc="Resets all dynamic volumes to unity") +ManualAutoCompleteList=(Command="au.debug.AudioResetDynamicSoundVolume",Desc="Resets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name to unity") +ManualAutoCompleteList=(Command="au.debug.AudioSetDynamicSoundVolume",Desc="Name= Type= Vol= Sets volume for given sound type ('Class', 'Cue' or 'Wave') with provided name") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundClass",Desc=" [nonexclusive] Solos sounds using this USoundClass. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundCue",Desc=" [nonexclusive] Solos any type of USoundBase. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.AudioSoloSoundWave",Desc=" [nonexclusive] Solos USoundWave. If nonexclusive, existing solos will persist") +ManualAutoCompleteList=(Command="au.debug.ClearSoloAudio",Desc="Clears solo'ed object") +ManualAutoCompleteList=(Command="au.debug.DisableLPF",Desc="Disables low-pass filter") +ManualAutoCompleteList=(Command="au.debug.DisableEQFilter",Desc="Disables EQ") +ManualAutoCompleteList=(Command="au.debug.DisableRadio",Desc="Disables radio effect") +ManualAutoCompleteList=(Command="au.debug.DumpSoundInfo",Desc="Dumps sound information to log") +ManualAutoCompleteList=(Command="au.debug.EnableRadio",Desc="Enables radio effect") +ManualAutoCompleteList=(Command="au.debug.IsolateDryAudio",Desc="Isolates dry audio") +ManualAutoCompleteList=(Command="au.debug.IsolateReverb",Desc="Isolates reverb") +ManualAutoCompleteList=(Command="au.debug.ListAudioComponents",Desc="Dumps a detailed list of all AudioComponent objects") +ManualAutoCompleteList=(Command="au.debug.ListSoundClasses",Desc="Lists a summary of loaded sound collated by class") +ManualAutoCompleteList=(Command="au.debug.ListSoundClassVolumes",Desc="Lists all sound class volumes") +ManualAutoCompleteList=(Command="au.debug.ListSoundDurations",Desc="Lists durations of all active sounds") +ManualAutoCompleteList=(Command="au.debug.ListWaves",Desc="List the WaveInstances and whether they have a source") +ManualAutoCompleteList=(Command="au.debug.PlayAllPIEAudio",Desc="Toggls whether or not all devices should play their audio") +ManualAutoCompleteList=(Command="au.debug.PlaySoundCue",Desc="Plays the given soundcue") +ManualAutoCompleteList=(Command="au.debug.PlaySoundWave",Desc=" Plays the given soundwave") +ManualAutoCompleteList=(Command="au.debug.ResetSoundState",Desc="Resets volumes to default and removes test filters") +ManualAutoCompleteList=(Command="au.debug.SetBaseSoundMix",Desc=" Sets the base sound mix") +ManualAutoCompleteList=(Command="au.debug.ShowSoundClassHierarchy",Desc="") +ManualAutoCompleteList=(Command="au.debug.SoloAudio",Desc="Solos the audio device associated with the parent world") +ManualAutoCompleteList=(Command="au.debug.SoundClassFixup",Desc="Deprecated") +ManualAutoCompleteList=(Command="au.debug.TestLFEBleed",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestLPF",Desc="Sets LPF to max for all sources") +ManualAutoCompleteList=(Command="au.debug.TestStereoBleed",Desc="Test bleeding stereo sounds fully to the rear speakers") +ManualAutoCompleteList=(Command="au.debug.ToggleHRTFForAll",Desc="Toggles whether or not HRTF spatialization is enabled for all") +ManualAutoCompleteList=(Command="au.debug.ToggleSpatExt",Desc="Toggles enablement of the Spatial Audio Extension") +ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ToggleAsyncCompute",Desc="Toggles AsyncCompute for platforms that have it") +ManualAutoCompleteList=(Command="ToggleRenderingThread",Desc="Toggles the rendering thread for platforms that have it") +ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") +ManualAutoCompleteList=(Command="ShowDebug None",Desc="Toggles ShowDebug w/ current debug type selection") +ManualAutoCompleteList=(Command="ShowDebug Reset",Desc="Turns off ShowDebug, and clears debug type selection") +ManualAutoCompleteList=(Command="ShowDebug NET",Desc=) +ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=) +ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=) +ManualAutoCompleteList=(Command="ShowDebug AI",Desc=) +ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=) +ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=) +ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="Toggles display state of animation debug data") +ManualAutoCompleteList=(Command="ShowDebug BONES",Desc="Toggles display of skeletalmesh bones") +ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=) +ManualAutoCompleteList=(Command="ShowDebug FORCEFEEDBACK",Desc="Toggles display of current force feedback values and what is contributing to that calculation") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory 3DBONES",Desc="With ShowDebug Bones: Toggles bone rendering between single lines and a more complex 3D model per bone") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory SYNCGROUPS",Desc="With ShowDebug Animation: Toggles display of sync group data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory MONTAGES",Desc="With ShowDebug Animation: Toggles display of montage data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory GRAPH",Desc="With ShowDebug Animation: Toggles display of animation blueprint graph") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory CURVES",Desc="With ShowDebug Animation: Toggles display of curve data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory NOTIFIES",Desc="With ShowDebug Animation: Toggles display of notify data") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLGRAPH",Desc="With ShowDebug Animation: Toggles graph display between active nodes only and all nodes") +ManualAutoCompleteList=(Command="ShowDebugToggleSubCategory FULLBLENDSPACEDISPLAY",Desc="With ShowDebug Animation: Toggles display of sample blend weights on blendspaces") +ManualAutoCompleteList=(Command="ShowDebugForReticleTargetToggle ",Desc=" Toggles 'ShowDebug' from showing debug info between reticle target actor (of subclass ) and camera view target") +ManualAutoCompleteList=(Command="Stat SoundCues",Desc="Deprecated (Use au.debug.SoundCues): Shows active SoundCues") +ManualAutoCompleteList=(Command="Stat SoundMixes",Desc="Deprecated (Use au.debug.SoundMixes): Shows active SoundMixes") +ManualAutoCompleteList=(Command="Stat SoundModulators",Desc="Deprecated (Use au.debug.SoundModulators): Shows modulator debug info as provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundModulatorsHelp",Desc="Deprecated (Use au.debug.SoundModulatorsHelp):Shows modulator debug help provided by active audio modulation plugin") +ManualAutoCompleteList=(Command="Stat SoundReverb",Desc="Deprecated (Use au.debug.SoundReverb): Shows active SoundReverb") +ManualAutoCompleteList=(Command="Stat SoundWaves",Desc="Deprecated (Use au.debug.SoundWaves): Shows active SoundWaves") +ManualAutoCompleteList=(Command="Stat Sounds",Desc="Deprecated (Use au.debug.Sounds): <-debug> Shows all active sounds. Displays value sorted by when sort is set") +ManualAutoCompleteList=(Command="ScriptAudit LongestFunctions",Desc="List functions that contain the most bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentFunctionsCalled",Desc="List functions that are most frequently called from bytecode - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit FrequentInstructions",Desc="List most frequently used instructions - optionally include # of entries to list") +ManualAutoCompleteList=(Command="ScriptAudit TotalBytecodeSize",Desc="Gather total size of bytecode in bytes of currently loaded functions") +ManualAutoCompleteList=(Command="Audio3dVisualize",Desc="Shows locations of sound sources playing (white text) and their left and right channel locations respectively (red and green). Virtualized loops (if enabled) display in blue.") +ManualAutoCompleteList=(Command="StartMovieCapture",Desc=) +ManualAutoCompleteList=(Command="StopMovieCapture",Desc=) +ManualAutoCompleteList=(Command="TraceTag",Desc="Draw traces that use the specified tag") +ManualAutoCompleteList=(Command="TraceTagAll",Desc="Draw all scene queries regardless of the trace tag") +ManualAutoCompleteList=(Command="VisLog",Desc="Launches Log Visualizer tool") +ManualAutoCompleteList=(Command="CycleNavDrawn",Desc="Cycles through navigation data (navmeshes for example) to draw one at a time") +ManualAutoCompleteList=(Command="Log ",Desc=" Change verbosity level for a log category") +ManualAutoCompleteList=(Command="Log list",Desc=" Search for log categories") +ManualAutoCompleteList=(Command="Log reset",Desc="Undo any changes to log verbosity") +ManualAutoCompleteList=(Command="RecordAnimation ActorName AnimName",Desc="Record animation for a specified actor to the specified file") +ManualAutoCompleteList=(Command="StopRecordingAnimation All",Desc="Stop all recording animations") +ManualAutoCompleteList=(Command="RecordSequence Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingSequence",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="RecordTake Filter ActorOrClassName",Desc="Record a level sequence from gameplay. Filter=") +ManualAutoCompleteList=(Command="StopRecordingTake",Desc="Stop recording the current sequence. Only one sequence recording can be active at one time.") +ManualAutoCompleteList=(Command="FreezeRendering",Desc="Toggle freezing of most aspects of rendering (such as visibility calculations), useful in conjunction with ToggleDebugCamera to fly around and see how frustum and occlusion culling is working") +ManualAutoCompleteList=(Command="ProfileGPU",Desc="Profile one frame of rendering commands sent to the GPU") +ManualAutoCompleteList=(Command="ProfileGPUHitches",Desc="Toggle profiling of GPU hitches.") +ManualAutoCompleteList=(Command="DumpGPU",Desc="Dump one frame of rendering intermediary resources to disk.") +ManualAutoCompleteList=(Command="Automation",Desc="Run an automation command (e.g., Automation RunTests TestName)") +ManualAutoCompleteList=(Command="CsvProfile Start",Desc="Start CSV profiling.") +ManualAutoCompleteList=(Command="CsvProfile Stop",Desc="Stop CSV profiling.") +ManualAutoCompleteList=(Command="NetProfile Enable",Desc="Start network profiling.") +ManualAutoCompleteList=(Command="NetProfile Disable",Desc="Stop network profiling.") +BackgroundOpacityPercentage=85.000000 +InputColor=(R=230,G=230,B=230,A=255) +HistoryColor=(R=180,G=180,B=180,A=255) +AutoCompleteCommandColor=(B=185,G=109,R=144,A=255) +AutoCompleteCVarColor=(B=86,G=158,R=86,A=255) +AutoCompleteFadedColor=(R=100,G=100,B=100,A=255) + diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini b/ASN2_UeNavSystem/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN2_UeNavSystem/Intermediate/ReimportCache/3688439234.bin b/ASN2_UeNavSystem/Intermediate/ReimportCache/3688439234.bin new file mode 100644 index 0000000..24f1cbd Binary files /dev/null and b/ASN2_UeNavSystem/Intermediate/ReimportCache/3688439234.bin differ diff --git a/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush new file mode 100644 index 0000000..e2813f0 --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush @@ -0,0 +1,489 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat4.x = GBuffer.CustomData.x; + MrtFloat4.y = GBuffer.CustomData.y; + MrtFloat4.z = GBuffer.CustomData.z; + MrtFloat4.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.PrecomputedShadowFactors.x = InMRT5.x; + Ret.PrecomputedShadowFactors.y = InMRT5.y; + Ret.PrecomputedShadowFactors.z = InMRT5.z; + Ret.PrecomputedShadowFactors.w = InMRT5.w; + Ret.CustomData.x = InMRT4.x; + Ret.CustomData.y = InMRT4.y; + Ret.CustomData.z = InMRT4.z; + Ret.CustomData.w = InMRT4.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float2 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = float4(MrtFloat4.x, MrtFloat4.y, 0.0f, 0.0f); + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float2 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float2 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xy; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float2 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xy; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float2 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xy; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float2 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xy; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush new file mode 100644 index 0000000..14dffe7 --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush @@ -0,0 +1,511 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush new file mode 100644 index 0000000..14dffe7 --- /dev/null +++ b/ASN2_UeNavSystem/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush @@ -0,0 +1,511 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN2_UeNavSystem/Saved/AutoScreenshot.png b/ASN2_UeNavSystem/Saved/AutoScreenshot.png new file mode 100644 index 0000000..de20078 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/AutoScreenshot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe1fc503b4b64008549c001f84cff2fd13488c2cd0b4e02d071984cf93071a88 +size 4523 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Blueprints/BP_NavAgent_Auto5.uasset b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Blueprints/BP_NavAgent_Auto5.uasset new file mode 100644 index 0000000..62df7e8 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Blueprints/BP_NavAgent_Auto5.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b15fc556d567910a6652025ed63668046f98359b33c68677e3497f5d8be52431 +size 89845 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto1.umap b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto1.umap new file mode 100644 index 0000000..fdabaef --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto1.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:280ab6d986f747ca4064df8427439ab1cea381a519652f998fdadab8e3b182ff +size 816925 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto2.umap b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto2.umap new file mode 100644 index 0000000..862cd62 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto2.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cc192521ad45ed01f5bbf5b3f59cff0f4a3101b182b5cc5bfd5441a9a83da763 +size 822080 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto3.umap b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto3.umap new file mode 100644 index 0000000..2e87d33 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto3.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5df5f1fd8d5d932e5fc069bf4c14e7514ad8a117093071a1dca7ef8a2fe0dd02 +size 824253 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto4.umap b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto4.umap new file mode 100644 index 0000000..f5b8a59 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto4.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f69a605cb648c65c2f3b2ecf52f1e927ae6f5e3d20b93a75e9f24b42ad4a64ad +size 823803 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto5.umap b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto5.umap new file mode 100644 index 0000000..67983b7 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Autosaves/Game/RCQuick/Maps/NavSystem_Auto5.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:65c375ae9f9c7360a99361bc2f95223ae3082082130751a0c6f8c33662b941bb +size 823916 diff --git a/ASN2_UeNavSystem/Saved/Autosaves/PackageRestoreData.json b/ASN2_UeNavSystem/Saved/Autosaves/PackageRestoreData.json new file mode 100644 index 0000000..59996c2 Binary files /dev/null and b/ASN2_UeNavSystem/Saved/Autosaves/PackageRestoreData.json differ diff --git a/ASN2_UeNavSystem/Saved/Config/CrashReportClient/UECC-Windows-7A3F66F64534247A8C405D83B374822F/CrashReportClient.ini b/ASN2_UeNavSystem/Saved/Config/CrashReportClient/UECC-Windows-7A3F66F64534247A8C405D83B374822F/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/CrashReportClient/UECC-Windows-7A3F66F64534247A8C405D83B374822F/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Compat.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Compat.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Compat.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ControlRig.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ControlRig.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ControlRig.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DatasmithContent.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DatasmithContent.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DatasmithContent.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DeviceProfiles.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DeviceProfiles.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/DeviceProfiles.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Editor.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Editor.ini new file mode 100644 index 0000000..879ad14 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Editor.ini @@ -0,0 +1,3 @@ +[/Script/UnrealEd.UnrealEdOptions] +UsingXGE=False + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini new file mode 100644 index 0000000..ca3af7b --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -0,0 +1,1656 @@ +[/Script/UnrealEd.EditorPerProjectUserSettings] +bDisplayDocumentationLink=False +bDisplayActionListItemRefIds=False +bAlwaysGatherBehaviorTreeDebuggerData=False +bDisplayBlackboardKeysInAlphabeticalOrder=False +bUseSimplygonSwarm=False +SimplygonServerIP=127.0.0.1 +bEnableSwarmDebugging=False +SimplygonSwarmDelay=5000 +SwarmNumOfConcurrentJobs=16 +SwarmMaxUploadChunkSizeInMB=100 +SwarmIntermediateFolder=F:/Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Intermediate/Simplygon/ +bShowCompilerLogOnCompileError=False +DataSourceFolder=(Path="") +bAnimationReimportWarnings=False +bSCSEditorShowFloor=False +bAlwaysBuildUAT=True +SCSViewportCameraSpeed=4 +AssetViewerProfileName= +PreviewFeatureLevel=4 +PreviewPlatformName=None +PreviewShaderFormatName=None +PreviewShaderPlatformName=None +bPreviewFeatureLevelActive=False +bPreviewFeatureLevelWasDefault=True +PreviewDeviceProfileName=None + +[/Script/UnrealEd.EditorStyleSettings] +bColorVisionDeficiencyCorrection=False +bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False +SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000) +bEnableEditorWindowBackgroundColor=False +EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) +bUseGrid=True +RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000) +RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000) +CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) +GridSnapSize=16 +GraphBackgroundBrush=(bIsDynamicallyLoaded=False,DrawAs=Image,Tiling=NoTile,Mirroring=NoMirror,ImageType=NoImage,ImageSize=(X=32.000000,Y=32.000000),Margin=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000),TintColor=(SpecifiedColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ColorUseRule=UseColor_Specified),OutlineSettings=(CornerRadii=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Color=(SpecifiedColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000),ColorUseRule=UseColor_Specified),Width=0.000000,RoundingType=HalfHeightRadius,bUseBrushTransparency=False),ResourceObject=None,ResourceName="",UVRegion=(Min=(X=0.000000,Y=0.000000),Max=(X=0.000000,Y=0.000000),bIsValid=0)) +bShowNativeComponentNames=True +AssetEditorOpenLocation=Default +bEnableColorizedEditorTabs=True +CurrentAppliedTheme=134380265FBB4A9CA00A1DC9770217B8 + +[/Script/UnrealEd.LevelEditorPlaySettings] +LaptopScreenResolutions=(Description="Apple MacBook Air 11",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Apple MacBook Air 13\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\"",Width=1280,Height=800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Apple MacBook Pro 13\" (Retina)",Width=2560,Height=1600,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\"",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Apple MacBook Pro 15\" (Retina)",Width=2880,Height=1800,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +LaptopScreenResolutions=(Description="Generic 