diff --git a/ASN3_SimpleStateMach/ASN3_SimpleStateMach.uproject b/ASN3_SimpleStateMach/ASN3_SimpleStateMach.uproject new file mode 100644 index 0000000..19634e4 --- /dev/null +++ b/ASN3_SimpleStateMach/ASN3_SimpleStateMach.uproject @@ -0,0 +1,15 @@ +{ + "FileVersion": 3, + "EngineAssociation": "5.1", + "Category": "", + "Description": "", + "Plugins": [ + { + "Name": "ModelingToolsEditorMode", + "Enabled": true, + "TargetAllowList": [ + "Editor" + ] + } + ] +} \ No newline at end of file diff --git a/ASN3_SimpleStateMach/Config/DefaultEditor.ini b/ASN3_SimpleStateMach/Config/DefaultEditor.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Config/DefaultEngine.ini b/ASN3_SimpleStateMach/Config/DefaultEngine.ini new file mode 100644 index 0000000..3e433ec --- /dev/null +++ b/ASN3_SimpleStateMach/Config/DefaultEngine.ini @@ -0,0 +1,69 @@ + + +[/Script/EngineSettings.GameMapsSettings] +GameDefaultMap=/Engine/Maps/Templates/OpenWorld + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +-D3D12TargetedShaderFormats=PCD3D_SM5 ++D3D12TargetedShaderFormats=PCD3D_SM6 +-D3D11TargetedShaderFormats=PCD3D_SM5 ++D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/Engine.RendererSettings] +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/Engine.Engine] ++ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach") ++ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach") + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=7490124E43C38CB067CEB0853A37EBA1 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/ASN3_SimpleStateMach/Config/DefaultGame.ini b/ASN3_SimpleStateMach/Config/DefaultGame.ini new file mode 100644 index 0000000..829b1c7 --- /dev/null +++ b/ASN3_SimpleStateMach/Config/DefaultGame.ini @@ -0,0 +1,4 @@ + + +[/Script/EngineSettings.GeneralProjectSettings] +ProjectID=8DEA9DCF49EB217487667CA8FE7150D1 diff --git a/ASN3_SimpleStateMach/Config/DefaultInput.ini b/ASN3_SimpleStateMach/Config/DefaultInput.ini new file mode 100644 index 0000000..4cc3605 --- /dev/null +++ b/ASN3_SimpleStateMach/Config/DefaultInput.ini @@ -0,0 +1,85 @@ +[/Script/Engine.InputSettings] +-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f)) +-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) +-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) ++AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) ++AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) +bAltEnterTogglesFullscreen=True +bF11TogglesFullscreen=True +bUseMouseForTouch=False +bEnableMouseSmoothing=True +bEnableFOVScaling=True +bCaptureMouseOnLaunch=True +bEnableLegacyInputScales=True +bEnableMotionControls=True +bFilterInputByPlatformUser=False +bShouldFlushPressedKeysOnViewportFocusLost=True +bAlwaysShowTouchInterface=False +bShowConsoleOnFourFingerTap=True +bEnableGestureRecognizer=False +bUseAutocorrect=False +DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown +DefaultViewportMouseLockMode=LockOnCapture +FOVScale=0.011110 +DoubleClickTime=0.200000 +DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput +DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent +DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks +-ConsoleKeys=Tilde ++ConsoleKeys=Tilde ++ConsoleKeys=Caret + diff --git a/ASN3_SimpleStateMach/Content/RCQuick/Maps/SSM.umap b/ASN3_SimpleStateMach/Content/RCQuick/Maps/SSM.umap new file mode 100644 index 0000000..9e35414 --- /dev/null +++ b/ASN3_SimpleStateMach/Content/RCQuick/Maps/SSM.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fb54cde5f7a5f5f16e19d821fe7ad292c51b7a056f43f8dbb9fd0ed306dbcbd1 +size 36189 diff --git a/ASN3_SimpleStateMach/Intermediate/CachedAssetRegistry.bin b/ASN3_SimpleStateMach/Intermediate/CachedAssetRegistry.bin new file mode 100644 index 0000000..e33b7fd Binary files /dev/null and b/ASN3_SimpleStateMach/Intermediate/CachedAssetRegistry.bin differ diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Crypto.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Dataflow.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Dataflow.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Engine.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Engine.ini new file mode 100644 index 0000000..52213c3 --- /dev/null +++ b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/Engine.ini @@ -0,0 +1,2729 @@ +[/Script/EngineSettings.GameMapsSettings] +GameInstanceClass=/Script/Engine.GameInstance +EditorStartupMap=/Engine/Maps/Templates/OpenWorld +GameDefaultMap=/Engine/Maps/Templates/OpenWorld +ServerDefaultMap=/Engine/Maps/Entry +GlobalDefaultGameMode=/Script/Engine.GameModeBase +LocalMapOptions= + +[InstallBundleManager] +ModuleName=NullInstallBundleManager +EditorModuleName=NullInstallBundleManager + +[URL] +Protocol=unreal +Name=Player +SaveExt=usa +Port=7777 + +[HTTP] +HttpTimeout=180 +HttpConnectionTimeout=60 +HttpReceiveTimeout=30 +HttpSendTimeout=30 +FlushSoftTimeLimitDefault=2.0 +FlushHardTimeLimitDefault=4.0 +FlushSoftTimeLimitBackground=2.0 +FlushHardTimeLimitBackground=4.0 +FlushSoftTimeLimitShutdown=2.0 +FlushHardTimeLimitShutdown=4.0 +FlushSoftTimeLimitFullFlush=-1.0 +FlushHardTimeLimitFullFlush=-1.0 + +[HTTP.HttpThread] +RunningThreadedRequestLimit=11 + +[HTTP.Curl] +bAllowSeekFunction=false + +[BackgroundHttp] +MaxActiveDownloads=4 +TempFileTimeOutSeconds=259200 +DeleteTempFilesWithoutURLMappingEntries=true +RemoveURLMappingEntriesWithoutPhysicalTempFiles=true + +[WebSockets] +WebSocketsProtocols=ws +WebSocketsProtocols=wss +WebSocketsProtocols=v10.stomp +WebSocketsProtocols=v11.stomp +WebSocketsProtocols=v12.stomp +WebSocketsProtocols=xmpp + +[WebSockets.LibWebSockets] +ThreadStackSize=131072 +ThreadTargetFrameTimeInSeconds=0.0333 +ThreadMinimumSleepTimeInSeconds=0.0 +MaxHttpHeaderData=32768 + +[Ping] +StackSize=1048576 +MinPingSendWaitTimeMs=10.0 + +[Voice] +bEnabled=false +bDuckingOptOut=true + +[SlateStyle] +DefaultFontName=/Engine/EngineFonts/Roboto + +[PlatformMemoryBuckets] +LargestMemoryBucket_MinGB=32 +LargerMemoryBucket_MinGB=12 +DefaultMemoryBucket_MinGB=8 +SmallerMemoryBucket_MinGB=6 +SmallestMemoryBucket_MinGB=0 + +[CoreUObject.UninitializedScriptStructMembersCheck] +EngineModuleReflectedUninitializedPropertyVerbosity=Error +ProjectModuleReflectedUninitializedPropertyVerbosity=Error +ObjectReferenceReflectedUninitializedPropertyVerbosity=Error + +[CoreUObject.ShortTypeNameInMetaDataCheck] +MetaDataKeys=AllowedClasses +MetaDataKeys=DisallowedClasses +MetaDataKeys=BaseStruct +MetaDataKeys=BaseClass +MetaDataKeys=HasNativeMake +MetaDataKeys=HasnativeBreak +MetaDataKeys=RowType +MetaDataKeys=BitmaskEnum +MetaDataKeys=ActorClassToPoll +MetaDataKeys=ComponentClass +MetaDataKeys=MustImplement +MetaDataKeys=MetaClass +MetaDataKeys=MetaStruct +MetaDataKeys=RequiredAssetDataTags + +[/Script/Engine.Engine] +ConsoleClassName=/Script/Engine.Console +GameViewportClientClassName=/Script/Engine.GameViewportClient +LocalPlayerClassName=/Script/Engine.LocalPlayer +WorldSettingsClassName=/Script/Engine.WorldSettings +NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1 +NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig +AvoidanceManagerClassName=/Script/Engine.AvoidanceManager +PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler +LevelScriptActorClassName=/Script/Engine.LevelScriptActor +DefaultBlueprintBaseClassName=/Script/Engine.Actor +GameUserSettingsClassName=/Script/Engine.GameUserSettings +AIControllerClassName=/Script/AIModule.AIController +AssetManagerClassName=/Script/Engine.AssetManager +bAllowMatureLanguage=false +GameEngine=/Script/Engine.GameEngine +EditorEngine=/Script/UnrealEd.EditorEngine +UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine +WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial +DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial +DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial +DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture +DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse +DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex +HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq +DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh +DefaultBloomKernelTextureName=/Engine/EngineMaterials/DefaultBloomKernel.DefaultBloomKernel +DefaultFilmGrainTextureName=/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000 +GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial +DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial +EmissiveMeshMaterialName=/Engine/EngineMaterials/EmissiveMeshMaterial.EmissiveMeshMaterial +PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF +BlueNoiseScalarTextureName=/Engine/EngineMaterials/STBlueNoise_scalar_128x128x64.STBlueNoise_scalar_128x128x64 +BlueNoiseVec2TextureName=/Engine/EngineMaterials/STBlueNoise_vec2_128x128x64.STBlueNoise_vec2_128x128x64 +MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont +WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture +LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid +LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial +LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial +LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV +ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri 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+DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial +DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial +DefaultFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial.FlattenMaterial +DefaultHLODFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_VT.FlattenMaterial_VT +DefaultLandscapeFlattenMaterialName=/Engine/EngineMaterials/FlattenMaterial_WS_Normal_VT.FlattenMaterial_WS_Normal_VT +TimecodeProviderClassName=None +ArrowMaterialName=/Engine/EngineMaterials/GizmoMaterial.GizmoMaterial +ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager +LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) +ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) +ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) +ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +QuadComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +QuadComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +QuadComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +QuadComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +QuadComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +QuadComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0) +LightComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0) +LightComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.8,G=0.8,B=0.0,A=1.0) +LightComplexityColors=(R=1.0,G=0.3,B=0.0,A=1.0) +LightComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) +LightComplexityColors=(R=0.5,G=0.0,B=0.5,A=1.0) +LightComplexityColors=(R=0.7,G=0.3,B=0.7,A=1.0) +LightComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) +StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) +StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) +LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (LOD 0) +LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (LOD 1) +LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (etc...) +LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue +LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; fuchsia (bright purple) +LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) ; purple +StreamingAccuracyColors=(R=1.0,G=0.0,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.8,G=0.5,B=0.0,A=1.0) +StreamingAccuracyColors=(R=0.7,G=0.7,B=0.7,A=1.0) +StreamingAccuracyColors=(R=0.0,G=0.8,B=0.5,A=1.0) +StreamingAccuracyColors=(R=0.0,G=1.0,B=0.0,A=1.0) +HLODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) ; white (not part of HLOD) +HLODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (part of HLOD but being drawn outside of it) +HLODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (HLOD level 0) +HLODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (HLOD level 1, etc...) +HLODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) ; purple +HLODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) ; cyan +HLODColorationColors=(R=0.5,G=0.5,B=0.5,A=1.0) ; grey +GPUSkinCacheVisualizationExcludedColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (not use skin cache on sk mesh) +GPUSkinCacheVisualizationIncludedColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (use skin cache on sk mesh) +GPUSkinCacheVisualizationRecomputeTangentsColor=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (use recompute tangents on sk mesh) +GPUSkinCacheVisualizationLowMemoryThresholdInMB=2.0 +GPUSkinCacheVisualizationHighMemoryThresholdInMB=10.0 +GPUSkinCacheVisualizationLowMemoryColor=(R=0.0,G=1.0,B=0.0,A=1.0) ; green +GPUSkinCacheVisualizationMidMemoryColor=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow +GPUSkinCacheVisualizationHighMemoryColor=(R=1.0,G=0.0,B=0.0,A=1.0) ; red +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=1.0,B=0.0,A=1.0) ; yellow (RT_LOD == Raster_LOD) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=1.0,G=0.0,B=0.0,A=1.0) ; red (RT_LOD == Raster_LOD + 1) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=1.0,B=0.0,A=1.0) ; green (RT_LOD == Raster_LOD + 2) +GPUSkinCacheVisualizationRayTracingLODOffsetColors=(R=0.0,G=0.0,B=1.0,A=1.0) ; blue (RT_LOD >= Raster_LOD + 3) +MaxPixelShaderAdditiveComplexityCount=2000 +MaxES3PixelShaderAdditiveComplexityCount=800 +bSubtitlesEnabled=True +bSubtitlesForcedOff=false +MaximumLoopIterationCount=1000000 +bCanBlueprintsTickByDefault=true +bOptimizeAnimBlueprintMemberVariableAccess=true +CameraRotationThreshold=45.0 +CameraTranslationThreshold=10000 +PrimitiveProbablyVisibleTime=8.0 +MaxOcclusionPixelsFraction=0.1 +MinLightMapDensity=0.0 +IdealLightMapDensity=0.2 +MaxLightMapDensity=0.8 +RenderLightMapDensityGrayscaleScale=1.0 +RenderLightMapDensityColorScale=1.0 +bRenderLightMapDensityGrayscale=false +LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) +LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) +bPauseOnLossOfFocus=false +MaxParticleResize=0 +MaxParticleResizeWarn=0 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your installation.") +SerializationOutOfBoundsErrorMessageCaption=NSLOCTEXT("","SerializationOutOfBoundsErrorMessageCaption","Serialization Error : Action Needed") +bSmoothFrameRate=false +SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) +bCheckForMultiplePawnsSpawnedInAFrame=false +NumPawnsAllowedToBeSpawnedInAFrame=2 +DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) +bEnableOnScreenDebugMessages=true +DurationOfErrorsAndWarningsOnHUD=0 +NearClipPlane=10.0 +DefaultWorldPartitionHLODLayer=/Engine/Maps/Templates/HLODs/HLODLayer_Instanced.HLODLayer_Instanced +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach") +ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/ASN3_SimpleStateMach") + +[CoreRedirects] +ClassRedirects=(OldName="AnimGraphNode_BlendSpace",NewName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") 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("NOISEFUNCTION_Simplex","NOISEFUNCTION_SimplexTex")) ) +EnumRedirects=(OldName="EPathFollowingResult",ValueChanges=(("EPathFollowingResult::Skipped","EPathFollowingResult::Skipped_DEPRECATED")) ) +EnumRedirects=(OldName="EStereoLayerType",ValueChanges=(("EStereoLayerType::SLT_TorsoLocked","EStereoLayerType::SLT_TrackerLocked")) ) +ClassRedirects=(OldName="AnimGraphNode_OrientationDriver",NewName="/Script/AnimGraph.AnimGraphNode_PoseDriver") +ClassRedirects=(OldName="K2Node_AIMoveTo",NewName="/Script/AIGraph.K2Node_AIMoveTo") +StructRedirects=(OldName="AnimNode_OrientationDriver",NewName="/Script/AnimGraphRuntime.AnimNode_PoseDriver") +FunctionRedirects=(OldName="KismetMathLibrary.GetDirectionVector",NewName="GetDirectionUnitVector") +PropertyRedirects=(OldName="SCS_Node.VariableName",NewName="SCS_Node.InternalVariableName") +EnumRedirects=(OldName="ESuggestProjVelocityTraceOption",ValueChanges=(("OnlyTraceWhileAsceding","OnlyTraceWhileAscending")) ) 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+Package=/Engine/EngineDebugMaterials/WireframeMaterial +Package=/Engine/EngineSounds/WhiteNoise +Package=/Engine/EngineFonts/SmallFont +Package=/Engine/EngineFonts/TinyFont +Package=/Engine/EngineFonts/Roboto +Package=/Engine/EngineFonts/RobotoTiny +Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent +Package=/Engine/EngineFonts/RobotoDistanceField + +[Core.Log] + +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +CutdownPaths=%GAMEDIR%CutdownPackages +ZeroEngineVersionWarning=True +UseStrictEngineVersioning=True +CanStripEditorOnlyExportsAndImports=True +CanSkipEditorReferencedPackagesWhenCooking=False +CanUseUnversionedPropertySerialization=True +TestUnversionedPropertySerializationWhenCooking=False +DetailedCallstacksInNonMonolithicBuilds=True +UseSeperateBulkDataFiles=False +GameThreadHeartBeatStartSuspended=False +GameThreadHeartBeatHitchDuration=-1.0 +GameThreadHeartBeatStackWalk=false +IgnoreInlineBulkDataReloadEnsures=False +UsePackageTrailer=True +HangDuration=0.0 +AssetLogShowsDiskPath=True +AssetLogShowsAbsolutePath=True +TaskThreadStackSize=393216 +PoolThreadStackSize=131072 +DefaultThreadStackSize=1048576 + +[Core.System.Experimental] +EnablePackageSidecarSaving=False +AllowVirtualizationOptOut=False + +[Core.ContentVirtualization] +SystemName=None +LazyInit=False + +[Core.VirtualizationModule] +EnablePayloadVirtualization=True +EnableCacheAfterPull=True +MinPayloadLength=0 +BackendGraph=ContentVirtualizationBackendGraph_None +VirtualizationProcessTag=#virtualized +AllowSubmitIfVirtualizationFailed=false +FilterMode=OptOut +FilterEngineContent=True +FilterEnginePluginContent=True +FilterMapContent=True +LazyInitConnections=False +DisabledAsset=StaticMesh +DisabledAsset=SoundWave + +[/Script/Virtualization.VirtualizationFilterSettings] + +[ContentVirtualizationBackendGraph_None] +CacheStorageHierarchy=() +PersistentStorageHierarchy=() + +[ContentVirtualizationBackendGraph_LocalCache] +CacheStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=() +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") + +[ContentVirtualizationBackendGraph_JupiterLocalHost] +CacheStorageHierarchy=(Entry=LocalFileCache) +PersistentStorageHierarchy=(JupiterCache) +LocalFileCache=(Type=FileSystem, Path="%GAMESAVEDDIR%VirtualizedPayloads/") +JupiterCache=(Type=Jupiter, Host="http://localhost", Namespace="ue.mirage", ChunkSize=524288) + +[/Script/Engine.StreamingSettings] +s.MinBulkDataSizeForAsyncLoading=131072 +s.AsyncLoadingThreadEnabled=True +s.EventDrivenLoaderEnabled=True +s.WarnIfTimeLimitExceeded=False +s.TimeLimitExceededMultiplier=1.5 +s.TimeLimitExceededMinTime=0.005 +s.UseBackgroundLevelStreaming=True +s.PriorityAsyncLoadingExtraTime=15.0 +s.LevelStreamingActorsUpdateTimeLimit=5.0 +s.PriorityLevelStreamingActorsUpdateExtraTime=5.0 +s.LevelStreamingComponentsRegistrationGranularity=10 +s.UnregisterComponentsTimeLimit=1.0 +s.LevelStreamingComponentsUnregistrationGranularity=5 +s.MaxPackageSummarySize=16384 +s.FlushStreamingOnExit=True +FixedBootOrder=/Script/Engine/Default__SoundBase +FixedBootOrder=/Script/Engine/Default__MaterialInterface +FixedBootOrder=/Script/Engine/Default__DeviceProfileManager + +[/Script/Engine.GarbageCollectionSettings] +gc.MaxObjectsNotConsideredByGC=1 +gc.SizeOfPermanentObjectPool=0 +gc.FlushStreamingOnGC=0 +gc.NumRetriesBeforeForcingGC=10 +gc.AllowParallelGC=True +gc.TimeBetweenPurgingPendingKillObjects=61.1 +gc.MaxObjectsInEditor=25165824 +gc.IncrementalBeginDestroyEnabled=True +gc.CreateGCClusters=True +gc.MinGCClusterSize=5 +gc.AssetClustreringEnabled=False +gc.ActorClusteringEnabled=False +gc.BlueprintClusteringEnabled=False +gc.UseDisregardForGCOnDedicatedServers=False +gc.MultithreadedDestructionEnabled=True +gc.VerifyGCObjectNames=True +gc.VerifyUObjectsAreNotFGCObjects=False +gc.PendingKillEnabled=True + +[Internationalization] +LocalizationPaths=../../../Engine/Content/Localization/Engine +CultureDisplayNameSubstitutes=Taiwan;Chinese Taipei +CultureDisplayNameSubstitutes=ja;台湾;チャイニーズタイペイ +CultureDisplayNameSubstitutes=台湾;中华台北 +CultureDisplayNameSubstitutes=台灣;中華台北 +CultureDisplayNameSubstitutes=대만;중화 타이베이 + +[Audio] +UnfocusedVolumeMultiplier=0.0 +UseAudioThread=true +EnableAudioMixer=false +DeferStartupPrecache=false +AllWaveFormats=BINKA +AllWaveFormats=ADPCM +AllWaveFormats=PCM +AllWaveFormats=OPUS +AllWaveFormats=OGG +FormatModuleHints=AudioFormatOPUS +FormatModuleHints=AudioFormatOGG +FormatModuleHints=AudioFormatADPCM +FormatModuleHints=AudioFormatBINKA +AudioInfoModules=BinkAudioDecoder +FallbackFormat=BINKA +PlatformFormat=OGG +PlatformStreamingFormat=OGG +AudioCaptureModuleName=AudioCaptureRtAudio +AudioDeviceModuleName=XAudio2 +AudioMixerModuleName=AudioMixerXAudio2 +PlatformHeadroomDB=-3 +UseAudioMixer=true + +[AudioChannelAzimuthMap] +FrontLeft=330 +FrontRight=30 +FrontCenter=0 +BackLeft=210 +BackRight=150 +FrontLeftOfCenter=15 +FrontRightOfCenter=345 +BackCenter=180 +SideLeft=250 +SideRight=110 + +[AudioDefaultChannelOrder] +FrontLeft=0 +FrontRight=1 +FrontCenter=2 +LowFrequency=3 +SideLeft=4 +SideRight=5 +BackLeft=6 +BackRight=7 + +[/Script/Engine.AudioSettings] +DefaultSoundClassName=/Engine/EngineSounds/Master.Master +DefaultMediaSoundClassName=/Engine/EngineSounds/Master.Master +DefaultSoundSubmixName=/Engine/EngineSounds/MasterSubmix.MasterSubmix +MasterSubmix=/Engine/EngineSounds/Submixes/MasterSubmixDefault.MasterSubmixDefault +ReverbSubmix=/Engine/EngineSounds/Submixes/MasterReverbSubmixDefault.MasterReverbSubmixDefault +EQSubmix=/Engine/EngineSounds/Submixes/MasterEQSubmixDefault.MasterEQSubmixDefault +AmbisonicSubmix=/Engine/EngineSounds/Submixes/MasterAmbisonicSubmixDefault.MasterAmbisonicSubmixDefault +LowPassFilterResonance=0.9 +MaximumConcurrentStreams=2 +DialogueFilenameFormat="{DialogueGuid}_{ContextId}" + +[/Script/Engine.SoundGroups] +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) +SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) + +[/Script/Engine.Player] +ConfiguredInternetSpeed=100000 +ConfiguredLanSpeed=100000 + +[/Script/Engine.NetDriver] +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Voice, ClassName=/Script/Engine.VoiceChannel, StaticChannelIndex=1, bTickOnCreate=true, bServerOpen=true, bClientOpen=true, bInitialServer=true, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[/Script/Engine.RendererSettings] +VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor +VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale +r.GPUCrashDebugging=false +MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256))) +r.GenerateMeshDistanceFields=True +r.DynamicGlobalIlluminationMethod=1 +r.ReflectionMethod=1 +r.Shadow.Virtual.Enable=1 +r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True + +[/Script/OnlineSubsystemUtils.IpNetDriver] +AllowPeerConnections=False +AllowPeerVoice=False +ConnectionTimeout=60.0 +InitialConnectTimeout=60.0 +RecentlyDisconnectedTrackingTime=120 +TimeoutMultiplierForUnoptimizedBuilds=1 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +NetConnectionClassName=/Script/OnlineSubsystemUtils.IpConnection +MaxPortCountToTry=512 +ResolutionConnectionTimeout=20.0 + +[DDoSDetection] +bDDoSDetection=false +bDDoSAnalytics=false +DDoSLogSpamLimit=64 +HitchTimeQuotaMS=500 +HitchFrameTolerance=3 +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DDoS +DetectionSeverity=ExpensiveDDoS +DetectionSeverity=DebilitatingDDoS + +[DDoSDetection.Burst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=800 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=400 + +[DDoSDetection.PersistentBurst] +bSendEscalateAnalytics=false +EscalateQuotaPacketsPerSec=1600 +EscalateQuotaDisconnPacketsPerSec=3200 +EscalateQuotaBadPacketsPerSec=800 +EscalateTimeQuotaMSPerFrame=10 +CooloffTime=10 + +[DDoSDetection.DDoS] +bSendEscalateAnalytics=false +EscalateTimeQuotaMSPerFrame=50 +PacketLimitPerFrame=1000 +PacketTimeLimitMSPerFrame=16 +CooloffTime=10 + +[DDoSDetection.ExpensiveDDoS] +bSendEscalateAnalytics=true +EscalateTimeQuotaMSPerFrame=66 +PacketLimitPerFrame=100 +PacketTimeLimitMSPerFrame=2 +CooloffTime=10 + +[DDoSDetection.DebilitatingDDoS] +bSendEscalateAnalytics=true +PacketLimitPerFrame=0 +NetConnPacketTimeLimitMSPerFrame=100 +CooloffTime=10 + +[GameNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +RPCBlockWhitelist=ServerMovePacked +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[BeaconNetDriver RPCDoSDetection] +bRPCDoSDetection=false +bRPCDoSAnalytics=false +HitchTimeQuotaMS=1000 +HitchSuspendDetectionTimeMS=1000 +InitialConnectToleranceMS=2000 +DetectionSeverity=Normal +DetectionSeverity=Hitch +DetectionSeverity=Burst +DetectionSeverity=PersistentBurst +DetectionSeverity=DoS +DetectionSeverity=ExpensiveDoS +DetectionSeverity=Kick + +[RPCDoSDetection.Normal] +EscalateQuotaRPCsPerFrame=256 +EscalateTimeQuotaMSPerFrame=10 + +[RPCDoSDetection.Hitch] +EscalateQuotaRPCsPerPeriod=512 +EscalateTimeQuotaMSPerPeriod=50 +EscalateQuotaTimePeriod=2 +CooloffTime=5 +AutoEscalateTime=10 + +[RPCDoSDetection.Burst] +EscalateQuotaRPCsPerPeriod=1024 +EscalateTimeQuotaMSPerPeriod=512 +EscalateQuotaTimePeriod=8 +CooloffTime=5 +AutoEscalateTime=8 + +[RPCDoSDetection.PersistentBurst] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=2048 +EscalateTimeQuotaMSPerPeriod=1024 +EscalateQuotaTimePeriod=8 +EscalationCountTolerance=15 +EscalationTimeToleranceMS=8000 +CooloffTime=5 +AutoEscalateTime=8 + +[RPCDoSDetection.DoS] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=4096 +EscalateTimeQuotaMSPerPeriod=2048 +EscalateQuotaTimePeriod=8 +EscalationCountTolerance=10 +EscalationTimeToleranceMS=8000 +RPCRepeatLimitPerPeriod=512 +RPCRepeatLimitMSPerPeriod=1024 +RPCRepeatLimitTimePeriod=4 +CooloffTime=10 +AutoEscalateTime=11 + +[RPCDoSDetection.ExpensiveDoS] +bLogEscalate=true +bSendEscalateAnalytics=true +bTrackRecentRPCs=true +EscalateQuotaRPCsPerPeriod=32768 +EscalateTimeQuotaMSPerPeriod=8192 +EscalateQuotaTimePeriod=16 +EscalationCountTolerance=5 +EscalationTimeToleranceMS=8000 +RPCRepeatLimitPerPeriod=512 +RPCRepeatLimitMSPerPeriod=1024 +RPCRepeatLimitTimePeriod=4 +CooloffTime=10 + +[RPCDoSDetection.Kick] +bLogEscalate=true +bSendEscalateAnalytics=true +bKickPlayer=true + +[/Script/Engine.DemoNetDriver] +NetConnectionClassName=/Script/Engine.DemoNetConnection +DemoSpectatorClass=Engine.PlayerController +SpawnPrioritySeconds=60.0 +ChannelDefinitions=(ChannelName=Control, ClassName=/Script/Engine.ControlChannel, StaticChannelIndex=0, bTickOnCreate=true, bServerOpen=false, bClientOpen=true, bInitialServer=false, bInitialClient=true) +ChannelDefinitions=(ChannelName=Actor, ClassName=/Script/Engine.ActorChannel, StaticChannelIndex=-1, bTickOnCreate=false, bServerOpen=true, bClientOpen=false, bInitialServer=false, bInitialClient=false) + +[TextureStreaming] +NeverStreamOutRenderAssets=False +MinTextureResidentMipCount=7 +PoolSize=160 +MemoryMargin=5 +MinFudgeFactor=1 +LoadMapTimeLimit=20.0 +LightmapStreamingFactor=0.2 +ShadowmapStreamingFactor=0.2 +MaxLightmapRadius=10000.0 +AllowStreamingLightmaps=True +UseDynamicStreaming=True +BoostPlayerTextures=3.0 +PoolSizeVRAMPercentage=70 + +[/Script/UnrealEd.EditorEngine] +LocalPlayerClassName=/Script/Engine.LocalPlayer +GameCommandLine=-log +FOVAngle=90.000000 +GodMode=True +UseAxisIndicator=True +HeightMapExportClassName=TerrainHeightMapExporterTextT3D +bCustomCameraAlignEmitter=true +CustomCameraAlignEmitterDistance=100.0 +bDrawSocketsInGMode=false +bSmoothFrameRate=false +SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) +UseOldStyleMICEditorGroups=true +InEditorGameURLOptions= + +[/Script/UnrealEd.UnrealEdEngine] +AutoSaveIndex=0 +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") +TemplateMapInfos=(Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic") +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhAT_JointLimitMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_LevelSequence +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot +PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBloomKernel +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial +PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto +PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture +PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 + +[DevOptions.Shaders] +bAllowCompilingThroughWorkers=True +bAllowAsynchronousShaderCompiling=True +NumUnusedShaderCompilingThreads=3 +NumUnusedShaderCompilingThreadsDuringGame=4 +ShaderCompilerCoreCountThreshold=12 +PercentageUnusedShaderCompilingThreads=50 +MaxShaderJobBatchSize=10 +bPromptToRetryFailedShaderCompiles=False +bLogJobCompletionTimes=False +ProcessGameThreadTargetTime=.01 +WorkerTimeToLive=20 +BuildWorkerTimeToLive=1200 +WorkerProcessPriority=-1 +bUseVirtualCores=False +bForceUseSCWMemoryPressureLimits=False +bDoNotChunkPSOCache=True + +[ShaderCompiler] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[ShaderCompiler_BuildMachine] +r.Shaders.Symbols=0 +r.Shaders.GenerateSymbols=0 +r.Shaders.WriteSymbols=0 +r.Shaders.WriteSymbols.Zip=0 +r.Shaders.SymbolPathOverride= +r.Shaders.AllowUniqueSymbols=0 + +[Rendering.AutoScreenPercentage] +MinDisplayResolution=720 +MinRenderingResolution=720 +MidDisplayResolution=2160 +MidRenderingResolution=1080 +MaxDisplayResolution=4320 +MaxRenderingResolution=1440 + +[LogFiles] +PurgeLogsDays=5 +MaxLogFilesOnDisk=10 +LogTimes=True + +[Kismet] +AllowDerivedBlueprints=true +CompileDisplaysBinaryBackend=false +CompileDisplaysAnimBlueprintBackend=false +bTurnOffEditorConstructionScript=false +bLogPrintStringSource=true +PrintStringDuration=2.0 +bUseLocalGraphVariables=false +bPersistentUberGraphFrame=true +bReinstanceOnlyWhenNecessary=true +bChangeDefaultValueWithoutReinstancing=true +bDisplaysLayout=false +bOptimizeExecutionFlowStack=true +bOptimizeAdjacentStates=true +bEnableInheritableComponents=true +bDeferDependencyLoads=true +bForceDisableCookedDependencyDeferring=false +bExecutionAfterReturn=false +bCanSuppressAccessViolation=false +bIgnoreCompileOnLoadErrorsOnBuildMachine=false +bAllowNativeComponentClassOverrides=true +bUseLegacyAnimBlueprintThreadSafetyChecks=true +bThreadSafetyStrictPrivateMemberChecks=false + +[/Script/Engine.Blueprint] +bRecompileOnLoad=true + +[/Script/Engine.LevelScriptBlueprint] +bRecompileOnLoad=true + +[/Script/Engine.AnimBlueprint] +bRecompileOnLoad=true + +[CustomStats] +LD=Streaming fudge factor +LD=FrameTime +LD=Terrain Smooth Time +LD=Terrain Render Time +LD=Terrain Triangles +LD=Static Mesh Tris +LD=Skel Mesh Tris +LD=Skel Verts CPU Skin +LD=Skel Verts GPU Skin +LD=30+ FPS +LD=Total CPU rendering time +LD=Total GPU rendering time +LD=Occluded primitives +LD=Projected shadows +LD=Visible static mesh elements +LD=Visible dynamic primitives +LD=Texture Pool Size +LD=Physical Memory Used +LD=Virtual Memory Used +LD=Audio Memory Used +LD=Texture Memory Used +LD=360 Texture Memory Used +LD=Animation Memory +LD=Navigation Memory +LD=Vertex Lighting Memory +LD=StaticMesh Vertex Memory +LD=StaticMesh Index Memory +LD=SkeletalMesh Vertex Memory +LD=SkeletalMesh Index Memory +MEMLEAN=Virtual Memory Used +MEMLEAN=Audio Memory Used +MEMLEAN=Animation Memory +MEMLEAN=Vertex Lighting Memory +MEMLEAN=StaticMesh Vertex Memory +MEMLEAN=StaticMesh Index Memory +MEMLEAN=SkeletalMesh Vertex Memory +MEMLEAN=SkeletalMesh Index Memory +MEMLEAN=VertexShader Memory +MEMLEAN=PixelShader Memory +MEMLEAN=Navigation Memory +GameThread=Async Loading Time +GameThread=Audio Update Time +GameThread=FrameTime +GameThread=HUD Time +GameThread=Input Time +GameThread=Kismet Time +GameThread=Move Actor Time +GameThread=RHI Game Tick +GameThread=RedrawViewports +GameThread=Script time +GameThread=Tick Time +GameThread=Update Components Time +GameThread=World Tick Time +GameThread=Async Work Wait +GameThread=PerFrameCapture +GameThread=DynamicLightEnvComp Tick +Mobile=ES2 Draw Calls +Mobile=ES2 Draw Calls (UP) +Mobile=ES2 Triangles Drawn +Mobile=ES2 Triangles Drawn (UP) +Mobile=ES2 Program Count +Mobile=ES2 Program Count (PP) +Mobile=ES2 Program Changes +Mobile=ES2 Uniform Updates (Bytes) +Mobile=ES2 Base Texture Binds +Mobile=ES2 Detail Texture Binds +Mobile=ES2 Lightmap Texture Binds +Mobile=ES2 Environment Texture Binds +Mobile=ES2 Bump Offset Texture Binds +Mobile=Frustum Culled primitives +Mobile=Statically occluded primitives +SplitScreen=Processed primitives +SplitScreen=Mesh draw calls +SplitScreen=Mesh Particles +SplitScreen=Particle Draw Calls + +[MemReportCommands] +Cmd=Mem FromReport +Cmd=LogCountedInstances +Cmd=obj list -resourcesizesort +Cmd=rhi.DumpMemory +Cmd=rhi.DumpResourceMemory +Cmd=rhi.dumpresourcememory summary name=Lumen +Cmd=rhi.dumpresourcememory summary name=Nanite +Cmd=rhi.dumpresourcememory summary name=Shadow +Cmd=rhi.dumpresourcememory summary name=DistanceFields +Cmd=rhi.dumpresourcememory summary name=GPUScene +Cmd=rhi.dumpresourcememory summary name=SkinCache +Cmd=rhi.dumpresourcememory summary name=TangentsRHIBuffer +Cmd=rhi.dumpresourcememory summary name=IndexBuffer +Cmd=rhi.dumpresourcememory summary name=VertexBuffer +Cmd=rhi.dumpresourcememory summary name=TexCoordRHIBuffer +Cmd=rhi.dumpresourcememory summary name=None +Cmd=rhi.dumpresourcememory summary Type=TextureCube +Cmd=rhi.dumpresourcememory summary name=CaptureCube +Cmd=rhi.dumpresourcememory summary name=MorphDeltasVB +Cmd=rhi.dumpresourcememory summary name=VertexIndicesVB +Cmd=rhi.dumpresourcememory summary name=VirtualTexture +Cmd=rhi.dumpresourcememory summary name=VirtualPhysicalTexture +Cmd=rhi.dumpresourcememory summary name=VolumetricFog +Cmd=rhi.dumpresourcememory summary name=Hair +Cmd=rhi.dumpresourcememory summary name=Subsurface +Cmd=obj list class=SkeletalMesh -resourcesizesort +Cmd=obj list class=StaticMesh -resourcesizesort +Cmd=listtextures nonvt +Cmd=listtextures uncompressed +Cmd=LogOutStatLevels +Cmd=ListSpawnedActors +Cmd=wp.DumpDataLayers +Cmd=wp.DumpStreamingSources + +[MemReportFullCommands] +Cmd=DumpParticleMem +Cmd=ConfigMem +Cmd=r.DumpRenderTargetPoolMemory +Cmd=ListTextures +Cmd=ListParticleSystems -alphasort +Cmd=obj list class=SoundWave -alphasort +Cmd=obj list class=SkeletalMesh -alphasort +Cmd=obj list class=StaticMesh -alphasort +Cmd=obj list class=Level -alphasort +Cmd=obj list class=StaticMeshComponent -alphasort + +[MemoryPools] +FLightPrimitiveInteractionInitialBlockSize=512 + +[ProcessLimits] +VirtualMemoryLimitInKB=0 + +[SystemSettings] +con.DebugEarlyDefault=True +con.DebugEarlyCheat=True +con.DebugLateDefault=True +con.DebugLateCheat=True +LogNamedEventFilters=Frame * +r.setres=1280x720 +framepro.ScopeMinTimeMicroseconds=10 +fx.NiagaraAllowRuntimeScalabilityChanges=1 +QualityLevelMapping=high +r.Occlusion.SingleRHIThreadStall=1 +r.Shadow.DetectVertexShaderLayerAtRuntime=1 + +[SystemSettingsEditor] +r.VSync=0 +r.RHICmdBypass=0 + +[SystemSettingsSplitScreen2] + +[OnlineSubsystem] +bHasVoiceEnabled=true +VoiceNotificationDelta=0.33 +MaxLocalTalkers=1 +MaxRemoteTalkers=16 +PollingIntervalInMs=20 +bUseBuildIdOverride=false +BuildIdOverride=0 +AdditionalModulesToLoad=HTTP +AdditionalModulesToLoad=XMPP +LocalPlatformName=WIN + +[OnlineSubsystemSteam] +bEnabled=false +SteamDevAppId=0 +GameServerQueryPort=27015 +bInitServerOnClient=false +bRelaunchInSteam=false +GameVersion=1.0.0.0 +bVACEnabled=1 +bAllowP2PPacketRelay=true +P2PConnectionTimeout=90 + +[/Script/OnlineSubsystemSteam.SteamNetDriver] +NetConnectionClassName=/Script/OnlineSubsystemSteam.SteamNetConnection + +[/Script/SteamSockets.SteamSocketsNetDriver] +NetConnectionClassName=/Script/SteamSockets.SteamSocketsNetConnection +ConnectionTimeout=80.0 +InitialConnectTimeout=120.0 +NetServerMaxTickRate=30 +MaxNetTickRate=120 +KeepAliveTime=0.2 +MaxClientRate=100000 +MaxInternetClientRate=100000 +RelevantTimeout=5.0 +SpawnPrioritySeconds=1.0 +ServerTravelPause=4.0 + +[OnlineSubsystemAmazon] +bEnabled=false + +[OnlineSubsystemGoogle] +bEnabled=false + +[OnlineSubsystemGoogle.OnlineIdentityGoogle] +LoginRedirectUrl="http://127.0.0.1" +LoginDomains=.google.com +RedirectPort=9001 + +[OnlineSubsystemFacebook] +bEnabled=false +APIVer=v2.12 + +[OnlineSubsystemFacebook.OnlineIdentityFacebook] +LoginUrl="https://www.facebook.com/`ver/dialog/oauth" +LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" +MeURL="https://graph.facebook.com/`ver/me?access_token=`token" +LoginDomains=.facebook.com +bUsePopup=false +ProfileFields=locale +ProfileFields=link +ProfileFields=gender + +[OnlineSubsystemFacebook.OnlineSharingFacebook] +PermissionsURL="https://graph.facebook.com/`ver/me/permissions?access_token=`token" + +[OnlineSubsystemFacebook.OnlineFriendsFacebook] +FriendsUrl="https://graph.facebook.com/`ver/me/friends?fields=`fields&access_token=`token" +FriendsFields=locale +FriendsFields=link +FriendsFields=gender + +[OnlineSubsystemSamsung] +bEnabled=true + +[OnlineSubsystemSamsung.OnlinePurchaseSamsung] +QueryReceiptsResumeFailDelaySeconds=2.0 +CheckoutResumeFailDelaySeconds=2.0 +bIncludeSamsungLocText=true + +[OnlineSubsystemApple] +bEnabled=false + +[OnlineSubsystemNull] +bEnabled=true +bAutoLoginAtStartup=true +bRequireLoginCredentials=false +bAddUserNumToNullId=false +bForceStableNullId=false +bForceOfflineMode=false +Achievement_0_Id=null-ach-0 +Achievement_0_bIsHidden=false +Achievement_0_Title=Achievement 0 +Achievement_0_LockedDesc=Achieve achievement 0 +Achievement_0_UnlockedDesc=Achievement 0 achieved +Achievement_1_Id=null-ach-1 +Achievement_1_bIsHidden=false +Achievement_1_Title=Achievement 1 +Achievement_1_LockedDesc=Achieve achievement 1 +Achievement_1_UnlockedDesc=Achievement 1 achieved +Achievement_2_Id=null-ach-2 +Achievement_2_bIsHidden=false +Achievement_2_Title=Achievement 2 +Achievement_2_LockedDesc=Achieve achievement 2 +Achievement_2_UnlockedDesc=Achievement 2 achieved +Achievement_3_Id=null-ach-3 +Achievement_3_bIsHidden=false +Achievement_3_Title=Achievement 3 +Achievement_3_LockedDesc=Achieve achievement 3 +Achievement_3_UnlockedDesc=Achievement 3 achieved +Achievement_4_Id=null-ach-4 +Achievement_4_bIsHidden=false +Achievement_4_Title=Achievement 4 +Achievement_4_LockedDesc=Achieve achievement 4 +Achievement_4_UnlockedDesc=Achievement 4 achieved +Achievement_5_Id=null-ach-5 +Achievement_5_bIsHidden=false +Achievement_5_Title=Achievement 5 +Achievement_5_LockedDesc=Achieve achievement 5 +Achievement_5_UnlockedDesc=Achievement 5 achieved +Achievement_6_Id=null-ach-6 +Achievement_6_bIsHidden=false +Achievement_6_Title=Achievement 6 +Achievement_6_LockedDesc=Achieve achievement 6 +Achievement_6_UnlockedDesc=Achievement 6 achieved +Achievement_7_Id=null-ach-7 +Achievement_7_bIsHidden=false +Achievement_7_Title=Achievement 7 +Achievement_7_LockedDesc=Achieve achievement 7 +Achievement_7_UnlockedDesc=Achievement 7 achieved +Achievement_8_Id=null-ach-8 +Achievement_8_bIsHidden=false +Achievement_8_Title=Achievement 8 +Achievement_8_LockedDesc=Achieve achievement 8 +Achievement_8_UnlockedDesc=Achievement 8 achieved +Achievement_9_Id=null-ach-9 +Achievement_9_bIsHidden=false +Achievement_9_Title=Achievement 9 +Achievement_9_LockedDesc=Achieve achievement 9 +Achievement_9_UnlockedDesc=Achievement 9 achieved + +[/Script/OnlineSubsystemUtils.OnlineBeacon] +BeaconConnectionInitialTimeout=5.0 +BeaconConnectionTimeout=45.0 + +[/Script/OnlineSubsystemUtils.OnlineBeaconHost] +ListenPort=15000 + +[/Script/OnlineSubsystemUtils.PartyBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/OnlineSubsystemUtils.SpectatorBeaconHost] +bLogoutOnSessionTimeout=true +SessionTimeoutSecs=10 +TravelSessionTimeoutSecs=45 + +[/Script/Lobby.LobbyBeaconClient] +BeaconConnectionInitialTimeout=90.0 +BeaconConnectionTimeout=45.0 + +[OnlineServices.Lobbies] +SchemaDescriptors=(Id="LobbyBase", CategoryIds=("Lobby", "LobbyMember")) +SchemaCategoryDescriptors=(Id="Lobby", ServiceDescriptorId="Lobby") +SchemaCategoryDescriptors=(Id="LobbyMember", ServiceDescriptorId="LobbyMember") +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="Lobby", AttributeIds=("SchemaCompatibilityId")) +SchemaCategoryAttributeDescriptors=(SchemaId="LobbyBase", CategoryId="LobbyMember") +SchemaAttributeDescriptors=(Id="SchemaCompatibilityId", Type="Int64", Flags=("Public", "SchemaCompatibilityId")) + +[StaticMeshLODSettings] +LevelArchitecture=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) +SmallProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("SmallPropLOD","Small Prop")) +LargeProp=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("LargePropLOD","Large Prop")) +Deco=(NumLODs=4,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=10,Name=LOCTEXT("DecoLOD","Deco")) +Vista=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("VistaLOD","Vista")) +Foliage=(NumLODs=1,MaxNumStreamedLODs=0,bSupportLODStreaming=0,Name=LOCTEXT("FoliageLOD","Foliage")) +HighDetail=(NumLODs=6,MaxNumStreamedLODs=0,bSupportLODStreaming=0,LODPercentTriangles=50,PixelError=6,Name=LOCTEXT("HighDetailLOD","High Detail")) + +[TextureTracking] + +[RuntimeAssetCache] +BucketConfigs=(Name="DefaultBucket", Size=10000000) +PathToRAC=RuntimeAssetCache + +[Zen] +AutoLaunch=true + +[Zen.AutoLaunch] +DataPath=%APPSETTINGSDIR%Zen/Data +LocalDataCachePathEnvOverride=UE-LocalDataCachePath +LocalDataCachePathEditorOverrideSetting=LocalDerivedDataCache +ExtraArgs=--http asio --gc-cache-duration-seconds 2937600 --gc-interval-seconds 21600 + +[Zen.ConnectExisting] +HostName=localhost +Port=1337 + +[DerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, PromptIfMissing=true, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache, CommandLineOverride=LocalDataCachePath) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[InstalledDerivedDataBackendGraph] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=EnterprisePak, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +EnterprisePak=(Type=ReadPak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[ZenOnlyDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Zen) +Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") + +[ZenDDC] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Zen, Inner=Shared) +Zen=(Type=Zen, Namespace="ue4.ddc", StructuredNamespace="ue.ddc") +Shared=(Type=FileSystem, UnusedFileAge=10, FoldersToClean=10, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[DerivedDataBackendGraph_Fill_Seattle] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Seattle=(Type=FileSystem, UnusedFileAge=23, FoldersToClean=10, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +EnginePak=(Type=ReadPak, Filename="%ENGINEDIR%DerivedDataCache/DDC.ddp") + +[NoShared] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Pak, Inner=Local) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[Cold] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[Warm] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local) +Local=(Type=FileSystem, Clean=true, PurgeTransient=true, UnusedFileAge=1, Path="%GAMEDIR%ColdDerivedDataCache") + +[CreatePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") + +[CreateInstalledProjectPak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) +PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) +PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnginePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename="%ENGINEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) + +[CreateInstalledEnterprisePak] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=PakWrite, Inner=Local, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) +PakWrite=(Type=WritePak, Filename=../../../Enterprise/DerivedDataCache/Compressed.ddp, Compressed=true) + +[CreateProjectCache] +Root=(Type=KeyLength, Length=120, Inner=AsyncPut) +AsyncPut=(Type=AsyncPut, Inner=Hierarchy) +Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) +Local=(Type=FileSystem, PurgeTransient=true, UnusedFileAge=34, Path=%ENGINEDIR%DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath, EditorOverrideSetting=LocalDerivedDataCache) +Project=(Type=FileSystem, Flush=true, PurgeTransient=true, UnusedFileAge=34, Path=%GAMEDIR%ProjectDerivedData) +Shared=(Type=FileSystem, DeleteUnused=false, ConsiderSlowAt=70, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath, EditorOverrideSetting=SharedDerivedDataCache, CommandLineOverride=SharedDataCachePath) + +[VirtualTextureChunkDDCCache] +UnusedFileAge=34 +MaxFileChecksPerSec=-1 ;no limit +Path=%GAMEDIR%DerivedDataCache/VT + +[DDCCleanup] +TimeToWaitAfterInit=120 +MaxFileChecksPerSec=1000 + +[/Script/Engine.LocalPlayer] +AspectRatioAxisConstraint=AspectRatio_MaintainXFOV + +[ContentComparisonReferenceTypes] +Class=AnimSet +Class=SkeletalMesh +Class=SoundCue +Class=StaticMesh +Class=ParticleSystem +Class=Texture2D + +[AssetRegistry] +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiB) +CookedTagsBlacklist=(Class=/Script/Engine.Blueprint,Tag=FiBData) +CookedTagsBlacklist=(Class=*,Tag=AssetImportData) +bUseAssetRegistryTagsWhitelistInsteadOfBlacklist=false +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=ParentClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GeneratedClass) +CookedTagsWhitelist=(Class=/Script/Engine.Blueprint,Tag=GameplayCueName) +CookedTagsWhitelist=(Class=*,Tag=AssetBundleData) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetType) +CookedTagsWhitelist=(Class=*,Tag=PrimaryAssetName) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=Tests) +CookedTagsWhitelist=(Class=/Script/Engine.World,Tag=TestNames) +CookedTagsAsFName=PrimaryAssetType +CookedTagsAsFName=PrimaryAssetName +CookedTagsAsPathName=GeneratedClass +CookedTagsAsPathName=ParentClass +bSerializeAssetRegistry=true +bSerializeDependencies=false +bSerializeSearchableNameDependencies=false +bSerializeManageDependencies=false +bSerializePackageData=false +bFilterAssetDataWithNoTags=false +bFilterDependenciesWithNoTags=false +bFilterSearchableNames=true + +[AutomationTesting] +ImportTestPath=Content/EditorAutomation/ +ImportTestPackagePath=/Engine/Content/EditorAutomation +bForceSmokeTests=false + +[AutomationTesting.FbxImport] +FbxImportTestPath=Content/FbxEditorAutomation/ +FbxImportEditorTestPath=../../../Engine/Content/FbxEditorAutomation/ +FbxImportTestPackagePath=/Engine/FbxEditorAutomationOut + +[AutomationTesting.Blueprint] +TestAllBlueprints=false +InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap +ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children +ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents + +[/Script/Engine.AutomationTestSettings] +EditorTestModules=StaticMeshEditor +EditorTestModules=LandscapeEditor +EditorTestModules=GameProjectGeneration +EditorTestModules=Cascade +TestLevelFolders=TestMaps +MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) + +[AutomationTesting.StaticMeshEditorTest] +EditorViewButtons=Wireframe +EditorViewButtons=Verts +EditorViewButtons=Grid +EditorViewButtons=Bounds +EditorViewButtons=Collision +EditorViewButtons=Show Pivot +EditorViewButtons=Normals +EditorViewButtons=Tangents +EditorViewButtons=Binormals +EditorViewButtons=UV +EditorViewButtonsObject=EditorCylinder +DefaultInteractiveFramerate=5 +DefaultInteractiveFramerateWaitTime=600 +DefaultInteractiveFramerateDuration=5 + +[/Script/NavigationSystem.NavigationSystemV1] +bAutoCreateNavigationData=true +bAddPlayersToGenerationSeeds=true + +[/Script/NavigationSystem.NavigationData] +RuntimeGeneration=Static + +[/Script/NavigationSystem.RecastNavMesh] +TileSetUpdateInterval=1.0 +MaxTileGridWidth=256 +MaxTileGridHeight=256 +DefaultDrawDistance=5000.0 +TileSizeUU=1000.f +CellSize=19.f +CellHeight=10.f +AgentRadius=34.f +AgentHeight=144.f +AgentMaxHeight=160.f +AgentMaxStepHeight=35.f +AgentMaxSlope=44.f +MinRegionArea=0.f +MergeRegionSize=400.f +bUseBetterOffsetsFromCorners=true + +[/Script/NavigationSystem.NavArea_Null] +DrawColor=(R=38,G=38,B=38,A=64) + +[/Script/NavigationSystem.NavArea_Default] +DrawColor=(R=140,G=255,B=0,A=164) + +[Trace.ChannelPresets] +Rendering=gpu,cpu,frame,log,bookmark + +[RemoteConfiguration] +Enabled=false +ConfigPathPrefix=\\epicgames.net\root\Home +ConfigPathSuffix=UECloud +Timeout=1.0f +IniToLoad=EditorPerProjectUserSettings +IniToLoad=EditorKeyBindings + +[Engine.ErrorHandling] +bPromptForRemoteDebugging=false +bPromptForRemoteDebugOnEnsure=false + +[Niagara] +EnableNiagara=false + +[/Script/Engine.Actor] +DefaultUpdateOverlapsMethodDuringLevelStreaming=OnlyUpdateMovable + +[/Script/Engine.TriggerVolume] +DefaultUpdateOverlapsMethodDuringLevelStreaming=AlwaysUpdate + +[/Script/Engine.CollisionProfile] +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) +OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) +OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) +OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") + +[Engine.BufferVisualizationMaterials] +BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) +CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) +CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) +FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) +ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) +MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) +Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) +Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) +Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) +Anisotropy=(Material="/Engine/BufferVisualization/Anisotropy.Anisotropy", Name=LOCTEXT("BaseAnisotropyMat", "Anisotropy")) +SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) +SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) +SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) +SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) +Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) +SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) +WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) +WorldTangent=(Material="/Engine/BufferVisualization/WorldTangent.WorldTangent", Name=LOCTEXT("BaseWorldTangentMat", "World Tangent")) +AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) +CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) +SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) +Velocity=(Material="/Engine/BufferVisualization/Velocity.Velocity", Name=LOCTEXT("Velocity", "Velocity")) +PreTonemapHDRColor=(Material="/Engine/BufferVisualization/PreTonemapHDRColor.PreTonemapHDRColor", Name=LOCTEXT("PreTonemapHDRColor", "Pre Tonemap HDR Color")) +PostTonemapHDRColor=(Material="/Engine/BufferVisualization/PostTonemapHDRColor.PostTonemapHDRColor", Name=LOCTEXT("PostTonemapHDRColor", "Post Tonemap HDR Color")) + +[DeviceProfileManager] +DeviceProfileSelectionModule=WindowsDeviceProfileSelector + +[SlateRenderer] +TextureAtlasSize=1024 +GrayscaleFontAtlasSize=1024 +ColorFontAtlasSize=512 +NumPreallocatedVertices=50000 + +[MobileSlateUI] +bTouchFallbackToMouse=true + +[Pak] +bDoUseOodleDespiteNoPluginCompression=true +ExtensionsToNotUsePluginCompression=uplugin +ExtensionsToNotUsePluginCompression=upluginmanifest +ExtensionsToNotUsePluginCompression=uproject +ExtensionsToNotUsePluginCompression=ini +ExtensionsToNotUsePluginCompression=icu +ExtensionsToNotUsePluginCompression=res +FileNamesToNotUsePluginCompression=AssetRegistry.bin +DirectoryIndexKeepFiles=*/Config/Tags/* +DirectoryIndexKeepFiles=*/Content/Localization/* +DirectoryIndexKeepFiles=*/Content/Internationalization/* +DirectoryIndexKeepFiles=*/Content/Movies/* +DirectoryIndexKeepFiles=*/Plugins/*.uplugin* +DirectoryIndexKeepFiles=*/*.ini* +DirectoryIndexKeepFiles=*/*.upipelinecache* +DirectoryIndexKeepEmptyDirectories=*/Plugins/* +DirectoryIndexKeepEmptyDirectories=*/PipelineCaches/* +IndexValidationIgnore=*/Saved/Logs/* + +[/Script/GameplayDebugger.GameplayDebuggingReplicator] +MaxEQSQueries=5 +DebugComponentClassName=/Script/GameplayDebugger.GameplayDebuggingComponent +DebugComponentHUDClassName=/Script/GameplayDebugger.GameplayDebuggingHUDComponent +DebugComponentControllerClassName=/Script/GameplayDebugger.GameplayDebuggingControllerComponent + +[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] +MenuStartX=10.0 +MenuStartY=10.0 +DebugInfoStartX=20.0 +DebugInfoStartY=60.0 + +[/Script/IOSRuntimeSettings.IOSRuntimeSettings] +bEnableGameCenterSupport=False +bSupportsPortraitOrientation=False +bSupportsITunesFileSharing=False +bSupportsUpsideDownOrientation=False +bSupportsLandscapeLeftOrientation=True +bSupportsLandscapeRightOrientation=True +PreferredLandscapeOrientation=LandscapeLeft +bSupportsMetal=True +bSupportsMetalMRT=False +bShipForBitcode=True +bGameSupportsMultipleActiveControllers=False +bAllowRemoteRotation=True +bUseAbsoluteDpadValues=False +bAllowControllers=True +bBuildAsFramework=False +bGenerateFrameworkWrapperProject=True +bGeneratedSYMFile=False +bDisableHTTPS=false +bUseRSync=True +BundleDisplayName=[PROJECT_NAME] +BundleName=[PROJECT_NAME] +BundleIdentifier=com.YourCompany.[PROJECT_NAME] +DevCodeSigningIdentity=iPhone Developer:;Apple Development: +DistroCodeSigningIdentity=iPhone Distribution:;Apple Distribution: +VersionInfo=1.0 +FrameRateLock=PUFRL_30 +bEnableDynamicMaxFPS=False +MinimumiOSVersion=IOS_15 +bSupportsIPad=True +bSupportsIPhone=True +AdditionalPlistData= +RemoteServerName= +RemoteServerOverrideBuildPath= +RSyncUsername= +SSHPrivateKeyOverridePath= +bEnableRemoteNotificationsSupport=False +bEnableCloudKitSupport=False +bRunAsCurrentUser=False +IOSCloudKitSyncStrategy=None +bGenerateCrashReportSymbols=false +bAutomaticSigning=false +UseFastIntrinsics=False +ForceFloats=True +EnableMathOptimisations=True +MetalLanguageVersion=0 +bDisableMotionData=False +bEnableAdvertisingIdentifier=True + +[XcodeConfiguration] +bUseModernXcode=false +bUseModernCodeSigning=true +ModernSigningTeam= +ModernBundleIdentifier=com.YourCompany.[PROJECT_NAME] + +[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] +SDKAPILevelOverride= +NDKAPILevelOverride= +BuildToolsOverride= +bEnableGooglePlaySupport=false +bSupportAdMob=true +bBuildForArm64=true +bBuildForX8664=false +bBuildForES31=true +bSupportsVulkan=true +bSupportsVulkanSM5=false +bDetectVulkanByDefault=true +bSplitIntoSeparateApks=false +bPackageDataInsideApk=false +bUseExternalFilesDir=false +bPublicLogFiles=true +bCreateAllPlatformsInstall=false +Orientation=SensorLandscape +InstallLocation=InternalOnly +DepthBufferPreference=Default +PackageName=com.YourCompany.[PROJECT] +StoreVersion=1 +StoreVersionOffsetArmV7=0 +StoreVersionOffsetArm64=0 +StoreVersionOffsetX86=0 +StoreVersionOffsetX8664=0 +VersionDisplayName=1.0 +MinSDKVersion=26 +TargetSDKVersion=28 +bEnableLint=false +bShowLaunchImage=true +bValidateTextureFormats=true +bMultiTargetFormat_ETC2=true +bMultiTargetFormat_DXT=true +bMultiTargetFormat_ASTC=true +TextureFormatPriority_ETC2=0.2 +TextureFormatPriority_DXT=0.6 +TextureFormatPriority_ASTC=0.9 +bEnableNewKeyboard=True +bAndroidVoiceEnabled=false +bBuildWithHiddenSymbolVisibility=True +bSaveSymbols=false +bAllowControllers=True +bAllowIMU=False +bUseDisplayCutout=False +bEnableSnapshots=False +bRestoreNotificationsOnReboot=False +bEnableBundle=False +bEnableUniversalAPK=True +bBundleABISplit=True +bBundleLanguageSplit=True +bBundleDensitySplit=True +bFullScreen=True +bStripShaderReflection=True +bForceSmallOBBFiles=False +bAllowLargeOBBFiles=False +bAllowPatchOBBFile=False +bAllowOverflowOBBFiles=False +bExtractNativeLibs=true +bEnableDomStorage=False +bSkipLibCpp=False +bDisableLibCppSharedDependencyValidation=False +bDisableFunctionDataSections=False +bEnableAdvancedBinaryCompression=False +bDisableStackProtector=False + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKAPILevel=latest +NDKAPILevel=android-26 + +[/Script/UnrealEd.CookerSettings] +DefaultPVRTCQuality=1 +DefaultASTCQualityBySpeed=1 +DefaultASTCQualityBySize=3 +ClassesExcludedOnDedicatedServer=WidgetBlueprint +ClassesExcludedOnDedicatedServer=GroupActor +ClassesExcludedOnDedicatedServer=MetaData +ClassesExcludedOnDedicatedServer=ObjectRedirector +ClassesExcludedOnDedicatedServer=NavMeshRenderingComponent +ClassesExcludedOnDedicatedServer=ReflectionCaptureComponent +ClassesExcludedOnDedicatedServer=TextRenderComponent +ClassesExcludedOnDedicatedServer=Font +ClassesExcludedOnDedicatedServer=InterpCurveEdSetup +ClassesExcludedOnDedicatedServer=MaterialExpression +ClassesExcludedOnDedicatedServer=NiagaraEmitter +ClassesExcludedOnDedicatedServer=NiagaraScript +ClassesExcludedOnDedicatedServer=ParticleEmitter +ClassesExcludedOnDedicatedServer=ParticleLODLevel +ClassesExcludedOnDedicatedServer=ParticleModule +ClassesExcludedOnDedicatedServer=SubUVAnimation +ClassesExcludedOnDedicatedServer=SoundNode +ClassesExcludedOnDedicatedServer=GameplayEffectUIData +ClassesExcludedOnDedicatedClient=WidgetBlueprint +ClassesExcludedOnDedicatedClient=GroupActor +ClassesExcludedOnDedicatedClient=MetaData +ClassesExcludedOnDedicatedClient=ObjectRedirector +ClassesExcludedOnDedicatedClient=InterpCurveEdSetup +VersionedIntRValues=r.AllowStaticLighting +VersionedIntRValues=r.GBuffer +VersionedIntRValues=r.VelocityOutputPass +VersionedIntRValues=r.SelectiveBasePassOutputs +VersionedIntRValues=r.DBuffer +VersionedIntRValues=r.Shaders.Symbols +VersionedIntRValues=r.Shaders.GenerateSymbols +VersionedIntRValues=r.Shaders.WriteSymbols +VersionedIntRValues=r.Shaders.AllowUniqueSymbols +VersionedIntRValues=r.Shaders.ExtraData +VersionedIntRValues=r.Shaders.Optimize +VersionedIntRValues=r.CompileShadersForDevelopment +VersionedIntRValues=r.MobileHDR +VersionedIntRValues=r.UsePreExposure + +[/Script/UnrealEd.ChunkDependencyInfo] + +[/Script/Engine.PhysicsSettings] +DefaultGravityZ=-980.0 +bEnable2DPhysics=false + +[/Script/WindowsTargetPlatform.WindowsTargetSettings] +bEnableDistanceFields=true +bEnableRayTracing=true +bTarget32Bit=false +DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 +D3D12TargetedShaderFormats=PCD3D_SM6 +D3D11TargetedShaderFormats=PCD3D_SM5 +Compiler=Default +AudioSampleRate=48000 +AudioCallbackBufferFrameSize=1024 +AudioNumBuffersToEnqueue=1 +AudioMaxChannels=0 +AudioNumSourceWorkers=4 +SpatializationPlugin= +SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) +CacheSizeKB=65536 +MaxChunkSizeOverrideKB=0 +bResampleForDevice=False +MaxSampleRate=48000.000000 +HighSampleRate=32000.000000 +MedSampleRate=24000.000000 +LowSampleRate=12000.000000 +MinSampleRate=8000.000000 +CompressionQualityModifier=1.000000 +AutoStreamingThreshold=0.000000 +SoundCueCookQualityIndex=-1 + +[/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 +bEnableRayTracing=true + +[/Script/MacTargetPlatform.MacTargetSettings] +MetalLanguageVersion=0 +TargetedRHIs=SF_METAL_SM5 +UseFastIntrinsics=False +EnableMathOptimisations=True +TargetArchitecture=MacTargetArchitectureUniversal +EditorTargetArchitecture=MacTargetArchitectureUniversal + +[HMDPluginPriority] +OculusHMD=40 +SteamVR=30 +OpenXRHMD=20 + +[/Script/OculusHMD.OculusHMDRuntimeSettings] +XrApi=NativeOpenXR + +[/Script/Engine.AISystemBase] +AISystemModuleName=AIModule +AISystemClassName=/Script/AIModule.AISystem + +[/Script/AIModule.AISystem] +PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem + +[AutomationController.History] +bTrackHistory=false +NumberOfHistoryItemsTracked=5 + +[VisualLogger] +FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations +UseCompression=false ;works only with binary files + +[GameplayDebuggerSettings] +OverHead=True +Basic=True +BehaviorTree=False +EQS=False +EnableEQSOnHUD=true +Perception=False +GameView1=False +GameView2=False +GameView3=False +GameView4=False +GameView5=False +NameForGameView1=GameView1 +NameForGameView2=GameView2 +NameForGameView3=GameView3 +NameForGameView4=GameView4 +NameForGameView5=GameView5 + +[Browser] +bForceMessageLoop=true + +[PacketSimulationProfile.Off] +PktLoss=0 +PktIncomingLoss=0 +PktLagMin=0 +PktLagMax=0 +PktIncomingLagMin=0 +PktIncomingLagMax=0 + +[PacketSimulationProfile.Average] +PktLoss=1 +PktIncomingLoss=1 +PktLagMin=30 +PktLagMax=60 +PktIncomingLagMin=30 +PktIncomingLagMax=60 + +[PacketSimulationProfile.Bad] +PktLoss=5 +PktIncomingLoss=5 +PktLagMin=100 +PktLagMax=200 +PktIncomingLagMin=100 +PktIncomingLagMax=200 + +[/Script/Engine.NetworkSettings] +NetworkEmulationProfiles=(ProfileName="Average",ToolTip="Simulates average internet conditions") +NetworkEmulationProfiles=(ProfileName="Bad",ToolTip="Simulates laggy internet