Assignment 3 Part 2 Complete to First DIY

This commit is contained in:
2022-10-18 07:30:39 -04:00
parent e56362c108
commit 99ecf9b49e
29 changed files with 4269 additions and 1997 deletions

View File

@@ -67,7 +67,7 @@ EnablePIEEnterAndExitSounds=False
PlayInEditorSoundQualityLevel=0
bUseNonRealtimeAudioDevice=False
bPreferToStreamLevelsInPIE=False
NewWindowPosition=(X=640,Y=340)
NewWindowPosition=(X=1219,Y=365)
PIEAlwaysOnTop=False
DisableStandaloneSound=False
AdditionalLaunchParameters=
@@ -95,13 +95,13 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters=
ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=0,Y=0)
LastSize=(X=1280,Y=720)
LastExecutedLaunchDevice=Windows@DESKTOP-2U4AQQC
LastExecutedLaunchName=DESKTOP-2U4AQQC
LastExecutedPIEPreviewDevice=
DeviceToEmulate=
PIESafeZoneOverride=(Left=0.000000,Top=0.000000,Right=0.000000,Bottom=0.000000)
MultipleInstancePositions=(X=640,Y=340)
MultipleInstancePositions=(X=1219,Y=365)
[/Script/UnrealEd.LevelEditorViewportSettings]
FlightCameraControlExperimentalNavigation=False
@@ -132,18 +132,20 @@ LastLevel=/Game/Levels/Level1
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Asteroid.BP_Asteroid
OpenAssetsAtExit=/Game/Blueprints/BPI_RestartGame.BPI_RestartGame
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_GameMode.BP_GameMode
OpenAssetsAtExit=/Game/Blueprints/BP_HUD.BP_HUD
[ContentBrowserRecent]
MRUItem0=/Game/Blueprints/BP_Spawner
MRUItem1=/Game/Blueprints/BPI_RestartGame
MRUItem2=/Game/Blueprints/BP_Asteroid
MRUItem3=/Game/Blueprints/S_Wave
MRUItem4=/Game/Blueprints/BP_Player
MRUItem5=/Game/Blueprints/BP_Projectile
MRUItem6=/Game/Blueprints/BP_Movement
MRUItem0=/Game/Blueprints/BP_Player
MRUItem1=/Game/Blueprints/BP_Spawner
MRUItem2=/Game/Blueprints/BP_GameMode
MRUItem3=/Game/Blueprints/BP_HUD
MRUItem4=/Game/Blueprints/BPI_RestartGame
MRUItem5=/Game/Blueprints/BP_Asteroid
MRUItem6=/Game/Blueprints/S_Wave
MRUItem7=/Game/Blueprints/BP_Projectile
MRUItem8=/Game/Blueprints/BP_Movement
[DetailCategories]
BP_Movement_C.Default=True
@@ -298,6 +300,19 @@ K2Node_CustomEvent.GraphNodeDetail=True
K2Node_CustomEvent.Graph=True
K2Node_CustomEvent.Inputs=True
BP_Spawner_C.Default=True
BP_HUD_C.Tick=True
BP_HUD_C.Default=True
BP_HUD_C.HUD=True
BP_HUD_C.Collision=True
BP_HUD_C.HLOD=True
BP_HUD_C.WorldPartition=True
BP_HUD_C.Events=True
BP_GameMode_C.Tick=True
BP_GameMode_C.Classes=True
BP_GameMode_C.Game=True
BP_GameMode_C.GameMode=True
BP_GameMode_C.Events=True
K2Node_Message.Graph=True
[AssetEditorToolkitTabLocation]
/Game/Blueprints/BP_Asteroid.BP_Asteroid=0
@@ -307,6 +322,8 @@ BP_Spawner_C.Default=True
/Game/Blueprints/S_Wave.S_Wave=0
/Game/Blueprints/BP_Spawner.BP_Spawner=0
/Game/Blueprints/BPI_RestartGame.BPI_RestartGame=0
/Game/Blueprints/BP_GameMode.BP_GameMode=0
/Game/Blueprints/BP_HUD.BP_HUD=0
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -1291,6 +1308,7 @@ RecentsFiles=E:/Game Engines/Unreal Engine/UE_5.0/Engine/Plugins/Animation/Contr
[DetailCategoriesAdvanced]
BP_Projectile_C.Collision=True
BP_Projectile_C.Tick=False
K2Node_CustomEvent.Graph=False
[MRU]
MRUItem0=/Game/Levels/Level1
@@ -1301,14 +1319,18 @@ PropertyWrapper=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.De
BP_Spawner_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
Blueprint=PropertyWrapper.DefaultValueCategory.Waves,
SpawnAsteroid=PropertyWrapper.DefaultValueCategory.Waves,
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Waves,
K2Node_VariableSet=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
SpawnAsteroid_4=PropertyWrapper.DefaultValueCategory.Waves,
K2Node_VariableGet=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
BP_HUD_C=PropertyWrapper.DefaultValueCategory.Waves,
BP_HUD_C=K2Node_CustomEvent.Inputs.B1B0CC484425762B53B4FF8BF8A965E9,K2Node_CustomEvent.Inputs.7BA26CD64C95D20779FAC3937DBD41FA,PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
SceneComponent=
BP_Player_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
K2Node=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
BP_Asteroid_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
K2Node_CustomEvent=K2Node_CustomEvent.Inputs.B1B0CC484425762B53B4FF8BF8A965E9,K2Node_CustomEvent.Inputs.7BA26CD64C95D20779FAC3937DBD41FA,PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
BP_GameMode_C=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
EdGraphNode=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
K2Node_CallFunction=PropertyWrapper.DefaultValueCategory.Waves,K2Node_VariableGet.DefaultValueCategory.Waves,
[PlacementMode]
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
@@ -1317,3 +1339,23 @@ RecentlyPlaced=/Game/Blueprints/BP_Asteroid.BP_Asteroid;
[DetailPropertyExpansion]
BP_Spawner_C=
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
bAutomaticallyCheckoutOnAssetModification=False
AutoReimportDirectorySettings=(SourceDirectory="/Game/",MountPoint="",Wildcards=((Wildcard="Localization/*")))
bForceCompilationAtStartup=False
bRestoreOpenAssetTabsOnRestart=False
bMonitorContentDirectories=True
AutoReimportThreshold=3.000000
bAutoCreateAssets=True
bAutoDeleteAssets=True
bDetectChangesOnStartup=True
bPromptBeforeAutoImporting=True
bDeleteSourceFilesWithAssets=False
[SuppressableDialogs]
DeleteConfirmationVariable_Warning=False
[MessageLog]
LastLogListing=PIE