14-15.6\" Notebook",Width=1366,Height=768,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +MonitorScreenResolutions=(Description="19\" monitor",Width=1440,Height=900,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +MonitorScreenResolutions=(Description="20\" monitor",Width=1600,Height=900,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +MonitorScreenResolutions=(Description="22\" monitor",Width=1680,Height=1050,AspectRatio="16:10",bCanSwapAspectRatio=True,ProfileName="") +MonitorScreenResolutions=(Description="21.5-24\" monitor",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +MonitorScreenResolutions=(Description="27\" monitor",Width=2560,Height=1440,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +TabletScreenResolutions=(Description="iPad Pro 12.9-inch (3rd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro3_129") +TabletScreenResolutions=(Description="iPad Pro 12.9-inch (2nd gen.)",Width=1024,Height=1366,AspectRatio="~3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro2_129") +TabletScreenResolutions=(Description="iPad Pro 11-inch",Width=834,Height=1194,AspectRatio="5:7",bCanSwapAspectRatio=True,ProfileName="iPadPro11") +TabletScreenResolutions=(Description="iPad Pro 10.5-inch",Width=834,Height=1112,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro105") +TabletScreenResolutions=(Description="iPad Pro 12.9-inch",Width=1024,Height=1366,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro129") +TabletScreenResolutions=(Description="iPad Pro 9.7-inch",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadPro97") +TabletScreenResolutions=(Description="iPad (6th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad6") +TabletScreenResolutions=(Description="iPad (5th gen.)",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPad5") +TabletScreenResolutions=(Description="iPad Air 3",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir3") +TabletScreenResolutions=(Description="iPad Air 2",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadAir2") +TabletScreenResolutions=(Description="iPad Mini 5",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini5") +TabletScreenResolutions=(Description="iPad Mini 4",Width=768,Height=1024,AspectRatio="3:4",bCanSwapAspectRatio=True,ProfileName="iPadMini4") +TabletScreenResolutions=(Description="LG G Pad X 8.0",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") +TabletScreenResolutions=(Description="Asus Zenpad 3s 10",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") +TabletScreenResolutions=(Description="Huawei MediaPad M3",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") +TabletScreenResolutions=(Description="Microsoft Surface RT",Width=768,Height=1366,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") +TabletScreenResolutions=(Description="Microsoft Surface Pro",Width=1080,Height=1920,AspectRatio="9:16",bCanSwapAspectRatio=True,ProfileName="") +TelevisionScreenResolutions=(Description="720p (HDTV, Blu-ray)",Width=1280,Height=720,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +TelevisionScreenResolutions=(Description="1080i, 1080p (HDTV, Blu-ray)",Width=1920,Height=1080,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +TelevisionScreenResolutions=(Description="4K Ultra HD",Width=3840,Height=2160,AspectRatio="16:9",bCanSwapAspectRatio=True,ProfileName="") +TelevisionScreenResolutions=(Description="4K Digital Cinema",Width=4096,Height=2160,AspectRatio="1.90:1",bCanSwapAspectRatio=True,ProfileName="") +GameGetsMouseControl=False +UseMouseForTouch=False +MouseControlLabelPosition=LabelAnchorMode_TopLeft +ViewportGetsHMDControl=False +bShouldMinimizeEditorOnNonVRPIE=False +bEmulateStereo=False +SoloAudioInFirstPIEClient=False +EnablePIEEnterAndExitSounds=False +PlayInEditorSoundQualityLevel=0 +bUseNonRealtimeAudioDevice=False +bPreferToStreamLevelsInPIE=False +bPromoteOutputLogWarningsDuringPIE=False +NewWindowPosition=(X=-1,Y=-1) +PIEAlwaysOnTop=False +DisableStandaloneSound=False +AdditionalLaunchParameters= +BuildGameBeforeLaunch=PlayOnBuild_Default +LaunchConfiguration=LaunchConfig_Default +PackFilesForLaunch=NoPak +bAutoCompileBlueprintsOnLaunch=True +bLaunchSeparateServer=False +PlayNetMode=PIE_Standalone +RunUnderOneProcess=True +PlayNetDedicated=False +PlayNumberOfClients=1 +PrimaryPIEClientIndex=0 +ServerPort=17777 +ClientWindowWidth=640 +AutoConnectToServer=True +RouteGamepadToSecondWindow=False +CreateAudioDeviceForEveryPlayer=False +ClientWindowHeight=480 +ServerMapNameOverride= +AdditionalServerGameOptions= +AdditionalLaunchOptions= +bShowServerDebugDrawingByDefault=True +ServerDebugDrawingColorTintStrength=0.000000 +ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) +AdditionalServerLaunchParameters= +ServerFixedFPS=0 +NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) +LastSize=(X=0,Y=0) +LastExecutedLaunchDevice=Windows@SNOOPGAMERIG +LastExecutedLaunchName=SNOOPGAMERIG +LastExecutedPIEPreviewDevice= +DeviceToEmulate= +PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000) + +[/Script/UnrealEd.LevelEditorViewportSettings] +FlightCameraControlExperimentalNavigation=False +MinimumOrthographicZoom=250.000000 +bAllowArcballRotate=False +bAllowScreenRotate=False +bShowActorEditorContext=True +SnapToSurface=(bEnabled=False,SnapOffsetExtent=0.000000,bSnapRotation=True) +bEnableLayerSnap=False +ActiveSnapLayerIndex=0 +PreserveNonUniformScale=False +PreviewMeshes=/Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.SM_ColorCalibrator +BillboardScale=1.000000 +TransformWidgetSizeAdjustment=0 +bSaveEngineStats=False +MeasuringToolUnits=MeasureUnits_Centimeters +SelectedSplinePointSizeAdjustment=0.000000 +SplineLineThicknessAdjustment=0.000000 +SplineTangentHandleSizeAdjustment=0.000000 +SplineTangentScale=0.500000 +LastInViewportMenuLocation=(X=0.000000,Y=0.000000) +MaterialForDroppedTextures=None +MaterialParamsForDroppedTextures=() +PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) +PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport1",ConfigSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=1,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=True,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=True)) +PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) +PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,NaniteMeshes=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeStrataMaterial=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenScreenSpaceDirectionalOcclusion=1,LumenReuseShadowMaps=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) + +[MRU] +MRUItem0=/Game/RCQuick/Maps/NavSystem + +[LandscapeEdit] +PaintToolStrength=0.300000012 +PaintBrushRadius=2048 +PaintBrushFalloff=0.5 +AlphaBrushAutoRotate=True +WorldSpacePatternBrushSettings.Origin=X=0.000 Y=0.000 +WorldSpacePatternBrushSettings.bCenterTextureOnOrigin=False +WorldSpacePatternBrushSettings.RepeatSize=3200 +bUseFlattenTarget=False +FlattenTarget=0 +TerraceSmooth=9.99999975e-05 +TerraceInterval=1 +RampWidth=2000 +RampSideFalloff=0.400000006 +bCombinedLayersOperation=True +SmoothFilterKernelSize=4 +MirrorOp=0 +NewLandscapeMaterialName= +ImportLandscape_AlphamapType=0 +ShowUnusedLayers=True + +[DetailCustomWidgetExpansion] +LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers, + +[EditorStartup] +LastLevel=/Engine/Maps/Templates/Template_Default + +[AssetEditorSubsystem] +CleanShutdown=True +OpenAssetsAtExit=/Game/RCQuick/Blueprints/BP_NavAgent.BP_NavAgent + +[DetailCategories] +WorldDataLayers.Networking=True +Landscape.TransformCommon=True +Landscape.Information=True +Landscape.WorldPartition=True +Landscape.Landscape=True +Landscape.LOD=True +Landscape.Nanite=True +Landscape.LOD Distribution=True +Landscape.Lighting=True +Landscape.VirtualTexture=True +Landscape.Rendering=True +Landscape.Lightmass=True +Landscape.Collision=True +Landscape.HLOD=True +Landscape.Replication=True +Landscape.Networking=True +Landscape.Input=True +Landscape.Actor=True +WorldPartitionMiniMap.WorldPartitionMiniMap=True +WorldPartitionMiniMap.Networking=True +LandscapeStreamingProxy.TransformCommon=True +LandscapeStreamingProxy.Information=True +LandscapeStreamingProxy.LandscapeProxy=True +LandscapeStreamingProxy.Landscape=True +LandscapeStreamingProxy.LOD=True +LandscapeStreamingProxy.LOD Distribution=True +LandscapeStreamingProxy.Lighting=True +LandscapeStreamingProxy.VirtualTexture=True +LandscapeStreamingProxy.Rendering=True +LandscapeStreamingProxy.Lightmass=True +LandscapeStreamingProxy.Collision=True +LandscapeStreamingProxy.HLOD=True +LandscapeStreamingProxy.Replication=True +LandscapeStreamingProxy.Networking=True +LandscapeStreamingProxy.WorldPartition=True +LandscapeStreamingProxy.Input=True +LandscapeStreamingProxy.Actor=True +StaticMeshActor.TransformCommon=True +StaticMeshActor.StaticMesh=True +StaticMeshActor.Materials=True +StaticMeshActor.Physics=True +StaticMeshActor.Collision=True +StaticMeshActor.Lighting=True +StaticMeshActor.Rendering=True +StaticMeshActor.HLOD=True +StaticMeshActor.Navigation=True +StaticMeshActor.VirtualTexture=True +StaticMeshActor.Tags=True +StaticMeshActor.Cooking=True +StaticMeshActor.Replication=True +StaticMeshActor.Networking=True +StaticMeshActor.Actor=True +LandscapeEditorObject.New Landscape=True +LandscapeEditorObject.LandscapeEditor=True +LandscapeEditorObject.Tool Settings=True +LandscapeEditorObject.Brush Settings=True +LandscapeEditorObject.Edit Layers=True +LandscapeEditorObject.Edit Layer Blueprint Brushes=True +LandscapeEditorObject.Target Layers=True +Actor.TransformCommon=True +Actor.Rendering=True +Actor.Replication=True +Actor.Collision=True +Actor.HLOD=True +Actor.Networking=True +Actor.Actor=True +PlayerStart.TransformCommon=True +PlayerStart.Object=True +PlayerStart.Rendering=True +PlayerStart.Replication=True +PlayerStart.HLOD=True +PlayerStart.Physics=True +PlayerStart.Networking=True +PlayerStart.Input=True +PlayerStart.Actor=True +NavMeshBoundsVolume.TransformCommon=True +NavMeshBoundsVolume.Navigation=True +NavMeshBoundsVolume.HLOD=True +NavMeshBoundsVolume.Collision=True +NavMeshBoundsVolume.BrushSettings=True +NavMeshBoundsVolume.Tags=True +NavMeshBoundsVolume.Cooking=True +NavMeshBoundsVolume.Replication=True +NavMeshBoundsVolume.Networking=True +NavMeshBoundsVolume.Actor=True +BrushComponent.TransformCommon=True +BrushComponent.HLOD=True +BrushComponent.Collision=True +BrushComponent.Navigation=True +BrushComponent.Tags=True +BrushComponent.Cooking=True +TargetPoint.TransformCommon=True +TargetPoint.Sprite=True +TargetPoint.HLOD=True +TargetPoint.Physics=True +TargetPoint.Collision=True +TargetPoint.Lighting=True +TargetPoint.Rendering=True +TargetPoint.Mobile=True +TargetPoint.Navigation=True +TargetPoint.RayTracing=True +TargetPoint.VirtualTexture=True +TargetPoint.Tags=True +TargetPoint.AssetUserData=True +TargetPoint.Activation=True +TargetPoint.Cooking=True +TargetPoint.ArrowComponent=True +TargetPoint.Replication=True +TargetPoint.Networking=True +TargetPoint.Input=True +TargetPoint.Actor=True +SphereComponent.TransformCommon=True +SphereComponent.Shape=True +SphereComponent.Navigation=True +SphereComponent.HLOD=True +SphereComponent.Physics=True +SphereComponent.Collision=True +SphereComponent.Rendering=True +SphereComponent.Tags=True +SphereComponent.Cooking=True +BP_NavPoint_C.TransformCommon=True +BP_NavPoint_C.Sprite=True +BP_NavPoint_C.HLOD=True +BP_NavPoint_C.Physics=True +BP_NavPoint_C.Collision=True +BP_NavPoint_C.Lighting=True +BP_NavPoint_C.Rendering=True +BP_NavPoint_C.Mobile=True +BP_NavPoint_C.Navigation=True +BP_NavPoint_C.RayTracing=True +BP_NavPoint_C.VirtualTexture=True +BP_NavPoint_C.Tags=True +BP_NavPoint_C.AssetUserData=True +BP_NavPoint_C.Activation=True +BP_NavPoint_C.Cooking=True +BP_NavPoint_C.ArrowComponent=True +BP_NavPoint_C.Replication=True +BP_NavPoint_C.Networking=True +BP_NavPoint_C.Input=True +BP_NavPoint_C.Actor=True +BP_NavPoint_C.Tick=True +BP_NavPoint_C.ComponentTick=True +BP_NavPoint_C.ComponentReplication=True +BP_NavPoint_C.Variable=True +BP_NavPoint_C.WorldPartition=True +BP_NavPoint_C.Events=True +Character.TransformCommon=True +Character.Animation=True +Character.Mesh=True +Character.Physics=True +Character.Clothing=True +Character.Collision=True +Character.LeaderPoseComponent=True +Character.Lighting=True +Character.AnimationRig=True +Character.Deformer=True +Character.SkinWeights=True +Character.Rendering=True +Character.HLOD=True +Character.Mobile=True +Character.Navigation=True +Character.RayTracing=True +Character.VirtualTexture=True +Character.Tags=True +Character.AssetUserData=True +Character.Activation=True +Character.Cooking=True +Character.Character Movement (General Settings)=True +Character.Character Movement: Walking=True +Character.Character Movement: Jumping / Falling=True +Character.Character Movement (Networking)=True +Character.Character Movement: Swimming=True +Character.Character Movement: Flying=True +Character.Character Movement: Custom Movement=True +Character.Character Movement (Rotation Settings)=True +Character.Character Movement: Physics Interaction=True +Character.Character Movement=True +Character.Character Movement: Avoidance=True +Character.RootMotion=True +Character.Character Movement: NavMesh Movement=True +Character.NavMovement=True +Character.Velocity=True +Character.PlanarMovement=True +Character.MovementComponent=True +Character.Shape=True +Character.Character=True +Character.Camera=True +Character.Pawn=True +Character.Replication=True +Character.Networking=True +Character.Input=True +Character.Actor=True +SkeletalMeshComponent.TransformCommon=True +SkeletalMeshComponent.Animation=True +SkeletalMeshComponent.Mesh=True +SkeletalMeshComponent.Physics=True +SkeletalMeshComponent.Collision=True +SkeletalMeshComponent.Lighting=True +SkeletalMeshComponent.Clothing=True +SkeletalMeshComponent.LeaderPoseComponent=True +SkeletalMeshComponent.AnimationRig=True +SkeletalMeshComponent.Deformer=True +SkeletalMeshComponent.SkinWeights=True +SkeletalMeshComponent.Rendering=True +SkeletalMeshComponent.HLOD=True +SkeletalMeshComponent.Navigation=True +SkeletalMeshComponent.VirtualTexture=True +SkeletalMeshComponent.Tags=True +SkeletalMeshComponent.Activation=True +SkeletalMeshComponent.Cooking=True +SkeletalMeshComponent.Materials=True +Character.Materials=True +BP_NavAgent_C.TransformCommon=False +BP_NavAgent_C.Animation=False +BP_NavAgent_C.Mesh=False +BP_NavAgent_C.Physics=True +BP_NavAgent_C.Clothing=True +BP_NavAgent_C.Collision=True +BP_NavAgent_C.LeaderPoseComponent=True +BP_NavAgent_C.Lighting=True +BP_NavAgent_C.AnimationRig=True +BP_NavAgent_C.Deformer=True +BP_NavAgent_C.SkinWeights=True +BP_NavAgent_C.Rendering=True +BP_NavAgent_C.HLOD=True +BP_NavAgent_C.Mobile=True +BP_NavAgent_C.Navigation=True +BP_NavAgent_C.RayTracing=True +BP_NavAgent_C.VirtualTexture=True +BP_NavAgent_C.Tags=True +BP_NavAgent_C.AssetUserData=True +BP_NavAgent_C.Activation=True +BP_NavAgent_C.Cooking=True +BP_NavAgent_C.Character Movement (General Settings)=True +BP_NavAgent_C.Character Movement: Walking=True +BP_NavAgent_C.Character Movement: Jumping / Falling=True +BP_NavAgent_C.Character Movement (Networking)=True +BP_NavAgent_C.Character Movement: Swimming=True +BP_NavAgent_C.Character Movement: Flying=True +BP_NavAgent_C.Character Movement: Custom Movement=True +BP_NavAgent_C.Character Movement (Rotation Settings)=True +BP_NavAgent_C.Character Movement: Physics Interaction=True +BP_NavAgent_C.Character Movement=True +BP_NavAgent_C.Character Movement: Avoidance=True +BP_NavAgent_C.RootMotion=True +BP_NavAgent_C.Character Movement: NavMesh Movement=True +BP_NavAgent_C.NavMovement=True +BP_NavAgent_C.Velocity=True +BP_NavAgent_C.PlanarMovement=True +BP_NavAgent_C.MovementComponent=True +BP_NavAgent_C.Shape=True +BP_NavAgent_C.Character=True +BP_NavAgent_C.Camera=True +BP_NavAgent_C.Pawn=True +BP_NavAgent_C.Replication=True +BP_NavAgent_C.Networking=True +BP_NavAgent_C.Input=True +BP_NavAgent_C.Actor=True +BP_NavAgent_C.Materials=True +BP_NavAgent_C.Tick=True +BP_NavAgent_C.ComponentTick=True +BP_NavAgent_C.ComponentReplication=True +BP_NavAgent_C.Variable=True +BP_NavAgent_C.WorldPartition=True +BP_NavAgent_C.Events=True +PropertyWrapper.DefaultValueCategory=True +PropertyWrapper.Variable=True +PropertyWrapper.Events=True +EdGraph.Graph=True +EdGraph.Inputs=True +EdGraph.Outputs=True +K2Node_VariableGet.Variable=True +K2Node_VariableGet.DefaultValueCategory=True +K2Node_CallFunction.Graph=True +K2Node_CallFunction.Inputs=True +K2Node_CallFunction.Outputs=True +BP_NavAgent_C.Default=True +K2Node_VariableSet.Variable=True +K2Node_VariableSet.DefaultValueCategory=True +CharacterMovementComponent.Variable=True +CharacterMovementComponent.Sockets=True +CharacterMovementComponent.Character Movement (General Settings)=True +CharacterMovementComponent.Character Movement: Walking=True +CharacterMovementComponent.Character Movement: Jumping / Falling=True +CharacterMovementComponent.ComponentTick=True +CharacterMovementComponent.Character Movement (Networking)=True +CharacterMovementComponent.Character Movement: Swimming=True +CharacterMovementComponent.Character Movement: Flying=True +CharacterMovementComponent.Character Movement: Custom Movement=True +CharacterMovementComponent.Character Movement (Rotation Settings)=True +CharacterMovementComponent.Character Movement: Physics Interaction=True +CharacterMovementComponent.Character Movement=True +CharacterMovementComponent.Character Movement: Avoidance=True +CharacterMovementComponent.RootMotion=True +CharacterMovementComponent.Character Movement: NavMesh Movement=True +CharacterMovementComponent.NavMovement=True +CharacterMovementComponent.Velocity=True +CharacterMovementComponent.PlanarMovement=True +CharacterMovementComponent.MovementComponent=True +CharacterMovementComponent.Tags=True +CharacterMovementComponent.ComponentReplication=True +CharacterMovementComponent.Activation=True +CharacterMovementComponent.Cooking=True +CharacterMovementComponent.Events=True +CharacterMovementComponent.AssetUserData=True +CharacterMovementComponent.Replication=True +CharacterMovementComponent.Collision=True + +[PlacementMode] +RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0 +RecentlyPlaced=/Script/Engine.TargetPoint;/Engine/Transient.ActorFactoryTargetPoint_0 +RecentlyPlaced=/Script/NavigationSystem.NavMeshBoundsVolume;/Engine/Transient.ActorFactoryBoxVolume_0 +RecentlyPlaced=/Script/Engine.PlayerStart;/Engine/Transient.ActorFactoryPlayerStart_0 +RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 + +[ContentBrowser] +AssetDialog.ThumbnailSize=2 +AssetDialog.CurrentViewType=1 +ContentBrowserDrawer.SourcesExpanded=True +ContentBrowserDrawer.FavoritesAreaExpanded=False +ContentBrowserDrawer.PathAreaExpanded=True +ContentBrowserDrawer.CollectionAreaExpanded=False +ContentBrowserDrawer.FavoritesSearchAreaExpanded=False +ContentBrowserDrawer.PathSearchAreaExpanded=False +ContentBrowserDrawer.CollectionSearchAreaExpanded=False +ContentBrowserDrawer.VerticalSplitter.SlotSize0=0.150000006 +ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 +ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 +ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 +ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 +ContentBrowserDrawer.SelectedPaths=/Game +ContentBrowserDrawer.PluginFilters= +ContentBrowserDrawer.Favorites.SelectedPaths= +FavoritePaths= +ContentBrowserDrawer.SelectedCollections= +ContentBrowserDrawer.ExpandedCollections= +ContentBrowserDrawer.ThumbnailSize=2 +ContentBrowserDrawer.CurrentViewType=1 +AssetPropertyPicker.ThumbnailSize=2 +AssetPropertyPicker.CurrentViewType=0 +ContentBrowserTab1.SourcesExpanded=True +ContentBrowserTab1.FavoritesAreaExpanded=False +ContentBrowserTab1.PathAreaExpanded=True +ContentBrowserTab1.CollectionAreaExpanded=False +ContentBrowserTab1.FavoritesSearchAreaExpanded=False +ContentBrowserTab1.PathSearchAreaExpanded=False +ContentBrowserTab1.CollectionSearchAreaExpanded=False +ContentBrowserTab1.VerticalSplitter.SlotSize0=0.150000006 +ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 +ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 +ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 +ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 +ContentBrowserTab1.SelectedPaths=/Game/RCQuick/Blueprints +ContentBrowserTab1.PluginFilters= +ContentBrowserTab1.Favorites.SelectedPaths= +ContentBrowserTab1.SelectedCollections= +ContentBrowserTab1.ExpandedCollections= +ContentBrowserTab1.ThumbnailSize=2 +ContentBrowserTab1.CurrentViewType=1 + +[DetailPropertyExpansion] +NavMeshBoundsVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " +BP_NavAgent_C="\"Object.Default.MyNavPoints\" " +Character="\"Object.Default.MyNavPoints\" " +Pawn="\"Object.Default.MyNavPoints\" " +CharacterMovementComponent="\"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.NavMovement.NavAgentProps\" " +PawnMovementComponent="\"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.NavMovement.NavAgentProps\" " +NavMovementComponent="\"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.NavMovement.NavAgentProps\" " +MovementComponent="\"Object.Character Movement (Rotation Settings).RotationRate\" \"Object.NavMovement.NavAgentProps\" " +ActorComponent= +Object= + +[DetailCategoriesAdvanced] +NavMeshBoundsVolume.HLOD=False +Character.Animation=True + +[ContentBrowserRecent] +MRUItem0=/Game/RCQuick/Blueprints/BP_NavAgent +MRUItem1=/Game/RCQuick/Blueprints/BP_NavPoint + +[/Script/BlueprintGraph.BlueprintEditorSettings] +bDrawMidpointArrowsInBlueprints=False +bShowGraphInstructionText=True +bHideUnrelatedNodes=False +bShowShortTooltips=True +bEnableInputTriggerSupportWarnings=False +bSplitContextTargetSettings=True +bExposeAllMemberComponentFunctions=True +bShowContextualFavorites=False +bExposeDeprecatedFunctions=False +bCompactCallOnMemberNodes=False +bFlattenFavoritesMenus=True +bAutoCastObjectConnections=False +bShowViewportOnSimulate=False +bSpawnDefaultBlueprintNodes=True +bHideConstructionScriptComponentsInDetailsView=True +bHostFindInBlueprintsInGlobalTab=True +bNavigateToNativeFunctionsFromCallNodes=True +bDoubleClickNavigatesToParent=True +bEnableTypePromotion=True +TypePromotionPinDenyList=("string","text") +BreakpointReloadMethod=RestoreAll +bEnablePinValueInspectionTooltips=True +bEnableNamespaceEditorFeatures=True +bFavorPureCastNodes=False +SaveOnCompile=SoC_SuccessOnly +bJumpToNodeErrors=False +bAllowExplicitImpureNodeDisabling=False +bShowActionMenuItemSignatures=False +bBlueprintNodeUniqueNames=False +bShowDetailedCompileResults=False +CompileEventDisplayThresholdMs=5 +NodeTemplateCacheCapMB=20.000000 +bShowInheritedVariables=False +bAlwaysShowInterfacesInOverrides=True +bShowParentClassInOverrides=True +bShowEmptySections=True +bShowAccessSpecifier=False +Bookmarks=() +PerBlueprintSettings=() +bIncludeCommentNodesInBookmarksTab=True +bShowBookmarksForCurrentDocumentOnlyInTab=False +GraphEditorQuickJumps=() + +[AssetEditorToolkitTabLocation] +/Game/RCQuick/Blueprints/BP_NavPoint.BP_NavPoint=0 +/Game/RCQuick/Blueprints/BP_NavAgent.BP_NavAgent=0 + +[RootWindow] +ScreenPosition=X=640.000 Y=375.000 +WindowSize=X=1280.000 Y=720.000 +InitiallyMaximized=True + +[SlateAdditionalLayoutConfig] +Viewport 1.LayoutType=FourPanes2x2 +FourPanes2x2.Viewport 1.Percentages0=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages1=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages2=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Percentages3=X=0.500 Y=0.500 +FourPanes2x2.Viewport 1.Viewport0.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport1.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport2.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.Viewport3.TypeWithinLayout=Default +FourPanes2x2.Viewport 1.bIsMaximized=True +FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 + +[Directories2] +UNR=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/RCQuick/Maps +BRUSH=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +FBX=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +FBXAnim=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +GenericImport=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +GenericExport=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +GenericOpen=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +GenericSave=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +MeshImportExport=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +WorldRoot=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +Level=../../../../../Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ +Project=F:/Game Engines/UE_5.1/ + +[ModuleFileTracking] +StorageServerClient.TimeStamp=2023.04.21-00.40.14 +StorageServerClient.LastCompileMethod=Unknown +CookOnTheFly.TimeStamp=2023.04.21-00.40.09 +CookOnTheFly.LastCompileMethod=Unknown +StreamingFile.TimeStamp=2023.04.21-00.40.14 +StreamingFile.LastCompileMethod=Unknown +NetworkFile.TimeStamp=2023.04.21-00.40.12 +NetworkFile.LastCompileMethod=Unknown +PakFile.TimeStamp=2023.04.21-00.40.12 +PakFile.LastCompileMethod=Unknown +RSA.TimeStamp=2023.04.21-00.40.13 +RSA.LastCompileMethod=Unknown +SandboxFile.TimeStamp=2023.04.21-00.40.13 +SandboxFile.LastCompileMethod=Unknown +CoreUObject.TimeStamp=2023.04.21-00.40.09 +CoreUObject.LastCompileMethod=Unknown +Engine.TimeStamp=2023.04.21-00.40.11 +Engine.LastCompileMethod=Unknown +Renderer.TimeStamp=2023.04.21-00.40.13 +Renderer.LastCompileMethod=Unknown +AnimGraphRuntime.TimeStamp=2023.04.21-00.40.08 +AnimGraphRuntime.LastCompileMethod=Unknown +SlateRHIRenderer.TimeStamp=2023.04.21-00.40.13 +SlateRHIRenderer.LastCompileMethod=Unknown +Landscape.TimeStamp=2023.04.21-00.40.11 +Landscape.LastCompileMethod=Unknown +RenderCore.TimeStamp=2023.04.21-00.40.13 +RenderCore.LastCompileMethod=Unknown +TextureCompressor.TimeStamp=2023.04.21-00.40.14 +TextureCompressor.LastCompileMethod=Unknown +Virtualization.TimeStamp=2023.04.21-00.40.14 +Virtualization.LastCompileMethod=Unknown +MessageLog.TimeStamp=2023.04.21-00.40.12 +MessageLog.LastCompileMethod=Unknown +AudioEditor.TimeStamp=2023.04.21-00.40.08 +AudioEditor.LastCompileMethod=Unknown +PropertyEditor.TimeStamp=2023.04.21-00.40.12 +PropertyEditor.LastCompileMethod=Unknown +AnimationModifiers.TimeStamp=2023.04.21-00.40.08 +AnimationModifiers.LastCompileMethod=Unknown +FastBuildController.TimeStamp=2023.04.21-00.44.08 +FastBuildController.LastCompileMethod=Unknown +XGEController.TimeStamp=2023.04.21-00.45.02 +XGEController.LastCompileMethod=Unknown +PerforceSourceControl.TimeStamp=2023.04.21-00.41.43 +PerforceSourceControl.LastCompileMethod=Unknown +SourceControl.TimeStamp=2023.04.21-00.40.13 +SourceControl.LastCompileMethod=Unknown +PlatformCrypto.TimeStamp=2023.04.21-00.42.02 +PlatformCrypto.LastCompileMethod=Unknown +PlatformCryptoTypes.TimeStamp=2023.04.21-00.42.02 +PlatformCryptoTypes.LastCompileMethod=Unknown +PlatformCryptoOpenSSL.TimeStamp=2023.04.21-00.42.02 +PlatformCryptoOpenSSL.LastCompileMethod=Unknown +PythonScriptPluginPreload.TimeStamp=2023.04.21-00.43.54 +PythonScriptPluginPreload.LastCompileMethod=Unknown +DesktopPlatform.TimeStamp=2023.04.21-00.40.10 +DesktopPlatform.LastCompileMethod=Unknown +LauncherChunkInstaller.TimeStamp=2023.04.21-00.44.27 +LauncherChunkInstaller.LastCompileMethod=Unknown +DatasmithContent.TimeStamp=2023.04.21-00.41.47 +DatasmithContent.LastCompileMethod=Unknown +VariantManagerContent.TimeStamp=2023.04.21-00.41.49 +VariantManagerContent.LastCompileMethod=Unknown +GLTFExporter.TimeStamp=2023.04.21-00.41.48 +GLTFExporter.LastCompileMethod=Unknown +OnlineServicesInterface.TimeStamp=2023.04.21-00.44.25 +OnlineServicesInterface.LastCompileMethod=Unknown +OnlineServicesCommon.TimeStamp=2023.04.21-00.44.25 +OnlineServicesCommon.LastCompileMethod=Unknown +OnlineServicesCommonEngineUtils.TimeStamp=2023.04.21-00.44.25 +OnlineServicesCommonEngineUtils.LastCompileMethod=Unknown +OnlineSubsystem.TimeStamp=2023.04.21-00.44.26 +OnlineSubsystem.LastCompileMethod=Unknown +HTTP.TimeStamp=2023.04.21-00.40.11 +HTTP.LastCompileMethod=Unknown +SSL.TimeStamp=2023.04.21-00.40.13 +SSL.LastCompileMethod=Unknown +XMPP.TimeStamp=2023.04.21-00.40.15 +XMPP.LastCompileMethod=Unknown +WebSockets.TimeStamp=2023.04.21-00.40.14 +WebSockets.LastCompileMethod=Unknown +OnlineSubsystemNULL.TimeStamp=2023.04.21-00.44.27 +OnlineSubsystemNULL.LastCompileMethod=Unknown +Sockets.TimeStamp=2023.04.21-00.40.13 +Sockets.LastCompileMethod=Unknown +NiagaraShader.TimeStamp=2023.04.21-00.44.08 +NiagaraShader.LastCompileMethod=Unknown +NiagaraVertexFactories.TimeStamp=2023.04.21-00.44.08 +NiagaraVertexFactories.LastCompileMethod=Unknown +OnlineSubsystemUtils.TimeStamp=2023.04.21-00.44.27 +OnlineSubsystemUtils.LastCompileMethod=Unknown +OnlineBlueprintSupport.TimeStamp=2023.04.21-00.44.27 +OnlineBlueprintSupport.LastCompileMethod=Unknown +ChunkDownloader.TimeStamp=2023.04.21-00.44.29 +ChunkDownloader.LastCompileMethod=Unknown +ExampleDeviceProfileSelector.TimeStamp=2023.04.21-00.44.29 +ExampleDeviceProfileSelector.LastCompileMethod=Unknown +WindowsDeviceProfileSelector.TimeStamp=2023.04.21-00.44.58 +WindowsDeviceProfileSelector.LastCompileMethod=Unknown +PixWinPlugin.TimeStamp=2023.04.21-00.41.43 +PixWinPlugin.LastCompileMethod=Unknown +ExrReaderGpu.TimeStamp=2023.04.21-00.44.21 +ExrReaderGpu.LastCompileMethod=Unknown +AISupportModule.TimeStamp=2023.04.21-00.41.38 +AISupportModule.LastCompileMethod=Unknown +WmfMedia.TimeStamp=2023.04.21-00.44.23 +WmfMedia.LastCompileMethod=Unknown +Media.TimeStamp=2023.04.21-00.40.12 +Media.LastCompileMethod=Unknown +ChaosCloth.TimeStamp=2023.04.21-00.41.50 +ChaosCloth.LastCompileMethod=Unknown +D3D12RHI.TimeStamp=2023.04.21-00.40.09 +D3D12RHI.LastCompileMethod=Unknown +WindowsPlatformFeatures.TimeStamp=2023.04.21-00.40.14 +WindowsPlatformFeatures.LastCompileMethod=Unknown +GameplayMediaEncoder.TimeStamp=2023.04.21-00.40.11 +GameplayMediaEncoder.LastCompileMethod=Unknown +AVEncoder.TimeStamp=2023.04.21-00.40.09 +AVEncoder.LastCompileMethod=Unknown +Chaos.TimeStamp=2023.04.21-00.40.09 +Chaos.LastCompileMethod=Unknown +GeometryCore.TimeStamp=2023.04.21-00.40.11 +GeometryCore.LastCompileMethod=Unknown +ChaosSolverEngine.TimeStamp=2023.04.21-00.40.09 +ChaosSolverEngine.LastCompileMethod=Unknown +FieldSystemEngine.TimeStamp=2023.04.21-00.40.11 +FieldSystemEngine.LastCompileMethod=Unknown +DirectoryWatcher.TimeStamp=2023.04.21-00.40.10 +DirectoryWatcher.LastCompileMethod=Unknown +Settings.TimeStamp=2023.04.21-00.40.13 +Settings.LastCompileMethod=Unknown +InputCore.TimeStamp=2023.04.21-00.40.11 +InputCore.LastCompileMethod=Unknown +TargetPlatform.TimeStamp=2023.04.21-00.40.14 +TargetPlatform.LastCompileMethod=Unknown +TurnkeySupport.TimeStamp=2023.04.21-00.40.14 +TurnkeySupport.LastCompileMethod=Unknown +TextureFormat.TimeStamp=2023.04.21-00.40.14 +TextureFormat.LastCompileMethod=Unknown +TextureFormatASTC.TimeStamp=2023.04.21-00.40.14 +TextureFormatASTC.LastCompileMethod=Unknown +TextureFormatDXT.TimeStamp=2023.04.21-00.40.14 +TextureFormatDXT.LastCompileMethod=Unknown +TextureFormatETC2.TimeStamp=2023.04.21-00.40.14 +TextureFormatETC2.LastCompileMethod=Unknown +TextureFormatIntelISPCTexComp.TimeStamp=2023.04.21-00.40.14 +TextureFormatIntelISPCTexComp.LastCompileMethod=Unknown +TextureFormatUncompressed.TimeStamp=2023.04.21-00.40.14 +TextureFormatUncompressed.LastCompileMethod=Unknown +TextureFormatOodle.TimeStamp=2023.04.21-00.41.43 +TextureFormatOodle.LastCompileMethod=Unknown +ImageWrapper.TimeStamp=2023.04.21-00.40.11 +ImageWrapper.LastCompileMethod=Unknown +AndroidTargetPlatform.TimeStamp=2023.04.21-00.40.02 +AndroidTargetPlatform.LastCompileMethod=Unknown +HoloLensTargetPlatform.TimeStamp=2023.04.21-00.40.11 +HoloLensTargetPlatform.LastCompileMethod=Unknown +IOSTargetPlatform.TimeStamp=2023.04.21-00.40.05 +IOSTargetPlatform.LastCompileMethod=Unknown +LinuxTargetPlatform.TimeStamp=2023.04.21-00.40.05 +LinuxTargetPlatform.LastCompileMethod=Unknown +LinuxArm64TargetPlatform.TimeStamp=2023.04.21-00.40.05 +LinuxArm64TargetPlatform.LastCompileMethod=Unknown +TVOSTargetPlatform.TimeStamp=2023.04.21-00.40.05 +TVOSTargetPlatform.LastCompileMethod=Unknown +WindowsTargetPlatform.TimeStamp=2023.04.21-00.40.14 +WindowsTargetPlatform.LastCompileMethod=Unknown +AudioFormatOPUS.TimeStamp=2023.04.21-00.40.08 +AudioFormatOPUS.LastCompileMethod=Unknown +AudioFormatOGG.TimeStamp=2023.04.21-00.40.08 +AudioFormatOGG.LastCompileMethod=Unknown +AudioFormatADPCM.TimeStamp=2023.04.21-00.40.08 +AudioFormatADPCM.LastCompileMethod=Unknown +AudioFormatBINKA.TimeStamp= +AudioFormatBINKA.LastCompileMethod=Unknown +AudioFormatBink.TimeStamp=2023.04.21-00.40.08 +AudioFormatBink.LastCompileMethod=Unknown +ShaderFormatD3D.TimeStamp=2023.04.21-00.40.13 +ShaderFormatD3D.LastCompileMethod=Unknown +ShaderFormatOpenGL.TimeStamp=2023.04.21-00.40.13 +ShaderFormatOpenGL.LastCompileMethod=Unknown +VulkanShaderFormat.TimeStamp=2023.04.21-00.40.14 +VulkanShaderFormat.LastCompileMethod=Unknown +MetalShaderFormat.TimeStamp=2023.04.21-00.40.12 +MetalShaderFormat.LastCompileMethod=Unknown +ShaderFormatVectorVM.TimeStamp=2023.04.21-00.40.13 +ShaderFormatVectorVM.LastCompileMethod=Unknown +DerivedDataCache.TimeStamp=2023.04.21-00.40.09 +DerivedDataCache.LastCompileMethod=Unknown +NullInstallBundleManager.TimeStamp=2023.04.21-00.40.12 +NullInstallBundleManager.LastCompileMethod=Unknown +AssetRegistry.TimeStamp=2023.04.21-00.40.08 +AssetRegistry.LastCompileMethod=Unknown +TargetDeviceServices.TimeStamp=2023.04.21-00.40.14 +TargetDeviceServices.LastCompileMethod=Unknown +MeshUtilities.TimeStamp=2023.04.21-00.40.12 +MeshUtilities.LastCompileMethod=Unknown +MaterialBaking.TimeStamp=2023.04.21-00.40.12 +MaterialBaking.LastCompileMethod=Unknown +MeshMergeUtilities.TimeStamp=2023.04.21-00.40.12 +MeshMergeUtilities.LastCompileMethod=Unknown +MeshReductionInterface.TimeStamp=2023.04.21-00.40.12 +MeshReductionInterface.LastCompileMethod=Unknown +QuadricMeshReduction.TimeStamp=2023.04.21-00.40.12 +QuadricMeshReduction.LastCompileMethod=Unknown +ProxyLODMeshReduction.TimeStamp=2023.04.21-00.42.03 +ProxyLODMeshReduction.LastCompileMethod=Unknown +SkeletalMeshReduction.TimeStamp=2023.04.21-00.43.54 +SkeletalMeshReduction.LastCompileMethod=Unknown +MeshBoneReduction.TimeStamp=2023.04.21-00.40.12 +MeshBoneReduction.LastCompileMethod=Unknown +NaniteBuilder.TimeStamp=2023.04.21-00.40.12 +NaniteBuilder.LastCompileMethod=Unknown +MeshBuilder.TimeStamp=2023.04.21-00.40.12 +MeshBuilder.LastCompileMethod=Unknown +KismetCompiler.TimeStamp=2023.04.21-00.40.11 +KismetCompiler.LastCompileMethod=Unknown +MovieSceneTools.TimeStamp=2023.04.21-00.40.12 +MovieSceneTools.LastCompileMethod=Unknown +Sequencer.TimeStamp=2023.04.21-00.40.13 +Sequencer.LastCompileMethod=Unknown +CurveEditor.TimeStamp=2023.04.21-00.40.09 +CurveEditor.LastCompileMethod=Unknown +MaterialEditor.TimeStamp=2023.04.21-00.40.12 +MaterialEditor.LastCompileMethod=Unknown +Core.TimeStamp=2023.04.21-00.40.09 +Core.LastCompileMethod=Unknown +Networking.TimeStamp=2023.04.21-00.40.12 +Networking.LastCompileMethod=Unknown +HeadMountedDisplay.TimeStamp=2023.04.21-00.40.11 +HeadMountedDisplay.LastCompileMethod=Unknown +SourceCodeAccess.TimeStamp=2023.04.21-00.40.13 +SourceCodeAccess.LastCompileMethod=Unknown +Messaging.TimeStamp=2023.04.21-00.40.12 +Messaging.LastCompileMethod=Unknown +MRMesh.TimeStamp=2023.04.21-00.40.12 +MRMesh.LastCompileMethod=Unknown +UnrealEd.TimeStamp=2023.04.21-00.40.14 +UnrealEd.LastCompileMethod=Unknown +LandscapeEditorUtilities.TimeStamp=2023.04.21-00.40.11 +LandscapeEditorUtilities.LastCompileMethod=Unknown +SubobjectDataInterface.TimeStamp=2023.04.21-00.40.14 +SubobjectDataInterface.LastCompileMethod=Unknown +SlateCore.TimeStamp=2023.04.21-00.40.13 +SlateCore.LastCompileMethod=Unknown +Slate.TimeStamp=2023.04.21-00.40.13 +Slate.LastCompileMethod=Unknown +SlateReflector.TimeStamp=2023.04.21-00.40.13 +SlateReflector.LastCompileMethod=Unknown +EditorStyle.TimeStamp=2023.04.21-00.40.10 +EditorStyle.LastCompileMethod=Unknown +UMG.TimeStamp=2023.04.21-00.40.14 +UMG.LastCompileMethod=Unknown +UMGEditor.TimeStamp=2023.04.21-00.40.14 +UMGEditor.LastCompileMethod=Unknown +AssetTools.TimeStamp=2023.04.21-00.40.08 +AssetTools.LastCompileMethod=Unknown +CollisionAnalyzer.TimeStamp=2023.04.21-00.40.09 +CollisionAnalyzer.LastCompileMethod=Unknown +WorkspaceMenuStructure.TimeStamp=2023.04.21-00.40.14 +WorkspaceMenuStructure.LastCompileMethod=Unknown +FunctionalTesting.TimeStamp=2023.04.21-00.40.11 +FunctionalTesting.LastCompileMethod=Unknown +BehaviorTreeEditor.TimeStamp=2023.04.21-00.40.09 +BehaviorTreeEditor.LastCompileMethod=Unknown +GameplayTasksEditor.TimeStamp=2023.04.21-00.40.11 +GameplayTasksEditor.LastCompileMethod=Unknown +StringTableEditor.TimeStamp=2023.04.21-00.40.14 +StringTableEditor.LastCompileMethod=Unknown +VREditor.TimeStamp=2023.04.21-00.40.14 +VREditor.LastCompileMethod=Unknown +Overlay.TimeStamp=2023.04.21-00.40.12 +Overlay.LastCompileMethod=Unknown +OverlayEditor.TimeStamp=2023.04.21-00.40.12 +OverlayEditor.LastCompileMethod=Unknown +MediaAssets.TimeStamp=2023.04.21-00.40.12 +MediaAssets.LastCompileMethod=Unknown +ClothingSystemRuntimeNv.TimeStamp=2023.04.21-00.40.09 +ClothingSystemRuntimeNv.LastCompileMethod=Unknown +ClothingSystemEditor.TimeStamp=2023.04.21-00.40.09 +ClothingSystemEditor.LastCompileMethod=Unknown +AnimationDataController.TimeStamp=2023.04.21-00.40.08 +AnimationDataController.LastCompileMethod=Unknown +TimeManagement.TimeStamp=2023.04.21-00.40.14 +TimeManagement.LastCompileMethod=Unknown +PacketHandler.TimeStamp=2023.04.21-00.40.12 +PacketHandler.LastCompileMethod=Unknown +NetworkReplayStreaming.TimeStamp=2023.04.21-00.40.12 +NetworkReplayStreaming.LastCompileMethod=Unknown +AndroidFileServer.TimeStamp=2023.04.21-00.44.27 +AndroidFileServer.LastCompileMethod=Unknown +WebMMoviePlayer.TimeStamp=2023.04.21-00.44.58 +WebMMoviePlayer.LastCompileMethod=Unknown +WindowsMoviePlayer.TimeStamp=2023.04.21-00.44.58 +WindowsMoviePlayer.LastCompileMethod=Unknown +EnhancedInput.TimeStamp=2023.04.21-00.41.44 +EnhancedInput.LastCompileMethod=Unknown +InputBlueprintNodes.TimeStamp=2023.04.21-00.41.44 +InputBlueprintNodes.LastCompileMethod=Unknown +Paper2D.TimeStamp=2023.04.21-00.41.38 +Paper2D.LastCompileMethod=Unknown +ControlRig.TimeStamp=2023.04.21-00.41.39 +ControlRig.LastCompileMethod=Unknown +LevelSequence.TimeStamp=2023.04.21-00.40.11 +LevelSequence.LastCompileMethod=Unknown +ControlRigDeveloper.TimeStamp=2023.04.21-00.41.39 +ControlRigDeveloper.LastCompileMethod=Unknown +IKRig.TimeStamp=2023.04.21-00.41.41 +IKRig.LastCompileMethod=Unknown +IKRigDeveloper.TimeStamp=2023.04.21-00.41.41 +IKRigDeveloper.LastCompileMethod=Unknown +ActorSequence.TimeStamp=2023.04.21-00.44.24 +ActorSequence.LastCompileMethod=Unknown +AssetManagerEditor.TimeStamp=2023.04.21-00.41.43 +AssetManagerEditor.LastCompileMethod=Unknown +TreeMap.TimeStamp=2023.04.21-00.40.14 +TreeMap.LastCompileMethod=Unknown +ContentBrowser.TimeStamp=2023.04.21-00.40.09 +ContentBrowser.LastCompileMethod=Unknown +ContentBrowserData.TimeStamp=2023.04.21-00.40.09 +ContentBrowserData.LastCompileMethod=Unknown +ToolMenus.TimeStamp=2023.04.21-00.40.14 +ToolMenus.LastCompileMethod=Unknown +LevelEditor.TimeStamp=2023.04.21-00.40.11 +LevelEditor.LastCompileMethod=Unknown +MainFrame.TimeStamp=2023.04.21-00.40.12 +MainFrame.LastCompileMethod=Unknown +HotReload.TimeStamp=2023.04.21-00.40.11 +HotReload.LastCompileMethod=Unknown +CommonMenuExtensions.TimeStamp=2023.04.21-00.40.09 +CommonMenuExtensions.LastCompileMethod=Unknown +LevelAssetEditor.TimeStamp=2023.04.21-00.40.11 +LevelAssetEditor.LastCompileMethod=Unknown +PixelInspectorModule.TimeStamp=2023.04.21-00.40.12 +PixelInspectorModule.LastCompileMethod=Unknown +DataValidation.TimeStamp=2023.04.21-00.41.43 +DataValidation.LastCompileMethod=Unknown +GameplayTagsEditor.TimeStamp=2023.04.21-00.41.43 +GameplayTagsEditor.LastCompileMethod=Unknown +FacialAnimation.TimeStamp=2023.04.21-00.41.43 +FacialAnimation.LastCompileMethod=Unknown +FacialAnimationEditor.TimeStamp=2023.04.21-00.41.43 +FacialAnimationEditor.LastCompileMethod=Unknown +GameplayCameras.TimeStamp=2023.04.21-00.41.42 +GameplayCameras.LastCompileMethod=Unknown +NiagaraCore.TimeStamp=2023.04.21-00.44.08 +NiagaraCore.LastCompileMethod=Unknown +Niagara.TimeStamp=2023.04.21-00.44.08 +Niagara.LastCompileMethod=Unknown +NiagaraEditor.TimeStamp=2023.04.21-00.44.08 +NiagaraEditor.LastCompileMethod=Unknown +SignalProcessing.TimeStamp=2023.04.21-00.40.13 +SignalProcessing.LastCompileMethod=Unknown +NiagaraAnimNotifies.TimeStamp=2023.04.21-00.44.08 +NiagaraAnimNotifies.LastCompileMethod=Unknown +AudioSynesthesiaCore.TimeStamp=2023.04.21-00.44.29 +AudioSynesthesiaCore.LastCompileMethod=Unknown +AudioSynesthesia.TimeStamp=2023.04.21-00.44.29 +AudioSynesthesia.LastCompileMethod=Unknown +AudioAnalyzer.TimeStamp=2023.04.21-00.40.08 +AudioAnalyzer.LastCompileMethod=Unknown +CableComponent.TimeStamp=2023.04.21-00.44.29 +CableComponent.LastCompileMethod=Unknown +CustomMeshComponent.TimeStamp=2023.04.21-00.44.29 +CustomMeshComponent.LastCompileMethod=Unknown +LocationServicesBPLibrary.TimeStamp=2023.04.21-00.44.45 +LocationServicesBPLibrary.LastCompileMethod=Unknown +MetasoundGraphCore.TimeStamp=2023.04.21-00.44.46 +MetasoundGraphCore.LastCompileMethod=Unknown +MetasoundGenerator.TimeStamp=2023.04.21-00.44.46 +MetasoundGenerator.LastCompileMethod=Unknown +MetasoundFrontend.TimeStamp=2023.04.21-00.44.46 +MetasoundFrontend.LastCompileMethod=Unknown +MetasoundStandardNodes.TimeStamp=2023.04.21-00.44.46 +MetasoundStandardNodes.LastCompileMethod=Unknown +MetasoundEngine.TimeStamp=2023.04.21-00.44.46 +MetasoundEngine.LastCompileMethod=Unknown +AudioCodecEngine.TimeStamp=2023.04.21-00.40.08 +AudioCodecEngine.LastCompileMethod=Unknown +WaveTable.TimeStamp=2023.04.21-00.44.58 +WaveTable.LastCompileMethod=Unknown +MetasoundEngineTest.TimeStamp=2023.04.21-00.44.46 +MetasoundEngineTest.LastCompileMethod=Unknown +MetasoundEditor.TimeStamp=2023.04.21-00.44.46 +MetasoundEditor.LastCompileMethod=Unknown +AudioWidgets.TimeStamp=2023.04.21-00.44.29 +AudioWidgets.LastCompileMethod=Unknown +AdvancedWidgets.TimeStamp=2023.04.21-00.40.08 +AdvancedWidgets.LastCompileMethod=Unknown +ProceduralMeshComponent.TimeStamp=2023.04.21-00.44.56 +ProceduralMeshComponent.LastCompileMethod=Unknown +PropertyAccessEditor.TimeStamp=2023.04.21-00.44.56 +PropertyAccessEditor.LastCompileMethod=Unknown +SignificanceManager.TimeStamp=2023.04.21-00.44.57 +SignificanceManager.LastCompileMethod=Unknown +SoundFields.TimeStamp=2023.04.21-00.44.58 +SoundFields.LastCompileMethod=Unknown +Synthesis.TimeStamp=2023.04.21-00.44.58 +Synthesis.LastCompileMethod=Unknown +AnimationSharing.TimeStamp=2023.04.21-00.41.42 +AnimationSharing.LastCompileMethod=Unknown +PropertyAccessNode.TimeStamp=2023.04.21-00.41.43 +PropertyAccessNode.LastCompileMethod=Unknown +UdpMessaging.TimeStamp=2023.04.21-00.44.24 +UdpMessaging.LastCompileMethod=Unknown +TcpMessaging.TimeStamp=2023.04.21-00.44.23 +TcpMessaging.LastCompileMethod=Unknown +TraceDataFiltering.TimeStamp=2023.04.21-00.41.43 +TraceDataFiltering.LastCompileMethod=Unknown +ImgMediaEngine.TimeStamp=2023.04.21-00.44.21 +ImgMediaEngine.LastCompileMethod=Unknown +EnvironmentQueryEditor.TimeStamp=2023.04.21-00.41.38 +EnvironmentQueryEditor.LastCompileMethod=Unknown +ChaosCaching.TimeStamp=2023.04.21-00.41.50 +ChaosCaching.LastCompileMethod=Unknown +ChaosCachingEditor.TimeStamp=2023.04.21-00.41.50 +ChaosCachingEditor.LastCompileMethod=Unknown +TakeRecorder.TimeStamp=2023.04.21-00.45.02 +TakeRecorder.LastCompileMethod=Unknown +FullBodyIK.TimeStamp=2023.04.21-00.41.51 +FullBodyIK.LastCompileMethod=Unknown +PBIK.TimeStamp=2023.04.21-00.41.51 +PBIK.LastCompileMethod=Unknown +PythonScriptPlugin.TimeStamp=2023.04.21-00.43.54 +PythonScriptPlugin.LastCompileMethod=Unknown +InputEditor.TimeStamp=2023.04.21-00.41.44 +InputEditor.LastCompileMethod=Unknown +MeshPaintEditorMode.TimeStamp=2023.04.21-00.44.23 +MeshPaintEditorMode.LastCompileMethod=Unknown +MeshPaintingToolset.TimeStamp=2023.04.21-00.44.23 +MeshPaintingToolset.LastCompileMethod=Unknown +TraceUtilities.TimeStamp=2023.04.21-00.44.59 +TraceUtilities.LastCompileMethod=Unknown +EditorTraceUtilities.TimeStamp=2023.04.21-00.44.59 +EditorTraceUtilities.LastCompileMethod=Unknown +Paper2DEditor.TimeStamp=2023.04.21-00.41.38 +Paper2DEditor.LastCompileMethod=Unknown +PaperSpriteSheetImporter.TimeStamp=2023.04.21-00.41.38 +PaperSpriteSheetImporter.LastCompileMethod=Unknown +PaperTiledImporter.TimeStamp=2023.04.21-00.41.38 +PaperTiledImporter.LastCompileMethod=Unknown +AlembicImporter.TimeStamp=2023.04.21-00.44.15 +AlembicImporter.LastCompileMethod=Unknown +AlembicLibrary.TimeStamp=2023.04.21-00.44.15 +AlembicLibrary.LastCompileMethod=Unknown +GeometryCache.TimeStamp=2023.04.21-00.44.30 +GeometryCache.LastCompileMethod=Unknown +GeometryCacheEd.TimeStamp=2023.04.21-00.44.30 +GeometryCacheEd.LastCompileMethod=Unknown +AnimationModifierLibrary.TimeStamp=2023.04.21-00.41.38 +AnimationModifierLibrary.LastCompileMethod=Unknown +BlendSpaceMotionAnalysis.TimeStamp=2023.04.21-00.41.39 +BlendSpaceMotionAnalysis.LastCompileMethod=Unknown +ControlRigSpline.TimeStamp=2023.04.21-00.41.40 +ControlRigSpline.LastCompileMethod=Unknown +SequencerScripting.TimeStamp=2023.04.21-00.44.24 +SequencerScripting.LastCompileMethod=Unknown +SequencerScriptingEditor.TimeStamp=2023.04.21-00.44.24 +SequencerScriptingEditor.LastCompileMethod=Unknown +TemplateSequence.TimeStamp=2023.04.21-00.44.24 +TemplateSequence.LastCompileMethod=Unknown +DatasmithContentEditor.TimeStamp=2023.04.21-00.41.47 +DatasmithContentEditor.LastCompileMethod=Unknown +TakeMovieScene.TimeStamp=2023.04.21-00.45.02 +TakeMovieScene.LastCompileMethod=Unknown +TakeSequencer.TimeStamp=2023.04.21-00.45.02 +TakeSequencer.LastCompileMethod=Unknown +VariantManagerContentEditor.TimeStamp=2023.04.21-00.41.49 +VariantManagerContentEditor.LastCompileMethod=Unknown +VariantManager.TimeStamp=2023.04.21-00.41.49 +VariantManager.LastCompileMethod=Unknown +GLTFMaterialAnalyzer.TimeStamp=2023.04.21-00.41.48 +GLTFMaterialAnalyzer.LastCompileMethod=Unknown +GLTFMaterialBaking.TimeStamp=2023.04.21-00.41.48 +GLTFMaterialBaking.LastCompileMethod=Unknown +BlueprintHeaderView.TimeStamp=2023.04.21-00.41.43 +BlueprintHeaderView.LastCompileMethod=Unknown +CryptoKeys.TimeStamp=2023.04.21-00.41.43 +CryptoKeys.LastCompileMethod=Unknown +CryptoKeysOpenSSL.TimeStamp=2023.04.21-00.41.43 +CryptoKeysOpenSSL.LastCompileMethod=Unknown +CurveEditorTools.TimeStamp=2023.04.21-00.41.43 +CurveEditorTools.LastCompileMethod=Unknown +EditorDebugTools.TimeStamp=2023.04.21-00.41.43 +EditorDebugTools.LastCompileMethod=Unknown +EditorScriptingUtilities.TimeStamp=2023.04.21-00.41.43 +EditorScriptingUtilities.LastCompileMethod=Unknown +GLTFCore.TimeStamp=2023.04.21-00.41.43 +GLTFCore.LastCompileMethod=Unknown +GLTFImporter.TimeStamp=2023.04.21-00.41.43 +GLTFImporter.LastCompileMethod=Unknown +OnlineBase.TimeStamp=2023.04.21-00.44.24 +OnlineBase.LastCompileMethod=Unknown +MaterialAnalyzer.TimeStamp=2023.04.21-00.41.43 +MaterialAnalyzer.LastCompileMethod=Unknown +MobileLauncherProfileWizard.TimeStamp=2023.04.21-00.41.43 +MobileLauncherProfileWizard.LastCompileMethod=Unknown +ModelingToolsEditorMode.TimeStamp=2023.04.21-00.41.43 +ModelingToolsEditorMode.LastCompileMethod=Unknown +PluginBrowser.TimeStamp=2023.04.21-00.41.43 +PluginBrowser.LastCompileMethod=Unknown +SequencerAnimTools.TimeStamp=2023.04.21-00.41.43 +SequencerAnimTools.LastCompileMethod=Unknown +SpeedTreeImporter.TimeStamp=2023.04.21-00.41.43 +SpeedTreeImporter.LastCompileMethod=Unknown +StylusInput.TimeStamp=2023.04.21-00.41.44 +StylusInput.LastCompileMethod=Unknown +WorldPartitionHLODUtilities.TimeStamp=2023.04.21-00.41.44 +WorldPartitionHLODUtilities.LastCompileMethod=Unknown +NiagaraEditorWidgets.TimeStamp=2023.04.21-00.44.08 +NiagaraEditorWidgets.LastCompileMethod=Unknown +ActorLayerUtilities.TimeStamp=2023.04.21-00.44.27 +ActorLayerUtilities.LastCompileMethod=Unknown +ActorLayerUtilitiesEditor.TimeStamp=2023.04.21-00.44.27 +ActorLayerUtilitiesEditor.LastCompileMethod=Unknown +AndroidPermission.TimeStamp=2023.04.21-00.44.27 +AndroidPermission.LastCompileMethod=Unknown +AppleImageUtils.TimeStamp=2023.04.21-00.44.27 +AppleImageUtils.LastCompileMethod=Unknown +AppleImageUtilsBlueprintSupport.TimeStamp=2023.04.21-00.44.27 +AppleImageUtilsBlueprintSupport.LastCompileMethod=Unknown +ArchVisCharacter.TimeStamp=2023.04.21-00.44.29 +ArchVisCharacter.LastCompileMethod=Unknown +AssetTags.TimeStamp=2023.04.21-00.44.29 +AssetTags.LastCompileMethod=Unknown +AudioCapture.TimeStamp=2023.04.21-00.44.29 +AudioCapture.LastCompileMethod=Unknown +AudioCaptureRtAudio.TimeStamp=2023.04.21-00.40.08 +AudioCaptureRtAudio.LastCompileMethod=Unknown +GeometryAlgorithms.TimeStamp=2023.04.21-00.44.30 +GeometryAlgorithms.LastCompileMethod=Unknown +DynamicMesh.TimeStamp=2023.04.21-00.44.30 +DynamicMesh.LastCompileMethod=Unknown +GeometryCacheSequencer.TimeStamp=2023.04.21-00.44.30 +GeometryCacheSequencer.LastCompileMethod=Unknown +GeometryCacheStreamer.TimeStamp=2023.04.21-00.44.30 +GeometryCacheStreamer.LastCompileMethod=Unknown +GeometryCacheTracks.TimeStamp=2023.04.21-00.44.30 +GeometryCacheTracks.LastCompileMethod=Unknown +GooglePAD.TimeStamp=2023.04.21-00.44.40 +GooglePAD.LastCompileMethod=Unknown +InputDebugging.TimeStamp=2023.04.21-00.44.45 +InputDebugging.LastCompileMethod=Unknown +MeshModelingTools.TimeStamp=2023.04.21-00.44.45 +MeshModelingTools.LastCompileMethod=Unknown +MeshModelingToolsEditorOnly.TimeStamp=2023.04.21-00.44.45 +MeshModelingToolsEditorOnly.LastCompileMethod=Unknown +ModelingComponents.TimeStamp=2023.04.21-00.44.45 +ModelingComponents.LastCompileMethod=Unknown +GeometryFramework.TimeStamp=2023.04.21-00.40.11 +GeometryFramework.LastCompileMethod=Unknown +ModelingComponentsEditorOnly.TimeStamp=2023.04.21-00.44.45 +ModelingComponentsEditorOnly.LastCompileMethod=Unknown +ModelingOperators.TimeStamp=2023.04.21-00.44.45 +ModelingOperators.LastCompileMethod=Unknown +ModelingOperatorsEditorOnly.TimeStamp=2023.04.21-00.44.45 +ModelingOperatorsEditorOnly.LastCompileMethod=Unknown +MobilePatchingUtils.TimeStamp=2023.04.21-00.44.48 +MobilePatchingUtils.LastCompileMethod=Unknown +ProceduralMeshComponentEditor.TimeStamp=2023.04.21-00.44.56 +ProceduralMeshComponentEditor.LastCompileMethod=Unknown +ResonanceAudio.TimeStamp=2023.04.21-00.44.56 +ResonanceAudio.LastCompileMethod=Unknown +OodleNetworkHandlerComponent.TimeStamp=2023.04.21-00.41.42 +OodleNetworkHandlerComponent.LastCompileMethod=Unknown +SynthesisEditor.TimeStamp=2023.04.21-00.44.58 +SynthesisEditor.LastCompileMethod=Unknown +InterchangeNodes.TimeStamp=2023.04.21-00.44.20 +InterchangeNodes.LastCompileMethod=Unknown +InterchangeFactoryNodes.TimeStamp=2023.04.21-00.44.20 +InterchangeFactoryNodes.LastCompileMethod=Unknown +InterchangeImport.TimeStamp=2023.04.21-00.44.20 +InterchangeImport.LastCompileMethod=Unknown +InterchangeMessages.TimeStamp=2023.04.21-00.44.20 +InterchangeMessages.LastCompileMethod=Unknown +InterchangeExport.TimeStamp=2023.04.21-00.44.20 +InterchangeExport.LastCompileMethod=Unknown +InterchangePipelines.TimeStamp=2023.04.21-00.44.20 +InterchangePipelines.LastCompileMethod=Unknown +InterchangeDispatcher.TimeStamp=2023.04.21-00.44.20 +InterchangeDispatcher.LastCompileMethod=Unknown +InterchangeCommonParser.TimeStamp=2023.04.21-00.44.20 +InterchangeCommonParser.LastCompileMethod=Unknown +InterchangeFbxParser.TimeStamp=2023.04.21-00.44.20 +InterchangeFbxParser.LastCompileMethod=Unknown +InterchangeEditor.TimeStamp=2023.04.21-00.44.20 +InterchangeEditor.LastCompileMethod=Unknown +InterchangeEditorPipelines.TimeStamp=2023.04.21-00.44.20 +InterchangeEditorPipelines.LastCompileMethod=Unknown +InterchangeResultsBrowser.TimeStamp=2023.04.21-00.44.20 +InterchangeResultsBrowser.LastCompileMethod=Unknown +InterchangeEditorUtilities.TimeStamp=2023.04.21-00.44.20 +InterchangeEditorUtilities.LastCompileMethod=Unknown +InterchangeTests.TimeStamp=2023.04.21-00.44.58 +InterchangeTests.LastCompileMethod=Unknown +InterchangeTestEditor.TimeStamp=2023.04.21-00.44.58 +InterchangeTestEditor.LastCompileMethod=Unknown +AnimationSharingEd.TimeStamp=2023.04.21-00.41.42 +AnimationSharingEd.LastCompileMethod=Unknown +CLionSourceCodeAccess.TimeStamp=2023.04.21-00.41.42 +CLionSourceCodeAccess.LastCompileMethod=Unknown +DumpGPUServices.TimeStamp=2023.04.21-00.41.43 +DumpGPUServices.LastCompileMethod=Unknown +GitSourceControl.TimeStamp=2023.04.21-00.41.43 +GitSourceControl.LastCompileMethod=Unknown +PluginUtils.TimeStamp=2023.04.21-00.41.43 +PluginUtils.LastCompileMethod=Unknown +PlasticSourceControl.TimeStamp=2023.04.21-00.41.43 +PlasticSourceControl.LastCompileMethod=Unknown +RiderSourceCodeAccess.TimeStamp=2023.04.21-00.41.43 +RiderSourceCodeAccess.LastCompileMethod=Unknown +SubversionSourceControl.TimeStamp=2023.04.21-00.41.43 +SubversionSourceControl.LastCompileMethod=Unknown +UObjectPlugin.TimeStamp=2023.04.21-00.41.43 +UObjectPlugin.LastCompileMethod=Unknown +VisualStudioCodeSourceCodeAccess.TimeStamp=2023.04.21-00.41.43 +VisualStudioCodeSourceCodeAccess.LastCompileMethod=Unknown +VisualStudioSourceCodeAccess.TimeStamp=2023.04.21-00.41.43 +VisualStudioSourceCodeAccess.LastCompileMethod=Unknown +ImgMedia.TimeStamp=2023.04.21-00.44.21 +ImgMedia.LastCompileMethod=Unknown +MediaCompositing.TimeStamp=2023.04.21-00.44.21 +MediaCompositing.LastCompileMethod=Unknown +MediaPlate.TimeStamp=2023.04.21-00.44.22 +MediaPlate.LastCompileMethod=Unknown +MediaPlateEditor.TimeStamp=2023.04.21-00.44.22 +MediaPlateEditor.LastCompileMethod=Unknown +AutomationUtils.TimeStamp=2023.04.21-00.41.50 +AutomationUtils.LastCompileMethod=Unknown +AutomationUtilsEditor.TimeStamp=2023.04.21-00.41.50 +AutomationUtilsEditor.LastCompileMethod=Unknown +BackChannel.TimeStamp=2023.04.21-00.41.50 +BackChannel.LastCompileMethod=Unknown +ChaosClothEditor.TimeStamp=2023.04.21-00.41.50 +ChaosClothEditor.LastCompileMethod=Unknown +FractureEditor.TimeStamp=2023.04.21-00.41.50 +FractureEditor.LastCompileMethod=Unknown +ChaosNiagara.TimeStamp=2023.04.21-00.41.50 +ChaosNiagara.LastCompileMethod=Unknown +ChaosSolverEditor.TimeStamp=2023.04.21-00.41.50 +ChaosSolverEditor.LastCompileMethod=Unknown +ChaosUserDataPT.TimeStamp=2023.04.21-00.41.50 +ChaosUserDataPT.LastCompileMethod=Unknown +DataflowEditor.TimeStamp=2023.04.21-00.41.50 +DataflowEditor.LastCompileMethod=Unknown +DataflowNodes.TimeStamp=2023.04.21-00.41.50 +DataflowNodes.LastCompileMethod=Unknown +GeometryCollectionEditor.TimeStamp=2023.04.21-00.41.51 +GeometryCollectionEditor.LastCompileMethod=Unknown +GeometryCollectionTracks.TimeStamp=2023.04.21-00.41.51 +GeometryCollectionTracks.LastCompileMethod=Unknown +GeometryCollectionSequencer.TimeStamp=2023.04.21-00.41.51 +GeometryCollectionSequencer.LastCompileMethod=Unknown +GeometryCollectionEngine.TimeStamp=2023.04.21-00.40.11 +GeometryCollectionEngine.LastCompileMethod=Unknown +GeometryCollectionNodes.TimeStamp=2023.04.21-00.41.51 +GeometryCollectionNodes.LastCompileMethod=Unknown +GeometryFlowCore.TimeStamp=2023.04.21-00.41.51 +GeometryFlowCore.LastCompileMethod=Unknown +GeometryFlowMeshProcessing.TimeStamp=2023.04.21-00.41.51 +GeometryFlowMeshProcessing.LastCompileMethod=Unknown +GeometryFlowMeshProcessingEditor.TimeStamp=2023.04.21-00.41.51 +GeometryFlowMeshProcessingEditor.LastCompileMethod=Unknown +Iris.TimeStamp=2023.04.21-00.41.52 +Iris.LastCompileMethod=Unknown +MeshLODToolset.TimeStamp=2023.04.21-00.41.52 +MeshLODToolset.LastCompileMethod=Unknown +MeshModelingToolsExp.TimeStamp=2023.04.21-00.41.52 +MeshModelingToolsExp.LastCompileMethod=Unknown +MeshModelingToolsEditorOnlyExp.TimeStamp=2023.04.21-00.41.52 +MeshModelingToolsEditorOnlyExp.LastCompileMethod=Unknown +GeometryProcessingAdapters.TimeStamp=2023.04.21-00.41.52 +GeometryProcessingAdapters.LastCompileMethod=Unknown +ModelingEditorUI.TimeStamp=2023.04.21-00.41.52 +ModelingEditorUI.LastCompileMethod=Unknown +OpenImageDenoise.TimeStamp=2023.04.21-00.42.01 +OpenImageDenoise.LastCompileMethod=Unknown +UVEditor.TimeStamp=2023.04.21-00.43.59 +UVEditor.LastCompileMethod=Unknown +UVEditorTools.TimeStamp=2023.04.21-00.43.59 +UVEditorTools.LastCompileMethod=Unknown +UVEditorToolsEditorOnly.TimeStamp=2023.04.21-00.43.59 +UVEditorToolsEditorOnly.LastCompileMethod=Unknown +ContentBrowserAssetDataSource.TimeStamp=2023.04.21-00.41.43 +ContentBrowserAssetDataSource.LastCompileMethod=Unknown +CollectionManager.TimeStamp=2023.04.21-00.40.09 +CollectionManager.LastCompileMethod=Unknown +ContentBrowserClassDataSource.TimeStamp=2023.04.21-00.41.43 +ContentBrowserClassDataSource.LastCompileMethod=Unknown +ContentBrowserFileDataSource.TimeStamp=2023.04.21-00.41.43 +ContentBrowserFileDataSource.LastCompileMethod=Unknown +LightMixer.TimeStamp=2023.04.21-00.41.43 +LightMixer.LastCompileMethod=Unknown +ObjectMixerEditor.TimeStamp=2023.04.21-00.41.43 +ObjectMixerEditor.LastCompileMethod=Unknown +Bridge.TimeStamp=2023.04.21-01.15.49 +Bridge.LastCompileMethod=Unknown +MegascansPlugin.TimeStamp=2023.04.21-01.15.49 +MegascansPlugin.LastCompileMethod=Unknown +TakesCore.TimeStamp=2023.04.21-00.45.02 +TakesCore.LastCompileMethod=Unknown +TakeTrackRecorders.TimeStamp=2023.04.21-00.45.02 +TakeTrackRecorders.LastCompileMethod=Unknown +TakeRecorderSources.TimeStamp=2023.04.21-00.45.02 +TakeRecorderSources.LastCompileMethod=Unknown +AudioSynesthesiaEditor.TimeStamp=2023.04.21-00.44.29 +AudioSynesthesiaEditor.LastCompileMethod=Unknown +TaskGraph.TimeStamp=2023.04.21-00.40.14 +TaskGraph.LastCompileMethod=Unknown +ProfilerService.TimeStamp=2023.04.21-00.40.12 +ProfilerService.LastCompileMethod=Unknown +ImageWriteQueue.TimeStamp=2023.04.21-00.40.11 +ImageWriteQueue.LastCompileMethod=Unknown +TypedElementFramework.TimeStamp=2023.04.21-00.40.14 +TypedElementFramework.LastCompileMethod=Unknown +TypedElementRuntime.TimeStamp=2023.04.21-00.40.14 +TypedElementRuntime.LastCompileMethod=Unknown +LevelInstanceEditor.TimeStamp=2023.04.21-00.40.11 +LevelInstanceEditor.LastCompileMethod=Unknown +DataLayerEditor.TimeStamp=2023.04.21-00.40.09 +DataLayerEditor.LastCompileMethod=Unknown +EditorWidgets.TimeStamp=2023.04.21-00.40.10 +EditorWidgets.LastCompileMethod=Unknown +AIModule.TimeStamp=2023.04.21-00.40.08 +AIModule.LastCompileMethod=Unknown +NavigationSystem.TimeStamp=2023.04.21-00.40.12 +NavigationSystem.LastCompileMethod=Unknown +AITestSuite.TimeStamp=2023.04.21-00.40.08 +AITestSuite.LastCompileMethod=Unknown +GameplayDebugger.TimeStamp=2023.04.21-00.40.11 +GameplayDebugger.LastCompileMethod=Unknown +MessagingRpc.TimeStamp=2023.04.21-00.40.12 +MessagingRpc.LastCompileMethod=Unknown +PortalRpc.TimeStamp=2023.04.21-00.40.12 +PortalRpc.LastCompileMethod=Unknown +PortalServices.TimeStamp=2023.04.21-00.40.12 +PortalServices.LastCompileMethod=Unknown +AnalyticsET.TimeStamp=2023.04.21-00.40.08 +AnalyticsET.LastCompileMethod=Unknown +LauncherPlatform.TimeStamp=2023.04.21-00.40.11 +LauncherPlatform.LastCompileMethod=Unknown +AudioMixerXAudio2.TimeStamp=2023.04.21-00.40.08 +AudioMixerXAudio2.LastCompileMethod=Unknown +AudioMixer.TimeStamp=2023.04.21-00.40.08 +AudioMixer.LastCompileMethod=Unknown +AudioMixerCore.TimeStamp=2023.04.21-00.40.08 +AudioMixerCore.LastCompileMethod=Unknown +BinkAudioDecoder.TimeStamp=2023.04.21-00.40.09 +BinkAudioDecoder.LastCompileMethod=Unknown +StreamingPauseRendering.TimeStamp=2023.04.21-00.40.14 +StreamingPauseRendering.LastCompileMethod=Unknown +MovieScene.TimeStamp=2023.04.21-00.40.12 +MovieScene.LastCompileMethod=Unknown +MovieSceneTracks.TimeStamp=2023.04.21-00.40.12 +MovieSceneTracks.LastCompileMethod=Unknown +LiveCoding.TimeStamp=2023.04.21-00.40.11 +LiveCoding.LastCompileMethod=Unknown +Documentation.TimeStamp=2023.04.21-00.40.10 +Documentation.LastCompileMethod=Unknown +OutputLog.TimeStamp=2023.04.21-00.40.12 +OutputLog.LastCompileMethod=Unknown +SourceControlWindows.TimeStamp=2023.04.21-00.40.13 +SourceControlWindows.LastCompileMethod=Unknown +SourceControlWindowExtender.TimeStamp=2023.04.21-00.40.13 +SourceControlWindowExtender.LastCompileMethod=Unknown +UncontrolledChangelists.TimeStamp=2023.04.21-00.40.14 +UncontrolledChangelists.LastCompileMethod=Unknown +NaniteTools.TimeStamp=2023.04.21-00.40.12 +NaniteTools.LastCompileMethod=Unknown +ClassViewer.TimeStamp=2023.04.21-00.40.09 +ClassViewer.LastCompileMethod=Unknown +StructViewer.TimeStamp=2023.04.21-00.40.14 +StructViewer.LastCompileMethod=Unknown +GraphEditor.TimeStamp=2023.04.21-00.40.11 +GraphEditor.LastCompileMethod=Unknown +Kismet.TimeStamp=2023.04.21-00.40.11 +Kismet.LastCompileMethod=Unknown +KismetWidgets.TimeStamp=2023.04.21-00.40.11 +KismetWidgets.LastCompileMethod=Unknown +Persona.TimeStamp=2023.04.21-00.40.12 +Persona.LastCompileMethod=Unknown +AnimGraph.TimeStamp=2023.04.21-00.40.08 +AnimGraph.LastCompileMethod=Unknown +AdvancedPreviewScene.TimeStamp=2023.04.21-00.40.08 +AdvancedPreviewScene.LastCompileMethod=Unknown +AnimationBlueprintEditor.TimeStamp=2023.04.21-00.40.08 +AnimationBlueprintEditor.LastCompileMethod=Unknown +PackagesDialog.TimeStamp=2023.04.21-00.40.12 +PackagesDialog.LastCompileMethod=Unknown +DetailCustomizations.TimeStamp=2023.04.21-00.40.10 +DetailCustomizations.LastCompileMethod=Unknown +ComponentVisualizers.TimeStamp=2023.04.21-00.40.09 +ComponentVisualizers.LastCompileMethod=Unknown +Layers.TimeStamp=2023.04.21-00.40.11 +Layers.LastCompileMethod=Unknown +AutomationWindow.TimeStamp=2023.04.21-00.40.09 +AutomationWindow.LastCompileMethod=Unknown +AutomationController.TimeStamp=2023.04.21-00.40.09 +AutomationController.LastCompileMethod=Unknown +DeviceManager.TimeStamp=2023.04.21-00.40.10 +DeviceManager.LastCompileMethod=Unknown +ProfilerClient.TimeStamp=2023.04.21-00.40.12 +ProfilerClient.LastCompileMethod=Unknown +SessionFrontend.TimeStamp=2023.04.21-00.40.13 +SessionFrontend.LastCompileMethod=Unknown +ProjectLauncher.TimeStamp=2023.04.21-00.40.12 +ProjectLauncher.LastCompileMethod=Unknown +SettingsEditor.TimeStamp=2023.04.21-00.40.13 +SettingsEditor.LastCompileMethod=Unknown +EditorSettingsViewer.TimeStamp=2023.04.21-00.40.10 +EditorSettingsViewer.LastCompileMethod=Unknown +InternationalizationSettings.TimeStamp=2023.04.21-00.40.11 +InternationalizationSettings.LastCompileMethod=Unknown +ProjectSettingsViewer.TimeStamp=2023.04.21-00.40.12 +ProjectSettingsViewer.LastCompileMethod=Unknown +ProjectTargetPlatformEditor.TimeStamp=2023.04.21-00.40.12 +ProjectTargetPlatformEditor.LastCompileMethod=Unknown +Blutility.TimeStamp=2023.04.21-00.40.09 +Blutility.LastCompileMethod=Unknown +XmlParser.TimeStamp=2023.04.21-00.40.14 +XmlParser.LastCompileMethod=Unknown +UndoHistory.TimeStamp=2023.04.21-00.40.14 +UndoHistory.LastCompileMethod=Unknown +DeviceProfileEditor.TimeStamp=2023.04.21-00.40.10 +DeviceProfileEditor.LastCompileMethod=Unknown +HardwareTargeting.TimeStamp=2023.04.21-00.40.11 +HardwareTargeting.LastCompileMethod=Unknown +LocalizationDashboard.TimeStamp=2023.04.21-00.40.12 +LocalizationDashboard.LastCompileMethod=Unknown +LocalizationService.TimeStamp=2023.04.21-00.40.12 +LocalizationService.LastCompileMethod=Unknown +MergeActors.TimeStamp=2023.04.21-00.40.12 +MergeActors.LastCompileMethod=Unknown +InputBindingEditor.TimeStamp=2023.04.21-00.40.11 +InputBindingEditor.LastCompileMethod=Unknown +EditorInteractiveToolsFramework.TimeStamp=2023.04.21-00.40.10 +EditorInteractiveToolsFramework.LastCompileMethod=Unknown +InteractiveToolsFramework.TimeStamp=2023.04.21-00.40.11 +InteractiveToolsFramework.LastCompileMethod=Unknown +TraceInsights.TimeStamp=2023.04.21-00.40.14 +TraceInsights.LastCompileMethod=Unknown +TraceServices.TimeStamp=2023.04.21-00.40.14 +TraceServices.LastCompileMethod=Unknown +StaticMeshEditor.TimeStamp=2023.04.21-00.40.14 +StaticMeshEditor.LastCompileMethod=Unknown +EditorFramework.TimeStamp=2023.04.21-00.40.10 +EditorFramework.LastCompileMethod=Unknown +WorldPartitionEditor.TimeStamp=2023.04.21-00.40.14 +WorldPartitionEditor.LastCompileMethod=Unknown +EditorConfig.TimeStamp=2023.04.21-00.40.10 +EditorConfig.LastCompileMethod=Unknown +DerivedDataEditor.TimeStamp=2023.04.21-00.40.09 +DerivedDataEditor.LastCompileMethod=Unknown +CSVtoSVG.TimeStamp=2023.04.21-00.40.09 +CSVtoSVG.LastCompileMethod=Unknown +VirtualizationEditor.TimeStamp=2023.04.21-00.40.14 +VirtualizationEditor.LastCompileMethod=Unknown +AnimationSettings.TimeStamp=2023.04.21-00.40.08 +AnimationSettings.LastCompileMethod=Unknown +AndroidRuntimeSettings.TimeStamp=2023.04.21-00.40.02 +AndroidRuntimeSettings.LastCompileMethod=Unknown +IOSRuntimeSettings.TimeStamp=2023.04.21-00.40.05 +IOSRuntimeSettings.LastCompileMethod=Unknown +HoloLensPlatformEditor.TimeStamp=2023.04.21-00.40.11 +HoloLensPlatformEditor.LastCompileMethod=Unknown +WindowsPlatformEditor.TimeStamp=2023.04.21-00.40.14 +WindowsPlatformEditor.LastCompileMethod=Unknown +AndroidPlatformEditor.TimeStamp=2023.04.21-00.40.02 +AndroidPlatformEditor.LastCompileMethod=Unknown +AndroidDeviceDetection.TimeStamp=2023.04.21-00.40.02 +AndroidDeviceDetection.LastCompileMethod=Unknown +PIEPreviewDeviceProfileSelector.TimeStamp=2023.04.21-00.40.12 +PIEPreviewDeviceProfileSelector.LastCompileMethod=Unknown +IOSPlatformEditor.TimeStamp=2023.04.21-00.40.05 +IOSPlatformEditor.LastCompileMethod=Unknown +LogVisualizer.TimeStamp=2023.04.21-00.40.12 +LogVisualizer.LastCompileMethod=Unknown +ClothPainter.TimeStamp=2023.04.21-00.40.09 +ClothPainter.LastCompileMethod=Unknown +SkeletalMeshEditor.TimeStamp=2023.04.21-00.40.13 +SkeletalMeshEditor.LastCompileMethod=Unknown +ViewportInteraction.TimeStamp=2023.04.21-00.40.14 +ViewportInteraction.LastCompileMethod=Unknown +ViewportSnapping.TimeStamp=2023.04.21-00.40.14 +ViewportSnapping.LastCompileMethod=Unknown +ActorPickerMode.TimeStamp=2023.04.21-00.40.08 +ActorPickerMode.LastCompileMethod=Unknown +SceneDepthPickerMode.TimeStamp=2023.04.21-00.40.13 +SceneDepthPickerMode.LastCompileMethod=Unknown +LandscapeEditor.TimeStamp=2023.04.21-00.40.11 +LandscapeEditor.LastCompileMethod=Unknown +FoliageEdit.TimeStamp=2023.04.21-00.40.11 +FoliageEdit.LastCompileMethod=Unknown +VirtualTexturingEditor.TimeStamp=2023.04.21-00.40.14 +VirtualTexturingEditor.LastCompileMethod=Unknown +PlacementMode.TimeStamp=2023.04.21-00.40.12 +PlacementMode.LastCompileMethod=Unknown +MeshPaint.TimeStamp=2023.04.21-00.40.12 +MeshPaint.LastCompileMethod=Unknown +SessionServices.TimeStamp=2023.04.21-00.40.13 +SessionServices.LastCompileMethod=Unknown +SmartSnapping.TimeStamp=2023.04.21-00.41.38 +SmartSnapping.LastCompileMethod=Unknown +ControlRigEditor.TimeStamp=2023.04.21-00.41.39 +ControlRigEditor.LastCompileMethod=Unknown +IKRigEditor.TimeStamp=2023.04.21-00.41.41 +IKRigEditor.LastCompileMethod=Unknown +LevelSequenceEditor.TimeStamp=2023.04.21-00.44.24 +LevelSequenceEditor.LastCompileMethod=Unknown +ActorSequenceEditor.TimeStamp=2023.04.21-00.44.24 +ActorSequenceEditor.LastCompileMethod=Unknown +TemplateSequenceEditor.TimeStamp=2023.04.21-00.44.24 +TemplateSequenceEditor.LastCompileMethod=Unknown +GeometryMode.TimeStamp=2023.04.21-00.41.43 +GeometryMode.LastCompileMethod=Unknown +BspMode.TimeStamp=2023.04.21-00.41.43 +BspMode.LastCompileMethod=Unknown +TextureAlignMode.TimeStamp=2023.04.21-00.41.43 +TextureAlignMode.LastCompileMethod=Unknown +CameraShakePreviewer.TimeStamp=2023.04.21-00.41.42 +CameraShakePreviewer.LastCompileMethod=Unknown +AndroidFileServerEditor.TimeStamp=2023.04.21-00.44.27 +AndroidFileServerEditor.LastCompileMethod=Unknown +AudioCaptureEditor.TimeStamp=2023.04.21-00.44.29 +AudioCaptureEditor.LastCompileMethod=Unknown +SequenceRecorder.TimeStamp=2023.04.21-00.40.13 +SequenceRecorder.LastCompileMethod=Unknown +GooglePADEditor.TimeStamp=2023.04.21-00.44.40 +GooglePADEditor.LastCompileMethod=Unknown +ResonanceAudioEditor.TimeStamp=2023.04.21-00.44.56 +ResonanceAudioEditor.LastCompileMethod=Unknown +WaveTableEditor.TimeStamp=2023.04.21-00.44.58 +WaveTableEditor.LastCompileMethod=Unknown +AndroidMediaEditor.TimeStamp=2023.04.21-00.44.20 +AndroidMediaEditor.LastCompileMethod=Unknown +AndroidMediaFactory.TimeStamp=2023.04.21-00.44.20 +AndroidMediaFactory.LastCompileMethod=Unknown +AvfMediaEditor.TimeStamp=2023.04.21-00.44.21 +AvfMediaEditor.LastCompileMethod=Unknown +AvfMediaFactory.TimeStamp=2023.04.21-00.44.21 +AvfMediaFactory.LastCompileMethod=Unknown +ImgMediaEditor.TimeStamp=2023.04.21-00.44.21 +ImgMediaEditor.LastCompileMethod=Unknown +ImgMediaFactory.TimeStamp=2023.04.21-00.44.21 +ImgMediaFactory.LastCompileMethod=Unknown +OpenExrWrapper.TimeStamp=2023.04.21-00.44.21 +OpenExrWrapper.LastCompileMethod=Unknown +MediaCompositingEditor.TimeStamp=2023.04.21-00.44.21 +MediaCompositingEditor.LastCompileMethod=Unknown +MediaPlayerEditor.TimeStamp=2023.04.21-00.44.22 +MediaPlayerEditor.LastCompileMethod=Unknown +WebMMedia.TimeStamp=2023.04.21-00.44.22 +WebMMedia.LastCompileMethod=Unknown +WebMMediaEditor.TimeStamp=2023.04.21-00.44.22 +WebMMediaEditor.LastCompileMethod=Unknown +WebMMediaFactory.TimeStamp=2023.04.21-00.44.22 +WebMMediaFactory.LastCompileMethod=Unknown +WmfMediaEditor.TimeStamp=2023.04.21-00.44.23 +WmfMediaEditor.LastCompileMethod=Unknown +WmfMediaFactory.TimeStamp=2023.04.21-00.44.23 +WmfMediaFactory.LastCompileMethod=Unknown +CharacterAI.TimeStamp=2023.04.21-00.41.50 +CharacterAI.LastCompileMethod=Unknown +PlanarCut.TimeStamp=2023.04.21-00.42.02 +PlanarCut.LastCompileMethod=Unknown +AutomationWorker.TimeStamp=2023.04.21-00.40.09 +AutomationWorker.LastCompileMethod=Unknown +SequenceRecorderSections.TimeStamp=2023.04.21-00.40.13 +SequenceRecorderSections.LastCompileMethod=Unknown +StatsViewer.TimeStamp=2023.04.21-00.40.14 +StatsViewer.LastCompileMethod=Unknown +GameProjectGeneration.TimeStamp=2023.04.21-00.40.11 +GameProjectGeneration.LastCompileMethod=Unknown +StatusBar.TimeStamp=2023.04.21-00.40.14 +StatusBar.LastCompileMethod=Unknown +AddContentDialog.TimeStamp=2023.04.21-00.40.08 +AddContentDialog.LastCompileMethod=Unknown +WidgetCarousel.TimeStamp=2023.04.21-00.40.14 +WidgetCarousel.LastCompileMethod=Unknown +SceneOutliner.TimeStamp=2023.04.21-00.40.13 +SceneOutliner.LastCompileMethod=Unknown +SubobjectEditor.TimeStamp=2023.04.21-00.40.14 +SubobjectEditor.LastCompileMethod=Unknown +WorldBrowser.TimeStamp=2023.04.21-00.40.14 +WorldBrowser.LastCompileMethod=Unknown +UnsavedAssetsTracker.TimeStamp=2023.04.21-00.40.14 +UnsavedAssetsTracker.LastCompileMethod=Unknown +HierarchicalLODOutliner.TimeStamp=2023.04.21-00.40.11 +HierarchicalLODOutliner.LastCompileMethod=Unknown +NewLevelDialog.TimeStamp=2023.04.21-00.40.12 +NewLevelDialog.LastCompileMethod=Unknown +HierarchicalLODUtilities.TimeStamp=2023.04.21-00.40.11 +HierarchicalLODUtilities.LastCompileMethod=Unknown +BlueprintGraph.TimeStamp=2023.04.21-00.40.09 +BlueprintGraph.LastCompileMethod=Unknown +Voice.TimeStamp=2023.04.21-00.40.14 +Voice.LastCompileMethod=Unknown +MovieSceneCapture.TimeStamp=2023.04.21-00.40.12 +MovieSceneCapture.LastCompileMethod=Unknown + +[Python] +LastDirectory= +RecentsFiles=F:/Game Engines/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Engine.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Engine.ini new file mode 100644 index 0000000..18ecea7 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Engine.ini @@ -0,0 +1,70 @@ +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +Paths=../../../Engine/Plugins/Bridge/Content +Paths=../../../Engine/Plugins/2D/Paper2D/Content +Paths=../../../Engine/Plugins/Animation/ControlRig/Content +Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content +Paths=../../../Engine/Plugins/Animation/IKRig/Content +Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content +Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content +Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content +Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content +Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content +Paths=../../../Engine/Plugins/Editor/GeometryMode/Content +Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content +Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content +Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content +Paths=../../../Engine/Plugins/FX/Niagara/Content +Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content +Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content +Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content +Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content +Paths=../../../Engine/Plugins/Runtime/Metasound/Content +Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content +Paths=../../../Engine/Plugins/Runtime/Synthesis/Content +Paths=../../../Engine/Plugins/Runtime/WaveTable/Content +Paths=../../../Engine/Plugins/Interchange/Runtime/Content +Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content +Paths=../../../Engine/Plugins/Media/MediaCompositing/Content +Paths=../../../Engine/Plugins/Media/MediaPlate/Content +Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content +Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content +Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content +Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content +Paths=../../../Engine/Plugins/Experimental/Dataflow/Content +Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content +Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content +Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content +Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content +Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content +Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content +Paths=../../../Engine/Plugins/Experimental/UVEditor/Content +Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content +Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content + +[/Script/UdpMessaging.UdpMessagingSettings] +EnabledByDefault=False +EnableTransport=True +bAutoRepair=True +MaxSendRate=1.000000 +AutoRepairAttemptLimit=10 +WorkQueueSize=1024 +bStopServiceWhenAppDeactivates=True +UnicastEndpoint=0.0.0.0:0 +MulticastEndpoint=230.0.0.1:6666 +MessageFormat=CborPlatformEndianness +MulticastTimeToLive=1 +EnableTunnel=False +TunnelUnicastEndpoint= +TunnelMulticastEndpoint= + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKPath=(Path="") +NDKPath=(Path="") +JavaPath=(Path="") + +[/Script/UnrealEd.UnrealEdEngine] +TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") +TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="") + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EnhancedInput.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EnhancedInput.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/EnhancedInput.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/FullBodyIK.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/FullBodyIK.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/FullBodyIK.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GLTFExporter.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GLTFExporter.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GLTFExporter.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Game.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Game.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Game.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GameUserSettings.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GameUserSettings.ini new file mode 100644 index 0000000..72b675b --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/GameUserSettings.ini @@ -0,0 +1,29 @@ +[/Script/Engine.GameUserSettings] +bUseVSync=False +bUseDynamicResolution=False +ResolutionSizeX=2560 +ResolutionSizeY=1440 +LastUserConfirmedResolutionSizeX=2560 +LastUserConfirmedResolutionSizeY=1440 +WindowPosX=-1 +WindowPosY=-1 +FullscreenMode=1 +LastConfirmedFullscreenMode=1 +PreferredFullscreenMode=1 +Version=5 +AudioQualityLevel=0 +LastConfirmedAudioQualityLevel=0 +FrameRateLimit=0.000000 +DesiredScreenWidth=1280 +bUseDesiredScreenHeight=False +DesiredScreenHeight=720 +LastUserConfirmedDesiredScreenWidth=1280 +LastUserConfirmedDesiredScreenHeight=720 +LastRecommendedScreenWidth=-1.000000 +LastRecommendedScreenHeight=-1.000000 +LastCPUBenchmarkResult=-1.000000 +LastGPUBenchmarkResult=-1.000000 +LastGPUBenchmarkMultiplier=1.000000 +bUseHDRDisplayOutput=False +HDRDisplayOutputNits=1000 + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Hardware.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Hardware.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Hardware.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Input.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Input.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Input.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Interchange.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Interchange.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Interchange.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Lightmass.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Lightmass.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Lightmass.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Metasound.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Metasound.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Metasound.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Niagara.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Niagara.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Niagara.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini new file mode 100644 index 0000000..35b1d0f --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/ObjectMixerSerializedData.ini @@ -0,0 +1,3 @@ +[/Script/ObjectMixerEditor.ObjectMixerEditorSerializedData] +SerializedDataPerFilter=() + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Paper2D.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Paper2D.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Paper2D.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/RuntimeOptions.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/RuntimeOptions.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/RuntimeOptions.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Scalability.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Scalability.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Scalability.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Synthesis.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Synthesis.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/Synthesis.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/TraceDataFilters.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/TraceDataFilters.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/TraceDataFilters.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WindowsEditor/VariantManagerContent.ini b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/VariantManagerContent.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Config/WindowsEditor/VariantManagerContent.ini @@ -0,0 +1 @@ + diff --git a/ASN2_UeNavSystem/Saved/Config/WorldState/2287320790.json b/ASN2_UeNavSystem/Saved/Config/WorldState/2287320790.json new file mode 100644 index 0000000..0370486 Binary files /dev/null and b/ASN2_UeNavSystem/Saved/Config/WorldState/2287320790.json differ diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashContext.runtime-xml b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashContext.runtime-xml new file mode 100644 index 0000000..58f3b08 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashContext.runtime-xml @@ -0,0 +1,955 @@ + + + + 3 + 5453F9B84987A5DD19AC4AA524312AAC + UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000 + false + true + false + Stall + FShaderCompilingManager::BlockOnShaderMapCompletion + + 1996 + 402 + false + false + false + UE-ASN2_UeNavSystem + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Vanilla + + 5.1.1-23901901+++UE5+Release-5.1 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.1-CL-23901901 + **UE5*Release-5.1-CL-23901901-Win64-Development + true + false + + F:/Game Engines/UE_5.1/Engine/Binaries/Win64/ + F:/Game Engines/UE_5.1/ + 7E16F7B741502D5EC1AD4C895E680316 + 7e16f7b741502d5ec1ad4c895e680316 + 26e21ce16cb84f44aa89dafabbcb17a0 + + Sent in the unattended mode + Layout="TopLeftModeTab" Label="Landscape" Content=SBorder + 0 + + 8 + 16 + 1 + AuthenticAMD + AMD Ryzen 7 3700X 8-Core Processor + AMD Radeon RX 7900 XT + Windows 11 (22H2) [10.0.22621.1555] + + 34267316224 + 53141262336 + 4096 + 32 + 16378904576 + 16233263104 + 2369273856 + 2554540032 + 5512069120 + 6347804672 + 0 + 0 + 0 + 0 + ntdll +ntdll +KERNELBASE +UnrealEditor_Core +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Landscape +UnrealEditor_Landscape +UnrealEditor_Landscape +UnrealEditor_LandscapeEditor +UnrealEditor_LandscapeEditor +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +user32 +user32 +InkObj +atlthunk +user32 +user32 +UnrealEditor_ApplicationCore +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll + ntdll 0x00007ffb12510000 + 9f2d4 ntdll 0x00007ffb12510000 + 55193 KERNELBASE 0x00007ffb0fe40000 + 4a07d UnrealEditor-Core 0x00007ffa395a0000 + 7c6850 UnrealEditor-Engine 0x00007ffa35130000 + 1cc3dd8 UnrealEditor-Engine 0x00007ffa35130000 + 1cd1d10 UnrealEditor-Engine 0x00007ffa35130000 + 160e388 UnrealEditor-Engine 0x00007ffa35130000 + 1607e1b UnrealEditor-Engine 0x00007ffa35130000 + 15fd1bf UnrealEditor-Engine 0x00007ffa35130000 + 162405b UnrealEditor-Engine 0x00007ffa35130000 + 1609cec UnrealEditor-Engine 0x00007ffa35130000 + 1599356 UnrealEditor-Engine 0x00007ffa35130000 + 15de988 UnrealEditor-Engine 0x00007ffa35130000 + 15dea4b UnrealEditor-Landscape 0x00007ffa2f990000 + 9ed8f UnrealEditor-Landscape 0x00007ffa2f990000 + de657 UnrealEditor-Landscape 0x00007ffa2f990000 + ac7ad UnrealEditor-LandscapeEditor 0x00007ffa09640000 + 16463f UnrealEditor-LandscapeEditor 0x00007ffa09640000 + 119a94 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2708d6 UnrealEditor-Slate 0x00007ffa7a9c0000 + 296a73 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2a508 UnrealEditor-Slate 0x00007ffa7a9c0000 + ffca UnrealEditor-Slate 0x00007ffa7a9c0000 + 76863 UnrealEditor-Slate 0x00007ffa7a9c0000 + 65343 UnrealEditor-Slate 0x00007ffa7a9c0000 + 5afec UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 419a2 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 267d1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 44391 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 1ff93 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17a7b InkObj 0x00007ffa05b10000 + f7183 atlthunk 0x00007ffaf2ce0000 + 10f2 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17cf1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 45849 UnrealEditor 0x00007ff7e1ed0000 + 7332 UnrealEditor 0x00007ff7e1ed0000 + 2287d UnrealEditor 0x00007ff7e1ed0000 + 2296a UnrealEditor 0x00007ff7e1ed0000 + 25680 UnrealEditor 0x00007ff7e1ed0000 + 371b4 UnrealEditor 0x00007ff7e1ed0000 + 3a516 KERNEL32 0x00007ffb11f30000 + 1269d ntdll 0x00007ffb12510000 + 5a9f8 + A8E365C1F65C7A5F1F5358EFA9337423E775A2FD + + + ntdll 0x00007ffb12510000 + 9f2d4 ntdll 0x00007ffb12510000 + 55193 KERNELBASE 0x00007ffb0fe40000 + 4a07d UnrealEditor-Core 0x00007ffa395a0000 + 7c6850 UnrealEditor-Engine 0x00007ffa35130000 + 1cc3dd8 UnrealEditor-Engine 0x00007ffa35130000 + 1cd1d10 UnrealEditor-Engine 0x00007ffa35130000 + 160e388 UnrealEditor-Engine 0x00007ffa35130000 + 1607e1b UnrealEditor-Engine 0x00007ffa35130000 + 15fd1bf UnrealEditor-Engine 0x00007ffa35130000 + 162405b UnrealEditor-Engine 0x00007ffa35130000 + 1609cec UnrealEditor-Engine 0x00007ffa35130000 + 1599356 UnrealEditor-Engine 0x00007ffa35130000 + 15de988 UnrealEditor-Engine 0x00007ffa35130000 + 15dea4b UnrealEditor-Landscape 0x00007ffa2f990000 + 9ed8f UnrealEditor-Landscape 0x00007ffa2f990000 + de657 UnrealEditor-Landscape 0x00007ffa2f990000 + ac7ad UnrealEditor-LandscapeEditor 0x00007ffa09640000 + 16463f UnrealEditor-LandscapeEditor 0x00007ffa09640000 + 119a94 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2708d6 UnrealEditor-Slate 0x00007ffa7a9c0000 + 296a73 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2a508 UnrealEditor-Slate 0x00007ffa7a9c0000 + ffca UnrealEditor-Slate 0x00007ffa7a9c0000 + 76863 UnrealEditor-Slate 0x00007ffa7a9c0000 + 65343 UnrealEditor-Slate 0x00007ffa7a9c0000 + 5afec UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 419a2 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 267d1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 44391 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 1ff93 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17a7b InkObj 0x00007ffa05b10000 + f7183 atlthunk 0x00007ffaf2ce0000 + 10f2 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17cf1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 45849 UnrealEditor 0x00007ff7e1ed0000 + 7332 UnrealEditor 0x00007ff7e1ed0000 + 2287d UnrealEditor 0x00007ff7e1ed0000 + 2296a UnrealEditor 0x00007ff7e1ed0000 + 25680 UnrealEditor 0x00007ff7e1ed0000 + 371b4 UnrealEditor 0x00007ff7e1ed0000 + 3a516 KERNEL32 0x00007ffb11f30000 + 1269d ntdll 0x00007ffb12510000 + 5a9f8 + true + + 43668 + GameThread + + + 638190966792110000 + 1 + Win64 [Windows 11 (22H2) [10.0.22621.1555] 64b] + AMD Ryzen 7 3700X 8-Core Processor + 1.0 + F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbb.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbbmalloc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\embree3.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbb12.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NewLevelDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorldBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HoloLensPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerClient.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerService.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TaskGraph.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\OpenImageDenoise\Binaries\Win64\UnrealEditor-OpenImageDenoise.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeResultsBrowser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCaptureRtAudio.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Layers.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +F:\Game Engines\UE_5.1\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\TraceDataFiltering\Binaries\Win64\UnrealEditor-TraceDataFiltering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCodecEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RigVM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Persona.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelAssetEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HoloLensTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NaniteTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Settings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Voice.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFMaterialBaking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Python3\Win64\python39.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AugmentedReality.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UMG.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\libfbxsdk.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Engine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Core.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Zen.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.8.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.7.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.6.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HTTPServer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Slate.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFMaterialAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SSL.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Networking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Localization.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RSA.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IrisStub.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RHI.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PerfCounters.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ColorManagement.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Json.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Iris\Binaries\Win64\UnrealEditor-Iris.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Projects.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Media.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll + + + 1 + true + 0 + 0 + + + WindowsEditorNo errors + false + false + false + true + false + false + false + D3D12 + AMD Radeon RX 7900 XT + AMD Software: Adrenalin Edition 23.4.3 + 31.0.14051.5006 + 4-20-2023 + SM6 + AMD + 744C + WindowsEditor + true + + + + { "Version": 16, "VersionName": "2022.1.1", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Enhanced Input" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TraceUtilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 131, "VersionName": "1.3.1", "FriendlyName": "glTF Exporter" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AudioWidgets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 62, "VersionName": "1.6.2", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Iris" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + + diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashReportClient.ini b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/UEMinidump.dmp b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/UEMinidump.dmp new file mode 100644 index 0000000..3deff08 Binary files /dev/null and b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0000/UEMinidump.dmp differ diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashContext.runtime-xml b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashContext.runtime-xml new file mode 100644 index 0000000..9bf8f42 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashContext.runtime-xml @@ -0,0 +1,1126 @@ + + + + 3 + 5453F9B84987A5DD19AC4AA524312AAC + UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001 + false + true + false + Stall + AsyncCompilationHelpers::FinishCompilation + + 1996 + 4457 + false + false + false + UE-ASN2_UeNavSystem + UnrealEditor + Development + + WindowsEditor + Windows + Editor + Vanilla + + 5.1.1-23901901+++UE5+Release-5.1 + CommandLineRemoved + 0 + en-US + ++UE5+Release-5.1-CL-23901901 + **UE5*Release-5.1-CL-23901901-Win64-Development + true + false + + F:/Game Engines/UE_5.1/Engine/Binaries/Win64/ + F:/Game Engines/UE_5.1/ + 7E16F7B741502D5EC1AD4C895E680316 + 7e16f7b741502d5ec1ad4c895e680316 + 26e21ce16cb84f44aa89dafabbcb17a0 + + Sent in the unattended mode + Layout="LevelEditorSelectionDetails" Label="Details" Content=SB + 0 + + 8 + 16 + 1 + AuthenticAMD + AMD Ryzen 7 3700X 8-Core Processor + AMD Radeon RX 7900 XT + Windows 11 (22H2) [10.0.22621.1555] + + 34267316224 + 53141262336 + 4096 + 32 + 16719785984 + 15193632768 + 1666838528 + 2554540032 + 5923512320 + 6696091648 + 0 + 0 + 0 + 0 + ntdll +KERNELBASE +UnrealEditor_Core +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_CoreUObject +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_Engine +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_PropertyEditor +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_ContentBrowser +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_Slate +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +UnrealEditor_ApplicationCore +user32 +user32 +UnrealEditor_ApplicationCore +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +UnrealEditor +kernel32 +ntdll + ntdll 0x00007ffb12510000 + 9ecd4 KERNELBASE 0x00007ffb0fe40000 + 39bde UnrealEditor-Core 0x00007ffa395a0000 + 7e1e30 UnrealEditor-Engine 0x00007ffa35130000 + a7f1a4 UnrealEditor-Engine 0x00007ffa35130000 + 9bc7e5 UnrealEditor-Engine 0x00007ffa35130000 + 1e7b69d UnrealEditor-Engine 0x00007ffa35130000 + 1eb931f UnrealEditor-Engine 0x00007ffa35130000 + 3c24be UnrealEditor-Engine 0x00007ffa35130000 + dafaed UnrealEditor-Engine 0x00007ffa35130000 + 1e368f6 UnrealEditor-Engine 0x00007ffa35130000 + d3bc20 UnrealEditor-Engine 0x00007ffa35130000 + c201f0 UnrealEditor-Engine 0x00007ffa35130000 + c4cd91 UnrealEditor-Engine 0x00007ffa35130000 + bfc973 UnrealEditor-Engine 0x00007ffa35130000 + c17d34 UnrealEditor-Engine 0x00007ffa35130000 + d3f838 UnrealEditor-Engine 0x00007ffa35130000 + cd3492 UnrealEditor-Engine 0x00007ffa35130000 + dc49a5 UnrealEditor-Engine 0x00007ffa35130000 + d3faa5 UnrealEditor-CoreUObject 0x00007ffa78a20000 + 3f4f04 UnrealEditor-Engine 0x00007ffa35130000 + c47b16 UnrealEditor-Engine 0x00007ffa35130000 + d3f11c UnrealEditor-Engine 0x00007ffa35130000 + cd2167 UnrealEditor-Engine 0x00007ffa35130000 + cd1fb5 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 32c874 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 39a7fb UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 26a94e UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 26ae1f UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e1555 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e21fd UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e09b2 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 459303 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 4360d5 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 44ead4 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 437fb5 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1aaab2 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 17cfd2 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 11f3aa UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 17f439 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1f17e3 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1dc548 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2a508 UnrealEditor-Slate 0x00007ffa7a9c0000 + ffca UnrealEditor-Slate 0x00007ffa7a9c0000 + 76863 UnrealEditor-Slate 0x00007ffa7a9c0000 + 65343 UnrealEditor-Slate 0x00007ffa7a9c0000 + 5afec UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 419a2 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 267d1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 44391 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 1ff93 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17cf1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 45849 UnrealEditor 0x00007ff7e1ed0000 + 7332 UnrealEditor 0x00007ff7e1ed0000 + 2287d UnrealEditor 0x00007ff7e1ed0000 + 2296a UnrealEditor 0x00007ff7e1ed0000 + 25680 UnrealEditor 0x00007ff7e1ed0000 + 371b4 UnrealEditor 0x00007ff7e1ed0000 + 3a516 KERNEL32 0x00007ffb11f30000 + 1269d ntdll 0x00007ffb12510000 + 5a9f8 + D65025D5CFF41FA3A58A5087FC3D2AC19375244A + + + ntdll 0x00007ffb12510000 + 9ecd4 KERNELBASE 0x00007ffb0fe40000 + 39bde UnrealEditor-Core 0x00007ffa395a0000 + 7e1e30 UnrealEditor-Engine 0x00007ffa35130000 + a7f1a4 UnrealEditor-Engine 0x00007ffa35130000 + 9bc7e5 UnrealEditor-Engine 0x00007ffa35130000 + 1e7b69d UnrealEditor-Engine 0x00007ffa35130000 + 1eb931f UnrealEditor-Engine 0x00007ffa35130000 + 3c24be UnrealEditor-Engine 0x00007ffa35130000 + dafaed UnrealEditor-Engine 0x00007ffa35130000 + 1e368f6 UnrealEditor-Engine 0x00007ffa35130000 + d3bc20 UnrealEditor-Engine 0x00007ffa35130000 + c201f0 UnrealEditor-Engine 0x00007ffa35130000 + c4cd91 UnrealEditor-Engine 0x00007ffa35130000 + bfc973 UnrealEditor-Engine 0x00007ffa35130000 + c17d34 UnrealEditor-Engine 0x00007ffa35130000 + d3f838 UnrealEditor-Engine 0x00007ffa35130000 + cd3492 UnrealEditor-Engine 0x00007ffa35130000 + dc49a5 UnrealEditor-Engine 0x00007ffa35130000 + d3faa5 UnrealEditor-CoreUObject 0x00007ffa78a20000 + 3f4f04 UnrealEditor-Engine 0x00007ffa35130000 + c47b16 UnrealEditor-Engine 0x00007ffa35130000 + d3f11c UnrealEditor-Engine 0x00007ffa35130000 + cd2167 UnrealEditor-Engine 0x00007ffa35130000 + cd1fb5 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 32c874 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 39a7fb UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 26a94e UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 26ae1f UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e1555 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e21fd UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 2e09b2 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 459303 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 4360d5 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 44ead4 UnrealEditor-PropertyEditor 0x00007ffa30e10000 + 437fb5 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1aaab2 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 17cfd2 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 11f3aa UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 17f439 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1f17e3 UnrealEditor-ContentBrowser 0x00007ffa280a0000 + 1dc548 UnrealEditor-Slate 0x00007ffa7a9c0000 + 2a508 UnrealEditor-Slate 0x00007ffa7a9c0000 + ffca UnrealEditor-Slate 0x00007ffa7a9c0000 + 76863 UnrealEditor-Slate 0x00007ffa7a9c0000 + 65343 UnrealEditor-Slate 0x00007ffa7a9c0000 + 5afec UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 419a2 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 267d1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 44391 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 1ff93 USER32 0x00007ffb12320000 + 18231 USER32 0x00007ffb12320000 + 17cf1 UnrealEditor-ApplicationCore 0x00007ffaf5860000 + 45849 UnrealEditor 0x00007ff7e1ed0000 + 7332 UnrealEditor 0x00007ff7e1ed0000 + 2287d UnrealEditor 0x00007ff7e1ed0000 + 2296a UnrealEditor 0x00007ff7e1ed0000 + 25680 UnrealEditor 0x00007ff7e1ed0000 + 371b4 UnrealEditor 0x00007ff7e1ed0000 + 3a516 KERNEL32 0x00007ffb11f30000 + 1269d ntdll 0x00007ffb12510000 + 5a9f8 + true + + 43668 + GameThread + + + 638191007421170000 + 1 + Win64 [Windows 11 (22H2) [10.0.22621.1555] 64b] + AMD Ryzen 7 3700X 8-Core Processor + 1.0 + F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbb.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbbmalloc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor.exe +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\embree3.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODOutliner.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\tbb12.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NewLevelDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorldBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequenceRecorderSections.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationWorker.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64\UnrealEditor-CharacterAI.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AvfMedia\Binaries\Win64\UnrealEditor-AvfMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\AndroidMedia\Binaries\Win64\UnrealEditor-AndroidMediaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTableEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudioEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePADEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCaptureEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Cameras\CameraShakePreviewer\Binaries\Win64\UnrealEditor-CameraShakePreviewer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-TextureAlignMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-BspMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GeometryMode\Binaries\Win64\UnrealEditor-GeometryMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-SmartSnapping.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PlacementMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LandscapeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ViewportSnapping.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothPainter.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LogVisualizer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidDeviceDetection.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HoloLensPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSRuntimeSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidRuntimeSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VirtualizationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CSVtoSVG.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InputBindingEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MergeActors.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationService.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationDashboard.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeviceProfileEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectTargetPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectSettingsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorSettingsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SettingsEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProjectLauncher.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeviceManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationWindow.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-OutputLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Documentation.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LiveCoding.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StreamingPauseRendering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Windows\XAudio2_9\x64\xaudio2_9redist.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixerXAudio2.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BinkAudioDecoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LauncherPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PortalServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PortalRpc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AITestSuite.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerClient.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MessagingRpc.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelInstanceEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerService.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ProfilerMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TaskGraph.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorderSources.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-Bridge.