[URL] GameName=Unreal_SC_Test [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/TopDown/Maps/TopDownMap.TopDownMap GameDefaultMap=/Game/TopDown/Maps/TopDownMap.TopDownMap TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GlobalDefaultGameMode=/Game/TopDown/Blueprints/BP_TopDownGameMode.BP_TopDownGameMode_C GlobalDefaultServerGameMode=None [/Script/NavigationSystem.RecastNavMesh] bDrawPolyEdges=False bDistinctlyDrawTilesBeingBuilt=True DrawOffset=10.000000 bFixedTilePoolSize=False TilePoolSize=1024 TileSizeUU=1000.000000 CellSize=19.000000 CellHeight=10.000000 AgentRadius=34.000000 AgentHeight=144.000000 AgentMaxHeight=160.000000 AgentMaxSlope=44.000000 AgentMaxStepHeight=35.000000 MinRegionArea=0.000000 MergeRegionSize=400.000000 MaxSimplificationError=1.300000 MaxSimultaneousTileGenerationJobsCount=1024 TileNumberHardLimit=1048576 DefaultDrawDistance=5000.000000 DefaultMaxSearchNodes=2048.000000 DefaultMaxHierarchicalSearchNodes=2048.000000 RegionPartitioning=Watershed LayerPartitioning=Watershed RegionChunkSplits=2 LayerChunkSplits=2 bSortNavigationAreasByCost=False bPerformVoxelFiltering=True bMarkLowHeightAreas=False bDoFullyAsyncNavDataGathering=False bUseBetterOffsetsFromCorners=True bUseVirtualFilters=True bUseVoxelCache=False TileSetUpdateInterval=1.000000 HeuristicScale=0.999000 VerticalDeviationFromGroundCompensation=0.000000 bForceRebuildOnLoad=True [/Script/Engine.RendererSettings] r.ReflectionMethod=1 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.Shadow.Virtual.Enable=1 r.Mobile.EnableNoPrecomputedLightingCSMShader=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_TopDownBP",NewGameName="/Script/Unreal_SC_Test") +ActiveGameNameRedirects=(OldGameName="/Script/TP_TopDownBP",NewGameName="/Script/Unreal_SC_Test") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=40BBCDC340C156469CDF54A9EA146076 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress=