GDN2112-SCD2/Assignment 3/Config/DefaultEngine.ini

35 lines
1.0 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/UnrealAsteroids")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/UnrealAsteroids")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/Level1.Level1
GameDefaultMap=/Game/Levels/Level1.Level1
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure.Method=2
r.DefaultFeature.AutoExposure.Bias=12.000000
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=07ED2D2A46EAAAF856B58D80B5616086
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=