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Bridge\Binaries\Win64\UnrealEditor-MegascansPlugin.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WebBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CEF3Utils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ObjectMixer\LightMixer\Binaries\Win64\UnrealEditor-LightMixer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ObjectMixer\ObjectMixer\Binaries\Win64\UnrealEditor-ObjectMixerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserClassDataSource\Binaries\Win64\UnrealEditor-ContentBrowserClassDataSource.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CollectionManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Binaries\Win64\UnrealEditor-ContentBrowserAssetDataSource.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorToolsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\UVEditor\Binaries\Win64\UnrealEditor-UVEditorTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\OpenImageDenoise\Binaries\Win64\UnrealEditor-OpenImageDenoise.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-GeometryProcessingAdapters.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionTracks.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryCollectionPlugin\Binaries\Win64\UnrealEditor-GeometryCollectionEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Dataflow\Binaries\Win64\UnrealEditor-DataflowEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosSolverPlugin\Binaries\Win64\UnrealEditor-ChaosSolverEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosNiagara\Binaries\Win64\UnrealEditor-ChaosNiagara.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosEditor\Binaries\Win64\UnrealEditor-FractureEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlanarCutPlugin\Binaries\Win64\UnrealEditor-PlanarCut.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosClothEditor\Binaries\Win64\UnrealEditor-ChaosClothEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\BackChannel\Binaries\Win64\UnrealEditor-BackChannel.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtilsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\AutomationUtils\Binaries\Win64\UnrealEditor-AutomationUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlateEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64\UnrealEditor-MediaPlayerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaPlate\Binaries\Win64\UnrealEditor-MediaPlate.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\MediaCompositing\Binaries\Win64\UnrealEditor-MediaCompositing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMedia.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-OpenExrWrapper.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\VisualStudioCodeSourceCodeAccess\Binaries\Win64\UnrealEditor-VisualStudioCodeSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64\UnrealEditor-UObjectPlugin.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64\UnrealEditor-SubversionSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\RiderSourceCodeAccess\Binaries\Win64\UnrealEditor-RiderSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PlasticSourceControl\Binaries\Win64\UnrealEditor-PlasticSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64\UnrealEditor-GitSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\DumpGPUServices\Binaries\Win64\UnrealEditor-DumpGPUServices.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\CLionSourceCodeAccess\Binaries\Win64\UnrealEditor-CLionSourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharingEd.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTestEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Tests\InterchangeTests\Binaries\Win64\UnrealEditor-InterchangeTests.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeResultsBrowser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditorPipelines.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFbxParser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeExport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeMessages.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Compression\OodleNetwork\Binaries\Win64\UnrealEditor-OodleNetworkHandlerComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCaptureRtAudio.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioCapture\Binaries\Win64\UnrealEditor-AudioCapture.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCaptureCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AssetTags\Binaries\Win64\UnrealEditor-AssetTags.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64\UnrealEditor-ArchVisCharacter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtilsBlueprintSupport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AppleImageUtils\Binaries\Win64\UnrealEditor-AppleImageUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidPermission\Binaries\Win64\UnrealEditor-AndroidPermission.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilitiesEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Layers.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ActorLayerUtilities\Binaries\Win64\UnrealEditor-ActorLayerUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditorWidgets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\WorldPartitionHLODUtilities\Binaries\Win64\UnrealEditor-WorldPartitionHLODUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64\UnrealEditor-SpeedTreeImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\SequencerAnimTools\Binaries\Win64\UnrealEditor-SequencerAnimTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64\UnrealEditor-LevelSequenceEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64\UnrealEditor-PluginBrowser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PluginUtils\Binaries\Win64\UnrealEditor-PluginUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ModelingToolsEditorMode\Binaries\Win64\UnrealEditor-ModelingToolsEditorMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\StylusInput\Binaries\Win64\UnrealEditor-StylusInput.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-ModelingEditorUI.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshLODToolset\Binaries\Win64\UnrealEditor-MeshLODToolset.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowMeshProcessing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\GeometryFlow\Binaries\Win64\UnrealEditor-GeometryFlowCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshConversionEngineTypes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnlyExp.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\MeshModelingToolsetExp\Binaries\Win64\UnrealEditor-MeshModelingToolsExp.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\MobileLauncherProfileWizard\Binaries\Win64\UnrealEditor-MobileLauncherProfileWizard.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\MaterialAnalyzer\Binaries\Win64\UnrealEditor-MaterialAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\EditorScriptingUtilities\Binaries\Win64\UnrealEditor-EditorScriptingUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StaticMeshEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\EditorDebugTools\Binaries\Win64\UnrealEditor-EditorDebugTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CurveEditorTools\Binaries\Win64\UnrealEditor-CurveEditorTools.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeys.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\CryptoKeys\Binaries\Win64\UnrealEditor-CryptoKeysOpenSSL.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\BlueprintHeaderView\Binaries\Win64\UnrealEditor-BlueprintHeaderView.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeSequencer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContentEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScriptingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\SequencerScripting\Binaries\Win64\UnrealEditor-SequencerScripting.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRigSpline\Binaries\Win64\UnrealEditor-ControlRigSpline.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\BlendSpaceMotionAnalysis\Binaries\Win64\UnrealEditor-BlendSpaceMotionAnalysis.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\AnimationModifierLibrary\Binaries\Win64\UnrealEditor-AnimationModifierLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Importers\AlembicImporter\Binaries\Win64\UnrealEditor-AlembicLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperTiledImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-PaperSpriteSheetImporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2DEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshPaint.dll +F:\Game Engines\UE_5.1\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-EditorTraceUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\TraceUtilities\Binaries\Win64\UnrealEditor-TraceUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintEditorMode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MeshPainting\Binaries\Win64\UnrealEditor-MeshPaintingToolset.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GLTFImporter\Binaries\Win64\UnrealEditor-GLTFCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPlugin.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\ContentBrowser\ContentBrowserFileDataSource\Binaries\Win64\UnrealEditor-ContentBrowserFileDataSource.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-FullBodyIK.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCachingEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeRecorder.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeTrackRecorders.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakeMovieScene.dll +F:\Game Engines\UE_5.1\Engine\Plugins\VirtualProduction\Takes\Binaries\Win64\UnrealEditor-TakesCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ImgMediaEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\TraceDataFiltering\Binaries\Win64\UnrealEditor-TraceDataFiltering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceInsights.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PropertyAccessNode\Binaries\Win64\UnrealEditor-PropertyAccessNode.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\AnimationSharing\Binaries\Win64\UnrealEditor-AnimationSharing.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioCodecEngine.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Serialization.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\GameplayTagsEditor\Binaries\Win64\UnrealEditor-GameplayTagsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\DataValidation\Binaries\Win64\UnrealEditor-DataValidation.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Blutility.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PixelInspectorModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MainFrame.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UndoHistoryEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UndoHistory.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TranslationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRig.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRigDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RigVM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Persona.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\ShaderConductor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TreeMap.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatVectorVM.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Animation\IKRig\Binaries\Win64\UnrealEditor-IKRigDeveloper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MetalShaderFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimationEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VulkanShaderFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatOpenGL.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelAssetEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxil.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderFormatD3D.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\FullBodyIK\Binaries\Win64\UnrealEditor-PBIK.dll +F:\Game Engines\UE_5.1\Engine\Plugins\2D\Paper2D\Binaries\Win64\UnrealEditor-Paper2D.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HoloLensTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HotReload.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NaniteBuilder.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UnrealEditor-ProxyLODMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll +F:\Game Engines\UE_5.1\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatIntelISPCTexComp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatETC2.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatDXT.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormatASTC.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureBuild.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBuilder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureFormat.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TurnkeySupport.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LauncherServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TargetPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PackagesDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StructViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NaniteTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControlWindowExtender.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Settings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformFeatures.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayMediaEncoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AVEncoder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\NVIDIA\NVaftermath\Win64\GFSDK_Aftermath_Lib.x64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RHICore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Portal\LauncherChunkInstaller\Binaries\Win64\UnrealEditor-LauncherChunkInstaller.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCloth\Binaries\Win64\UnrealEditor-ChaosCloth.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosCaching\Binaries\Win64\UnrealEditor-ChaosCaching.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryCollectionEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataflowEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataflowCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FieldSystemEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ChaosSolverEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshConversion.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64\UnrealEditor-WindowsDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64\UnrealEditor-ExampleDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\ChunkDownloader\Binaries\Win64\UnrealEditor-ChunkDownloader.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineBlueprintSupport.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemNull\Binaries\Win64\UnrealEditor-OnlineSubsystemNull.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystemUtils\Binaries\Win64\UnrealEditor-OnlineSubsystemUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Voice.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-XMPP.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WebSockets.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineSubsystem\Binaries\Win64\UnrealEditor-OnlineSubsystem.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommonEngineUtils.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesCommon.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineBase\Binaries\Win64\UnrealEditor-OnlineBase.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Online\OnlineServices\Binaries\Win64\UnrealEditor-OnlineServicesInterface.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraShader.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraVertexFactories.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMedia.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFExporter.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFMaterialBaking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshMergeUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\DatasmithContent\Binaries\Win64\UnrealEditor-DatasmithContent.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\VariantManagerContent\Binaries\Win64\UnrealEditor-VariantManagerContent.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Python3\Win64\python39.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoOpenSSL.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64\UnrealEditor-PerforceSourceControl.dll +F:\Game Engines\UE_5.1\Engine\Plugins\XGEController\Binaries\Win64\UnrealEditor-XGEController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\DbgHelp\dbghelp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationModifiers.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\libsndfile\Win64\libsndfile-1.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MessageLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Virtualization.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateRHIRenderer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StorageServerClient.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequenceRecorder.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LiveLinkInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AVIWriter.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayDebugger.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTasks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneCapture.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SequencerCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ContentBrowser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AugmentedReality.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VirtualTexturingEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AIModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioSettingsEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ComponentVisualizers.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InternationalizationSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ContentBrowserData.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UELibSampleRate.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetTools.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Navmesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Sequencer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HeadMountedDisplay.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClassViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControlWindows.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GeometryCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DetailCustomizations.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Renderer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorStyle.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SceneOutliner.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimGraphRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-KismetCompiler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-KismetWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Chaos.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SignalProcessing.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PhysicsCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ToolWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InteractiveToolsFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UMG.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieScene.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MovieSceneTracks.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Landscape.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Kismet.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GraphEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PropertyEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageWrapper.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\libfbxsdk.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BlueprintGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AppFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnrealEd.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Engine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Core.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MediaAssets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NavigationSystem.