conditions") + +[PacketHandlerComponents] + +[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] +CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) +OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) +GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) + +[/Script/Engine.SkeletalMeshLODSettings] +LODGroups=(ScreenSize=(Default=1.0,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.5)) +LODGroups=(ScreenSize=(Default=.3,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.25)) +LODGroups=(ScreenSize=(Default=.15,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.125)) +LODGroups=(ScreenSize=(Default=.1,PerPlatform=()),ReductionSettings=(NumOfTrianglesPercentage=.06)) + +[/Script/Engine.PlayerCameraManager] +ServerUpdateCameraTimeout=2.0 + +[/Script/CinematicCamera.CineCameraSettings] +FilmbackPresets=(Name="16:9 Film",FilmbackSettings=(SensorWidth=24.00,SensorHeight=13.5)) +FilmbackPresets=(Name="16:9 Digital Film",FilmbackSettings=(SensorWidth=23.76,SensorHeight=13.365)) +FilmbackPresets=(Name="16:9 DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=20.25)) +FilmbackPresets=(Name="Super 8mm",FilmbackSettings=(SensorWidth=5.79,SensorHeight=4.01)) +FilmbackPresets=(Name="Super 16mm",FilmbackSettings=(SensorWidth=12.52,SensorHeight=7.58)) +FilmbackPresets=(Name="Super 35mm",FilmbackSettings=(SensorWidth=24.89,SensorHeight=18.66)) +FilmbackPresets=(Name="35mm Academy",FilmbackSettings=(SensorWidth=21.946,SensorHeight=16.002)) +FilmbackPresets=(Name="35mm Full Aperture",FilmbackSettings=(SensorWidth=24.892,SensorHeight=18.9121)) +FilmbackPresets=(Name="35mm VistaVision",FilmbackSettings=(SensorWidth=37.719,SensorHeight=25.146)) +FilmbackPresets=(Name="IMAX 70mm",FilmbackSettings=(SensorWidth=70.41,SensorHeight=56.63)) +FilmbackPresets=(Name="APS-C (Canon)",FilmbackSettings=(SensorWidth=22.2,SensorHeight=14.8)) +FilmbackPresets=(Name="Full Frame DSLR",FilmbackSettings=(SensorWidth=36,SensorHeight=24)) +FilmbackPresets=(Name="Micro Four Thirds",FilmbackSettings=(SensorWidth=17.3,SensorHeight=13)) +DefaultFilmbackPreset=16:9 Digital Film +LensPresets=(Name="12mm Prime f/2.8",LensSettings=(MinFocalLength=12,MaxFocalLength=12,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="30mm Prime f/1.4",LensSettings=(MinFocalLength=30,MaxFocalLength=30,MinFStop=1.4,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="50mm Prime f/1.8",LensSettings=(MinFocalLength=50,MaxFocalLength=50,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="85mm Prime f/1.8",LensSettings=(MinFocalLength=85,MaxFocalLength=85,MinFStop=1.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="105mm Prime f/2",LensSettings=(MinFocalLength=105,MaxFocalLength=105,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="200mm Prime f/2",LensSettings=(MinFocalLength=200,MaxFocalLength=200,MinFStop=2,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="24-70mm Zoom f/2.8",LensSettings=(MinFocalLength=24,MaxFocalLength=70,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="70-200mm Zoom f/2.8",LensSettings=(MinFocalLength=70,MaxFocalLength=200,MinFStop=2.8,MaxFStop=22,DiaphragmBladeCount=7)) +LensPresets=(Name="Universal Zoom",LensSettings=(MinFocalLength=4,MaxFocalLength=1000,MinFStop=1.2,MaxFStop=22,DiaphragmBladeCount=7)) +DefaultLensPresetName=Universal Zoom +CropPresets=(Name="No Crop",CropSettings=(AspectRatio=0)) +CropPresets=(Name="1.33 (4:3)",CropSettings=(AspectRatio=1.333333)) +CropPresets=(Name="1.77 (16:9)",CropSettings=(AspectRatio=1.777778)) +CropPresets=(Name="2.39",CropSettings=(AspectRatio=2.39)) +DefaultCropPresetName=No Crop +DefaultLensFocalLength=35 +DefaultLensFStop=2.8 + +[/Script/TcpMessaging.TcpMessagingSettings] +EnableTransport=True +ListenEndpoint= +ConnectionRetryDelay=2 + +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + +[SteamVR.Settings] +HMDWornMovementThreshold=50.0 + +[/Script/Engine.AnimationSettings] +bStripAnimationDataOnDedicatedServer=False +BoneTimecodeCustomAttributeNameSettings=(HourAttributeName="TCHour",MinuteAttributeName="TCMinute",SecondAttributeName="TCSecond",FrameAttributeName="TCFrame",SubframeAttributeName="TCSubframe",RateAttributeName="TCRate",TakenameAttributeName="Takename") + +[Animation.DefaultObjectSettings] +BoneCompressionSettings=/Engine/Animation/DefaultAnimBoneCompressionSettings +AnimationRecorderBoneCompressionSettings=/Engine/Animation/DefaultRecorderBoneCompression +CurveCompressionSettings=/Engine/Animation/DefaultAnimCurveCompressionSettings + +[/Script/Engine.MeshSimplificationSettings] +r.MeshReductionModule=QuadricMeshReduction + +[/Script/ClassViewer.ClassViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") +InternalOnlyClasses=/Script/VREditor.VREditorBaseUserWidget +InternalOnlyClasses=/Script/LevelSequence.LevelSequenceBurnIn + +[/Script/ClassViewer.StructViewerProjectSettings] +InternalOnlyPaths=(Path="/Engine/VREditor") +InternalOnlyPaths=(Path="/Engine/Sequencer") +InternalOnlyPaths=(Path="/Engine/NotForLicensees") + +[/Script/LevelSequence.LevelSequence] +DefaultCompletionMode=RestoreState + +[/Script/TemplateSequence.TemplateSequence] +DefaultCompletionMode=RestoreState + +[PlatformCrypto] +PlatformRequiresDataCrypto=True +PakSigningRequired=True +PakEncryptionRequired=True + +[/Script/AppleARKit.AppleARKitSettings] +bEnableLiveLinkForFaceTracking=true +LiveLinkPublishingPort=11111 +bRequireDeviceSupportsARKit=true + +[Messaging] +bAllowDelayedMessaging=false + +[/Script/ChaosSolverEngine.ChaosSolverSettings] +DefaultChaosSolverActorClass=/Script/ChaosSolverEngine.ChaosSolverActor + +[/Script/Engine.VirtualTexturePoolConfig] +Pools=(SizeInMegabyte=64, bAllowSizeScale=False, bEnableResidencyMipMapBias=True) + +[PlatformPaths] +UnrealBuildTool=Engine/Build/BatchFiles/Build.bat + +[AlternateTextureCompression] +TextureCompressionFormat=TextureFormatOodle + +[TextureFormatOodleSettings] +bForceAllBC23ToBC7=False +bDebugColor=False +DebugDumpFilter= +LogVerbosity=0 +GlobalLambdaMultiplier=1.000000 + +[/Script/Engine.TextureEncodingProjectSettings] +bFinalUsesRDO=false +FinalRDOLambda=30 +FinalEffortLevel=Normal +FinalUniversalTiling=Disabled +bFastUsesRDO=false +FastRDOLambda=30 +FastEffortLevel=Normal +FastUniversalTiling=Disabled +CookUsesSpeed=Final +EditorUsesSpeed=FinalIfAvailable + +[OodleDataCompressionFormat] +PreallocatedBufferCount=2 + +[Plugins] +ConfigFilesPluginsCannotOverride=EditorPerProjectUserSettings + +[ClothSettings] +EnvironmentCollisionPadding=2.f +EnvironmentCollisionThickness=2.f +EnvironmentCollisionMaxShapes=32 + +[/Script/InterchangeEngine.InterchangeProjectSettings] +FilePickerClass=/Script/InterchangeEditorUtilities.InterchangeFilePickerGeneric +bStaticMeshUseSmoothEdgesIfSmoothingInformationIsMissing=True +ContentImportSettings=(DefaultPipelineStackOverride=((Materials, "Materials"),(Textures, "Textures")),ShowPipelineStacksConfigurationDialogOverride=((Textures, False)),PipelineStacks=(("Assets", (Pipelines=("/Interchange/Pipelines/DefaultAssetsPipeline.DefaultAssetsPipeline"))),("Materials", (Pipelines=("/Interchange/Pipelines/DefaultMaterialPipeline.DefaultMaterialPipeline"))),("Textures", (Pipelines=("/Interchange/Pipelines/DefaultTexturePipeline.DefaultTexturePipeline")))),DefaultPipelineStack="Assets",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) +SceneImportSettings=(PipelineStacks=(("Scene", (Pipelines=("/Interchange/Pipelines/DefaultSceneAssetsPipeline.DefaultSceneAssetsPipeline","/Interchange/Pipelines/DefaultSceneLevelPipeline.DefaultSceneLevelPipeline")))),DefaultPipelineStack="Scene",PipelineConfigurationDialogClass="/Script/InterchangeEditorPipelines.InterchangePipelineConfigurationGeneric",bShowPipelineStacksConfigurationDialog=True) +GenericPipelineClass=/Script/InterchangePipelines.InterchangeGenericAssetsPipeline + +[InstalledPlatforms] +HasInstalledPlatformInfo=true +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Editor", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Win64", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\Win64\UnrealGame-Win64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Development", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-armv7", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping", PlatformType="Game", Architecture="-arm64", RequiredFile="Engine\Binaries\Android\UnrealGame-Android-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="IOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\IOS\UnrealGame-IOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="DebugGame", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Development", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="TVOS", Configuration="Shipping", PlatformType="Game", RequiredFile="Engine\Binaries\TVOS\UnrealGame-TVOS-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="DebugGame", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Development", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="Linux", Configuration="Shipping", PlatformType="Game", Architecture="x86_64-unknown-linux-gnu", RequiredFile="Engine\Binaries\Linux\UnrealGame-Linux-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="DebugGame", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Development", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="LinuxArm64", Configuration="Shipping", PlatformType="Game", Architecture="aarch64-unknown-linux-gnueabi", RequiredFile="Engine\Binaries\LinuxArm64\UnrealGame-LinuxArm64-Shipping.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="DebugGame", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Development", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Developmentarm64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="x64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingx64.target", ProjectType="Any", bCanBeDisplayed=False) +InstalledPlatformConfigurations=(PlatformName="HoloLens", Configuration="Shipping", PlatformType="Game", Architecture="arm64", RequiredFile="Engine\Binaries\HoloLens\UnrealGame-HoloLens-Shippingarm64.target", ProjectType="Any", bCanBeDisplayed=False) + +[Analytics] +UE4TypeOverride=Rocket + +[OnlineServices.EOS.Auth] +DefaultExternalCredentialTypeStr=Steam + +[/Script/HardwareTargeting.HardwareTargetingSettings] +TargetedHardwareClass=Desktop +AppliedTargetedHardwareClass=Desktop +DefaultGraphicsPerformance=Maximum +AppliedDefaultGraphicsPerformance=Maximum + +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + +[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] +bEnablePlugin=True +bAllowNetworkConnection=True +SecurityToken=7490124E43C38CB067CEB0853A37EBA1 +bIncludeInShipping=False +bAllowExternalStartInShipping=False +bCompileAFSProject=False +bUseCompression=False +bLogFiles=False +bReportStats=False +ConnectionType=USBOnly +bUseManualIPAddress=False +ManualIPAddress= + diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini new file mode 100644 index 0000000..319dcf9 --- /dev/null +++ b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/GameUserSettings.ini @@ -0,0 +1,3 @@ +[Internationalization] +ShouldUseLocalizedNumericInput=True + diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/InternationalizationExport.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/LocalizationServiceSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/ObjectMixer.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/ObjectMixerSerializedData.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/TranslationPickerSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini b/ASN3_SimpleStateMach/Intermediate/Config/CoalescedSourceConfigs/UnrealInsightsSettings.ini new file mode 100644 index 0000000..e69de29 diff --git a/ASN3_SimpleStateMach/Intermediate/ReimportCache/3688439234.bin b/ASN3_SimpleStateMach/Intermediate/ReimportCache/3688439234.bin new file mode 100644 index 0000000..98552b4 Binary files /dev/null and b/ASN3_SimpleStateMach/Intermediate/ReimportCache/3688439234.bin differ diff --git a/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush new file mode 100644 index 0000000..e2813f0 --- /dev/null +++ b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush @@ -0,0 +1,489 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat5.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat5.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat5.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat5.