Assignment 3 Part 2 Complete to First DIY
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Assignment 3/Content/Blueprints/BP_GameMode.uasset
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Assignment 3/Content/Blueprints/BP_GameMode.uasset
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Assignment 3/Content/Blueprints/BP_HUD.uasset
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Assignment 3/Content/Blueprints/BP_HUD.uasset
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Assignment 3/Content/Blueprints/BP_Player.uasset
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Assignment 3/Content/Blueprints/BP_Player.uasset
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Assignment 3/Content/Blueprints/BP_Spawner.uasset
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Assignment 3/Content/Blueprints/BP_Spawner.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_GameMode_Auto5.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_GameMode_Auto5.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto1.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto1.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto2.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto2.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto3.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto3.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto4.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto4.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto6.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto6.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto7.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto7.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto8.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_HUD_Auto8.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_Spawner_Auto1.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_Spawner_Auto1.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_Spawner_Auto2.uasset
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Assignment 3/Saved/Autosaves/Game/Blueprints/BP_Spawner_Auto2.uasset
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Assignment 3/Saved/Autosaves/Game/Levels/Level1_Auto0.umap
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Assignment 3/Saved/Autosaves/Game/Levels/Level1_Auto0.umap
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Assignment 3/Saved/Autosaves/Game/Levels/Level1_Auto3.umap
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Assignment 3/Saved/Autosaves/Game/Levels/Level1_Auto3.umap
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -67,7 +67,7 @@ EnablePIEEnterAndExitSounds=False
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PlayInEditorSoundQualityLevel=0
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bUseNonRealtimeAudioDevice=False
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bPreferToStreamLevelsInPIE=False
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NewWindowPosition=(X=640,Y=340)
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NewWindowPosition=(X=1219,Y=365)
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PIEAlwaysOnTop=False
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DisableStandaloneSound=False
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AdditionalLaunchParameters=
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@ -95,13 +95,13 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
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AdditionalServerLaunchParameters=
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ServerFixedFPS=0
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NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
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LastSize=(X=0,Y=0)
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LastSize=(X=1280,Y=720)
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LastExecutedLaunchDevice=Windows@DESKTOP-2U4AQQC
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LastExecutedLaunchName=DESKTOP-2U4AQQC
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LastExecutedPIEPreviewDevice=
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DeviceToEmulate=
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PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
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MultipleInstancePositions=(X=640,Y=340)
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MultipleInstancePositions=(X=1219,Y=365)
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[/Script/UnrealEd.LevelEditorViewportSettings]
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FlightCameraControlExperimentalNavigation=False
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@ -132,18 +132,20 @@ LastLevel=/Game/Levels/Level1
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Blueprints/BP_Asteroid.BP_Asteroid
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OpenAssetsAtExit=/Game/Blueprints/BPI_RestartGame.BPI_RestartGame
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_GameMode.BP_GameMode
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OpenAssetsAtExit=/Game/Blueprints/BP_HUD.BP_HUD
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[ContentBrowserRecent]
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MRUItem0=/Game/Blueprints/BP_Spawner
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MRUItem1=/Game/Blueprints/BPI_RestartGame
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MRUItem2=/Game/Blueprints/BP_Asteroid
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MRUItem3=/Game/Blueprints/S_Wave
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MRUItem4=/Game/Blueprints/BP_Player
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MRUItem5=/Game/Blueprints/BP_Projectile
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MRUItem6=/Game/Blueprints/BP_Movement
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MRUItem0=/Game/Blueprints/BP_Player
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MRUItem1=/Game/Blueprints/BP_Spawner
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MRUItem2=/Game/Blueprints/BP_GameMode
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MRUItem3=/Game/Blueprints/BP_HUD
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MRUItem4=/Game/Blueprints/BPI_RestartGame
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MRUItem5=/Game/Blueprints/BP_Asteroid
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MRUItem6=/Game/Blueprints/S_Wave
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MRUItem7=/Game/Blueprints/BP_Projectile
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MRUItem8=/Game/Blueprints/BP_Movement
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[DetailCategories]
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BP_Movement_C.Default=True
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@ -298,6 +300,19 @@ K2Node_CustomEvent.GraphNodeDetail=True