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Zen.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBoneReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\SkeletalReduction\Binaries\Win64\UnrealEditor-SkeletalMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Plugins\MovieScene\ActorSequence\Binaries\Win64\UnrealEditor-ActorSequence.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Editor\FacialAnimation\Binaries\Win64\UnrealEditor-FacialAnimation.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorConfig.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SubobjectEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTags.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DerivedDataCache.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HTTP.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SlateCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CoreUObject.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ConfigEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InterchangeCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshBuilderCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.8.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.7.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.6.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Voronoi.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameProjectGeneration.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Developer\PixWinPlugin\Binaries\Win64\UnrealEditor-PixWinPlugin.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HTTPServer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Slate.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Constraints.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IoStoreUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RenderCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UnrealEditor-WmfMediaFactory.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Media\ImgMedia\Binaries\Win64\UnrealEditor-ExrReaderGpu.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Enterprise\GLTFExporter\Binaries\Win64\UnrealEditor-GLTFMaterialAnalyzer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\FastBuildController\Binaries\Win64\UnrealEditor-FastBuildController.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InterchangeEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetworkFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-VREditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnsavedAssetsTracker.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ViewportInteraction.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DesktopWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Overlay.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Messaging.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PhysicsUtilities.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PythonScriptPlugin\Binaries\Win64\UnrealEditor-PythonScriptPluginPreload.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCryptoTypes.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StreamingFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DerivedDataEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SerializedRecorderInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StatusBar.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AddContentDialog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StaticMeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-FoliageEdit.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceControl.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SSL.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CommonMenuExtensions.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialBaking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ReliabilityHandlerComponent.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BuildPatchServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioLinkEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WidgetCarousel.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SoundFieldRendering.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SharedSettingsWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioExtensions.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HardwareTargeting.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesEngine.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NetCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BlueprintEditorLibrary.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Networking.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AdvancedPreviewScene.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CurveEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MeshUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cbor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Foliage.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceSpecification.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Localization.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SubobjectDataInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SceneDepthPickerMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorWidgets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ActorPickerMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PropertyPath.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorInteractiveToolsFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RSA.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationEditMode.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IrisStub.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ToolMenus.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PakFileUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialShaderQualitySettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnimationBlueprintLibrary.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-StatsViewer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DataLayerEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PakFile.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureCompressor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceAnalysis.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UncontrolledChangelists.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetRegistry.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Icmp.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorFramework.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TimeManagement.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PIEPreviewDeviceProfileSelector.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Analytics.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RHI.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DirectoryWatcher.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AnalyticsET.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MaterialUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PerfCounters.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-LevelSequence.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-JsonUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CinematicCamera.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-HierarchicalLODUtilities.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ColorManagement.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BSPUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Sockets.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Json.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TextureUtilitiesCommon.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SourceCodeAccess.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EditorSubsystem.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-UnrealEdMessages.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\Iris\Binaries\Win64\UnrealEditor-Iris.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ImageWriteQueue.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-AssetTagsEditor.dll +F:\Game Engines\UE_5.1\Engine\Plugins\AI\AISupport\Binaries\Win64\UnrealEditor-AISupportModule.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Projects.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-InputCore.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SandboxFile.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\ChaosUserDataPT\Binaries\Win64\UnrealEditor-ChaosUserDataPT.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-ScriptDisassembler.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-SwarmInterface.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-WindowsPlatformEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-IESFile.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Experimental\PlatformCrypto\Binaries\Win64\UnrealEditor-PlatformCrypto.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Media.dll +F:\Game Engines\UE_5.1\Engine\Plugins\Interchange\Editor\Binaries\Win64\UnrealEditor-InterchangeEditor.dll +F:\Game Engines\UE_5.1\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll +F:\Game Engines\UE_5.1\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll + + + 1 + true + 0 + 0 + + + WindowsEditorNo errors + false + false + false + true + false + false + false + D3D12 + AMD Radeon RX 7900 XT + AMD Software: Adrenalin Edition 23.4.3 + 31.0.14051.5006 + 4-20-2023 + SM6 + AMD + 744C + WindowsEditor + true + + + + { "Version": 16, "VersionName": "2022.1.1", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Enhanced Input" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TraceUtilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 131, "VersionName": "1.3.1", "FriendlyName": "glTF Exporter" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AudioWidgets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 62, "VersionName": "1.6.2", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Iris" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + { "Version": 16, "VersionName": "2022.1.1", "FriendlyName": "Bridge" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Enhanced Input" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "FastBuild Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mesh Painting" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TraceUtilities" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "XGE Controller" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Paper2D" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Alembic Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Modifier Library" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blendspace Motion Analysis" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Launcher Chunk Installer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Control Rig Spline" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IK Rig" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Level Sequence Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Actor Sequence (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Scripting" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Template Sequence" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Datasmith Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Take Recorder" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Manager Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager" } + { "Version": 131, "VersionName": "1.3.1", "FriendlyName": "glTF Exporter" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Blueprint C++ Header Preview" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CryptoKeys" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Data Validation" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Curve Editor Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "EditorDebugTools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Editor Scripting Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GameplayTagsEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GeometryMode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Facial Animation Bulk Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "glTF Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mac Graphics Switching" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Base" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Material Analyzer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wizard for mobile packaging scenarios" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Modeling Tools Editor Mode" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Services" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Browser" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Sequencer Anim Tools" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SpeedTree Importer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Stylus & Tablet Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "World Partition HLOD Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Camera Shake Previewer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Gameplay Cameras" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Niagara" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Actor Layer Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem NULL" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AndroidFileServer" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Android Runtime Permission" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Android Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Apple Image Utils" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ArchVis Character" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Asset Tags" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Capture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Audio Synesthesia" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AudioWidgets" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Cable Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Chunk Downloader" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Custom Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Example Device Profile Selector" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry Processing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Geometry Cache" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Google Cloud Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "GooglePAD" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Input Debugging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "IOS Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Location Services Blueprints Library" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "MetaSound" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Mobile Patching Utilities" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Procedural Mesh Component" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Resonance Audio" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Significance Manager" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "SoundFields" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Network" } + { "Version": 1, "VersionName": "1.1", "FriendlyName": "Synthesis and DSP Effects" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Movie Player for WebM files" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Wave Tables" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Device Profile Selector" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Windows Movie Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Framework" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Interchange Tests" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Animation Sharing" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "CLion Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "CodeLite Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Dump GPU Services" } + { "Version": 14, "VersionName": "1.4", "FriendlyName": "Git" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "KDevelop Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Linux Compiler-only Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Perforce" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "PIX for Windows GPU Capture Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Plugin Utilities" } + { "Version": 62, "VersionName": "1.6.2", "FriendlyName": "Plastic SCM" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Property Access Node" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UDP Messaging" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "TCP Messaging" } + { "Version": 2, "VersionName": "1.5", "FriendlyName": "Rider Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Subversion" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Oodle Texture" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Trace Data Filtering" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "UObject Example Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Code Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "XCode Integration" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Visual Studio Integration" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "AISupport" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Environment Query Editor (Experimental)" } + { "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" } + { "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Automation Utilities" } + { "Version": 1, "VersionName": "1", "FriendlyName": "BackChannel" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosCaching" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth Editor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Cloth" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosEditor" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Niagara" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Chaos Solver" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "ChaosUserDataPT" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "CharacterAI" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Editor DataflowGraph" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Full Body IK" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Geometry" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "GeometryFlow" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Iris" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Mesh LOD Toolset" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Experimental Mesh Modeling Toolset" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "OpenImageDenoise" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Planar Cut" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Platform Cryptography Plugin" } + { "Version": 1, "VersionName": "0.1", "FriendlyName": "Proxy LOD Plugin (Experimental)" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Python Editor Script Plugin" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Skeletal Mesh Simplifier (Early Access)" } + { "Version": 2, "VersionName": "0.2", "FriendlyName": "UVEditor" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" } + { "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" } + + diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashReportClient.ini b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/UEMinidump.dmp b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/UEMinidump.dmp new file mode 100644 index 0000000..ac10d6c Binary files /dev/null and b/ASN2_UeNavSystem/Saved/Crashes/UECC-Windows-7A3F66F64534247A8C405D83B374822F_0001/UEMinidump.dmp differ diff --git a/ASN2_UeNavSystem/Saved/SourceControl/UncontrolledChangelists.json b/ASN2_UeNavSystem/Saved/SourceControl/UncontrolledChangelists.json new file mode 100644 index 0000000..ca22ce0 --- /dev/null +++ b/ASN2_UeNavSystem/Saved/SourceControl/UncontrolledChangelists.json @@ -0,0 +1,15 @@ +{ + "version": 1, + "changelists": [ + { + "guid": "00000000000000000000000000000000", + "description": "Default Uncontrolled Changelist", + "files": [ + "F:/Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/RCQuick/Maps/NavSystem.umap", + "F:/Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavPoint.uasset", + "F:/Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/ThirdPerson/Input/IMC_Default.uasset", + "F:/Projects/College/GDN3113-SCD3/ASN2_UeNavSystem/Content/RCQuick/Blueprints/BP_NavAgent.uasset" + ] + } + ] +} \ No newline at end of file