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat4.x = GBuffer.CustomData.x; + MrtFloat4.y = GBuffer.CustomData.y; + MrtFloat4.z = GBuffer.CustomData.z; + MrtFloat4.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = float4(0.0f, 0.0f, 0.0f, 0.0f); + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.PrecomputedShadowFactors.x = InMRT5.x; + Ret.PrecomputedShadowFactors.y = InMRT5.y; + Ret.PrecomputedShadowFactors.z = InMRT5.z; + Ret.PrecomputedShadowFactors.w = InMRT5.w; + Ret.CustomData.x = InMRT4.x; + Ret.CustomData.y = InMRT4.y; + Ret.CustomData.z = InMRT4.z; + Ret.CustomData.w = InMRT4.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float2 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = float4(MrtFloat4.x, MrtFloat4.y, 0.0f, 0.0f); + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float2 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float2 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xy; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float2 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xy; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float2 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xy; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float2 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xy; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush new file mode 100644 index 0000000..14dffe7 --- /dev/null +++ b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush @@ -0,0 +1,511 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush new file mode 100644 index 0000000..14dffe7 --- /dev/null +++ b/ASN3_SimpleStateMach/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush @@ -0,0 +1,511 @@ +// Copyright Epic Games, Inc. All Rights Reserved. + +#pragma once + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 +float SampleDeviceZFromSceneTexturesTempCopy(float2 UV) +{ + return SceneDepthTexture.SampleLevel(SceneDepthTextureSampler, UV, 0).r; +} +#endif + +#ifndef GBUFFER_LAYOUT +#define GBUFFER_LAYOUT 0 +#endif + +#if GBUFFER_LAYOUT == 0 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + +#if GBUFFER_LAYOUT == 1 + +void EncodeGBufferToMRT(inout FPixelShaderOut Out, FGBufferData GBuffer, float QuantizationBias) +{ + float4 MrtFloat1 = 0.0f; + float4 MrtFloat2 = 0.0f; + uint4 MrtUint2 = 0; + float4 MrtFloat3 = 0.0f; + float4 MrtFloat4 = 0.0f; + float4 MrtFloat5 = 0.0f; + float4 MrtFloat6 = 0.0f; + + float3 WorldNormal_Compressed = EncodeNormalHelper(GBuffer.WorldNormal, 0.0f); + + MrtFloat1.x = WorldNormal_Compressed.x; + MrtFloat1.y = WorldNormal_Compressed.y; + MrtFloat1.z = WorldNormal_Compressed.z; + MrtFloat1.w = GBuffer.PerObjectGBufferData.x; + MrtFloat2.x = GBuffer.Metallic.x; + MrtFloat2.y = GBuffer.Specular.x; + MrtFloat2.z = GBuffer.Roughness.x; + MrtUint2.w |= ((((GBuffer.ShadingModelID.x) >> 0) & 0x0f) << 0); + MrtUint2.w |= ((((GBuffer.SelectiveOutputMask.x) >> 0) & 0x0f) << 4); + MrtFloat3.x = GBuffer.BaseColor.x; + MrtFloat3.y = GBuffer.BaseColor.y; + MrtFloat3.z = GBuffer.BaseColor.z; + MrtFloat3.w = GBuffer.GenericAO.x; + MrtFloat4.x = GBuffer.Velocity.x; + MrtFloat4.y = GBuffer.Velocity.y; + MrtFloat4.z = GBuffer.Velocity.z; + MrtFloat4.w = GBuffer.Velocity.w; + MrtFloat6.x = GBuffer.PrecomputedShadowFactors.x; + MrtFloat6.y = GBuffer.PrecomputedShadowFactors.y; + MrtFloat6.z = GBuffer.PrecomputedShadowFactors.z; + MrtFloat6.w = GBuffer.PrecomputedShadowFactors.w; + MrtFloat5.x = GBuffer.CustomData.x; + MrtFloat5.y = GBuffer.CustomData.y; + MrtFloat5.z = GBuffer.CustomData.z; + MrtFloat5.w = GBuffer.CustomData.w; + + Out.MRT[1] = MrtFloat1; + Out.MRT[2] = float4(MrtFloat2.x, MrtFloat2.y, MrtFloat2.z, (float(MrtUint2.w) + .5f) / 255.0f); + Out.MRT[3] = MrtFloat3; + Out.MRT[4] = MrtFloat4; + Out.MRT[5] = MrtFloat5; + Out.MRT[6] = MrtFloat6; + Out.MRT[7] = float4(0.0f, 0.0f, 0.0f, 0.0f); +} + + +FGBufferData DecodeGBufferDataDirect(float4 InMRT1, + float4 InMRT2, + float4 InMRT3, + float4 InMRT4, + float4 InMRT5, + float4 InMRT6, + + float CustomNativeDepth, + float4 AnisotropicData, + uint CustomStencil, + float SceneDepth, + bool bGetNormalizedNormal, + bool bChecker) +{ + FGBufferData Ret = (FGBufferData)0; + float3 WorldNormal_Compressed = 0.0f; + WorldNormal_Compressed.x = InMRT1.x; + WorldNormal_Compressed.y = InMRT1.y; + WorldNormal_Compressed.z = InMRT1.z; + Ret.PerObjectGBufferData.x = InMRT1.w; + Ret.Metallic.x = InMRT2.x; + Ret.Specular.x = InMRT2.y; + Ret.Roughness.x = InMRT2.z; + Ret.ShadingModelID.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 0) & 0x0f) << 0); + Ret.SelectiveOutputMask.x = (((uint((float(InMRT2.w) * 255.0f) + .5f) >> 4) & 0x0f) << 0); + Ret.BaseColor.x = InMRT3.x; + Ret.BaseColor.y = InMRT3.y; + Ret.BaseColor.z = InMRT3.z; + Ret.GenericAO.x = InMRT3.w; + Ret.Velocity.x = InMRT4.x; + Ret.Velocity.y = InMRT4.y; + Ret.Velocity.z = InMRT4.z; + Ret.Velocity.w = InMRT4.w; + Ret.PrecomputedShadowFactors.x = InMRT6.x; + Ret.PrecomputedShadowFactors.y = InMRT6.y; + Ret.PrecomputedShadowFactors.z = InMRT6.z; + Ret.PrecomputedShadowFactors.w = InMRT6.w; + Ret.CustomData.x = InMRT5.x; + Ret.CustomData.y = InMRT5.y; + Ret.CustomData.z = InMRT5.z; + Ret.CustomData.w = InMRT5.w; + + Ret.WorldNormal = DecodeNormalHelper(WorldNormal_Compressed); + Ret.WorldTangent = AnisotropicData.xyz; + Ret.Anisotropy = AnisotropicData.w; + + GBufferPostDecode(Ret,bChecker,bGetNormalizedNormal); + + Ret.CustomDepth = ConvertFromDeviceZ(CustomNativeDepth); + Ret.CustomStencil = CustomStencil; + Ret.Depth = SceneDepth; + + + return Ret; +} + + +#if FEATURE_LEVEL >= FEATURE_LEVEL_SM5 + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUV(float2 UV, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = Texture2DSampleLevel(SceneTexturesStruct.CustomDepthTexture, SceneTexturesStruct_CustomDepthTextureSampler, UV, 0).r; + int2 IntUV = (int2)trunc(UV * View.BufferSizeAndInvSize.xy * View.BufferToSceneTextureScale.xy); + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(IntUV, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(UV); + float4 AnisotropicData = Texture2DSampleLevel(SceneTexturesStruct.GBufferFTexture, SceneTexturesStruct_GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = Texture2DSampleLevel(SceneTexturesStruct.GBufferATexture, SceneTexturesStruct_GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = Texture2DSampleLevel(SceneTexturesStruct.GBufferBTexture, SceneTexturesStruct_GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = Texture2DSampleLevel(SceneTexturesStruct.GBufferCTexture, SceneTexturesStruct_GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = Texture2DSampleLevel(SceneTexturesStruct.GBufferVelocityTexture, SceneTexturesStruct_GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = Texture2DSampleLevel(SceneTexturesStruct.GBufferDTexture, SceneTexturesStruct_GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = Texture2DSampleLevel(SceneTexturesStruct.GBufferETexture, SceneTexturesStruct_GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataUint(uint2 PixelPos, bool bGetNormalizedNormal = true) +{ + float CustomNativeDepth = SceneTexturesStruct.CustomDepthTexture.Load(int3(PixelPos, 0)).r; + uint CustomStencil = SceneTexturesStruct.CustomStencilTexture.Load(int3(PixelPos, 0)) STENCIL_COMPONENT_SWIZZLE; + float SceneDepth = CalcSceneDepth(PixelPos); + float4 AnisotropicData = SceneTexturesStruct.GBufferFTexture.Load(int3(PixelPos, 0)).xyzw; + + float4 InMRT1 = SceneTexturesStruct.GBufferATexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT2 = SceneTexturesStruct.GBufferBTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT3 = SceneTexturesStruct.GBufferCTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT4 = SceneTexturesStruct.GBufferVelocityTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT5 = SceneTexturesStruct.GBufferDTexture.Load(int3(PixelPos, 0)).xyzw; + float4 InMRT6 = SceneTexturesStruct.GBufferETexture.Load(int3(PixelPos, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelPos)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTextures(float2 UV, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SampleDeviceZFromSceneTexturesTempCopy(UV); + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.SampleLevel(GBufferFTextureSampler, UV, 0).xyzw; + + float4 InMRT1 = GBufferATexture.SampleLevel(GBufferATextureSampler, UV, 0).xyzw; + float4 InMRT2 = GBufferBTexture.SampleLevel(GBufferBTextureSampler, UV, 0).xyzw; + float4 InMRT3 = GBufferCTexture.SampleLevel(GBufferCTextureSampler, UV, 0).xyzw; + float4 InMRT4 = GBufferVelocityTexture.SampleLevel(GBufferVelocityTextureSampler, UV, 0).xyzw; + float4 InMRT5 = GBufferDTexture.SampleLevel(GBufferDTextureSampler, UV, 0).xyzw; + float4 InMRT6 = GBufferETexture.SampleLevel(GBufferETextureSampler, UV, 0).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromSceneColorUV(UV)); + + return Ret; +} + + +// @param PixelPos relative to left top of the rendertarget (not viewport) +FGBufferData DecodeGBufferDataSceneTexturesLoad(uint2 PixelCoord, bool bGetNormalizedNormal = true) +{ + uint CustomStencil = 0; + float CustomNativeDepth = 0; + float DeviceZ = SceneDepthTexture.Load(int3(PixelCoord, 0)).r; + float SceneDepth = ConvertFromDeviceZ(DeviceZ); + float4 AnisotropicData = GBufferFTexture.Load(int3(PixelCoord, 0)).xyzw; + + float4 InMRT1 = GBufferATexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT2 = GBufferBTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT3 = GBufferCTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT4 = GBufferVelocityTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT5 = GBufferDTexture.Load(int3(PixelCoord, 0)).xyzw; + float4 InMRT6 = GBufferETexture.Load(int3(PixelCoord, 0)).xyzw; + + FGBufferData Ret = DecodeGBufferDataDirect(InMRT1, + InMRT2, + InMRT3, + InMRT4, + InMRT5, + InMRT6, + + CustomNativeDepth, + AnisotropicData, + CustomStencil, + SceneDepth, + bGetNormalizedNormal, + CheckerFromPixelPos(PixelCoord)); + + return Ret; +} + + +#endif + +#endif + diff --git a/ASN3_SimpleStateMach/Saved/AutoScreenshot.png b/ASN3_SimpleStateMach/Saved/AutoScreenshot.png new file mode 100644 index 0000000..f3a2b4e --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/AutoScreenshot.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:af153b1fd2134091617b6a24fa948c22e06c4075fd13ab486ac0f93f42d30eeb +size 3589 diff --git a/ASN3_SimpleStateMach/Saved/Autosaves/PackageRestoreData.json b/ASN3_SimpleStateMach/Saved/Autosaves/PackageRestoreData.json new file mode 100644 index 0000000..59996c2 Binary files /dev/null and b/ASN3_SimpleStateMach/Saved/Autosaves/PackageRestoreData.json differ diff --git a/ASN3_SimpleStateMach/Saved/Config/CrashReportClient/UECC-Windows-53136FEC41A8C359F8F6D5A9AA17C25D/CrashReportClient.ini b/ASN3_SimpleStateMach/Saved/Config/CrashReportClient/UECC-Windows-53136FEC41A8C359F8F6D5A9AA17C25D/CrashReportClient.ini new file mode 100644 index 0000000..473a414 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/CrashReportClient/UECC-Windows-53136FEC41A8C359F8F6D5A9AA17C25D/CrashReportClient.ini @@ -0,0 +1,5 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Compat.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Compat.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Compat.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/ControlRig.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/ControlRig.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/ControlRig.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DatasmithContent.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DatasmithContent.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DatasmithContent.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DeviceProfiles.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DeviceProfiles.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/DeviceProfiles.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Editor.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Editor.ini new file mode 100644 index 0000000..879ad14 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Editor.ini @@ -0,0 +1,3 @@ +[/Script/UnrealEd.UnrealEdOptions] +UsingXGE=False + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini new file mode 100644 index 0000000..c4ab287 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -0,0 +1,1231 @@ +[/Script/UnrealEd.EditorPerProjectUserSettings] +bDisplayDocumentationLink=False +bDisplayActionListItemRefIds=False +bAlwaysGatherBehaviorTreeDebuggerData=False +bDisplayBlackboardKeysInAlphabeticalOrder=False +bUseSimplygonSwarm=False +SimplygonServerIP=127.0.0.1 +bEnableSwarmDebugging=False +SimplygonSwarmDelay=5000 +SwarmNumOfConcurrentJobs=16 +SwarmMaxUploadChunkSizeInMB=100 +SwarmIntermediateFolder=F:/Projects/College/GDN3113-SCD3/ASN3_SimpleStateMach/Intermediate/Simplygon/ +bShowCompilerLogOnCompileError=False +DataSourceFolder=(Path="") +bAnimationReimportWarnings=False +bSCSEditorShowFloor=False +bAlwaysBuildUAT=True +SCSViewportCameraSpeed=4 +AssetViewerProfileName= +PreviewFeatureLevel=4 +PreviewPlatformName=None +PreviewShaderFormatName=None +PreviewShaderPlatformName=None +bPreviewFeatureLevelActive=False +bPreviewFeatureLevelWasDefault=True +PreviewDeviceProfileName=None + +[/Script/UnrealEd.EditorStyleSettings] +bColorVisionDeficiencyCorrection=False +bColorVisionDeficiencyCorrectionPreviewWithDeficiency=False +SelectionColor=(R=0.828000,G=0.364000,B=0.003000,A=1.000000) +bEnableEditorWindowBackgroundColor=False +EditorWindowBackgroundColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000) +bUseGrid=True +RegularColor=(R=0.035000,G=0.035000,B=0.035000,A=1.000000) +RuleColor=(R=0.008000,G=0.008000,B=0.008000,A=1.000000) +CenterColor=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) +GridSnapSize=16 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+WmfMediaEditor.LastCompileMethod=Unknown +WmfMediaFactory.TimeStamp=2023.04.21-00.44.23 +WmfMediaFactory.LastCompileMethod=Unknown +SmartSnapping.TimeStamp=2023.04.21-00.41.38 +SmartSnapping.LastCompileMethod=Unknown +CharacterAI.TimeStamp=2023.04.21-00.41.50 +CharacterAI.LastCompileMethod=Unknown +PlanarCut.TimeStamp=2023.04.21-00.42.02 +PlanarCut.LastCompileMethod=Unknown +AutomationWorker.TimeStamp=2023.04.21-00.40.09 +AutomationWorker.LastCompileMethod=Unknown +SequenceRecorderSections.TimeStamp=2023.04.21-00.40.13 +SequenceRecorderSections.LastCompileMethod=Unknown +StatsViewer.TimeStamp=2023.04.21-00.40.14 +StatsViewer.LastCompileMethod=Unknown +GameProjectGeneration.TimeStamp=2023.04.21-00.40.11 +GameProjectGeneration.LastCompileMethod=Unknown +StatusBar.TimeStamp=2023.04.21-00.40.14 +StatusBar.LastCompileMethod=Unknown +AddContentDialog.TimeStamp=2023.04.21-00.40.08 +AddContentDialog.LastCompileMethod=Unknown +WidgetCarousel.TimeStamp=2023.04.21-00.40.14 +WidgetCarousel.LastCompileMethod=Unknown +SceneOutliner.TimeStamp=2023.04.21-00.40.13 +SceneOutliner.LastCompileMethod=Unknown +SubobjectEditor.TimeStamp=2023.04.21-00.40.14 +SubobjectEditor.LastCompileMethod=Unknown +UnsavedAssetsTracker.TimeStamp=2023.04.21-00.40.14 +UnsavedAssetsTracker.LastCompileMethod=Unknown +HierarchicalLODOutliner.TimeStamp=2023.04.21-00.40.11 +HierarchicalLODOutliner.LastCompileMethod=Unknown +NewLevelDialog.TimeStamp=2023.04.21-00.40.12 +NewLevelDialog.LastCompileMethod=Unknown +HierarchicalLODUtilities.TimeStamp=2023.04.21-00.40.11 +HierarchicalLODUtilities.LastCompileMethod=Unknown + +[Python] +LastDirectory= +RecentsFiles=F:/Game Engines/UE_5.1/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EditorScriptingUtilities.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Engine.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Engine.ini new file mode 100644 index 0000000..c360420 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Engine.ini @@ -0,0 +1,70 @@ +[Core.System] +Paths=../../../Engine/Content +Paths=%GAMEDIR%Content +Paths=../../../Engine/Plugins/Bridge/Content +Paths=../../../Engine/Plugins/Animation/ControlRig/Content +Paths=../../../Engine/Plugins/Animation/IKRig/Content +Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content +Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content +Paths=../../../Engine/Plugins/Editor/GeometryMode/Content +Paths=../../../Engine/Plugins/Editor/GLTFImporter/Content +Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content +Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content +Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content +Paths=../../../Engine/Plugins/FX/Niagara/Content +Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content +Paths=../../../Engine/Plugins/Interchange/Runtime/Content +Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content +Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content +Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content +Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content +Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content +Paths=../../../Engine/Plugins/Runtime/Metasound/Content +Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content +Paths=../../../Engine/Plugins/Runtime/Synthesis/Content +Paths=../../../Engine/Plugins/Runtime/WaveTable/Content +Paths=../../../Engine/Plugins/Media/MediaCompositing/Content +Paths=../../../Engine/Plugins/Media/MediaPlate/Content +Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content +Paths=../../../Engine/Plugins/2D/Paper2D/Content +Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content +Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content +Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content +Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content +Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content +Paths=../../../Engine/Plugins/Experimental/Dataflow/Content +Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content +Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content +Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content +Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content +Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content +Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content +Paths=../../../Engine/Plugins/Experimental/UVEditor/Content +Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content +Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content + +[/Script/UdpMessaging.UdpMessagingSettings] +EnabledByDefault=False +EnableTransport=True +bAutoRepair=True +MaxSendRate=1.000000 +AutoRepairAttemptLimit=10 +WorkQueueSize=1024 +bStopServiceWhenAppDeactivates=True +UnicastEndpoint=0.0.0.0:0 +MulticastEndpoint=230.0.0.1:6666 +MessageFormat=CborPlatformEndianness +MulticastTimeToLive=1 +EnableTunnel=False +TunnelUnicastEndpoint= +TunnelMulticastEndpoint= + +[/Script/AndroidPlatformEditor.AndroidSDKSettings] +SDKPath=(Path="") +NDKPath=(Path="") +JavaPath=(Path="") + +[/Script/UnrealEd.UnrealEdEngine] +TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") +TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="") + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EnhancedInput.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EnhancedInput.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/EnhancedInput.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/FullBodyIK.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/FullBodyIK.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/FullBodyIK.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GLTFExporter.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GLTFExporter.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GLTFExporter.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Game.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Game.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Game.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GameUserSettings.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GameUserSettings.ini new file mode 100644 index 0000000..72b675b --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/GameUserSettings.ini @@ -0,0 +1,29 @@ +[/Script/Engine.GameUserSettings] +bUseVSync=False +bUseDynamicResolution=False +ResolutionSizeX=2560 +ResolutionSizeY=1440 +LastUserConfirmedResolutionSizeX=2560 +LastUserConfirmedResolutionSizeY=1440 +WindowPosX=-1 +WindowPosY=-1 +FullscreenMode=1 +LastConfirmedFullscreenMode=1 +PreferredFullscreenMode=1 +Version=5 +AudioQualityLevel=0 +LastConfirmedAudioQualityLevel=0 +FrameRateLimit=0.000000 +DesiredScreenWidth=1280 +bUseDesiredScreenHeight=False +DesiredScreenHeight=720 +LastUserConfirmedDesiredScreenWidth=1280 +LastUserConfirmedDesiredScreenHeight=720 +LastRecommendedScreenWidth=-1.000000 +LastRecommendedScreenHeight=-1.000000 +LastCPUBenchmarkResult=-1.000000 +LastGPUBenchmarkResult=-1.000000 +LastGPUBenchmarkMultiplier=1.000000 +bUseHDRDisplayOutput=False +HDRDisplayOutputNits=1000 + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Hardware.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Hardware.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Hardware.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Input.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Input.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Input.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Interchange.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Interchange.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Interchange.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Lightmass.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Lightmass.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Lightmass.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Metasound.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Metasound.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Metasound.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Niagara.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Niagara.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Niagara.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Paper2D.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Paper2D.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Paper2D.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/RuntimeOptions.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/RuntimeOptions.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/RuntimeOptions.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Scalability.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Scalability.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Scalability.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Synthesis.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Synthesis.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/Synthesis.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/TraceDataFilters.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/TraceDataFilters.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/TraceDataFilters.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/VariantManagerContent.ini b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/VariantManagerContent.ini new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/Config/WindowsEditor/VariantManagerContent.ini @@ -0,0 +1 @@ + diff --git a/ASN3_SimpleStateMach/Saved/Config/WorldState/1908587271.json b/ASN3_SimpleStateMach/Saved/Config/WorldState/1908587271.json new file mode 100644 index 0000000..12351b5 Binary files /dev/null and b/ASN3_SimpleStateMach/Saved/Config/WorldState/1908587271.json differ diff --git a/ASN3_SimpleStateMach/Saved/SourceControl/UncontrolledChangelists.json b/ASN3_SimpleStateMach/Saved/SourceControl/UncontrolledChangelists.json new file mode 100644 index 0000000..9972a3a --- /dev/null +++ b/ASN3_SimpleStateMach/Saved/SourceControl/UncontrolledChangelists.json @@ -0,0 +1,12 @@ +{ + "version": 1, + "changelists": [ + { + "guid": "00000000000000000000000000000000", + "description": "Default Uncontrolled Changelist", + "files": [ + "F:/Projects/College/GDN3113-SCD3/ASN3_SimpleStateMach/Content/RCQuick/Maps/SSM.umap" + ] + } + ] +} \ No newline at end of file