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K2Node_CustomEvent.Graph=True
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K2Node_CustomEvent.Inputs=True
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BP_Spawner_C.Default=True
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BP_HUD_C.Tick=True
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BP_HUD_C.Default=True
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BP_HUD_C.HUD=True
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BP_HUD_C.Collision=True
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BP_HUD_C.HLOD=True
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BP_HUD_C.WorldPartition=True
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BP_HUD_C.Events=True
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BP_GameMode_C.Tick=True
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BP_GameMode_C.Classes=True
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BP_GameMode_C.Game=True
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BP_GameMode_C.GameMode=True
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BP_GameMode_C.Events=True
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K2Node_Message.Graph=True
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[AssetEditorToolkitTabLocation]
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/Game/Blueprints/BP_Asteroid.BP_Asteroid=0
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@ -307,6 +322,8 @@ BP_Spawner_C.Default=True
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/Game/Blueprints/S_Wave.S_Wave=0
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/Game/Blueprints/BP_Spawner.BP_Spawner=0
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/Game/Blueprints/BPI_RestartGame.BPI_RestartGame=0
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/Game/Blueprints/BP_GameMode.BP_GameMode=0
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/Game/Blueprints/BP_HUD.BP_HUD=0
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[/Script/BlueprintGraph.BlueprintEditorSettings]
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bDrawMidpointArrowsInBlueprints=False
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@ -1291,6 +1308,7 @@ RecentsFiles=E:/Game Engines/Unreal Engine/UE_5.0/Engine/Plugins/Animation/Contr
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[DetailCategoriesAdvanced]
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BP_Projectile_C.Collision=True
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BP_Projectile_C.Tick=False
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K2Node_CustomEvent.Graph=False
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[MRU]
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MRUItem0=/Game/Levels/Level1
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@ -1301,14 +1319,18 @@ PropertyWrapper=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.De
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BP_Spawner_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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Blueprint=PropertyWrapper.DefaultValueCategory.Waves,
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SpawnAsteroid=PropertyWrapper.DefaultValueCategory.Waves,
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Waves,
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K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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SpawnAsteroid_4=PropertyWrapper.DefaultValueCategory.Waves,
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K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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BP_HUD_C=PropertyWrapper.DefaultValueCategory.Waves,
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BP_HUD_C=K2Node_CustomEvent.Inputs.B1B0CC484425762B53B4FF8BF8A965E9,K2Node_CustomEvent.Inputs.7BA26CD64C95D20779FAC3937DBD41FA,PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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SceneComponent=
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BP_Player_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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K2Node=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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BP_Asteroid_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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K2Node_CustomEvent=K2Node_CustomEvent.Inputs.B1B0CC484425762B53B4FF8BF8A965E9,K2Node_CustomEvent.Inputs.7BA26CD64C95D20779FAC3937DBD41FA,PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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BP_GameMode_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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EdGraphNode=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
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[PlacementMode]
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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@ -1317,3 +1339,23 @@ RecentlyPlaced=/Game/Blueprints/BP_Asteroid.BP_Asteroid;
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[DetailPropertyExpansion]
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BP_Spawner_C=
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCUseGlobalSettings=False
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bAutomaticallyCheckoutOnAssetModification=False
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AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
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bForceCompilationAtStartup=False
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bRestoreOpenAssetTabsOnRestart=False
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bMonitorContentDirectories=True
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AutoReimportThreshold=3.000000
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bAutoCreateAssets=True
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bAutoDeleteAssets=True
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bDetectChangesOnStartup=True
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bPromptBeforeAutoImporting=True
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bDeleteSourceFilesWithAssets=False
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[SuppressableDialogs]
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DeleteConfirmationVariable_Warning=False
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[MessageLog]
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LastLogListing=PIE
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Assignment 3/Saved/Logs/SpaceShooter-backup-2022.10.18-02.40.21.log
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Assignment 3/Saved/Logs/SpaceShooter-backup-2022.10.18-02.40.21.log
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